oH FUCK
....at least we have the silencer and grievous
in the comics grievous was able to defeat, if not kill durge .
hopefully we we can capture him and throw him in the sun.
or give him to our local mad scientist
..... also this battle was to decide who was the supreme commander of the separatist army.
huh
No in that instance Grievous defeated Durge and Ventress at the same time, though he did have his cyber upgrades at the time.

Hopefully between Ventress, the silencer and grievous we can handle him.
 
No in that instance Grievous defeated Durge and Ventress at the same time, though he did have his cyber upgrades at the time.

And the element of complete and total surprise. Not only did he ambush them, they literally knew nothing about him. It was Dooku's idea of an introduction.
 
(Omake) Aggressive Negotiations (Mostly Canon)
Good luck to you on lucky number seven, my good man!

*whistles innocently*

Aggressive Negotiations
"I'm so glad you could join me Padme. You don't know how much this means to me." Said Ciaran to her best friend as they walked the residential area of her (official) base of operations on Coruscant.

"Of course Ciaran, what are friends for?" said Padme. "Though I must wonder what had you so flustered it had to be talked about in person."

"Oh nothing much. I just wanted to get you over here for dinner and knew you wouldn't stop with all your politics unless you thought it was an emergency of some kind." said Ciaran, throwing open the doors. Inside was a long table, with a considerable spread near one end, lit by a few candles in the center.

"Candles Ciaran? How very romantic." teased Padme. Ciaran laughed. It was cute to watch her try to beat the master.

"I have no idea what you're insinuating. I merely prefer the unique lighting offered by candles. Have since I was a child." Said Ciaran, putting on an obviously fake air of indignation.

"I thought Miralukans were blind." said Padme skeptically.

"Perhaps I'm just exceptional in that regard as well." The two friends laughed at some unseen cue as only friends can as they sat down to eat.


XXX​


"Didn't you say this lady was bad news?"

"Yes."

"And I'm fairly certain Master Kenobi said the same exact thing."

"It wouldn't surprise me. He is rather sane."

"So then why are you going to dinner with her?"

"Because Snips, for all Lady Ciaran is personally frustrating and professionally dangerous, she's also an incredibly important figure in the galaxy. And for all the stress, conversations with her tend to be enlightening in some way or another."

"Well I never doubted she was important with a place like this." Said Ahsoka, gesturing to the virtual palace that they were walking through.

With that, the droid they had been following stopped and knocked on the door. "Lady Ciaran, your guest has arrived."

"Gotta say, I'm a little excited to finally meet this lady with how much you and Master Kenobi have talked about her." said Ahsoka, as someone answered from inside the room.

"You will not be meeting her. You will stand outside this room and not enter unless you hear blaster fire. Last thing I need is Lady Ciaran finding out I have a Padawan. Who knows what she'd do if she knew you existed." said Anakin, the second part more to himself than to his Padawan.

"What? Oh come on!" complained Ahsoka.

"Now now, be a good Padawan and listen to your Master." Anakin said, entering the room as the droid held the door and closed it behind him.

"Padme! What are you doing here?" exclaimed Anakin.

"I'm one of Ciaran's best friends, and she invited me over for dinner, even if it was pitched as a diplomatic emergency." Said Padme, sparing a sidelong glance to Ciaran, who whistled inconspicuously. "I'm the one who should be asking why you're here."

"I was invited by Ciaran as well." His eyes turned to their gracious host. "I was told it would be an intimate conversation about sensitive topics.

"Oh, it absolutely will be. Have a seat." said Ciaran cheerfully as Anakin took the other seat next to Ciaran, directly across from Padme. "Ah, would you look at the time! I'm late for that meeting with the Intergalactic Banking Clan about potential CNS membership. Could be a while, so feel free to start without me. Oh, and before I leave, have a little music. Toodles!"

Ciaran left the room quickly, before either of her guests could say a single word in protest, turning on some of the least appropriate ambient music on her way out. Where Ciaran promptly turned around and stuck an ear to the door. There was no way she'd miss out on their awkward attempts at flirting. She would have the whole thing recorded obviously, but there was always that immediate satisfaction that came from eavesdropping personally.

