[X] Plan Heroes and Friends

Convinced me with the mere title.

I can dig more heroes. I can always dig more heroes.

which reminds me we really should have more options to interacting with some of the other high priority personnel from the clone wars. Or more 501 goodness.
We operate on too high a level for any of that to be relevant.
 
A Scythe For Reaper Man

You do realize that once Ciaran meets him she is never ever going to stop sassing him about his choice of attire, callsign, and so on right? Canon, +10.

Lorrd is a member of the CNS, but we haven't done much with them. I don't even know if @Dr. Snark would let us build a base there.

That's another planet that sadly falls into the "what exactly would you do there" category. There's definitely Stuff there, but not enough to justify a full on facility, no story (of sorts) that can be told about what happens after the Watchers show up.
 
That's another planet that sadly falls into the "what exactly would you do there" category. There's definitely Stuff there, but not enough to justify a full on facility, no story (of sorts) that can be told about what happens after the Watchers show up.
Well for starters we can go with the standard options: wiretaps, trade port, Karada facilities, etc. We can also get a hiring office in order to get a bonus to Diplomacy actions.
 
That's another planet that sadly falls into the "what exactly would you do there" category. There's definitely Stuff there, but not enough to justify a full on facility, no story (of sorts) that can be told about what happens after the Watchers show up.
...I'm not sure that's true, actually.

Here's the Index entry for Lorrd:
Kanz sector
- Lorrd: sector capital and educational center; homeworld of Lorrdian race (humans with 'kinetic communication'); childhood home of Nee Alavar (anti-Palpatine Senator), Salis Kabor (anti-slavery activist), L'lacielo Sageon (Jedi quartermaster), [NB: and Fiolla (Corporate Sector auditor)]; sole source of Lorrdian gemstones (lightsaber crystals, boost combat precognition); center of 'Brotherhood of the Beatific Countenance' and 'Sisterhood of the Glorious Radiance' sects (Vianist pilgrims to Force sites); site of Crypt of Martyrs (anti-slavery memorial), Lorrd City University (one of best in galaxy, includes Lorrd Academy of Aquatic Studies, School of Conceptual Design, and University of Pangalactic Cultural Studies), Lorrd City Spaceport, Performance Square (17-level entertainment complex), Temple of the Beatific Countenance, Temple of the Glorious Radiance [NB: Force artifacts], and Slave Pits of Lorrd (built by Argazdan Redoubt slavers c. 3670) [NB: constructed by Yuuzhan Vong 'shaper', location of bioengineered Force-Blank "living superweapon"]
'Vianism', incidentally, is a religion native to Argazda (same sector), whose adherents are known for 1) worshipping the Force and 2) "serving others by anticipating their needs". Lorrd is host to two Vianist sects, one for male pilgrims to major Force sites, the other for female pilgrims. We might fund those pilgrims, encourage them to visit minor sites that don't deserve a full archaeological expedition (I'm envisioning this as similar to Dantooine's salvage roll...), or set up a 'hotel chain' so we earn money whenever they visit one of our planets ('Knights Hospitaller' expy, natch).

We could also set up gemstone mines ('combat precognition'!), collaborate with various departments at the University, recruit Lorrdian diplomats, set up an Aegis Security training academy for our bodyguards and agents to learn threat-detection and cold-reading, increase our anti-slavery propaganda (maybe set up another news outlet on planet). And depending on what your post-Palpatine plans are, we might have an early encounter with a Yuuzhan Vong superweapon.

I'm seeing plenty of story potential here.
 
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Of course, having written all that out, now I'm wondering if Lorrd would be allowed as a base purchase this turn. :whistle: No particular reason...
 
It's already in there, I have no legitimate reason why you couldn't.
 
[X] Expand Baktoid Production Lines:
-[X] Vulture-class droid starfighter: Cost: 150 Upkeep: 75 Reward: +1 group of Vulture Droids per turn
Instead of this, why not use the money to pay for three Battle Droid factories on Kiln? We'll be doing a lot of fighting in order to take the Foundry and getting more of the ultimate in expandable ground troops would be a good idea.
 
