Hora text!
Once again the two of you are silent as you exit hyperspace at the designated coordinates, looking at what appears to be a relatively normal asteroid in the Bimmel system.
Welcome Home
You're not sure exactly what Ventress feels, but as you pilot the Scimitar closer you feel a strange mix of trepidation and excitement, as though you were about to meet an old friend after a long time. And in a way, that was fairly accurate. You can actually sense the Force energy coming from it as you get closer, making it much clearer that this is in fact your final destination.

Launching a brief scan of the asteroid, you detect a hangar bay that you can land the Scimitar in, and pilot it into the base as you can feel the energy from the asteroid getting stronger; nothing that you can't handle at this point, but it would definitely be noticeable even by ordinary people at this point.
Indeed. The Force is very strong here. But you both seem ready for it.
Checking the sensors, you note that the area you've landed in still seems to have oxygen, the facilities here remaining in good condition despite their age. Wordlessly sharing a nod with Ventress, the two of you exit the ship and begin heading deeper in, knowing exactly where you need to go as though you were being guided there...
Which you are in fact. I do want to meet you both for myself.
You can swear you're beginning to hear something in your mind, though it's too faint to make out what it might be. Shaking it off for the moment, the two of you descend deeper and deeper into the mine shafts of the asteroid before you come across a door. While it does look quite regal what makes it interesting are the total lack of handles. Nonplussed, Asajj effortlessly opens the door and the two of you enter what appears to be a luxurious antechamber, leading into what appears to be a mansion of some kind that reminds you of Naboo in its design.
Just a little further in. I can't quite manifest myself that far out.
Now you're sure you heard something, asking you to move just a little further in. You don't feel any hostility though, and you begin to slowly walk through the halls of the mansion in almost reverential silence, observing the art and comforts in the house. It feels so very familiar to you as you enter what appears to be a shrine room of some kind, though the markings and architecture are unfamiliar to you.
 
I'm not too picky on which specific ones join, I'll just point out that moving towards Sereno might make Dooku curious.
...On the one hand, anything that makes a Sith Lord pay attention to us can't be a good thing.

On the other hand, he's already trying to kill us.

On the one hand, why would we risking him making a more serious effort at it.

On the other hand... some of those planets look just so tasty!
Thesme sector
- Feriae Junction: major tradeworld along Hydian Way, site of Hutt banking/money laundering operation, Grand Terminal spaceport
- Thesme: childhood home of Silya Shessaun (senator & friend of Padme), sector capital and major industrial center
- Ventrux: childhood home of Jenna Zan Arbor (mad scientist), headquarters of Arbor Industries (science/medical research, esp. on Force abilities)

D'Astan sector
- Axxila: ecumenopolis (described as 'inside out'), headquarters of Axxila Anti-Piracy Fleet
- Celanon: homeworld of Nalroni race, major agri-world/tradeworld along Hydian Way, 'diplomatic section' and 'trade constorium' districts
- Isen: isolated gas giant (three asteroid belts), moon Isen IV is headquarters of Void Demons pirate gang
- Nez Peron: sector capital and major agri-world controlled by farming collectives
- Ord Cestus: homeworld of X'Ting race, headquarters of Clandes Industrial and Cestus Cybernetics/Techno Union (produces JK-13 'Jedi Killer' droids)
- Valahari: headquarters of Valahari Shipworks (starfighter manufacture, produces 'Tempest Zero'), Harko Station (production facility & starport)

The childhood home of Padme's friend (an anti-war senator, natch)?
The childhood home of a mad scientist (and headquarters for the company she founded)?!
Not to mention that tradeworld with a Hutt-run bank (right after we became really popular with the Hutts, and right around the time we started thinking about starting a CNS Bank of our own...).
Or the city-world right on our borders, or the agri-worlds that could feed everyone we possibly settle as refugees....

Plus, the D'Astan sector is kinda long and squiggly anyway, and I'm kinda inclined to cut it in half anyway, which would let Dooku keep his 'sector' (and turn Serenno into a sector capital!) while we get to play with all the cool toys on our side of the line.


Basically, I'd really like feedback. Anyone have any thoughts?

Shall we ignore the systems in Dooku's direction, or push our borders a bit too close for comfort?
Should we risk fixing Dooku's attention on us? Or should we troll him even harder?
 
Last edited:
I do like how Ciaran is "see the shiny - grab the shiny :V"
And it's not like he needs that house, amirite :D

I hope one day (not soon, but one day) we can invite Anakin over.
 