"Who are you?" Ciaran looked away to see a young Tortuga woman staring and her judgingly.

"I could ask you the same question." shot back Ciaran, quickly returning to the more pressing matter of gathering information for future use.

"I'm not the one eavesdropping though." said the Tortuga, hands on her hips.

"True. You also don't own the building." countered Ciaran. "I believe I'm entitled to eavesdrop whenever I please."

"Wait, you own this place? You're Lady Ciaran?" she said incredulously.

"Indeed I am Lady Ciaran, one of the richest businesswomen in the galaxy, leader of the CNS, Master of Spymasters, Survivor of Kalee, and Gracious Host." boasted Ciaran.

"You know, based on how Master Kenobi and Skyguy described you, I expected some kind of shadowy mob boss older than Master Yoda, clinging to life just to make them miserable. Not some kooky young lady."

"Huh, Skyguy. Damn it, why did I not think of that?" muttered Lady Ciaran. "You still haven't told me who you are. Keep me waiting any longer and I'll have to guess."

"I'm Ahsoka Tano, Master Skywalker's Padawan." said the young Tortuga.

Ahsoka was slightly taken aback by the smile that slowly spread across Ciaran's face. "His Padawan? You don't say? Oh, he'll rue the day he let me find out about you. Would you like to see some embarrassing holocrons of your Master trying to carry a conversation with Senator Padme? They're absolutely precious."


AN: Fuck it, let's see how many we can do before the next turn comes. I kind of want to hit more than two per action, if just because it would be hilarious to break that cap the turn it's set. Here's Ciaran's elaborate trap to get Anakin and Padme alone together in the context of a romantic candlelit dinner. She also meets Ahsoka and introduces her to the conspiracy.
 
A few random requests for @Dr. Snark.



Random request #1: can you add "Lightsaber crystals (harvested from Dantooine caves)" to the front-page list of "Miscellaneous assets"?
[X] Crystal harvest: Your men have found crystal caves on Dantooine with crystals that are of a quality sufficient for use in Lightsabers. It might be wise to send a team to harvest them. Chance of Success: 60% Reward: Lightsaber crystals harvested

Required: 40 Rolled: 98+5=103 Second Roll: 93

Its obvious that nobody has been in the caves for a few thousand years at the least. The ammount and variety of crystals your men has discovered is ridicilous and it got even better when your men and the mining droids they brought along searched through a distant abyss in the cave systems only to find an underground lavaflow... and a crystal you are going to keep. Reward: More crystals than you will ever need, Lava crystal for your own lightfoil
If only because we rolled two separate crits, this seems like a significant asset, especially if/when we're reaching out to Force sects that may not have access to lightsaber crystals of their own....


Random request #2: can you add our rerolls to some part of the first-page info sheet as well? We received one reroll from the 'Nightmare' interlude after Ciaran was nearly assassinated, but we actually received another reroll earlier in the quest:
Reward: Reroll on any action Ciara personaly oversees, reroll loses +10 Force Sight bonus
It's pretty minor (I don't think we've ever actually used it), but if we ever fail an action we've assigned Ciaran's Personal Attention to, I imagine we won't want to forget that we actually get a second shot at it.


Random request #3: I'm very curious to see how our Coruscant salvage teams will benefit us. However, you didn't include a 'salvage roll' in the last turn:
[X] Lower Level Salvage Teams: Coruscant is an old, old planet and even though it has been occupied for ages there are still valuable secrets in the depths. Aside from all of the garbage. Cost: 100 Reward: 25 Income (Salvage), per-turn salvage roll for other benefits


Random request #4: after re-reading the quest, I was kinda curious about the ending of 'Operation Skyfall'. Would you mind letting us know what we might have gained or lost from seeking the data on the 'chip-less clones'?
[] Get the data that will lead you to the chip-less clones only. That will take some time, but learning about where they are could be potentially useful in the future.


