The Weakest Link (Canon)
(i'm kidding it's honestly super great keep going if you want)
Twist my arm why don't ya?

The Weakest Link​

Lieutenant Tyro Torwin was the rising star of the Arcblade Fleet. People called him a genius in his youth, and while that may have been true, it was supplemented with more hard work than had probably been necessary for what the fleet usually raided and decades of experience. Unless the Jedi decided to deal with the Blazing Chain raiders, he'd probably never have the need to use half the force tricks he'd picked up over the years.

Still, Tyro knew he wasn't a leader. He'd never make the cut as Adacap. And while a younger man might have chaffed at not receiving recognition as the best, Tyro's ambition had been tempered by time and age. He knew he could probably beat Adacap Zekk's face in, but she was a better leader than he'd ever be. He was content to keep raiding as her second in command until age made him too slow to dodge a blaster bolt, and his son would have to deal with a legacy he'd be nowhere near. Still, that comparison would propel little Tosh to one day surpass his old man.

The ship shook, and Tyro was snapped out of his thoughts by a blaring alarm and Adacap Zekk's voice shouting over the intercom. "We got hostiles, a whole damn fleet of them, and they caught us by surprise. Engines got shot in that opening volley. If you aren't firing back at them, get ready to repel boarders!" Tyro sprinted to his quarters to grab a spare blaster and a lot of ammunition. The less practical side of his mind reminded him of his son, probably playing with the other young boys who knows where on the ship.

Bursting into the room, Tyro cursed as he picked up his raiding gear when he saw his son nowhere to be found. He'd just have to hope Tosh had found a safe place to hide, and fight all the harder to keep intruders off the ship.

Turning a corner on his way to one of the ship's hangers, Tyro raised his blaster and fired at the approaching pirate. His bolt was deflected with a wave of the enemy's hand, and Tyro raised his off hand and reached out with the Force. He didn't particularly care why the Blackshackle Fleet would try to attack them, and at the moment he didn't really care. The blaster bot that had been brushed aside stopped completely before rocketing back to hit the Blackshackle pirate, who collapsed limply on the floor.

Tyro didn't spare the corpse a second glance, instead hurrying to the hanger. The blast doors opened to reveal roughly a dozen raiders guarding the ships, likely to prevent escapes. Taking advantage of their confusion, Tyro rolled behind a stack of shipping containers that had yet to be unpacked from the last raid. Never thought he'd be grateful the young pirates of the Arcblade Fleet had such a reputation for "doing it later".

Fire rained down on his position, some bolts curving around to try and hit him or turning abruptly at sharp angles, though he casually brushed them aside with the Force when they got too close. There weren't many, since most Blazing Chain pirates focused more on getting better manipulation instead of sensing, which led to firing blind when there wasn't line of sight.

It was a critical flaw of the Blazing Chain style, one which Tyro had decided to correct at some point in his life. Leaning up behind those boxes, Tyro closed his eyes and reached out with the force. He could sense the life of each Blackshackle raider, each blaster bolt, and as always most disconcertingly, himself. Tyro added twelve more blaster bolts to the chaos on random directions. The Force stopped each one simultaneously, before they launched towards their individual target in unpredictable zig zag patterns.

Tyro stood calmly, looking at the dozen odd corpses that had guarded the hanger. Tyro mused that the fact that none of his shots had been deflected meant the twelve had likely been novices. Just then the door burst open and Adacap Zekk rushed in, followed by more blaster fire than any one practitioner of the Blazing Chain could possible deflect. Rather than fire back at her attackers, Zekk shot the control panel, shutting the door and essentially locking it to buy her some time.

"Heh, should have figured they wouldn't be able to take you down so easily." said Zekk as she limped towards him. "We need to get out of her. I know I'm asking a lot, but I'm not in any condition to keep conscious, let alone fly a ship out of here."

"If even you're talking about running, I take it the fleet is doomed?" asked Tyro as he draped one of Zekk's arms over his shoulders and helped her into one of the ships designed the fit more than a single pilot.

"Yeah. Sorry, I tried to get Tosh out with me, he and his friends were on the bridge watching the maintenance on the weapon systems. You know how boys are at that age, any excuse to fire a blaster. Meant we weren't at full capacity when these Blackshackle bastards attacked though."

"You're rambling Zekk. Just get some rest. Can't have you dying on me." interjected Tyro.

"Fine, I'll trust you not to crash us into some planet and get a little rest. Leave something behind for those Blackshackle bastards though, would you?" asked Zekk as he set her down in the co-pilot's seat, though he doubted she'd be doing much piloting.

"You're the Adacap." Tyro said simply as he removed a full clip from his bandolier and tossed it in front of the door. It had taken a lot of trial and error, and what catastrophic errors they had been, to learn this next trick, and even then it was more an art than a science. Still, if all went according to plan, the clip would rupture the next time someone moved it, firing blaster bolts in every direction. That would be a nasty surprise for the Blackshackle raiders.