:o :o Ciaran's definition of "friends" and "family" is wacked (
note: I'm using abstractions to show how insane she is, so expect differences):

Family side:
UNCLE[/U]]

And can you believe: our own Obi-Wan!
"Hey! Get it right!"

friends:
 
...On the one hand, anything that makes a Sith Lord pay attention to us can't be a good thing.

On the other hand, he's already trying to kill us.

On the one hand, why would we risking him making a more serious effort at it.

On the other hand... some of those planets look just so tasty!

Considering Palpatine, he is going to actually start trying for real regardless of what we do.

Might as well take a bite.
 
Since there seems to be a decent chance of meeting her force ghost, here's a quick character summary on Kreia.

She started out as a Jedi Historian, trained a bunch of students, including Revan and was regarded as rather unorthodox. When all the students she'd trained over the years opted to join Revan in defending the galaxy against the Mandalorians, rather than sticking their head in the sand like the council wanted them to, they decided her teaching was flawed and kicked her out. She eventually ended up becoming a Sith but in time decided the Sith were just as blinded as the Jedi and left them as well when her two students beat her up and damaged her force connection. Given a huge number of the conflicts in the galaxy can be traced back to conflicts between dark and light force users she decided that the force itself was to blame, and resolved to see the galaxy free of it so people could actually have free will rather than being manipulated by an unfathomable energy field. She's ridic smart but it's not like she doesn't have issues.

She hates fanaticism, but amusingly, was considered a fanatic by both the Jedi and the Sith. She tends to play Devil's Advocate a lot, but unlike most people who do that in real life she isn't just doing it as an excuse to be an asshole, she just wants people to actually consider their views and think about stuff in more depth. She doesn't care whether people agree with her views or not, she just wants them to not get blinded by preconceptions. She's a lying liar who lies, and will do so whenever it's useful. She really doesn't like droids, because they're dead to the force so she can't control or predict them with it. Kind of hypocritical given they're a kind of sentience free from the force like she wants. She is at heart, a teacher, and wants to see her students grow and change. She hates the force completely, and views her use of it like using poison, but admits she might just be a hypocritical old woman who is totally reliant on what she hates. She liked the Exile a whole bunch, because she proved it was possible to live without the force. When the survivors of the Jedi massacre were gathered by the Exile she killed them when they decided to make the same mistake as last time, and specifically killed them in a way they could have survived if they weren't reliant on the force, and abandoned it like the Exile did.

She definitely won't be a fan of the current Jedi council, or of Sidious. She might like Ciaran's rejection of extremes but that doesn't mean she'll be nice to her. Kreia doesn't DO nice or kind. She challenges people, and she challenges their viewpoints.
 
She sounds like the type to ask lots of questions which lead one to break down and examine their viewpoint.
 
She sounds like the type to ask lots of questions which lead one to break down and examine their viewpoint.
Pretty much and it should be noted that the Apprentices who betrayed her are respectively a Man who has so much hate that he can't die and a living blackhole that eats the life of entire planets.

Also a technique that we could probably learn from her that would be extremely useful against powerful force users would be the trick that the Sith Assassins in KOTOR 2 used where they fed on the force strength of their opponent to get stronger. Definitely would be useful against Sidious.
 
Actually, I'm surprised Ciaran didn't already know about Kreia, considering she's a Miraluka, and Kreia was one of the Sith Triumvirate and kind of taught the dude that ate Katarr, the sole Miraluka colony world..

She taught him the technique..
 
For people wanting to upgrade PR-1 with HK stuff, I have an alternative to offer. For sheer sake of variety the latest SW Rebels episode had an infiltrator droid which had very nice combat functionality. Looks like a protocol droid, so suitable for PR-1, but is very effective when transformed into the concealed combat mode.
 
Considering Palpatine, he is going to actually start trying for real regardless of what we do.

Might as well take a bite.

And if they shift focus towards us NOW, we'll fold like a wet noodle. We simply don't have the sheer strength to go head to head... YET. Remember what happened to the Nightsisters when they tried. While they can't just doc a droid army on it, it would make things significantly harder to do, as I've no doubt they'd be hounding us at every corner.

And that's with Dooku taking us seriously. God forbid Sidious taking a personal interest.
 
She doesn't sound likely to want to teach more Force use.

Ehh...
...Maybe? Maybe not?
Kreia is... a bit complex.