Finally, does everyone remember our former Hero unit, Darra Thel-Tanis?
Oh, and you apparently had Darra permanently assigned to you from now for sake of your protection... amongst other reasons. One of them being the fact that your provided her with her cybernetics.
'Gained Hero: Darra Thel-Tanis'... Kinda.
Yeah, she was the Jedi who nearly died in the confrontation with Grant Omega, and needed cybernetics on... pretty much everything.
Life-support cybernetics: Ever since nearly being killed by Granta Omega, Darra has been implanted with various cybernetics. Several to keep her organs working, a cybernetic arm and a cybernetic leg. Its as bad as it sounds despite your best efforts to ensure that they work well and the arm alone is stronger than a normal arm, but its still causing her serious health issues and diminished her connection to the Force by a large margin. Martial +2, Lore -4
Conveniently enough, we just discovered a way to craft cybernetic limbs that are compatible with Force Users.
[X] Cheriss Sair: A New Body:
Rolled: 23 + 38 = 61 (Success)
...
More importantly is the fact that she decided to test the idea of creating materials that would be more conductive to Force influence, which would be based on her own Shard makeup as well as that of the newly discovered Tsils. The idea was that it would give the new body increased responsiveness as Cheriss could treat it as part of "herself," as well as potentially amplifying her Force power. While her idea proved to be effective with her own body Cheriss ran out of budget before she could look into other potential applications any further. Despite that, she's been insistent that there's more that can be done with the concept given time and funding.

Rewards: potential for technology focused on Force-users discovered
I still think we should reach out to other Shard engineers and Iron Knights, to make the most of this technology, but once it's developed I see no reason why we couldn't/shouldn't reach out to Darra and invite her to upgrade her cybernetic limbs and restore her connection to the Force. If we play our cards right (cough Teron dice), we should be able to reassure her (the same way we did with both Obi-Wan and Anakin) and improve relations with the Jedi Council again. They might reassign her as an 'observer' (let us bring her back as a Hero unit) so the Jedi Council can keep eyes on the CNS and our Mandalore-related shenanigans.

Another opportunity that might arrive sooner, this very turn in fact, is our upcoming strike against Wesker. Remember, we had assigned Darra to help with the initial Operation RESI and our research into the virus:
[X] Research synthetic Virus:
Required: 40 Rolled: 72+9+6+5+5=97

Var Zheen has been at his best as he rappidly developed a cure to the virus, although its likely that anyone affected will still need quite a while to recover fully. Cheriss meanwhile looked slightly perturbed at what exactly the virus does (it essentialy slowly kills off living organisms by destroying its cells, causing organ failure and tissue to turn necrotic after a while) while Darra was downright horrified and looked pale for days. She is definitely to used to the 'civilised' Core and its whole 'peace and prosperity'. You probably need to take her with you to level 1313 at some point and after wards to the Outer-Rim. Reward: Virus cured, Virus library now easier to develop
So Darra knows about the zombie virus, and knows how bad it is (it wouldn't surprise me if there were a Dark Side component to the virus as well). And now we're about to hunt Wesker down.


@Dr. Snark, could we give the Jedi (and Darra specifically) a heads-up about our search for the virus creator, and invite them along when we go shut him up for good? This invitation could either apply to the upcoming 'Oroboros' interlude (if our 'Over 100 Success' lets us finish him off this turn) or to a follow-up action next turn (if we merely found his hideout and need to spend that second Action to finish him off).
[X] The Hunt For A Madman: Chance of Success: 50% Cost: 100 Reward: Wesker located
Rolled: 7, Reroll: 69 + 36 = 105 (Over 100 Success)

EDIT: on the other hand, if the Jedi Council prefer to assign Anakin and Ahsoka instead, I'd definitely prefer to go on an adventure with Skyguy and Snips.....
 
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My only other nitpicks are that Ciaran totally has to know about Ahsoka already (we have a huge Intrigue stat and information brokering is a huge part of our business), Ahsoka may not have met Ciaran, but should know what she looks like (we're too public a figure for that), and to a lesser extent I don't think she'd namedrop about how she's trying to add the IGBC (notable CIS supporter) to the CNS. Especially because we aren't. Different excuse.

But beyond nitpicks, this is totally something Ciaran would do and it's great.
 
... Let's kidnap Ashoka. Why? I dunno. But it'd be funny. Maybe spin it as some sort of valuable life lesson about the importance of paranoia. Then we begin a Gaslighting campaign against the Jedi Temple.
 
