Here's the Region/Sector/System Index with all current members of the 'Council of Neutral Systems', as of Turn 22. This index will be updated.

For reference: official sector maps of the Expansion Regions, of the Mid Rim, and of the Outer Rim.

Council of Neutral Systems
Index by Region: Sector: System

Deep Core

None

Core Worlds

Torranix sector (under-the-table support)
- Fresia: home of Seti Ashgad, headquarters of Incom Corporation (starship manufacture, produces Z-95 Headhunter)

Colonies
None

Inner Rim
Japrael sector (government-in-exile)
- Onderon: childhood home of Saw Gerrera, tradeworld along Lesser Lantillian Route, site of 'Ov Taraba' (university) and 'Unifar Temple' (palace)
- Dxun: jungle moon of Onderon, site of 'Mandalorian Outpost' (former HQ of Mandalorian Neo-Crusaders) and 'Tomb of Freedon Nadd' (Sith nexus)

Myrkr sector
- Myrkr: homeworld of ysalamiri species, haven for smugglers due to creatures' Force-negation ability

Expansion Regions
Sumitra sector
- Alk'Lellish III: homeworld of Lellish race (advertising specialists), economy relies on hunting tourism
- Thustra: homeworld of Sephi race, governed by King Alaric (friend of Yoda), seeks neutrality due to Senate's corruption

Dentari sector

Farstey sector
- Alpheridies: homeworld of Miraluka race, center of 'Luka Sene' Force sect, home of Ciaran's parents, site of Culu Memorial Center (Jedi Academy)
- Ratamesh: well-developed agri-world with industrial base, current population estimated at ~200 million

Mid Rim
Transvulta sector
- Nyriaan: rich in madilon (rare metal for hyperdrives), mineral rights contested between Mining Guild, Corporate Sector Authority, and Navigators' Guild
- Surcaris: childhood home of Kal Skirata

Outer Rim

Ojoster sector
- Taris: mostly abandoned ecumenopolis along Hydian Way super-hyperlane, known for legendary kelp farms that once fed 900 billion people
- Suurja: breadbasket 'resource world' for Taris, current population estimated at ~15 million
- Jebble: snowball 'resource world' for Taris, minimal population, site of discovery of Jebble Box (contains Muur Talisman, source of rakghoul plague)
- Denova: rich in baradium (explosive compound used for thermal detonators), mining camps date from the Old Republic
- Wayland: uncharted planet used by Palpatine for private storehouse of tech and Force artifacts (repurposed fort under Mount Tantiss)

Meerian sector
- Bandomeer: rich in ionite (rare compound that neutralizes energy fields), mineral rights owned by Arcona Mineral Harvest Corp./Commerce Guild
- Marca: homeworld of Sekct race, site of hyperbaride processing plant (for turbolasers) operated by Dynamic Synergetics/IGBC

Mandalore sector
- Mandalore: desert world with thriving bio-cube cities, headquarters of 'Mandalorian Guardian Corps', site of 'Royal Academy' and 'Memorial Shrine'
- Concordia: forest moon of Mandalore, rich in beskar (rare, nigh-indestructible/lightsaber-resistant metal ore)
- Concord Dawn: childhood home of Jango Fett, headquarters of 'Journeyman Protectors' (Mandalorian cowboys)
- Gargon: rich in phobium (rare hyper-dense metal, used for Death Star power core), thriving black market
- Hrthging: rich in Hrthgingian firegems (rare gemstone, can be used to sabotage hyperdrive reactors), thriving black market
- Kalevala: childhood home of Satine Kryze, headquarters of 'Kalevala Spaceworks' (built luxury starliner 'Coronet')

Demetras sector
- Belthu: mineral-rich world controlled by mining corporations, major durasteel foundry (import metals from nearby Todirium III)
- Fenel: abandoned industrial world whose shipyards once manufactured the Mandalorian Empire's fleet of Kandosii-type dreadnaughts
- Phindar: homeworld of Phindian race, major tradeworld along Salin Corridor, Phindar Station spaceport and refueling center

Thrasybule sector
-Malrev IV: homeworld of Irrukiine race, site of Sith Temple and dark-side Force nexus
-Syndaar: sector capital and site of a military prep school later converted for Imperial use

Belsmuth
- Belsmuth II: sector capital and site of a technical university later converted for Imperial use
- Botajef: headquarters of 'Botajef Shipyards' (produces AA-9 Coruscant Freighter widely used by refugee groups), space elevator to orbital shipyards

Quelii sector
- Cathar: homeworld of Cathar race, steppe world with thriving city-trees
- Dathomir: homeworld of Dathomiri race and Rancor species, center of 'Witches' and 'Nightsister' Force sects, site of 'Star Temple' (ruins) and Aurilia (village)
- Koratas: fourth moon of Dathomir, rich in neutronium, lomnite, and zersium (metals used for durasteel), mining facilities later converted for Imperial use
- Halmad: trade world ('Halmad Prime' beer exports), refugee settlement for anti-CIS 'Free Axxilans', Vahaba asteroid belt mined by Tonheld Mining Corp.
- Vinsoth: homeworld of Chevin and Chev races, slave-based & mostly nomadic society, starship production , thriving black market

Wild Space
Kalee sector
- Kalee: childhood home of Grievous, site of 'Shupak Temple' (Kaleesh holy site), CNS Military Academy and Abyss Watcher outpost, thriving black market

Unknown Regions
Abyss sector
- Kiln: private planet operated by Abyss Watchers, farming & industrial center, site of the Kalameet Decimator Factory
 
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Seeing as we are trying to get a +10 bonus to every roll I will attempt to inspire the omake writers with an idea.

