@Dr. Snark, did you see requests #3 and #4 earlier?
Random request #3: I'm very curious to see how our Coruscant salvage teams will benefit us. However, you didn't include a 'salvage roll' in the last turn:
Random request #4: after re-reading the quest, I was kinda curious about the ending of 'Operation Skyfall'. Would you mind letting us know what we might have gained or lost from seeking the data on the 'chip-less clones'?



One 'aside' about the balance sheet: rather than create an entire category for 'Black Sun diverted funds', I preferred to move that income into existing categories. Since the two biggest Black Sun activities were smuggling and intelligence gathering, I classified 40 credits/turn as 'Smuggling' income and 35 credits/turn as 'Information' income.

In unrelated news, can we please decide on a name for our 'Humanitarian organization'? In a quest full of awesome names, leaving it as a generic 'unnamed Humanitarian organization' feels just so wrong.
Humanitarian organization
The same applies for our new Coruscant-based 'Security Company', especially since that will be responsible for protecting any number of anti-Palpatine Senators in the near future. I gave it a bland 'Abyss Security Inc.' name, but I'd prefer to come up with something more creative.
(Abyss Security Incorporated, Coruscant; Turn 22)
 
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*Sigh* What is this, number nine now? I give up. :V

More seriously it's nice to have a classically creepy subordinate in play. I'll mark that as...let's call it mystery canon because whether or not he comes into play might depend on disaster rolls and such. But still have the +10.

@Dr. Snark: here's the updated (and itemized) Balance Sheet for the Abyss Watchers organization:

Yeah, stole that for the front page because to be honest that's going to make my life soooooo much easier.

@Dr. Snark, did you see requests #3 and #4 earlier?

Forgot to bring those up. With 3 I rolled a 59 for salvage which'll get you an extra 25 credits from it. With 4...basically you could have gotten more actions with that clone unit but you would have had to deal with incoming reinforcements from the Republic.
 
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...I'm just going to go over in a corner and cry at the fact that you people are going to the +20 on every roll at this point with all the omakes flying around...

I'm not super happy that there's been so many in such a short period of time. Not at all.
 
Hmm we seem to have a lot of duplicate assets; might be time for a reorganisation.

Also what was the deal with the creepy insects on that planet we visited? Did the insects influence the jedi hutt ?
 
I found the missing Income! With the updated balance sheet, our total income was reduced by 70 credits per turn. Most of that was due to a reduction of our trade & investment income. I'm pretty sure the missing income item is this, from Turn 9.
[X] Supply Outbound-Flight: Should the project be funded you just so happen to know or rather partially own a few corporations that would be able and most likely willing to supply the creation of the Outbound-Flight with supplies and materials if you can arrange a few contracts before anyone else manages to. It may not be the things that will devour the majority of the funding, but credits are credits. Chance of Success: 70% Reward: +60 Income until the end of BBY 27

Required: 30 Rolled: 52+5 = 57

You and your acquaintances immediately snatched away the first contracts to supply the expedition with supplies and materials, which isn't surprising considering your other manipulations. Reward: +60 Income until the end of BBY 27
So, it should have expired after Turn 11, but has instead kept paying us dividends ever since.

On the one hand, the three-year deadline makes sense, given that Outbound Flight would soon depart for the Unknown Regions. On the other hand... that income came from a government contract. :D You can read that as:
  • The Republic is ludicrously corrupt and (predictably) overpaid for the job. We're still billing them for those golden toilets. OR,
  • The Republic is ludicrously incompetent and (predictably) lost track of the invoice. The accounting department still has us registered for automatic transfer of funds for services rendered, and we haven't bothered to point out the error :whistle:. OR,
  • The Republic is ludicrously nepotistic/cliquish, and decided to rehire the same companies for additional jobs after the Outbound Flight contract expired. Especially given our 'pressing the flesh' with Coruscant high society, it's no surprise they'd come to rely on us for other work as well. OR,
  • All of the above.
TL,DR: @Dr. Snark, can we keep the +60 income as a ''Financial District businesses, Coruscant' investment item?