Omake - Let's work together...intern

A bit rough around the edges but I think it does a great job of displaying Asajj and Ciaran's "work relationship." Canon, +10, oh god there are seven-

Aggressive Negotiations

...Fucking christ man. Is this what it's like to have the Omake Army invade a quest? To be honest I'm actually kind of flattered at this point. Like seriously. Despite the nitpicky bits, I'll declare it mostly canon. Have your fourth +10, and my saying that you can stop whenever you want please don't break the game

(i'm kidding it's honestly super great keep going if you want)

Random request #1: can you add "Lightsaber crystals (harvested from Dantooine caves)" to the front-page list of "Miscellaneous assets"?

Sure.

Random request #2: can you add our rerolls to some part of the first-page info sheet as well? We received one reroll from the 'Nightmare' interlude after Ciaran was nearly assassinated, but we actually received another reroll earlier in the quest:

That's a thing? To be honest Personal Attention at this point is basically "you succeed and may even majorly crit" but sure I'll mark it down.

@Dr. Snark, could we give the Jedi (and Darra specifically) a heads-up about our search for the virus creator, and invite them along when we go shut him up for good? This invitation could either apply to the upcoming 'Oroboros' interlude (if our 'Over 100 Success' lets us finish him off this turn) or to a follow-up action next turn (if we merely found his hideout and need to spend that second Action to finish him off).

EDIT: on the other hand, if the Jedi Council prefer to assign Anakin and Ahsoka instead, I'd definitely prefer to go on an adventure with Skyguy and Snips.....

Oooooh...I wasn't considering this, but yes I think I could get this to work. Hehehe.
 
That's a thing? To be honest Personal Attention at this point is basically "you succeed and may even majorly crit" but sure I'll mark it down.

Don't. One reroll is allready ridicilously powerfull enough as is. Even I forgot that there once was something like that planned and I'm gonna overrule it as the previous GM. Folks should enjoy their Teron dice instead.
 
Don't. One reroll is allready ridicilously powerfull enough as is. Even I forgot that there once was something like that planned and I'm gonna overrule it as the previous GM. Folks should enjoy their Teron dice instead.

Eh...you've probably got a point, and Personal Attention is very powerful as it is.

I'm actually going to come down on Teron's side in that case.
 
So Darra knows about the zombie virus, and knows how bad it is (it wouldn't surprise me if there were a Dark Side component to the virus as well). And now we're about to hunt Wesker down.

Hm. Request Jedi support for the endgame maybe?

Don't. One reroll is allready ridicilously powerfull enough as is. Even I forgot that there once was something like that planned and I'm gonna overrule it as the previous GM. Folks should enjoy their Teron dice instead.

You've taunted the dice now. We'll be critfailing everything for a week because of you! Bad Teron! No cookie! :p

fasquardon
 
Jack the Ripper

Jack was a gardener.

He planted their seeds in fertile soil. He watered them, nurtured them, even gave them chemical supplements that would give them an edge over the surrounding flora, letting them thrive while others faltered. And then, at the apex of beauty...he broke them. A quick flash of silver, and their beauty would grow no more, free of its earthly bonds.

He's become quite adept at his "Gardening."

Now, he has worked for years, decades at his task. He has gained, from rare and unlikely sources, recognition. In fact, those who knew of him would sometimes send...requests. And in exchange for these requests, he would be funded, and allowed to continue his craft undisturbed. And, sometimes, a request yields some truly beautiful flowers for his collection.

This pretty flower, though...this 'Ciaran' was too good to pass up. Oh, Mr. Sidious had admired his craft from afar quite a few times. Had even asked lessons in the...preservation of flowers. Many wanted the flowers snipped, but none save him truly appreciated the craft behind his work. And yet, he was denied Ciaran. And that made him...upset.

Such a pretty flower as her would soon reach its apex. He'd seen her family history, genetic lineage. She'd be reaching her prime in a matter of years. Oh, for his masterpiece, such a timeframe was...was...almost unacceptable! Her wealth, her beauty, her presence, all must be carefully cultivated! No, he would not be held back. Not when there was so much there that could be preserved, to be crystallized in her moment of glory and drawn out an eternity.