After reading Hey Cousin, Let's Go Bowling (Currently non-canon) I thought it would be funny if the first female that Galvin Thorn falls head over heels for that is unrelated to him is actually Cheriss Sair as:
1) She is a shard and it would be funny if he doesn't realise this
2) She might not get the entire flirting thing
 
Seeing as we are trying to get a +10 bonus to every roll I will attempt to inspire the omake writers with an idea.

After reading Hey Cousin, Let's Go Bowling (Currently non-canon) I thought it would be funny if the first female that Galvin Thorn falls head over heels for that is unrelated to him is actually Cheriss Sair as:
1) She is a shard and it would be funny if he doesn't realise this
2) She might not get the entire flirting thing
being galvin thorn is suffering
 
You know, one thing I have noticed is that no one has updated the TV Tropes page for a while.

I wonder if there is any new Tropes that could be added to the list? The character sheets could use some updates as well since several members of the cast aren't even posted.
 
(Omake) The First Link (Canon)
The First Link
Kygeetu san Torrgh was one of many young Kaleesh who had jumped at the chance to join the Abyss Watchers and repay even a tiny bit of the debt the entire planet of Kalee owed Lady Ciaran. After her efforts to expose the Huk for the scum they were, a young Kygeetu had experienced the feeling of having the support of the entire galaxy. While she herself had been too young at the time to fight, the stories the warriors told were awe inspiring. More than anything, she hoped to become a warrior like that, worthy of what Lady Ciaran had done for them.

Lady Ciaran had similar ideas apparently, and built a recruitment office to bring in the abundance of Kaleesh warriors who felt the same way Kygeetu did and a military academy to train them into the best warriors possible. She learned much of strategy and tactics during her initial years there. Despite a lack of combat experience due to the facilities being owned by Lady Ciaran and therefore unassailable by reputation alone to the Kaleesh warlords, Kygeetu's burning passion kept her on course with the harsh training.

Just when she was finally set to become a warrior of the Abyss Watchers, Kygeetu's life threw another opportunity at her. At first she thought she had done something wrong, or been framed by someone who did, when the old human she would come to know as Master Torwin picked her out of the graduation lineup. The young Kaleesh warrior had been a nervous wreck all the way to his private on-site office that had apparently been reserved specifically for situations like this. Kygeetu could use the Force.

Or at least she had the potential to. Should she wish, Kygeetu would be returned to graduation and join the Kaleesh warriors immediately. Should she choose to pursue training with Master Torwin, Kygeetu would one day become an agent of the Abyss Watchers, being sent on the toughest missions Lady Ciaran had aided by the Force. The people of Kalee had little love for the Jedi, but they were not foolish enough to deny the skill the warriors possessed thanks to the Force. The choice was obvious. The Force would make her a more useful asset to Lady Ciaran, and so she would master it. Master Torwin approved of her decisiveness, and she was whisked away to the Oracle, a ship she had only dreamed of seeing a few months prior.

The training was difficult in a different sense than her previous training had been. When Kygeetu was first introduced to the idea of meditation, she had thought that the long hours studying tactics in the military academy on Kalee would have been good preparation. In reality, meditation was infinitely more difficult. It was difference between focusing on the strategy employed by the great generals of Dac and focusing on the ephemeral forces that permeated the galaxy.

Things became much easier when Master Torwin noticed he struggling and took her aside for some private tutoring. Once she explained what she was trying to do, he was quickly able to correct her assumptions. Once the ties between the Force and emotions were introduced to her, Kygeetu began to excel. The entire reason she had joined the Abyss Watchers was her passion and drive. She was no stranger to emotion, and soon she became no stranger to the Force.

Another sticking point for her had been the ideology behind the first sect of advanced techniques the initiates learned. While Kygeetu could see the advantages of the Luka Sene techniques, but her Kaleesh heritage bucked at the lack of glory and honor inherent in hiding yourself from you opponent. Still, Master Torwin insisted the techniques were a solid foundation to begin the techniques of the Blazing Chain techniques, which were Master Torwin's specialty. If anyone would know how best to teach the style that revolved around moving blaster bolts with your mind (holy shit that sounded even cooler when she said it) it was Master Torwin.

And so Kygeetu had thrown herself into studying the Luka Sene techniques until her presence was so sufficiently masked that Master Torwin had to resort to physical senses to detect her approach. Even if most of her motivation came from a burning desire to learn the stuff she really wanted to learn. Yesterday had been the demonstration by Master Torwin of what the Blazing Chain techniques could do. He had done something similar to demonstrate the effectiveness of the Buried Presence technique, but the he had merely hidden in the room and dared them to find him. Which was less exciting than Master Torwin giving them all blasters and telling them to open fire before lazily waving his hand to deflect every single shot, stop the next volley in midair, and redirect them into the ground between the initiates' legs.

