@Dr. Snark, what would happen if we STOPPED annoying Padme? Would she spontaneously get Paranoid trait?
Also, is Annoy Padme option actually annoying Padme, or has she gotten used to it like Pavlov's dog?
 
Right, while my brain's on it I need to acknowledge omakes:


Interesting...though I wonder if-


Ah there we go. I was worried that Ripath's trick was a bit too OP but Panory will never let their adoptive space pirate cowboy grandad fall behind. Both canon, +10 for each.

A Captain, Commander, and ARC
Walk into a Bar

Oooh, I like the dark tone of this even if it's a touch short. Canon, +10.

@Dr. Snark, what would happen if we STOPPED annoying Padme? Would she spontaneously get Paranoid trait?
Also, is Annoy Padme option actually annoying Padme, or has she gotten used to it like Pavlov's dog?

First: Probably. Second: Yes.
 
Oh @Dr. Snark I can get my science guy picture for Mister Fry:
...Really like this, but doesn't have the right hair/eyes to match. I suppose it'd be possible to recolor them, though I'd have no idea how to do that...
Tried my hand at recoloring the hair (incl. eyebrows and goatee) to more of a reddish-brown, and the eyes to a 'vivid' green. Thoughts?

EDIT: for size/framing, I could chop a bit of the legs so it's not so tall, then resize it so it's roughly on par with the other Hero portraits. I'm mostly interested in whether the recoloring works.


 
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Hero Stats-Tracking for Updates

HK-47-40
Grevious-39
Thrawn-38
Asajj-37
Silencer-37
Jango-37
Ciaran- 36
Cheriss-19
Silas-16
PR-1-14
Fry-7

Thrawn-34
Ciaran- 34
Silas-28
Jango-24
PR-1-20
Asajj-19
Cheriss-15
Grevious-14
HK-47-14
Fry-11
Silencer-9

Fry-25
Ciaran- 24
PR-1-24
Thrawn-21
Silas-18
Grevious-17
HK-47-15
Cheriss-14
Jango-13
Asajj-12
Silencer-8

Ciaran- 36
Asajj-29
HK-47-28
Jango-27
Thrawn-26
Silencer-25
Silas-24
Grevious-22
Fry-21
PR-1-14
Cheriss-12

Asajj-45
Ciaran- 44
Cheriss-26
HK-47-17
Silas-12
Thrawn-12
Fry-11
Grevious-10
Silencer-9
Jango-9
PR-1-8

Cheriss-30
Fry-28
Thrawn-25
Ciaran- 21
HK-47-20
Grevious-15
Silas-14
Jango-13
PR-1-12
Asajj-12
Silencer-8

To be add-
Traits from interludes/mini turn

Interludes-
Foundery Mini Turn-HK-47 and Grevious
Captive Audience Minilude-Silencer (Insane Crit) +2 Martial +4 Intrigue
Breakthrough- Cheriss (2 Super Crits) +1 Martial +2 Lore +4 Learning
Hard Lessons- Ciaran (Normal Success) Started Form 3 training
A Nobleman and A Sith-Thrawn, Ciaran (Insane Crit) Ciaran upgrade- + 4 Diplomacy
Arms Once Again-Jango (Normal Success) +4 Martial +4 Intrigue

Other Gains-
Miraluka Genemod- Asajj +2 Lore
 
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i'm impressed you managed to keep track of all that, things change up enough that i could never keep things straight in terms of the characters stats

also I really want to read the omakes with Obi Wan and Padme because those are always funny\
I did this first for the last turn, so I just had to go and copy my previous post and then make adjustments to Silencer and Assajj as they are the only two that have gained traits so far this turn. I put it in now so that I can update it with each interlude if any traits are gained to make it easier and plan to repost the finished one as soon as the next turn start to have an easy reference for plan makers, as I managed to get it on the same page as this turns options post.
 
Set up Taly's sheet. Congratulations, you finally got a Hero Unit who has Martial as a dump stat! Yaaaaaaaaay.
 
And here's our new Hero Unit!


Name: Talesan "Taly" Fry
Species: Human
Age: 29
Occupation: Inventor/Businessman
"I'm no soldier or Jedi, but I'm not going to just stand by and watch as my friends are killed and the galaxy is torn apart."

Martial: 7 (Talesan is not a fighter by any stretch.)

Diplomacy: 15-4=11 (In better times Talesan was a welcoming and polite individual. Nowadays...he still is, but his paranoia is far more likely to get the better of him in social situations.)

Stewardship: 25 (Fact of the matter is that Talesan is a very skilled businessman, having managed to get his company into a highly respected position before everything went wrong.)

Intrigue: 17+2+2=21 (Talesan is certainly skilled at counter-espionage, though direct espionage is not really his strong suit. That being said he does have considerable knowledge of security systems and the like in general - how else would he have constructed his codebreaker?)

Lore: 11 (Talesan's on a first-name basis with two Jedi, so of course he's got a decent understanding of what the Force is for a normal person.)