Another question for Dr. Snark about our 'Blacksite' on Kalee:
[X] Blacksite: You have the absolute trust of the Kalee people and a large patch of land. Maybe you could build an out of the way location to build a small outpost for your troops on the planet... Reward: Increase in recruitment rate for all units
Here is our current recruitment rate:
11 basic Guardian squads (Tier 1) + 2-5 per turn
12 basic Seeker Squads (Tier 1) + 2-5 per turn
...
8 Kaleesh Warrior groups (Tier 2) + 2-3 per turn, cap 8
...
13 Abyss Apprentices (Tier 1) + 2-5 per turn
And here's the original recruitment rate for each of those unit types:
[X] Recruitment drive: ... Reward: 2-4 new groups of Guardians per turn.
[X] So you want to be an infiltrator?: ... Reward: 2-4 new groups of Seekers per turn
[X] Recruitment bureau: ... Reward: 1-2 Kalee Warrior groups (Tier 2) per turn. Caps at 6
[X] Recruit Force Users: ... Reward: 1-4 Force Users per turn
I notice that, for Kaleesh Warriors and Abyss Apprentices, our recruitment rate did increase by 1 per turn (1-2 becomes 2-3; 1-4 becomes 2-5).

However, for our Guardians and Seekers, the Blacksite only increased the per-turn maximum. That is, rather than "2-4 recruits per turn" becoming "3-5 per turn", it become "2-5" instead. Did you intentionally change this rate differently than our other units, or was that a typo?
 
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TL,DR: @Dr. Snark, can we keep the +60 income as a ''Financial District businesses, Coruscant' investment item?

Yes.

However, for our Guardians and Seekers, the Blacksite only increased the per-turn maximum. That is, rather than "2-4 recruits per turn" becoming "3-5 per turn", it become "2-5" instead. Did you intentionally change this rate differently than our other units, or was that a typo?

Typo.
 
:rofl: Whee!

Here's the updated balance sheet:
Income: 2005 credits per turn
...
1100 (Investment)
30 ('Diamond Deception' cantina, Coruscant; Turns 1 & 2)
40 (Droid factory, Coruscant; Turn 3)
140 (Baktoid vehicle factory, Neimoidia; Turns 6 & 8)
140 (Spinnaker and Theed businesses, Naboo; Turns 6 & 7)
220 (Commerce Guild businesses, Castell; Turns 7 & 13 & 14)
60 (Abyss Watchers freighters; Turn 8)
60 (Luxus Resort, Dantooine; Turn 9)
60 (Financial District businesses, Coruscant; Turn 9)
220 (Alaris Prime businesses, Kashyyyk; Turns 10 & 11 & 14)
80 (Trade Federation businesses, Neimoidia; Turn 12)
50 ('Orb of Phantasticoria' casino, Nar Shaddaa; Turn 22)

-50% ('It Begins'/Outbreak of War, Separatist Space; Turn 16)
+5% ('Favored Nation Neutrals', CNS Space; Turn 17)
+10% ('Restoring the Trade Lanes', CNS Space; Turn 19)
+15% ('Hunt for Rotta', Hutt Space; Turn 21)
+15% ('Hey Trade Federation', Separatist Space; Turn 22)
+5% ('War-Ravaged Recovery', Republic Space, Turn 22)
EDIT: I also added a (spoilered) subsection to show the actions we took to negate the Investment income penalty. That should be useful info for the front-page as well.
 
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Ah, if only it were 2017 credits.

It would have let me flood this thread with conspiracy theories and senseless paranoia.
 
My suggestion for the Humanitarian Aid name: Panacea Redoubt or PR for short.

For the Security company, Benthic Solutions. Providing the Bottom Line in personal security, BS is the way to go.

:V
 
Also what was the deal with the creepy insects on that planet we visited? Did the insects influence the jedi hutt ?
The insects are droch. They are parasites that feed on life force of their victims as well as each other. They mimic their host down to chemical level, and presumably not even the Force can remove them from your body. Feeding electricity into your body slows them down, but the only known cure is whatever the Tsils do with sunlight, which kills the drochs.

As the drochs get older, they morph their forms, become more intelligent and gain control over their lesser brethren. Whether or not all of these are native features or not is not clear. Beldorion once had a chef who liked to do experiments on insects, drochs included. The chef died, and Beldorion is more or less a slave of a centuries old droch, who goes in humanoid disguise.