Suffice to say, Kygeetu was motivated to start learning. Master Torwin was up front shuffling idly through his notes, as if he were waiting for someone else to arrive, even though everyone was already present. Just then the door opened in the back of the classroom, prompting everyone to turn and look out of curiosity. Kygeetu was shell-shocked at the sight of Lady Ciaran herself entering the room.

"Apologies for being late Torwin. I trust you weren't waiting long?" It took Kygeetu a second to register that Lady Ciaran was in front of her, walking past her, and talking. She actually almost missed Master Torwin's response because she was so busy turning every word Lady Ciaran had said over in her head, savoring each one.

"Not long at all. As I've said before though, I'd be glad to make time in my schedule for personal…" Maybe Lady Ciaran was going to give some sort of speech, or observe some of the classes today. Kygeetu had never been present for one, but she had heard stories from the older initiates of Lady Ciaran doing similar things in the past. That approachability was part of what made her so perfect.

"Nonsense. I see no reason your regular instruction wouldn't be enough. I still learn like anyone else after all." said Lady Ciaran.

"If you insist." acquiesced Master Torwin. "Any open seat will do then. It'll be mostly theory today, maybe a few basic forms and exercises if we have the time."

Then the unthinkable happened. Lady Ciaran sat down in the empty seat to Kygeetu's left. Needless to say, the rest of Master Torwin's lecture went in one ear and out the other for the rest of the day as Kygeetu kept stealing glances at Lady Ciaran throughout the day. Then she realized that she was technically at Lady Ciaran's right hand, and nothing in the galaxy could bring her back to reality.



AN: A piece on how fucking awkward/amazing it will be for the trainees when we decide to finally learn the Blazing Chain techniques considering most of them probably see Ciaran as something between legend and god. I'll admit it's mostly fluff, but I really like this one.
 
Seeing as we are trying to get a +10 bonus to every roll I will attempt to inspire the omake writers with an idea.

After reading Hey Cousin, Let's Go Bowling (Currently non-canon) I thought it would be funny if the first female that Galvin Thorn falls head over heels for that is unrelated to him is actually Cheriss Sair as:
1) She is a shard and it would be funny if he doesn't realise this
2) She might not get the entire flirting thing

Oh don't mind me, just taking some notes.
 
Oh don't mind me, just taking some notes.

... I was saving this for after Dr. Snark wrote that interlude I think he said he was going to write about Ciaran running into her parents while recruiting her home world for the CNS. But I have no idea how to write this, and you're such a master, so I'll just throw this idea out there.

Ciaran's parents make a surprise visit. All the Abyss Watchers leaders and heroes happen to be at her place at the time because reasons. Sitcom-esque hijinks ensue.

"What is that? It looks like a Hutt hiding underneath a bedsheet."
"It's... uh... abstract art."
 
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Aaaaand a solid ten. Possible future canon, though I want to point out that Buried Presence is an in-house ability developed directly by the Abyss Watchers (unless that's being classified for reasons). +10. Insert complementary text here.

... I was saving this for after Dr. Snark wrote that interlude I think he said he was going to write about Ciaran running into her parents while recruiting her home world for the CNS. But I have no idea how to write this, and you're such a master, so I'll just throw this idea out there.

Oh no, that didn't happen, but I did mention how nervous Ciaran was at visiting the planet to begin with. I mean if someone were to write a funny enough omake I might be willing to make it canon.
 
This was a while ago, but:
Oh man... Poor Dooku. We're gonna Naboo his whole galactic empire...
(NB: "to Naboo" verb, "when Ciaran steals everything not nailed down and then makes everyone love her when she comes around the next day to help set everything right and at the same time steal everything that is nailed down.")
Nabooing a couple of planets is small fry, I want to Naboo one of the Separatist Council's Corporations.
How about we Naboo two of them?

...Yeah, I'm not even joking. We're actually in a position to powerfully influence (cough "steal") two of the major Separatist corporations.

The first one is the InterGalactic Banking Clan. According to Wookiepedia:
The InterGalactic Banking Clan ... was a union of Muunilinst's ruling Council of Banking Clans and several other banking powers.
...
The InterGalactic Banking Clan benefited greatly from the economic turbulence that accompanied the Separatist movement. This was because it became the most prominent lending institution that many new independent worlds turned to for economic assistance.
...
The IBC Chairman, San Hill, personally committed his forces to the Confederacy of Independent Systems in a non-exclusive pact that allowed the Banking Clan to profit from both ends of the war by serving the Republic as well as the Separatists.
...
At some point after the Battle of Muunilinst, the IGBC headquarters were moved to Scipio, though the banks remained under the authority of the Muun government.
And also:
Clone Wars
Consistent with its reputation for playing both sides, Muunilinst simultaneously backed the currency of the Republic and the Confederacy of Independent Systems during the Clone Wars. Alliances with the Confederacy, however, led to Separatist forces building droid factories and munitions depots on Muunilinst, over the objections of most of the native Muuns. Desperate, they turned in secret to the Republic for aid, even while San Hill and the IGBC collaborated with the Separatists. This led to a series of ruinous battles.