Learning: 24+4=28 (There's no other way to describe Talesan as anything but a genius engineer. Apparently he built his first devices at the age of eight, and has only gotten more skilled as time has gone on.)

Traits:

Paranoiac: After the abortive attempt to sell the codebreaker on Azure, Talesan has only become more paranoid, restricting access to only those he either knows personally or can confirm without a shadow of a doubt are not a threat to him. Sure it's helpful in more covert affairs, but his personal life has suffered dramatically for it. -4 Diplomacy, +2 Intrigue

Counter-Intelligence Expert: You want something secure, you come to Talesan Fry. His security devices are some of the toughest to break in the galaxy, and that's more than worthwhile in his endeavors. +4 Learning, +2 Intrigue

EDIT: He instantly jumps to the top of the list for heroes in both Stewardship and Learning categories. Good grief his support will be useful -- +12 for Stewardship actions, +14 for Learning. So glad we managed to recruit him....
 
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So Fry- dead last Martial (which is fine as with Ciaran we have 7 with martial 33 (jango) or higher)
2nd to last in diplomacy
1st in stewardship by 1 (beating both Ciaran and PR-1)
3rd last in intrigue despite having a 21 (we have 7 that are 22 to 29 with Ciaran at 36)
Middling in lore (joining most in the 8 to 12 range with 11, only HK at 17, Cheriss at 24, Ciaran at 44 and Assaj at 45 have high scores here)
And 1st in learning at 28, beating Cheriss by 2 and Thrawn by 3

When it comes to best Hero-
Thrawn-
3rd in Martial
1st in Diplomacy
4th in Stewardship
4th in Intrigue
Tied for 5th in Lore (12 only bad stat)
3rd in Learning

Ciaran
6th in Martial (granted at 33 only 7 behind the best in HK and 5 behind Thrawn)
2nd in Diplomacy
2nd in Stewardship
1st in Intrigue
2nd in Lore
4th in Learning
 
Meh. If Fry had Martial as high as Thrawn when he initially started, I would have thought there would be a problem with that. Especially for someone who worked as a hacker compared to almost everyone else who had various degrees of combat experience prior to recruitment.
 
Given the Abyss Walkers success with genemodding and learning new Force techniques I wonder if they could end up developing a way to emulate ysalamiri even partially. To prevent it from being OP it would require Force-sensitive agents genetically and mentally modified overtime to the point they lose normal Force abilities in return for dampening any manipulations around them.
 
(Omake) Links Alight (Canon)
Links Alight

I sat in my room, restocking the medical supplies for the third time while waiting for my blaster magazines to recharge. "Come on, charge already so I can go practice some more. How much longer is it gonna take?" I checked again. 56%. "Well...I could use the standard issue blaster I guess." I went and checked the space I'd stashed that once I'd gone to the Dragoneye Reaper as my everyday weapon. That too was empty and on the charger. 12% "Oh, right, that was what I'd done this morning."

Ever since Tyro had shown me what Blazing Chains could do in the hands of a master, I'd gotten hooked on practicing with it.

It was, after all, a low-power-required high-skill-ceiling Force ability only limited by creativity.

Given that I'd played on the Gravball team for the Byblos Medical Academy a few years back? Well, one of the things we used to do at practice was play a little trick shooting game called Ronto. You know, stand at a point and call your shot before putting the ball through the hoop?

I'd won my share of meaningless wagers playing Ronto. Of course, I'd lost them too. This was why there was a holo of me singing the Byblos Medical Academy fight song in the nude standing in the fountain among the statuary. That, and the evils of Ipellrilla firewater.

Drunken antics at school, however, are a far cry from where I am now. I'm pretty sure if I could go back in time and tell myself that I was probably going into a millennia-old droid foundry in the next week, surrounded by a squad of Kaleesh that considered me one of their own, younger me probably would have said I was drunk. Before I mentioned that I could use the Force and that my med school bills were paid off.

At that point, younger me would have sat up and started taking notes...then struggled to read them the next morning. Ah, college.

Anyway. I'd been practicing. I'd gotten a number of mannequins and training dummies and placed them throughout a training room I'd marked off for the purpose, marking the dummies with a scarf or a cap or a glove in a different color. I'd set up a target and then turn it into a game of Ronto. "Under Blue Scarf's leg, past Red Hat's head, and into the Green Glove's chest," for example.

I'd managed to shrink my focus to a few chain links wrapped around the bolt, but for some reason the fiery chains never quite went away, like some sort of grip I could seize to move the bolt around.

"Wait a minute. I've got like four more magazines stashed in my supply locker."

I headed for the ship and was met by Ronn--Rondaes. "We're shipping out in the next couple days for the Foundry. You doing some kind of crazy last-minute thing that's going to save a bunch of lives?"

I nodded. "Yes. It probably will."

Rondaes stared at me. Like maybe she was wondering who the heck I thought I was, I wasn't actually Kaleesh, I didn't bel--"Right. How can I help?"

I blinked. That was unexpected. "Blasters. I need every spare blaster we've got, and all the spare mags. I'm studying Blazing Chains, and the Foundry's my final exam."