Tyro climbed into the pilot's seat and rushed through the safety checks they were always supposed to do. Zekk was already asleep by the time Tyro took off, which was probably for the best considering how bad her leg had looked. It wasn't easy flying through the chaos, but the fact that they were in a stolen Blackshackle ship kept the other Blackshackles from attacking them, and the dogfighting had been mostly settled. By now it would have progressed to boarding, where the Arcblade pirates would be slaughtered to the man and their valuables repossessed. Tyro and Zekk would need to warn the other fleets. A Blazing Chains fleet cannibalizing the others was bad news, and it was even worse when they won, since it meant they'd have twice as many ships when they inevitably attacked the next fleet. With that in mind, Tyro punched in the coordinates of the Stronglink fleet, and their ship made the jump.


XXX​

Tyro watched impassively as the last Blackshackle fleet ship was destroyed by the third ever Blazing Chains Alliance. It had honestly taken all these fleets working together to even have a chance at victory, since the Blackshackles had been one of the largest even before they took the Arcblade fleet. Still, Adacap Zonsoe's mad crusade had been stopped. Still, the civil war had aged Tyro beyond his years, made him even more tired than ever.

"I'm thinking of leaving the fleet. Retiring." said Tyro.

"Well I won't stop you, but I will bitch about it. It'll be damn hard to rebuild the fleet by my lonesome." said Zekk. While they were the only two surviving Arcblade raiders, and every last one of their ships had been destroyed, so long as the Adacap lived, so did the fleet. "Any idea of what you're going to do?"

"I don't know, maybe teach. I've picked up a thing or two about the Blazing Chain style. Maybe I'll head to Coruscant and teach Jedi. Force knows they need it. Apparently the morons block blaster bolts." laughed Tyro.

"Well I wish you the best of luck." said Zekk. While the two were close friends, Tyro could hear the resentment in her voice, and he couldn't blame her. This was a selfish decision made by an old man to run away from bad memories, and they both knew it.

"I won't forget my roots. Any money I make is getting sent right to you. You better use it to rebuild the fleet, instead of to go and get drunk like always." The two laughed at that. They both knew Zekk didn't drink.

"Take care you old bastard." said Zekk, giving Tyro a big hug. Tyro Torwin closed his eyes and returned it.


AN: I can't stop, send help. A bit of backstory for Tyro, since a concept as cool as our force wielding pirate civil war veteran teacher needs to be someone we can't forget about. So here he is being an absolute badass. And who knows what tricks Tyro might teach Ciaran if she gets advanced enough.
 
@Dr. Snark, did you see this question earlier?
Dr. Snark: we've been spending 80 credits per turn for the past seven years (Turn 10 = 28 BBY) to train our Guardian and Seeker squads. Do we really need to spend 150 credits to construct and another 50 credits per turn to maintain a training facility that does basically the same thing?
[] High-Grade Training Facilities: Cost: 150 Upkeep: 50 Reward: Troops automatically upgrade over time
EDIT: alternately, could we treat part of the '80 upkeep' as construction costs to build & maintain a training facility, and simply automatically convert the line-item into an base upgrade? It'd certainly make more sense to pay 80 credits per turn for a state-of-the-art training facility, than it does to pay 80 credits per turn to have Xruk go around dragging our troops out of cantinas....


Separately, I have a suggestion to expedite our CNS recruiting:
@Dr. Snark, will we/the CNS need to reach out to every potentially neutral system in order to persuade them to join? Or will other systems be able to take the initiative and approach us on their own accord?
...
Basically, I'm proposing that there should be a mechanism for 'auto-recruiting' -- that there be a regular dice-roll (with different DC levels for different systems) to see if anyone petitions to join the CNS.
It'll take a Diplomatic action to set up the systems for that, but sure. Mostly ratifications and bureaucratic issues that would need to be dealt with.

I suggest we 'recycle' a previous Diplomacy action to serve this purpose. Specifically, our appointing of Satine Kyrze as 'chief CNS diplomat'.
[X] A Mandalorian's Touch: Satine has been actively fearful of your growing influence and militarization in the CNS and is now unsubtly moving against you. Perhaps you could assuage her fears by having her become the head of diplomacy in the CNS? She's certainly capable and if she's too busy with negotiations she can't move against you. Plus it'd make the CNS look friendlier after you recruited the Kalee...
Rewards: Satine becomes head CNS diplomat, general PR boost for CNS, +5 to CNS diplomacy rolls

Specifically: I'm proposing that we retroactively change the 'reward' for this action. Rather than providing +5 for each of our CNS-related Diplomacy rolls, I propose that this success would enable Satine Kryze to act independently of us, and go around recruiting other systems for membership in the CNS. That is, we would replace the +5 Diplomacy bonus with an 'auto-recruiting' roll each turn.