During the Battle of Muunilinst in 22 BBY, Obi-Wan Kenobi, Anakin Skywalker, and Voolvif Monn retook the planet for the Republic, but at great cost. The Separatists fought savagely to hold the planet, with waves of battle droids and a special platoon of IG lancer combat droids led by Jedi hunter Durge. Confederate gun emplacements operated from within the cities, leaving Republic forces no choice but to assault the cities directly. The battle devastated the Muun infrastructure and led the galaxy to the brink of financial ruin.
Key points:
  • The InterGalactic Banking Clan is ruled by the government of Muunilist, the 'Council of Banking Clans.'
  • The IGBC was officially neutral, offering the same benefits (loans, currency backing, etc.) for Republic and CIS.
  • The IGBC's Chairman (San Hill) was not neutral, and used his personal fortune to back the Separatist cause
  • San Hill's non-neutrality was acceptable because (and only insofar as) it increased IGBC profit.
  • The planet of Muunilist was recently devastated by a massive battle between Republic & Separatist armies
  • The first immediate cause of that battle was San Hill's agreement to build CIS droid factories and munitions depot on the planet
  • The second direct cause of that battle was an appeal made to the Republic for help in preserving the Muuns' neutrality
  • The Separatist forces placed their guns and facilities near major cities and population centers, using fellow Muuns as human shields
  • The Republic forces attacked the CIS with minimal concern for those human shields, directly targeting even the capital city of Harnaidan
Conclusions:
  • The ruling Council of Muunilist have very good reason to distrust both the Republic and the CIS
  • Despite canon's wild hand-waving, San Hill and his allies on the Council are certainly about to be ousted, if they haven't been already
  • The IGBC's 'official' neutrality is about to become actual neutrality.
And guess what? Lady Ciaran -- the most high-profile 'Neutral' figure in the galaxy, and unofficial head of state for the Council of Neutral Systems -- just popped by to say hello. Oh, you say she's purchased a facility in the capital of Harnaidan? And she's using her humanitarian organization to finance multiple well-run refugee camps for the Muun who lost everything in the battle? And she's invested heavily in helping war-ravaged planets (including Muunilist) recover from the war? And she's promising to increase her own direct funding and investment for Muunilist specifically in the aftermath of the battle?

...Yeah. I mean, I understand our reasons as questers, but looking at it from a IC perspective (especially a non-Ciaran perspective)... we really haven't been subtle about this at all.

On the other hand, that's probably a good thing, because in canon the Muun Council inexplicably continued to follow San Hill's lead even after the Battle of Muunilist. But our antics will (probably) have clued them in on "hey, wait, maybe there's a Door #3?"

At this point, all they need is a little nudge, and... voila! They get rid of the Chairman who led them into the teeth of disaster (probably replacing him with Clu Lesser, possibly with Mak Plain), we buy a metric shitload of businesses and other assets on Muunilist, they join the organization that pledges neutrality and actually follows-through on it, and we gain an ally who'll not only extend loans for various CNS systems, but who is so valuable for the galactic economy that neither the Republic nor the Separatists will be willing to attack us directly. (Oh, and maybe the Muun will be willing to lend a helping hand for us to start our own IGBC member bank, one specifically designed to offer economic development aid around Neutral Space, and offer financial incentives for non-Neutral systems to hop on that CNS bandwagon...).

So, how to 'Naboo' one of the Separatist Council corporations? Easy; we've nearly 'nabbed' already, without even trying.

The second one... that might prove a bit more challenging. To be continued....
 
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I want to point out that Buried Presence is an in-house ability developed directly by the Abyss Watchers (unless that's being classified for reasons).
I just kind of had Torwin teaching it all lumped together for simplicity's sake. The ability to not be seen by the Force synergizes well with the ability to sense things with the Force. So he has non-combat stuff like the Luka Sene and Buried Presence first, then he teaches them telepathic guns. Kygeetu also just didn't care too much about specifics of the Luka Sene techniques, because she was hype as fuck to get to the telepathic guns.
 
I just kind of had Torwin teaching it all lumped together for simplicity's sake. The ability to not be seen by the Force synergizes well with the ability to sense things with the Force. So he has non-combat stuff like the Luka Sene and Buried Presence first, then he teaches them telepathic guns. Kygeetu also just didn't care too much about specifics of the Luka Sene techniques, because she was hype as fuck to get to the telepathic guns.

Just those two words get me hyped as fuck: Telepathic Guns.
 
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Interlude - The Journey Home
Dathomir

It had been a long time coming, but you finally found the time to not only get Vectivus' holocron to tell you where his "Home" was but also arrange a trip out to the distant system. Asajj had been surprisingly helpful in that endeavor, spending time with the holocron to help ascertain the base's location on the condition that she had been allowed to join in on the trip.

And while you were planning on heading out there first, you got a message that slightly altered your plans. Or more accurately, a CNS diplomat that tried to get into contact with Dathomir itself came back in a trance-like state, telling you that one "Great Mother of the Nightsisters" wanted to visit you and where you could find her before passing out. After seeing the Force power that seemed to hang around him like a miasma you weren't exactly inclined to dismiss this invitation, and naturally neither was Asajj.