"You're such a nerd. That's probably why I like you," Rondaes replied, starting to hunt up blasters.

We met back in the training room about an hour later. "All right. So. Normal target range stuff with a blaster would be kinda boring to watch. The lack of recoil on most blasters means more or less perfect marksmanship every time."

"We're not on the range. So you're doing something that isn't normal target range stuff," Rondaes concluded.

I nodded. "Let's...do something a little different. I'm gonna show you the sort of thing I can do...and then you're going to call out shots for me to make." I fired, grabbing hold of the blaster bolt with a gesture and bending it between Red Hat's legs, around Orange Scarf's arm, spinning around Green Glove's neck, before finally having it strike Blue Belt square in the torso...perpendicular from the direction the blaster barrel was pointed.

Rondaes seemed to take a moment taking it in. "Around Green Glove's left leg once, past Blue Belt's eyes, and then hit Orange Scarf in the back," she called.

I fired, twisting the blaster bolt's path to suit her commands. "Next?"

Rondaes picked up one of the blasters. "Behind Green Glove's back, circle both of Red Hat's arms, and then hit Blue Belt." She pointed the blaster at me and fired. It was as if the bolt hung in the air halfway between us for half a breath before I sent the bolt along the flight plan she'd illustrated. "Not bad."

She picked up a second blaster. "Red Hat and Blue Belt in the chest simultaneously." She fired both blasters at me and it was in that moment I knew that with Rondaes' help, we might actually all make it out of the Foundry.

A/N: The Ronto is a racing beast of burden native to Nubia, Core World responsible for both the smooth lines of the Naboo starships and the invention of Gravball. The word "Ronto" also has 5 letters like horse. I'm of half a mind to call this horse-like training game "Blazing Saddles".
 
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So, how 'in' should Fry be on things? The Abyss Watchers aren't exactly the most morally upright group around, will he care?

We don't want another Darra after all and Fry would be more dangerous than the crippled Jedi has been.
 
@Publicola, can we do non-smuggling non-information non-extortion crime to make money? In any case, I've come up with a bunch of ways we can make non-Investment money.

-Smuggling exotic and dangerous animals. Not sure about the specifics, but it should go firmly into Smuggling income without dealing with spice.
-Plague. We have a lot of experience with bioweapons and plagues. Each time we had to deal with them we made sure to get all the data we could and study them. Let's make our own plagues and unleash them on unwitting populations. The plagues should be ultimately harmless - stuff like making people's hair fall out or making their eyes itch. Since we'd have the antidotes/vaccines, Karada would make a lot of money.
-Expand Aegis Security on Coruscant. The current Aegis Security we have on the planet is just a formalisation of our protection rackets. Set up an actual centre for them to do actual protecting like we have them do on other planets.
-Extortion on Nar Shaddaa. Let's set up a protection racket like the one on Coruscant.
-Aegis Security on Nar Shaddaa. Let's also set up a legitimate branch of Aegis Security.
-Coruscant black market. We have a share in Naboo's black market but not Coruscant's. That is bananas. Coruscant, due to being a much bigger market, should cost several times what Naboo's black market costs but in turn should make several times what it makes. Also it should provide a proportionally greater income compared to its purchase cost due to the fact that it's Coruscant.
-Coruscant smuggling. We have smuggling operations on other planets, but not on Coruscant.
-Karada on Naboo.
-Silver Cross planetary offices. Delegate like an actual organisation. Set up offices on rich planets and have them handle the local advertising and donation collection and stuff. Should increase Silver Cross income and improve the power of the Advertising Blitz action.
-Sell water to desert planets. Moisture farming is a thing. It's a canon thing. More than that, it's noted to be a vital industry. Water is the third cheapest thing after dirt and air. Collect water from one planet, sell it to the desert planets. Should make massive returns on investments and all it'll cost is the livelihoods of some unimportant peasants who we can then exploit. The water trade itself would be Investment, but the profit margins would be so insane it doesn't matter. The peasant exploitation would probably be Silver Cross.
-Not really a suggestion, just something you should note for balance calculation purposes. Once the Oracle becomes military-grade, it should count as Military for the purposes of the Military Production Facilities, lowering its upkeep by 40%.
-I want you to look at something.
He stole everything.

Everything.

You'd normally say that's hyperbole but in all sincerity it barely is: the Silencer ended up carrying out what could only be described as the heist of the century on Metalorn.

[...]

you've gotten the blueprints for basically every Techno Union design you could ever want
We have all Techno Union designs. Build civilian starships and vehicles on Kiln to sell to the galaxy. This is Investment income I think but I thought it was worth mentioning anyway. (Also, since Kiln is secret, this could count as Smuggling instead.)
-Nemoidia: Expand Baktoid Production Lines profitably. It's a waste of credits to use the Nemoidia factory for personal use droids when we have Kiln for that. Kiln has a 40% discount on upkeep and Nemoidia does not. Instead, have our factory expand its production lines and sell the droids to the Separatists. Just like with the Fort Garnik Depot, the fact that it's selling military hardware means this income should count as Military instead of Investment.
 
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