When she met the Exile, she found the living evidence of life being possible without the Force. Yet, she instantly made the choice to become her teacher and, you guessed it, taught her everything she knew about the Force. Even though Kreia knew they'd end up fighting to the death, she still continued to teach the Exile. Hell, she practically made their duel into a final exam of sorts.

Kreia hates the Force(unless the time she's spent as a literal part of it has led to a change of heart), but she is most certainly NOT above teaching it. She could do it because she has a plan that she wants us to execute. She could do it because we effectively reached the same conclusion she did - neither the Sith nor the Jedi are right - without making the same mistakes she did, and she wants to see if we'll end up following further in her footsteps, or do something entirely different. Hell, she could do it on a whim, simply because she has nothing else to do. Or, she could do it because her Historian senses started tingling at the thought of her, Revan's and the Exile's stories being forgotten.

Unlike most people, who wouldn't teach someone something they absolutely despised, Kreia is actually just as likely to actually do so. It's a bit of a toss-up.

It would probably require a damn good roll, though. You guys better prepare those omakes, if you want that to happen.
 
So with our bonuses comming up, how does everyone feel about putting PA on this:
[] The Count of Sereno: You know Dooku is a Dark Sider. You know that he's working for Sidious, the man behind this war. So the best way to find Sidious is to get as much information from his actions as possible. Given how thorough he was with your blackmail though...it probably won't be easy. Chance of Success: 40% Cost: 100 Reward: Count Dooku's actions tracked

That's a guaranteed success, but I'm not sure about poking them just yet.
 
So with our bonuses comming up, how does everyone feel about putting PA on this:


That's a guaranteed success, but I'm not sure about poking them just yet.
I would prefer to go after Sev'rance Tann first, from what little we seen of her she seems like she's Dooku's current right hand and one of the few decent commanders the seps have. Plus I'm sure Asajj would love to introduce her to mrs & mr lightsaber.
 
I would prefer to go after Sev'rance Tann first, from what little we seen of her she seems like she's Dooku's current right hand and one of the few decent commanders the seps have. Plus I'm sure Asajj would love to introduce her to mrs & mr lightsaber.

True, that would make Ventress happy, but we really do need that lead on Sidious before he starts actually looking into us. Something to consider at least.
 
I would prefer to go after Sev'rance Tann first, from what little we seen of her she seems like she's Dooku's current right hand and one of the few decent commanders the seps have. Plus I'm sure Asajj would love to introduce her to mrs & mr lightsaber.

But we need to find out more about Sidious, and Tann is not going to lead us to him. She's a stooge in the grand scheme of things, and highly unlikely to have any leads on him that Asajj didn't. Hell, Cad Bane would probably know more then her.
 
Hey @Dr. Snark: while we're preparing for the next turn, here's my megalist of write-in proposals for upcoming turns. My apologies in advance...


Martial
[] Senatorial Security -- follow-up on last turn's 'Organa Protection Detail': offer protection for (improve our reputation with) more of the anti-Palpatine senators. Synergizes with 'Security Company' base upgrade somehow (+ income)? Increases odds of CNS Recruitment for systems represented by protected senators? Gives leads on Palpatine scandals or abuses of power?

[] Turn the Tide -- follow-up on last turn's 'Let's Vary Piracy> Onderon': end the Separatist occupation of Onderon system, reinstall rightful king, formalize the system's entry into the CNS
-[] Possible reward: capture CIS general ('Kalani' = 'super tactical droid') to dismantle for analysis + PR-1 upgrade...


Diplomacy
[]CNS Recruitment (lot of systems we could target. I'll probably post a full list w/ sectors & individual systems later. I kinda hope we can figure out a way to simplify the recruitment process, because our actions specify a 'system' to target, though that more tells us the general direction from CNS space to focus our diplomatic efforts.
-[] Can we target corporations for CNS Recruitment? (Specifically, I was thinking of targeting IGBC as well as Muunilist)

[] The Neutral Bandwagon -- some sort of CNS auto-recruitment, or diplomatic process for other systems to approach us rather than vice versa.

[] Between the Light and the Dark
-[] Ysanna: a technologically primitive Force-sensitive community on the planet of Ossus, the Ysanna defend the ruins of Great Jedi Library from intruders. They developed the original 'Blazing Chain' projectile techniques, and never lost the ancient technique of becoming Force ghosts.