Which was why the two of you were on the Scimitar, entering Dathomir's atmosphere and headed towards the location that this "Great Mother" had provided you through the unfortunate ambassador. The tension was palpable between the two of you; you weren't exactly certain what the "Great Mother" would be like, and Asajj was apparently returning to the planet after a long time and a lot of bad memories. Neither of you said a word as the ship touched down, the exterior sensors already lighting up with signs of movement.

Sharing only the briefest of glances with Asajj, the two of you slowly exit the ship as it is surrounded by very unfriendly-looking Nightsisters before one of them stepped forward.

"Great Mother Talzin is expecting you both. You will follow us," she said, her tone making it clear that there would be no disagreement. You and Asajj wordlessly nod as she leads you on, and the rest of her companions form a screen around you for equal parts protection and imprisonment. The walk to her location was totally silent as no one seemed to be in the mood for any form of banter.

Eventually, you arrived at a settlement, presumably where these Nightsisters were based, but the location was eerily quiet. You could tell that there were still people there through your Force vision, but it was clear that they didn't want to antagonize Talzin. The group continued forward though as you got closer you noticed more and more of the Nightsisters splitting off from the main group and going their own way until you and a handful of Nightsisters arrive at the door what appears to be a throne room of sorts. At which point the one that led you stops and gestures to the door. "The Great Mother wishes to speak with the two of you in private."

Wordlessly entering the room, you see Talzin herself at the center of the room, gazing at you and Asajj with curiosity. It was clear that she and Ventress came from the same species; while she had more facial markings she still had the same pale body and lack of hair that Ventress did.

"I am grateful that you have taken the time to speak with me," Talzin said, as you noticed she was making sure to choose her words very carefully. "First, if you would step forward," she said, gesturing to Asajj who did so. "It is truly a pleasure to speak with you again, Asajj," she said to the woman in front of you, who recoiled in shock as Talzin stood up and began to walk towards her, a genuine smile on her face. "I doubt you would remember me sadly, it has been so long since I last saw you, and you were but an infant then. But look at you now..."

You're honestly kind of shocked when Talzin gives Asajj a motherly hug, and from what you can tell so is Asajj herself, stiffening up and glancing around nervously before Talzin breaks away, looking at Asajj one last time before turning to you. "And you would be Ciaran, correct?"

"Yes..." You reply nervously, not really sure to make of the woman aside from the fact that she was very powerful if your Force vision was any indication.

"Do not worry. I summoned you here because I believe that the three of us may have mutual enemies: Count Dooku, Sev'rance Tann, and Sidious." Talzin declared as you recoil in shock and Asajj clenches her fists.

"I'm listening," you say neutrally as you begin to go over Talzin's pitch.

"I have been watching Asajj for some time, and I am aware of how she has been betrayed and how you have been giving her a home. For that, I am grateful," Talzin explained. "While I am uncertain of the details, I believe that you also may wish to see the three of them dead as well."

You glance at Asajj who just shoots you an unreadable look before you respond. "I admit that recent revelations and events have placed Dooku and I in antagonistic positions to each other, and Sidious is a very dangerous enemy that I wish to see eliminated. I admit that I would certainly be willing listen to your offer."

Talzin smiled evilly. "Well my dear, what I know is that Sidious took a son from me so long ago, and Dooku and Sev'rance have tried to kill Asajj, a loyal pupil of Dooku's at that. And those actions are unforgivable. Which is why I would like to make a deal."

You say nothing, but nod and wait for her to continue.

"As powerful as I am, I admit that I do not hold as much influence in the greater galaxy as you do. So I simply propose that the three of us work together to eliminate the Sith," Talzin said, sweeping an arm out to emphasize her point. "We can begin now, even. Dooku is arrogant, and with the loss of Asajj-"

"You would underestimate him," you reply coldly as Talzin glares at you. "While I do agree with you that he is arrogant to a degree, the man is far more clever than you give him credit for. Blindly lashing out at him would likely do more harm then good."

You can see Talzin seethe at that, but then Asajj speaks up. "Much as I am loathe to admit it, Ciaran has a point-"

"Thank you!"

Asajj rolls her eyes. "Don't get so full of yourself. But more importantly she's right in that Dooku also has considerable influence among the Separatists and we have no idea what Sidious is capable of. While I too dearly want to see Dooku die by my hands, I feel that we must be patient Mother, and wait for the right opportunity to strike."

Talzin frowns again, but you can tell she's more receptive to Asajj then you. "...Very well, allow me to reword my offer," she says after a brief moment of contemplation. "Should you find yourself in a position where you have a plan to eliminate Sev'rance, Dooku, or even Sidious himself, you will have the support of the Nightsisters. Is that acceptable?"

You nod. "That is much more manageable. I accept."

"Very well. And Asajj?" The woman in question turns towards Talzin, an unreadable look on her face. "As much as I wish that you could stay with us, I sense that your time with her has made you much stronger and wiser-" the Great Mother glares at you before you can open your mouth as she continues-"and as much as it pains me to admit it, I believe you would be better off staying with her for the time being."

