here's the updated (and itemized) Balance Sheet for the Abyss Watchers organization:
There are no words for how much I love the itemization on this list. It is nice to have this information in one place.
fasquardon
here's the updated (and itemized) Balance Sheet for the Abyss Watchers organization:
Random request #3: I'm very curious to see how our Coruscant salvage teams will benefit us. However, you didn't include a 'salvage roll' in the last turn:
Random request #4: after re-reading the quest, I was kinda curious about the ending of 'Operation Skyfall'. Would you mind letting us know what we might have gained or lost from seeking the data on the 'chip-less clones'?
The same applies for our new Coruscant-based 'Security Company', especially since that will be responsible for protecting any number of anti-Palpatine Senators in the near future. I gave it a bland 'Abyss Security Inc.' name, but I'd prefer to come up with something more creative.
Surprisingly Jedi-like.
The invisible helping hand be with youIn unrelated news, can we please decide on a name for our 'Humanitarian organization'? In a quest full of awesome names, leaving it as a generic 'unnamed Humanitarian organization' feels just so wrong.
@Dr. Snark: here's the updated (and itemized) Balance Sheet for the Abyss Watchers organization:
The only thing this plan is missing is to have Anakin's mother walk in on the lovely couple after being invited by Ciaran.
We create problems, and we fix them for Profit and Galactic Prosperity.. This is all Meta Abyss Watchers....I'm just going to go over in a corner and cry at the fact that you people are going to the +20 on every roll at this point with all the omakes flying around...
I'm not super happy that there's been so many in such a short period of time. Not at all.
So, it should have expired after Turn 11, but has instead kept paying us dividends ever since.[X] Supply Outbound-Flight: Should the project be funded you just so happen to know or rather partially own a few corporations that would be able and most likely willing to supply the creation of the Outbound-Flight with supplies and materials if you can arrange a few contracts before anyone else manages to. It may not be the things that will devour the majority of the funding, but credits are credits. Chance of Success: 70% Reward: +60 Income until the end of BBY 27
Required: 30 Rolled: 52+5 = 57
You and your acquaintances immediately snatched away the first contracts to supply the expedition with supplies and materials, which isn't surprising considering your other manipulations. Reward: +60 Income until the end of BBY 27
Here is our current recruitment rate:[X] Blacksite: You have the absolute trust of the Kalee people and a large patch of land. Maybe you could build an out of the way location to build a small outpost for your troops on the planet... Reward: Increase in recruitment rate for all units
And here's the original recruitment rate for each of those unit types:11 basic Guardian squads (Tier 1) + 2-5 per turn
12 basic Seeker Squads (Tier 1) + 2-5 per turn
...
8 Kaleesh Warrior groups (Tier 2) + 2-3 per turn, cap 8
...
13 Abyss Apprentices (Tier 1) + 2-5 per turn
[X] Recruitment drive: ... Reward: 2-4 new groups of Guardians per turn.
[X] So you want to be an infiltrator?: ... Reward: 2-4 new groups of Seekers per turn
[X] Recruitment bureau: ... Reward: 1-2 Kalee Warrior groups (Tier 2) per turn. Caps at 6
I notice that, for Kaleesh Warriors and Abyss Apprentices, our recruitment rate did increase by 1 per turn (1-2 becomes 2-3; 1-4 becomes 2-5).
TL,DR: @Dr. Snark, can we keep the +60 income as a ''Financial District businesses, Coruscant' investment item?
However, for our Guardians and Seekers, the Blacksite only increased the per-turn maximum. That is, rather than "2-4 recruits per turn" becoming "3-5 per turn", it become "2-5" instead. Did you intentionally change this rate differently than our other units, or was that a typo?
Whee!
EDIT: I also added a (spoilered) subsection to show the actions we took to negate the Investment income penalty. That should be useful info for the front-page as well.Income: 2005 credits per turn
...