Mechanically, this would take the form of a regular dice-roll at the beginning of each turn, with the results posting alongside the 'Rumor Mill' (in case we need to change our plans in response). I originally suggested assigning each system a DC before the roll, with each roll determining which one is recruited. The problem is, this would limit Satine to 1 new system every three months. That's a decent pace, but considering the sheer quantity of friendly systems in both Republic and Separatist Space that would wish to join the CNS (not to mention Dooku's active encouragement for Separatist systems to go Neutral), I think we might need to ramp up the pace a bit.

So instead, I suggest this: before the roll, the QM would designate three systems as recruitment targets from a pre-determined list. These three would include:
  • 1 "Reach" system: it'd take a very good roll to succeed at recruiting them for the CNS (20% chance of success or less). These would be the most important and/or most difficult targets (such as Corellia, or Naboo).
  • 1 "Match" system: it'd take a run-of-the-mill success to persuade them to join the CNS (50% change of success). These would be moderately important targets that could swing either way (such as Dathomir , or Kashyyyk).
  • 1 "Safe" system: it'd be a pretty sure thing to sway these systems to join the CNS (80% chance of success or higher). These are the low-importance and/or easiest targets for recruitment (such as Lucazec, or Muunilist)
And yes, in case this breakdown looks familiar to you, I got it from the guidelines on how to apply to colleges.

One caveat: given how many minor/'safe' systems will soon be flooding us with petitions, we may need to designate two 'safe' systems for recruitment per turn.

This change would better model Satine's performance -- an independent high-level diplomat who neither answers to us nor particularly likes us but is willing to work for the same cause. This change would also model the upcoming sea-change in having other systems approach us for membership, rather than vice versa. And finally, this change would free us to use our Diplomacy actions to more proactively reach out to specific groups we want to contact -- corporations, various Force sects and Force users, specific systems we want to target for CNS recruitment, etc.

@Dr. Snark, what do you think?
 
I'm not a fan of being unable to control who gets added. It doesn't help that we can have differing opinions on the priority of targets. I think Dathomir was not a very high priority and would like to avoid Corellia altogether for a while, but others would disagree. And regardless, it's more the responsibility of the us to decide priorities and whatnot than the QM. Though some enhancement to Satine's role makes sense.
 
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I'm going to forgo the usual comments in favor of the fact that Tyro finally has an omake dedicated to him! Yay! +10 and stuff and it's definitely canon.

Our author is a Yan/Tsun, who is jelly of the Tsundice.

I feel like a tsundere reaction is perfectly logical in this situation. On the one hand, the omakes this turn are going to make the next rolls laughable. On the other hand, there are so many in like the past few days holy shit

@Dr. Snark, did you see this question earlier?

Okay, I'll convert that upkeep into an upgrade since it makes sense you should have one at this point, and I think I can cut back on the costs of the advanced training facility.


I'm inclined to agree with Stealth in that would mean you might not be able to control new recruits as effectively; I think the system where you spend a diplomatic action to have a regular application process would be more effective.

As for Satine I want to remind you that you just got a normal success on getting her into the diplomatic corps. So I can't go that far on rewarding you for that.

I pity Dr. Snark. He is being bombared with omakes, math and ideas.

Well I appreciate the omakes, other people are doing the math for me, and I needed ideas anyway. So...
 
I feel like a tsundere reaction is perfectly logical in this situation. On the one hand, the omakes this turn are going to make the next rolls laughable. On the other hand, there are so many in like the past few days holy shit

If I was running a quest (which, for the record, I won't be doing since I can't write particularly well and I'm terrible with deadlines), I wouldn't have any objections to the questers making it literally impossible for them to fail at anything, similarly to how I play games for the story rather than the challenge and mod them so it's super easy.
 
If I was running a quest (which, for the record, I won't be doing since I can't write particularly well and I'm terrible with deadlines), I wouldn't have any objections to the questers making it literally impossible for them to fail at anything, similarly to how I play games for the story rather than the challenge and mod them so it's super easy.

...I feel like I wasn't being obvious enough with how joking I was with that statement.

Instead I'll just say this: it's much more fun to have a tsundere reaction to this kind of thing anyway.
 
passion is a trap, there must be control.
Through control, I gain leverage.
Through leverage, I gain assets.
Through assets, I gain profit.
Through profit, my goals are met.
Trough the force I shall achieve my ends.
- abyss watcher training mantra.
 
striped of its romanticism the force is basically just a universe sized energy field. It has a lot of useful properties, but then again so does gravity. I suspect the abyss watchers consider losing sight of that the first step towards force driven madness.
To be honest, while I see the Force as "universe sized energy field", I also suspect that it's (to some extend) alive.

Take for example the 1st dark side users who created the "First Galactic Empire" at some point the Force forcibly 'cut' itself from them, rendering all their 'achievements' useless.

So though "passive" the Force is a living energy being that might interface with "lower lifeforms".
 
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