"A-are you sure?" Asajj asks, quieter than you have ever heard her.

"Do not argue with your Mother," Talzin says, a slight smile on her face. "Besides, it is quite clear that someone needs to keep her ego in check," she says as she gestures to you, shutting you up with another glare before you can retort. "Besides that, I sense that at this moment you are going on a journey that is important to you, and I will not stand in the way of that. But know this my child: You will always have a home here should you want or need it."

Asajj doesn't speak, but nods and bows respectfully before leaving the room. You turn to Talzin.

"Do you know who Sidious is?" you quietly ask.

"...He is a human. That is all I know."

You bow respectfully, thank her for her time, and leave.

-------

Vectivus' Home

Once again the two of you are silent as you exit hyperspace at the designated coordinates, looking at what appears to be a relatively normal asteroid in a system close to Bimmel.
Welcome Home
You're not sure exactly what Ventress feels, but as you pilot the Scimitar closer you feel a strange mix of trepidation and excitement, as though you were about to meet an old friend after a long time. And in a way, that was fairly accurate. You can actually sense the Force energy coming from it as you get closer, making it much clearer that this is in fact your final destination.

Launching a brief scan of the asteroid, you detect a hangar bay that you can land the Scimitar in, and pilot it into the base as you can feel the energy from the asteroid getting stronger; nothing that you can't handle at this point, but it would definitely be noticeable even by ordinary people at this point.
Indeed. The Force is very strong here. But you both seem ready for it.
Checking the sensors, you note that the area you've landed in still seems to have oxygen, the facilities here remaining in good condition despite their age. Wordlessly sharing a nod with Ventress, the two of you exit the ship and begin heading deeper in, knowing exactly where you need to go as though you were being guided there...
Which you are in fact. I do want to meet you both for myself.
You can swear you're beginning to hear something in your mind, though it's too faint to make out what it might be. Shaking it off for the moment, the two of you descend deeper and deeper into the mine shafts of the asteroid before you come across a door. While it does look quite regal what makes it interesting are the total lack of handles. Nonplussed, Asajj effortlessly opens the door and the two of you enter what appears to be a luxurious antechamber, leading into what appears to be a mansion of some kind that reminds you of Naboo in its design.
Just a little further in. I can't quite manifest myself that far out.
Now you're sure you heard something, asking you to move just a little further in. You don't feel any hostility though, and you begin to slowly walk through the halls of the mansion in almost reverential silence, observing the art and comforts in the house. It feels so very familiar to you as you enter what appears to be a shrine room of some kind, though the markings and architecture are unfamiliar to you.

"Ah, there you both are. Forgive me for not appearing sooner, but it has been so long since someone has arrived here. Welcome to The Home."

You and Asajj whirl around to see a Force phantom of the man himself, Darth Vectivus. For once in your life words fail you as you try to think of something to say; 'thank you?' 'it is an honor?' 'I owe so much to you and your teachings?' Eventually you manage to settle on "I appreciate your hospitality, Darth Vectivus," as you and Asajj bow slightly.

"But of course, I understand that the both of you have come a long way. You are...?"

"Ciaran."
"Asajj Ventress."

"A pleasure to make both of your acquaintances. May I ask what you have come here for?"

Your mind slams to a screeching halt as you realize to your horror that you don't know why you're really here. Sure, you wanted to see Vectivus' Home for yourself, but to actually be able to speak with him...you...

"I don't know," you answer honestly as Asajj stares at you and Vectivus chuckles lightly. You just nod in confirmation as Asajj closes her eyes and shakes her head in derision. "A Sith Lord appears to speak with you from beyond the grave and you don't have anything to ask about!?"

"I suppose that might have been too much to ask right away as I doubt you were expecting to meet me personally."

Asajj faces him directly. "I at least know what I want; to understand why you walked away from the Sith."

"Did my holocron not tell you? And yes, I do know that you have studied it; I can tell."

She looks at the Force ghost and answers firmly. "It told me that you did not care for the war with the Jedi. That you walked away because you were satisfied with what you had learned."

"Which I was, and I did walk away because I saw no gain in it."

Asajj's shoulders sink at that before she lashes out at the phantom. "Is...is that all? How was it so...so...simple?"

"Ah, so that's what it is. Young one, I will not lie, I had the luxury of experiencing a relatively good life before I became a Sith, and I can tell from your age alone that you were not as fortunate as I was. I have seen many Sith in my life and I can tell you that many were decent people before they became a Sith, and that many turned to the dark side because they were afraid of something. Afraid of death. Afraid of being powerless. Afraid of losing what they cared about. And there were those who were afraid of pain, who wanted the power to never be hurt by anyone again. And those people wanted power so badly that they didn't care where they could find it, or what it would do to them in the process. In the end, that power they sought for the right reasons would end up twisting them into mockeries of their former selves, powered only by hate and rage against everyone and everything...even themselves."

You can sense earnest sympathy from Vectivus at this point as Asajj is dead silent, looking at the floor.