No no no, Jack...Jack was going to get to work. Jack was a man of his craft, and as accommodating as Mr. Sidious has been, he will not, cannot, restrain himself on this matter.

Jack prepared his gardening tools...


A/N: Just to balance out the Good with something not-so-great.
 
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Have you had a look at some of the quests here? I've lost count of the times people have realized that they were playing "spread sheet, the quest", shrugged, and gone on having fun with the game. Things are only boring if they are actually boring.
Challenge accepted!

Because I've been doing so much reading & review of this thread and Teron's original, I figured I might as well pull everything together and make an itemized Balance Sheet for @Dr. Snark to use on the front page. (I also have it in an Excel spreadsheet, if you'd prefer to have me send the original data).
@Dr. Snark: here's the updated (and itemized) Balance Sheet for the Abyss Watchers organization:
Income: 1945 credits per turn

Upkeep: -1413 credits per turn

Unfortunately, I am pretty confident that these are the correct numbers. Which means that our income needs to be adjusted down by 70 credits/turn, and our upkeep needs to be adjusted up by a whopping -248 credits/turn. Yikes. The biggest difference seems to be the 'Troops' upkeep category -- on the current front page, it says we're paying 260 credits per turn, whereas by my calculations we are/should be paying 450 each turn (for recruitment, equipment, training, barracks, etc.)

Speaking of:
[X] Training all day, every day: With your ever increasing ammount of new compat capable henchmen its time to ensure continous regulated training as to ensure that Xruk doesn't have to keep an eye on them all the time and instead are able to let others keep an eye on their training every once in a while. Chance of Success: 70%. Upkeep: 80 Reward: Your troops improve every turn.
Required: 30 Rolled: 44
Getting your troops to train regularly has been more complicated than expected since the unruly mob prefers to spend their time in cantinas, getting extremely drunk than actually training. Fortunately Xruk has enough patience to dilligently storm most cantinas to retrieve your troops and physicaly drag them back to base. At least thats not much off an issue with the mercenaries on-board the Oracle, simply because they don't really have anything else to do there. Reward: Random ammount of your troops improve every turn.
@Dr. Snark: we've been spending 80 credits per turn for the past seven years (Turn 10 = 28 BBY) to train our Guardian and Seeker squads. Do we really need to spend 150 credits to construct and another 50 credits per turn to maintain a training facility that does basically the same thing?
[] High-Grade Training Facilities: With the amount of people you've been bringing into the Abyss Watchers as of late, it's become clear that 'battlefield' experience simply won't cut it anymore if you want to keep your soldiers in peak condition. As such, Xruk has requested new facilities and staff to help train up your current soldiers on Kalee. You tried to ignore how excited he was at the thought... Cost: 150 Upkeep: 50 Reward: Troops automatically upgrade over time
EDIT: alternately, could we treat part of the '80 upkeep' as construction costs to build & maintain a training facility, and simply automatically convert the line-item into an base upgrade? It'd certainly make more sense to pay 80 credits per turn for a state-of-the-art training facility, than it does to pay 80 credits per turn to have Xruk go around dragging our troops out of bars and cantinas....

I'll post the updated Balance Sheet in a separate post for clarity.
 
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@Dr. Snark: here's the updated (and itemized) Balance Sheet for the Abyss Watchers organization:


Income: 2005 credits per turn
265 (Information)
40 (Cantina surveillance, Coruscant; Turn 1)
10 (Information brokering, Coruscant; Turn 2)
50 (Senate District surveillance, Coruscant; Turn 3)
30 (Starport surveillance, Coruscant; Turn 4)
50 (High Society matchmaking, Coruscant; Turn 9)
50 (Large-scale wiretaps, Coruscant; Turn 20)
35 (Black Sun diverted funds; Turn 21)
1100 (Investment)
30 ('Diamond Deception' cantina, Coruscant; Turns 1 & 2)
40 (Droid factory, Coruscant; Turn 3)
140 (Baktoid vehicle factory, Neimoidia; Turns 6 & 8)
140 (Spinnaker and Theed businesses, Naboo; Turns 6 & 7)
220 (Commerce Guild businesses, Castell; Turns 7 & 13 & 14)
60 (Abyss Watchers freighters; Turn 8)
60 (Luxus Resort, Dantooine; Turn 9)
60 (Financial District businesses, Coruscant; Turn 9)
220 (Alaris Prime businesses, Kashyyyk; Turns 10 & 11 & 14)
80 (Trade Federation businesses, Neimoidia; Turn 12)
50 ('Orb of Phantasticoria' casino, Nar Shaddaa; Turn 22)