Stewardship

[] Rebuild Muunilist: after the Battle of Muunilist, the planet's economy has almost entirely collapsed. That doesn't bode well for the local population. It bodes even worse for the galaxy, as a collapsing Muun economy equals a bankrupt InterGalactic Banking Clan equals a galactic-scale Great Depression. Invest heavily in Muun businesses and corporations, offer small-business loans to Muun refugees to get them back on their feet, rebuild infrastructure wherever you see a need. Use your political influence, corporate assets, humanitarian reputation, and black market connections to bring the Muun economy back online. And if, at the end of the day, you own about half the planet... well, that's just good business.

[] Cord of Many Strands: the Kaleesh are a warrior people. The Muun are incredibly not. Still, after a devastating battle, it's easy to see why the Muun would have a newfound appreciation for Kalee traditions. Encourage the two systems to use their peoples' talents for mutual benefit: the Kalee to use their frontier mindset to help rebuild (and restore the planet's defenses), while the Muun to use their financial connections and fiscal ingenuity to develop and modernize the Kalee economy.
-[] OR rename 'Cord of Three Strands': action requires Ciaran's direct involvement/investment (to provide credits and pay for reconstruction). Tie together with ideas from 'Rebuild Muunilist'?

[] Refugee Resettlement: four millennia ago, the city-world of Taris was destroyed by a Sith fleet's bombardment. Despite periodic attempts at rebuilding, Taris never recovered. But with the rubble cleared out, with the legendary kelp farms restored, and with millions and billions of people seeking refuge from the raging war, where better to settle them than on an empty ecumenopolis? For the more frontier-minded, they can always settle on one of the nearby 'resource worlds' that supply the city with food and other resources. (Possible reward: lower cost/upkeep for Taris base and/or extra income. Possible auto-CNS recruitment of Garos IV -- system on our border, that serves as major resettlement site for Refugee Relief Movement)

[] Industrial Incentives: Seti Ashgad and Incom Corporation must be feeling a bit paranoid, sitting so close to Palpatine's seat of power. Encourage them to relocate their major factories and facilities to Neutral Space instead. Not only would it be further from the Galactic Center (and further from Palpatine's reach), but the tax burden would be far lighter, and it'd be easy to find capable employees with the influx of refugees.
-[] Specifically invite them to relocate to Taris?
-[] Invite Sienar Fleet Systems to move to Neutral Space and/or Taris specifically?
-[] Invite both corporations to reach out to CNS starship companies (Barpine Shipyards, Kalevala Spaceworks, Botajef Shipyards, Valahari Shipworks) for mergers & acquisitions (purchase facilities, hire engineers, buy IP designs, etc.)


Lore
[] Outfit a 'Corps of Discovery': you're a busy woman, and the galaxy's a bit too big to cover all on your own. Fortunately, you're supported by remarkably talented advisors, with a number of well-trained Abyss Agents at your command. Set them up as a exploration/research/archaeological team, to go to placed you just don't have time for. (Pay upkeep, gain +1 Lore action specifically for 'Tomb Raider' or 'Archaeological Expedition' actions)

[] Tomb Raider:
-[] Dathomir: this planet is weird. Look around for weird stuff, meet up with some of the Witch clans, and see what you find... (Reward: discovery/recovery of Chu'unthor praxeum ship. Also rumors about Infinity Gates, Star Temples, mysterious Force villages, a Sith Academy, etc.)

[] Archaeological Expeditions:
-[] Ossus: the original Jedi Archive, entombed over four thousand years ago when a nearby star went supernova. The Coruscant Temple only saved a few datachips from the original library; the rest were lost to time, as the system was uninhabitable for so long. Who knows what secrets still lie within the still-intact archives?
-[] Obrai-Skai: the Celebratus Archive is regarded as one of the Twenty Wonders of the Galaxy. Founded over 16,750 years ago, it contains the complete records of all known systems and species in known space.
-[] Wayland: according to your navcharts, this planet doesn't exist -- that's a good way to get your attention. According to Celebratus records, there's an Old Republic outpost built into the side of Mount Tantiss. Wonder what's there? (OOC: Palpatine's memorabilia...)
-[] Dxun: the jungle moon on Onderon boast the one-time headquarters of the Mandalorian Neo-Crusaders, and a Sith Tomb with a dark-side Force nexus
-[] Nespis VIII: the abandoned Space City is regarded as another Wonder of the Galaxy, and once held a remarkable collection of data & Jedi artifacts
-[] Duro: the Valley of Royalty is listed as another Wonder of the Galaxy, and contains an incredible (if varied) collection of data & historical artifacts
-[] Phateem: the Halls of Knowledge are another Wonder of the Galaxy, and was once the largest repository of Force-imbued artifacts in the galaxy
-[] Ruusan: the Valley of the Jedi boasts the single most powerful Force nexus in the galaxy. Poke it with a stick and see what happens.