"I do honestly wish I could say something that would make it easier to face that fear of pain, but the fact of the matter is that I was never afraid like the other Sith I knew of were, and I believe that is why I remained myself while those other Sith were twisted by the dark side into shadows of their former selves. But I sense...you at least understand you aren't alone in fearing that pain, correct?"

You don't hear anything for a moment before Asajj mutters a quiet "Yes."

"That is a start then. Facing the fear of pain is much easier when you know others share it with you, and you seem to be on a good path. Have faith in that."

The Force phantom then turns to you, as you still think of what exactly you want to ask of Vectivus. "Still considering, hmm? Let me try and help by asking you a different question: what have you learned from me thus far?"

You close your eyes and think. "That in this great war between the light and dark sides I can choose neither. That it is impossible to consider anything as truly good or evil, and instead should be seen in shades of grey. That to succeed you cannot always be kind, that you may make enemies on your path. And..." you inadvertently chuckle. "That apparently baby banthas are quite cute."

"Which they are."

Asajj whips her head between the two of you, unable to speak properly after hearing that statement.

"Hmm...though I think we're getting closer to something. Tell me, what is the Force to you?"

You close your eyes and think again before reopening them. "A tool. Like all others potentially dangerous if used incorrectly, but one that can give you great power if you use it properly."

"And there it is. I can tell you now why you didn't have anything to say to me before-you don't really have a core concept of what the Force truly is in your mind. It is far more than a mere tool for any one person to use."

"In my experience the majority of the people saying that are the ones who are so caught up in the war between the Jedi and Sith that they use it as justification," you say, folding your arms. "'We are right because our side of the Force has made us right,' and things like that."

"While I can understand where you are coming from when you say that my point still stands. The Force interacts with people, planets, and this entire galaxy in ways that no one person can fully comprehend and it is truly marvelous for it, which makes it all the more tragic when that is ignored in favor of deciding which philosophy is the right one through war."

"But didn't you walk away from that, and live a normal life?"

"That I did, and perhaps I may not be able to fully explain what it is to you because of it. The reason the Jedi and the Sith have such deep understanding of the Force and why it means so much is because they spend their entire lives studying it, whereas I only did it out of curiosity and left when it was satisfied for me. While I did hone my skills throughout my lifetime I never studied the Force to the extent that others did. Hmm...perhaps..."

Vectivus goes silent for a moment. "What?" you ask, more to restart the conversation than anything.

"...There is one other being in the galaxy I know of who had a...similarly cynical view of the Force, to the point that both the Jedi and the Sith would say that she was a heretic for lack of a better word. You seem as though you are familiar with ancient Jedi and Sith..."

The phantom focuses intensely on you. "Does the name 'Darth Traya' sound familiar to you?"

You think, trying to remember what you've heard about the name. "I...wasn't she a woman who was both a Jedi Master and a Sith Lord at different points in her life? I think I remember hearing about that..."

"Well, from my understanding I would say that for one, she is a long-winded old hag-"

"How do you know that?" you ask, more baffled than anything.

"I was alive centuries ago and as such it was somewhat easier to access her teachings, though criticisms might be an equally accurate term...but more to the point she was a powerful Force user who rejected and was rejected by both the Jedi and the Sith after spending time with both. From what I could tell in her readings she was the type of person who would present people with hard questions and display contradictions that would force them to reexamine their views on the Force and the galaxy. While I personally think that she is insufferably condescending in that regard if her records are any indication...it might be worthwhile to try and speak with her."

"You don't sound like you're a big fan of her," you dryly note.

"Miss Ciaran, believe me when I say that I am not exaggerating about the condescension in the slightest. Though I am also serious in that if you want to have a better idea of what the Force means to you, visiting her would at least give you ideas in that regard."

You glance at Asajj, who appeared to be disinterested in the idea. "Where would I find her if I was interested?"

"She died on Malachor V, though as you're probably aware that planet no longer exists. However, there was another temple built on Malachor II in the hopes of recapturing the dark side energy that permeated V. If she is willing and able to appear to you it would likely be there."

"Thank you for the information, though now that I think about it I do have one legitimate question..." You hesitate, not entirely sure if what you are about to ask is a good idea.

"Go on, I have time."

"...Can I keep the house? Seeing as you're-"

You don't even finish your question before the phantom of Vectivus, the wise master of the Force and respected Sith Lord doubles over laughing from your statement while Asajj looks at you with a look of utter shock on her face, struck speechless by your audacity.

"Haaah...I won't lie, that was the most hilarious thing I have ever heard, in life or death," Vectivus says after he recovers from his laughing fit. "You are quite audacious, asking a Force phantom if you can take their things to their face."

"...Is that a no?" you cautiously ask as Asajj facepalms and mutters under her breath while Vectivus visibly restrains himself from laughing again. "Well I suppose I should be clearer; there are other trusted associates of mine who may wish to come here and learn from you...if you are still going to be here," you explain.

You can swear you see Vectivus smile despite the hood. "Aaah...I see that my holocron ended up in the hands of someone much more like myself than I initially thought. I certainly wouldn't mind in that regard, and yes, I do plan on remaining here if only to see what your followers are like at this point."

You slightly bow, and Asajj follows suit. "Thank you for your time then, Darth Vectivus."