1100 (Investment)
30 ('Diamond Deception' cantina, Coruscant; Turns 1 & 2)
40 (Droid factory, Coruscant; Turn 3)
140 (Baktoid vehicle factory, Neimoidia; Turns 6 & 8)
140 (Spinnaker and Theed businesses, Naboo; Turns 6 & 7)
220 (Commerce Guild businesses, Castell; Turns 7 & 13 & 14)
60 (Abyss Watchers freighters; Turn 8)
60 (Luxus Resort, Dantooine; Turn 9)
60 (Financial District businesses, Coruscant; Turn 9)
220 (Alaris Prime businesses, Kashyyyk; Turns 10 & 11 & 14)
80 (Trade Federation businesses, Neimoidia; Turn 12)
50 ('Orb of Phantasticoria' casino, Nar Shaddaa; Turn 22)
-50% ('It Begins'/Outbreak of War, Separatist Space; Turn 16)
+5% ('Favored Nation Neutrals', CNS Space; Turn 17)
+10% ('Restoring the Trade Lanes', CNS Space; Turn 19)
+15% ('Hunt for Rotta', Hutt Space; Turn 21)
+15% ('Hey Trade Federation', Separatist Space; Turn 22)
+5% ('War-Ravaged Recovery', Republic Space, Turn 22)
The insects are droch. They are parasites that feed on life force of their victims as well as each other. They mimic their host down to chemical level, and presumably not even the Force can remove them from your body. Feeding electricity into your body slows them down, but the only known cure is whatever the Tsils do with sunlight, which kills the drochs.Also what was the deal with the creepy insects on that planet we visited? Did the insects influence the jedi hutt ?
Excited Proclamation: HK-47 has returned.
Hopeful Query: Perhaps the Abyss Watchers will set HK-47 to slaughter meatbags soon?
The insects are droch. They are parasites that feed on life force of their victims as well as each other. They mimic their host down to chemical level, and presumably not even the Force can remove them from your body. Feeding electricity into your body slows them down, but the only known cure is whatever the Tsils do with sunlight, which kills the drochs.
As the drochs get older, they morph their forms, become more intelligent and gain control over their lesser brethren. Whether or not all of these are native features or not is not clear. Beldorion once had a chef who liked to do experiments on insects, drochs included. The chef died, and Beldorion is more or less a slave of a centuries old droch, who goes in humanoid disguise.
Nam Chorios was originally set up as a dumping site for political prisoners and seeded with drochs, in hopes the prisoners would simply die out. The planet is covered by gun installations, which will shoot down any craft big enough to have shields capable of protecting drochs from sunlight. The ban on large ships landing or taking off is maintained by a local sect whom the Tsils have warned through dreams, they simply know that such must not be allowed.
The drochs are actually the cause for the Deathseed plague, which has left entire sectors of the galaxy lifeless.
If somebody spots any inaccuracies, please correct me. It's hard to summarize from the Finnish translation of the novel I have not read in years.
Here's Ciaran's elaborate trap to get Anakin and Padme alone together in the context of a romantic candlelit dinner.
...I'm just going to go over in a corner and cry at the fact that you people are going to the +20 on every roll at this point with all the omakes flying around...
I'm not super happy that there's been so many in such a short period of time. Not at all.
Don't we have enough enemies/potential threats to add another one?
Sort of.Considering how stupid lucky we tend to be, no. Not at all. Besides, I rather like this one. Has... style, I suppose.
Besides, this one appears to not want us dead, but instead frozen, I think? Might give us a chance to save Ciaran if things go to hell again.
Sort of.
He's a standard psychopath, actually. He has an obsession with finding people of 'potential' and disappearing them at their moment of glory, then "preserving" them. This can involve either killing them and doing some complex treatment to their bodies (ala Taxidermy) or by putting them into some form of stasis or another. The method is as much an artistic choice as the cultivation.
Standard psychopath who considers himself an Artist, and his people materials. A Serial Killer with Sith Lord backing, that Palps keeps around for amusement and the occasional job.
Indeed. I personally look forward to SV trying to negotiate with someone who simply can't be negotiated with.Oh yes, he is rather cliche as far as psychopaths go, but he's refreshing change from what we've been dealing with in this quest. It'll be fun, dealing with one like him.