Learning
[] A Helping Hand: invite Darra Thel-Tanis back to the Karada research-complex to get outfitted with new Force-sensitive cybernetics. Hopefully that'll persuade her of your good intentions. (OOC: we should wait to pick this write-in until we've more fully developed the technology, though given our success with Cheriss, it should be available to be picked this turn)

[] The Pock-Marked Planet: on your return from Alpheridies, you noticed something rather odd -- a planet that showed up on your nav-computer, but your Force Sight couldn't figure out if it was there or not. It wasn't so much a single 'hole' in the Force, as it was many pock-marks covering the planet, but it was certainly a mystery. You noted the name of the planet was Myrkr, which led you to look it up in your archives. That's when you came across the name of a local species, ysalamiri, and you remembered something Dooku had said when he taught you the lightsaber forms of Makashi....

[] Visit A Library:
-[] Manda: the Baobab Archives are listed as another Wonder of the Galaxy, and includes one of the most comprehensive museums to be found


Personal
[] Approach a Jedi: the Jedi Council may be skeptical of you and your ambitions, but you know a few Jedi who are skeptical of the Council (Free Action? I'm imagining this either as Ciaran extending an invitation to certain Jedi to participate in other actions/missions, or as the Jedi Council sending 'friends' to keep a closer eye on us.)
-[] Obi-Wan Kenobi: it's just so much fun messing with him and Siri and Satine. The best part is, he still thinks we're just trolling him, even when we're making him rethink and question the Jedi prohibition of attachments....
-[] Anakin Skywalker: you've baited the hook with your mentions of Meetra Surik and Darth Vectivus. Now, can you reel him in?
-[] Ahsoka Tano: Skywalker has a Padawan. Chaos will ensue.
-[] Barriss Offee: (OOC knowledge: friend of Ahsoka, dissatisfied with Jedi militarism, eventually decides to blow up Temple and frames Ahsoka. Try to get her out of the Jedi Order before bad things happen...)
-[] Darra Thel-Tanis: highly skeptical of us after the Black Sun operation. Would still be willing to work together against Wesker and his bio-weapon facility. Try to find time to justify your actions, and break her out of her comfort zone.


Bases
Discounted base purchases for:
[] Kashyyyk (Alaris Prime businesses)
[] Neimoidia (Trade Federation businesses)
[] Fresia (agreement with Incom Corporation)
[] Taris (abandoned ecumenopolis -- plenty of available space to set up shop)

Coruscant:
[] CNS Immigration Bureau (lower cost/upkeep for bases in CNS Space; chance of extra Force User recruitment each turn)

Muunilist:
[] CNS Immigration Bureau (lower cost/upkeep for bases in CNS Space; chance of extra Force User recruitment each turn)
[] Infrastructure Improvements (major cost, low upkeep, decent income; improves reputation, increases profit for all Muunilist investments you own a big part capital city's infrastructure...)
[] Galactic Bank of the Outer Rim (rename) (Reward: lower cost/upkeep for bases in CNS Space; chance of free CNS Recruitment each turn)
-[] full Financial Corporation 'tech tree' -- start small (small business loan office) and expand over time to gain more benefits...
-[] Small Business Loan Office (pay upkeep, roll dice for ROI; increases profit for all Muunilist investments, improves IGBC reputation)
-[] synergizes w/ 'Stewardship' actions, as well as PR-1's 'Hero Action' (stewardship upgrade)
 
Last edited:
Diplomacy: Dathomir and many other nearby systems join the CNS, support of Talzin and the Nightsisters gained for potential actions against Dooku and Sidious
Lore: Vectivus' Home located and claimed with his blessing, possibility to further personal Force studies determined, Asajj's 'Nightsister's Journey' trait upgrades to 'Vectivus' Personal Guidance' trait.
Actually, both this and this:
The history of the Kaleesh is rife with abuse from outsiders. As an example, not long ago the Republic manipulated them to act as their mercenaries against the Bitthævrians. This act is responsible for a stark increase in the technological level of their weaponry. It was a foolish move by the Republic, and reaffirms to me its ineptitude. History consistently shows that societies are better served by gradual and evenly distributed advancement. Giving starships and blasters to a planet that still uses spears will cause long term problems for both the Kaleesh and their neighbors. Problems that the Abyss Watchers are enabling to their benefit.
Made me think, and I don't like what I'm thinking.