"The pleasure was mine. Do at least keep the house clean while you take it over, though."


Rewards:

Diplomacy: Dathomir and many other nearby systems join the CNS, support of Talzin and the Nightsisters gained for potential actions against Sev'rance, Dooku and Sidious
Lore: Vectivus' Home located and claimed with his blessing, possibility to further personal Force studies determined, Vectivus gained as new Lore "advisor," Asajj's 'Nightsister's Journey' trait upgrades to 'Vectivus' Personal Guidance' trait.

AN: And we're finally done with the interludes, meaning that tomorrow I can post the rumor mill and probably next turn and stop you all from breaking the game!

Honestly though, I'm kidding. I'm so happy for the sheer amount of omakes I've gotten in this one turn alone, it's been great.

Anyway on the more technical side the first item is Talzin; who was fun to write because I liked being able to let her display her motherly and manipulative sides in equal measure. Also because she's the only person I know of who could get Ciaran to shut up. Moms are scary, doubly so when they're super-powerful Force witches.

But of course the real fun was Vectivus. While he was dismissive to the one Jedi who met him in canon, I get the vibe that he'd be much more chill and understanding around people who are actually willing to listen to his advice, as well as encouraging people to avoid the traditional Sith pitfalls. Honestly I loved letting him have the chance to play a part in continuing Asajj's character development, and that's why her trait was upgraded despite the normal roll. Also writing down his reaction to Ciaran asking if she could take his stuff straight to his face was a blast. It just seemed like the most Ciaran thing to say, I couldn't resist.

Though it was also interesting when I asked myself "what would Ciaran ask Vectivus given the chance" and realizing that there was in fact no good answer to that question...I feel like that's probably my favorite part when I realized that in narrative terms that "she would have nothing to ask" would be a meaningful answer in and of itself.

And of course I've given you the chance to have a questionably helpful conversation on the Force with one of the most divisive figures in the galaxy, both in-universe and without, thanks to the power of canon welding. (Malachor gets brought up in Rebels and the planet where the Sith Academy is on is very much intact in that series, FYI.) It wouldn't be hard to get there as the Mandalorians would certainly remember where Malachor is, but whether or not you actually want to go there yourself...well...that's your decision.

Stay tuned~
 
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We would have to visit Kreia at some point, and see what she would have to say.
 
I love this interlude so much.

One nitpick -- well, a bit more than that -- was this part of the conversation with Mother Talzin:
Asajj rolls her eyes. "Don't get so full of yourself. But more importantly she's right in that Dooku also has considerable influence among the Separatists and the support of a powerful and secretive Sith Lord. While I too dearly want to see him die by my hands, I feel that we must be patient Mother, and wait for the right opportunity to strike."

Talzin frowns again, but you can tell she's more receptive to Asajj then you. "...Very well, allow me to reword my offer," she says after a brief moment of contemplation. "Should you find yourself in a position where you have a plan to eliminate Dooku, you will have the support of the Nightsisters. Is that acceptable?"
Canonically, Mother Talzin once trained alongside Darth Sidious. (That's when he kidnapped her son, Maul). When Asajj mentions 'powerful and secretive Sith Lord', Mother Talzin knows exactly who she's talking about. I'm kinda surprised it didn't come up at some point, especially with the whole 'swearing revenge' bit.

Diplomacy: Dathomir and many other nearby systems join the CNS, support of Talzin and the Nightsisters gained for potential actions against Dooku
@Dr. Snark, can you clarify exactly how "many other nearby systems" join the CNS, based on the list I posted earlier? Or do you want me to decide and add them to the map on my own cognizance?

Lore: Vectivus' Home located and claimed with his blessing, possibility to further personal Force studies determined, Asajj's 'Nightsister's Journey' trait upgrades to 'Vectivus' Personal Guidance' trait.
Outstanding! Thanks for the tip-off about Malchor I. In future turns, will a visit there be included as an option for 'Personal' Action, or as a 'Lore' Action?
 
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Canonically, Mother Talzin once trained alongside Darth Sidious. (That's when he kidnapped her son, Maul). When Asajj mentions 'powerful and secretive Sith Lord', Mother Talzin knows exactly who she's talking about. I'm kinda surprised it didn't come up at some point, especially with the whole 'swearing revenge' bit.

Oookay, worked that back into the update because I overlooked that. Much more interesting because of it.

@Dr. Snark, can you clarify exactly how "many other nearby systems" join the CNS, based on the list I posted earlier? Or do you want me to decide and add them to the map on my own cognizance?

I'm not too picky on which specific ones join, I'll just point out that moving towards Sereno might make Dooku curious.

Outstanding! Thanks for the tip-off about Malchor I. In future turns, will a visit there be included as an option for 'Personal' Action, or as a 'Lore' Action?

Oh it's definitely going to be Personal. You'll only go in with what you bring there as it were.
 
Also, for the 'Assets' list on the front page, here's the latest line-item:

Bimmiel, Outer Rim
The Home (Asteroid Base), MZX32905 asteroid field
- Jonex Mine 8-11B (depleted)
- Mansion of Darth Vectivus

EDIT: added the official designation of the iron mine.
 
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