Nam Chorios was originally set up as a dumping site for political prisoners and seeded with drochs, in hopes the prisoners would simply die out. The planet is covered by gun installations, which will shoot down any craft big enough to have shields capable of protecting drochs from sunlight. The ban on large ships landing or taking off is maintained by a local sect whom the Tsils have warned through dreams, they simply know that such must not be allowed.

The drochs are actually the cause for the Deathseed plague, which has left entire sectors of the galaxy lifeless.

If somebody spots any inaccuracies, please correct me. It's hard to summarize from the Finnish translation of the novel I have not read in years.
 
Excited Proclamation: HK-47 has returned.

Hopeful Query: Perhaps the Abyss Watchers will set HK-47 to slaughter meatbags soon?

The Abyss Watchers have more than enough Heroic Units that constantly want to slaughter meatbags.

Instead, my dear HK-47, you will clean the corridors, read the fan mail and take care of all the paperwork. We'd have you do diplomatic work, but we have no need to declare wars at this time.
 
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The insects are droch. They are parasites that feed on life force of their victims as well as each other. They mimic their host down to chemical level, and presumably not even the Force can remove them from your body. Feeding electricity into your body slows them down, but the only known cure is whatever the Tsils do with sunlight, which kills the drochs.

As the drochs get older, they morph their forms, become more intelligent and gain control over their lesser brethren. Whether or not all of these are native features or not is not clear. Beldorion once had a chef who liked to do experiments on insects, drochs included. The chef died, and Beldorion is more or less a slave of a centuries old droch, who goes in humanoid disguise.

Nam Chorios was originally set up as a dumping site for political prisoners and seeded with drochs, in hopes the prisoners would simply die out. The planet is covered by gun installations, which will shoot down any craft big enough to have shields capable of protecting drochs from sunlight. The ban on large ships landing or taking off is maintained by a local sect whom the Tsils have warned through dreams, they simply know that such must not be allowed.

The drochs are actually the cause for the Deathseed plague, which has left entire sectors of the galaxy lifeless.

If somebody spots any inaccuracies, please correct me. It's hard to summarize from the Finnish translation of the novel I have not read in years.


Wow. This makes me feel bad for the Hutt. Maybe one day we can save him from the insects. An ex jedi Hutt would certainly be useful.
 
...I'm just going to go over in a corner and cry at the fact that you people are going to the +20 on every roll at this point with all the omakes flying around...

I'm not super happy that there's been so many in such a short period of time. Not at all.

You're only tempting fate, talking like that.

Don't we have enough enemies/potential threats to add another one?

Considering how stupid lucky we tend to be, no. Not at all. Besides, I rather like this one. Has... style, I suppose.

Besides, this one appears to not want us dead, but instead frozen, I think? Might give us a chance to save Ciaran if things go to hell again.
 
Considering how stupid lucky we tend to be, no. Not at all. Besides, I rather like this one. Has... style, I suppose.

Besides, this one appears to not want us dead, but instead frozen, I think? Might give us a chance to save Ciaran if things go to hell again.
Sort of.

He's a standard psychopath, actually. He has an obsession with finding people of 'potential' and disappearing them at their moment of glory, then "preserving" them. This can involve either killing them and doing some complex treatment to their bodies (ala Taxidermy) or by putting them into some form of stasis or another. The method is as much an artistic choice as the cultivation.

Standard psychopath who considers himself an Artist, and his people materials. A Serial Killer with Sith Lord backing, that Palps keeps around for amusement and the occasional job.
 
Sort of.

He's a standard psychopath, actually. He has an obsession with finding people of 'potential' and disappearing them at their moment of glory, then "preserving" them. This can involve either killing them and doing some complex treatment to their bodies (ala Taxidermy) or by putting them into some form of stasis or another. The method is as much an artistic choice as the cultivation.

Standard psychopath who considers himself an Artist, and his people materials. A Serial Killer with Sith Lord backing, that Palps keeps around for amusement and the occasional job.

Oh yes, he is rather cliche as far as psychopaths go, but he's refreshing change from what we've been dealing with in this quest. It'll be fun, dealing with one like him.
 
Oh yes, he is rather cliche as far as psychopaths go, but he's refreshing change from what we've been dealing with in this quest. It'll be fun, dealing with one like him.
Indeed. I personally look forward to SV trying to negotiate with someone who simply can't be negotiated with.
 
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