In short, though Ciaran managed use different species, circumstances and the Force, we ain't even trying to understand "the root cause". This is a problem for long term beneficial advancements.

In short, while we should do as we have planned (with Shards, CNS, etc., +Sith problem), BUT if we really want to advance, we should consider our future actions to avoid Salarian mistakes.
With the help of the salarians, the krogan were "uplifted" into galactic society
note the quotes
 
Hey @Dr. Snark: while we're preparing for the next turn, here's my megalist of write-in proposals for upcoming turns. My apologies in advance...

It's fine, taking them one at a time.

[] Senatorial Security -- follow-up on last turn's 'Organa Protection Detail': offer protection for (improve our reputation with) more of the anti-Palpatine senators. Synergizes with 'Security Company' base upgrade somehow (+ income)? Increases odds of CNS Recruitment for systems represented by protected senators? Gives leads on Palpatine scandals or abuses of power?

Was going to be an action anyway.

[] Turn the Tide -- follow-up on last turn's 'Let's Vary Piracy> Onderon': end the Separatist occupation of Onderon system, reinstall rightful king, formalize the system's entry into the CNS
-[] Possible reward: capture CIS general ('Kalani' = 'super tactical droid') to dismantle for analysis + PR-1 upgrade...

Hmm...probably just have this be under "Let's Vary Piracy" but with a changed description for convenience's sake.

[]CNS Recruitment (lot of systems we could target. I'll probably post a full list w/ sectors & individual systems later. I kinda hope we can figure out a way to simplify the recruitment process, because our actions specify a 'system' to target, though that more tells us the general direction from CNS space to focus our diplomatic efforts.
-[] Can we target corporations for CNS Recruitment? (Specifically, I was thinking of targeting IGBC as well as Muunilist)

Hm...I'm going to say that you'll have to recruit the planet that the corporation in question is on first.

[] Between the Light and the Dark
-[] Ysanna: a technologically primitive Force-sensitive community on the planet of Ossus, the Ysanna defend the ruins of Great Jedi Library from intruders. They developed the original 'Blazing Chain' projectile techniques, and never lost the ancient technique of becoming Force ghosts.

I think you did study that from the data chips and it's still a known planet. Legit.

[] Rebuild Muunilist: after the Battle of Muunilist, the planet's economy has almost entirely collapsed. That doesn't bode well for the local population. It bodes even worse for the galaxy, as a collapsing Muun economy equals a bankrupt InterGalactic Banking Clan equals a galactic-scale Great Depression. Invest heavily in Muun businesses and corporations, offer small-business loans to Muun refugees to get them back on their feet, rebuild infrastructure wherever you see a need. Use your political influence, corporate assets, humanitarian reputation, and black market connections to bring the Muun economy back online. And if, at the end of the day, you own about half the planet... well, that's just good business.

Legit.

[] Cord of Many Strands: the Kaleesh are a warrior people. The Muun are incredibly not. Still, after a devastating battle, it's easy to see why the Muun would have a newfound appreciation for Kalee traditions. Encourage the two systems to use their peoples' talents for mutual benefit: the Kalee to use their frontier mindset to help rebuild (and restore the planet's defenses), while the Muun to use their financial connections and fiscal ingenuity to develop and modernize the Kalee economy.
-[] OR rename 'Cord of Three Strands': action requires Ciaran's direct involvement/investment (to provide credits and pay for reconstruction). Tie together with ideas from 'Rebuild Muunilist'?

Hm...this will have to be done after getting Munnilist in the CNS should you so choose, but I do like the idea.

[] Refugee Resettlement: four millennia ago, the city-world of Taris was destroyed by a Sith fleet's bombardment. Despite periodic attempts at rebuilding, Taris never recovered. But with the rubble cleared out, with the legendary kelp farms restored, and with millions and billions of people seeking refuge from the raging war, where better to settle them than on an empty ecumenopolis? For the more frontier-minded, they can always settle on one of the nearby 'resource worlds' that supply the city with food and other resources. (Possible reward: lower cost/upkeep for Taris base and/or extra income. Possible auto-CNS recruitment of Garos IV -- system on our border, that serves as major resettlement site for Refugee Relief Movement)

Ooh. Interesting. Legit.