-50% ('It Begins'/Outbreak of War, Separatist Space; Turn 16)
+5% ('Favored Nation Neutrals', CNS Space; Turn 17)
+10% ('Restoring the Trade Lanes', CNS Space; Turn 19)
+15% ('Hunt for Rotta', Hutt Space; Turn 21)
+15% ('Hey Trade Federation', Separatist Space; Turn 22)
+5% ('War-Ravaged Recovery', Republic Space, Turn 22)
120 (Karada Corporation)
20 (Cybernetics division, Turns 4 & 20)
100 (Research-complex, Turn 11)
100 (Humanitarian)
100 (Refugee camps; Turn 18)
245 (Military)
60 (Security teams, Coruscant; Turn 10)
60 (Mercenaries, CIS Space; Turn 14)
60 (Mercenaries, Republic Space; Turn 14)
60 (Bodyguards; Turn 15)
5 (Abyss Security Incorporated, Coruscant; Turn 22)
150 (Smuggling)
60 (Borvo's black market, Naboo; Turn 5)
50 (Smuggler's den, Kalee, Turn 20)
40 (Black Sun diverted funds; Turn 21)
25 (Salvage)
25 (Lower-level salvage teams, Coruscant; Turn 21)


Upkeep: -1413 credits per turn
-35 (Information)
-20 (Cantina surveillance, Coruscant; Turn 1)
-15 (Starport surveillance, Coruscant; Turn 4)
-290 (Investment)
-10 (Droid factory, Coruscant; Turn 3)
-60 (Baktoid vehicle factory, Neimoidia; Turns 6 & 8)
-50 (Spinnaker and Theed businesses, Naboo; Turns 6 & 7)
-70 (Commerce Guild businesses, Castell; Turns 7 & 13 & 14)
-20 (Abyss Watchers freighters; Turn 8)
-60 (Alaris Prime businesses, Kashyyyk; Turns 10 & 11 & 14)
-20 (Trade Federation businesses, Neimoidia; Turn 12)
-88 (Karada Corporation)
-10 (Cybernetics division, Coruscant; Turns 4 & 20)
-50 (Research-complex, Coruscant; Turn 11)
-50 (Versuch Labs, Coruscant; Turn 19)
+22 (Darkroot chemical plant, Kiln; Turn 17 -- 20% discount on Karada upkeep)
-110 (Humanitarian)
-40 (Humanitarian organization; Turn 16)
-70 (Refugee camps; Turns 18 & 22)
-450 (Military)
-20 (Watcher recruitment; Turn 7)
-80 (Guardian recruitment; Turn 9)
-80 (Seeker recruitment; Turn 10)
-80 (Guardian & Seeker training; Turn 10)
-40 (Abyss Watcher vehicles; Turn 11)
-40 (Abyss Watcher starships; Turn 11)
-40 (Force User recruitment; Turn 12)
-20 (Recruitment bureau, Kalee; Turn 13)
-50 (Blacksite, Kalee; Turn 21)
-20 (Smuggling)
-20 (Borvo's black market, Naboo; Turn 5)
-125 (Lucrehulk mobile base)
-50 (Lucrehulk-class freighter 'Oracle'; Turn 7)
-75 ('Oracle' support fleet; Turn 20)
-60 (S-840 a.k.a. 'Kiln' system)
-50 (Devastator tank factory, Kiln; Turn 19)
-50 (System defenses, Kiln; Turn 21)
+40 (Labor droid factory, Kiln; Turn 21 -- 40% discount on Kiln upkeep)
-50 (La'Sombra asteroid base)
-50 (Bio-research facility, La'Sombra; Turn 21)
-185 (Council of Neutral Systems)
-60 (Militia recruitment; Turn 19)
-50 (Military Academy, Kalee; Turn 19)
-75 (CNS Embassy, Coruscant; Turn 22)
 
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