[] Industrial Incentives: Seti Ashgad and Incom Corporation must be feeling a bit paranoid, sitting so close to Palpatine's seat of power. Encourage them to relocate their major factories and facilities to Neutral Space instead. Not only would it be further from the Galactic Center (and further from Palpatine's reach), but the tax burden would be far lighter, and it'd be easy to find capable employees with the influx of refugees.
-[] Specifically invite them to relocate to Taris?
-[] Invite Sienar Fleet Systems to move to Neutral Space and/or Taris specifically?
-[] Invite both corporations to reach out to CNS starship companies (Barpine Shipyards, Kalevala Spaceworks, Botajef Shipyards, Valahari Shipworks) for mergers & acquisitions (purchase facilities, hire engineers, buy IP designs, etc.)

Hm...I think I might rework this a bit but the core concept is solid.

[] Outfit a 'Corps of Discovery': you're a busy woman, and the galaxy's a bit too big to cover all on your own. Fortunately, you're supported by remarkably talented advisors, with a number of well-trained Abyss Agents at your command. Set them up as a exploration/research/archaeological team, to go to placed you just don't have time for. (Pay upkeep, gain +1 Lore action specifically for 'Tomb Raider' or 'Archaeological Expedition' actions)

Legit.

[] Tomb Raider:
-[] Dathomir: this planet is weird. Look around for weird stuff, meet up with some of the Witch clans, and see what you find... (Reward: discovery/recovery of Chu'unthor praxeum ship. Also rumors about Infinity Gates, Star Temples, mysterious Force villages, a Sith Academy, etc.)

Was going to be added on there anyway, but under Archaelogical Expeditions. Tomb Raider is going to be more of a random one.

[] Archaeological Expeditions:
-[] Ossus: the original Jedi Archive, entombed over four thousand years ago when a nearby star went supernova. The Coruscant Temple only saved a few datachips from the original library; the rest were lost to time, as the system was uninhabitable for so long. Who knows what secrets still lie within the still-intact archives?
-[] Obrai-Skai: the Celebratus Archive is regarded as one of the Twenty Wonders of the Galaxy. Founded over 16,750 years ago, it contains the complete records of all known systems and species in known space.
-[] Wayland: according to your navcharts, this planet doesn't exist -- that's a good way to get your attention. According to Celebratus records, there's an Old Republic outpost built into the side of Mount Tantiss. Wonder what's there? (OOC: Palpatine's memorabilia...)
-[] Dxun: the jungle moon on Onderon boast the one-time headquarters of the Mandalorian Neo-Crusaders, and a Sith Tomb with a dark-side Force nexus
-[] Nespis VIII: the abandoned Space City is regarded as another Wonder of the Galaxy, and once held a remarkable collection of data & Jedi artifacts
-[] Duro: the Valley of Royalty is listed as another Wonder of the Galaxy, and contains an incredible (if varied) collection of data & historical artifacts
-[] Phateem: the Halls of Knowledge are another Wonder of the Galaxy, and was once the largest repository of Force-imbued artifacts in the galaxy
-[] Ruusan: the Valley of the Jedi boasts the single most powerful Force nexus in the galaxy. Poke it with a stick and see what happens.

Ossus: Legit.
Obroa-Skai: Legit.
Wayland: No. Mainly because Palpy hasn't started moving his stuff there yet.
Dxun: Legit.
Nespis VIII: Legit.
Duro: Legit.
Phateem: Legit.
Ruusan: Hahaha, no. Remember, Jerec was dedicating everything he had to finding it and has failed thus far.

[] A Helping Hand: invite Darra Thel-Tanis back to the Karada research-complex to get outfitted with new Force-sensitive cybernetics. Hopefully that'll persuade her of your good intentions. (OOC: we should wait to pick this write-in until we've more fully developed the technology, though given our success with Cheriss, it should be available to be picked this turn)

Not yet, Chreiss' studies haven't gotten to cybernetics for organics yet.

[] The Pock-Marked Planet: on your return from Alpheridies, you noticed something rather odd -- a planet that showed up on your nav-computer, but your Force Sight couldn't figure out if it was there or not. It wasn't so much a single 'hole' in the Force, as it was many pock-marks covering the planet, but it was certainly a mystery. You noted the name of the planet was Myrkr, which led you to look it up in your archives. That's when you came across the name of a local species, ysalamiri, and you remembered something Dooku had said when he taught you the lightsaber forms of Makashi....

Hm...tell you what, I'm going to push this off until next year and justify it by saying that the CNS patrols haven't properly examined the planet yet. But it'll be a thing by then.

[] Visit A Library:
-[] Manda: the Baobab Archives are listed as another Wonder of the Galaxy, and includes one of the most comprehensive museums to be found

I'll put that under "Archaeological Expeditions," because there might be artifacts to find there. *shifty eyes*

[] Approach a Jedi: the Jedi Council may be skeptical of you and your ambitions, but you know a few Jedi who are skeptical of the Council (Free Action? I'm imagining this either as Ciaran extending an invitation to certain Jedi to participate in other actions/missions, or as the Jedi Council sending 'friends' to keep a closer eye on us.)
-[] Obi-Wan Kenobi: it's just so much fun messing with him and Siri and Satine. The best part is, he still thinks we're just trolling him, even when we're making him rethink and question the Jedi prohibition of attachments....
-[] Anakin Skywalker: you've baited the hook with your mentions of Meetra Surik and Darth Vectivus. Now, can you reel him in?
-[] Ahsoka Tano: Skywalker has a Padawan. Chaos will ensue.
-[] Barriss Offee: (OOC knowledge: friend of Ahsoka, dissatisfied with Jedi militarism, eventually decides to blow up Temple and frames Ahsoka. Try to get her out of the Jedi Order before bad things happen...)
-[] Darra Thel-Tanis: highly skeptical of us after the Black Sun operation. Would still be willing to work together against Wesker and his bio-weapon facility. Try to find time to justify your actions, and break her out of her comfort zone.

Hmm...maybe, but not this turn. I'll have to think about how to work this as well.

Discounted base purchases for:
[] Kashyyyk (Alaris Prime businesses)
[] Neimoidia (Trade Federation businesses)
[] Fresia (agreement with Incom Corporation)
[] Taris (abandoned ecumenopolis -- plenty of available space to set up shop)

Planning on doing everything in that list, though I'll include Taris from now on.

[] CNS Immigration Bureau (lower cost/upkeep for bases in CNS Space; chance of extra Force User recruitment each turn)

Hm...not sure about this or the Munnilist upgrade, I'll have to think about it.

[] Infrastructure Improvements (major cost, low upkeep, decent income; improves reputation, increases profit for all Muunilist investments you own a big part capital city's infrastructure...)
[] Galactic Bank of the Outer Rim (rename) (Reward: lower cost/upkeep for bases in CNS Space; chance of free CNS Recruitment each turn)
-[] full Financial Corporation 'tech tree' -- start small (small business loan office) and expand over time to gain more benefits...
-[] Small Business Loan Office (pay upkeep, roll dice for ROI; increases profit for all Muunilist investments, improves IGBC reputation)
-[] synergizes w/ 'Stewardship' actions, as well as PR-1's 'Hero Action' (stewardship upgrade)

These seem legit, though I'll probably rework the mechanical details.
 
...If this results in the Galaxy getting a new Darth Traya heading a new order of assassins I am to laugh myself silly.

The thing is her teachings would be goddamn perfect for dealing with Palpatine and the various Force juggernauts running around.

Turning their reliance on the Force against them could be crucial to victory, it's also kinda fitting thematically too.

The Abyss, the absence of the Force, the deceptive sneaks of the Watchers, Ciaran herself being a 'blind' manipulator and deceiver.
The heretical views of the Force, the rampant curiosity for unorthodox teachings, the love of challenging beliefs, thoughts and actions just for the joy of making others confront things about themselves.

From a certain perspective, there's some interesting similarities and inversions between Ciaran and Kreia.
 
Hmmm

Possibly. Plus we have all of the smaller Jedi orders that we can convince to be more proactive or to come under our employ. There was one order in fact that was an all female order of pacifists who use guile to win. They sound like the perfect hand maidens and Abysswatcher diplomats imo :)
 
...If this results in the Galaxy getting a new Darth Traya heading a new order of assassins I am to laugh myself silly.

The thing is her teachings would be goddamn perfect for dealing with Palpatine and the various Force juggernauts running around.

Turning their reliance on the Force against them could be crucial to victory, it's also kinda fitting thematically too.

The Abyss, the absence of the Force, the deceptive sneaks of the Watchers, Ciaran herself being a 'blind' manipulator and deceiver.
The heretical views of the Force, the rampant curiosity for unorthodox teachings, the love of challenging beliefs, thoughts and actions just for the joy of making others confront things about themselves.

From a certain perspective, there's some interesting similarities and inversions between Ciaran and Kreia.
"But there must always be a Darth Traya."
 
Back
Top