It's already in there, I have no legitimate reason why you couldn't.
Sweet!

Apropos of nothing :p: would anyone mind if I swapped in a base on Lorrd for one of the other base purchases this turn. I have more ideas for base upgrades on the Tibannopolis, but I suspect the Sullust base is more valuable for the story potential (since we're working with SoroSuub w/r/t Commerce Guild shenanigans). Unless anyone objects, I'll be replacing the Tibannopolis (Bespin) base for Lorrd.


Instead of this, why not use the money to pay for three Battle Droid factories on Kiln? We'll be doing a lot of fighting in order to take the Foundry and getting more of the ultimate in expandable ground troops would be a good idea.
My impression was that we could only have one factory per droid type per planet. If that's not the case, I'd love to expand our basic battle droid production, especially since all of them are being outfitted with Sair Frames this turn.
 
Sweet!

Apropos of nothing :p: would anyone mind if I swapped in a base on Lorrd for one of the other base purchases this turn. I have more ideas for base upgrades on the Tibannopolis, but I suspect the Sullust base is more valuable for the story potential (since we're working with SoroSuub w/r/t Commerce Guild shenanigans). Unless anyone objects, I'll be replacing the Tibannopolis (Bespin) base for Lorrd.
Replace it with Lorrd.

My impression was that we could only have one factory per droid type per planet. If that's not the case, I'd love to expand our basic battle droid production, especially since all of them are being outfitted with Sair Frames this turn.
It makes zero sense for that not to be possible.

@Publicola, Trade is not Investment. We should find a way to do more Trade. It should be easy considering that there's enough Trade in the galaxy for an entire major faction to revolve around it. Setting up a +50 income Trade Port on some of our planets is nowhere near our full Trade potential, I think.

EDIT: @Publicola, building things costs money. Some of that cost is labour, but some of that cost is materials. We should start investing in the sources of those materials so that building everything costs less money.

EDIT2: Perhaps we should buy labour droid factories so that, between having all the materials and labour needed to build things, we can build things for free?
 
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You do realize that once Ciaran meets him she is never ever going to stop sassing him about his choice of attire, callsign, and so on right? Canon, +10.
"Indeed, for I am Death, destroyer of this delicious donut." I imagine he'd have a lot of fun with it too.
 
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I guess that is one way to respond to have your name meaning "healing remedy".

I wonder if he will get sent to the healing force sect on our list? It seems to be a relevant field for him, and force healers could be very useful.

I plan on referencing that at a later date.

"Riphath Althean. The name means Healing Remedy, and he went to Byblos Medical Academy before becoming a medic with the Abyss Watchers. Yet his call sign is Reaper and in battle he uses theatricality aligned with anthropomorphizing Death. Are we entirely sure he isn't some often-absent Senator or planetary governor off on a lark, using names that are too ridiculous to be real?"

At the point the dice actually fall so that he acquires a title and independence? I think that would be a pretty solid fit. At the moment, though, he's probably at the level of one of the 17 Abyss Apprentices or 16 Abyss Agents.

I've still got plenty of material to work with. He'll pick up Blazing Chains in the next omake and start using that with a Dragoneye Reaper (The Desert Eagle of blaster pistols) because he can due to Matukai Self-Reinforcement. After actually acquiring skill, he'll learn how to conceal his Force presence in another omake.

(If he still hasn't tiered up by Christmas? Well, I know what I'd like for a present.)
 
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Full Metal Chain (Canon)
Full Metal Chain​


Tyro was a teacher first and foremost, so it was rare that he sparred, but he did like to prove to himself that he still had it on occasion. Nothing put him in a good mood like knocking some Abyss Agent still enamored with their lightsaber down a few pegs. Of course, these little exercises ran the risk of proving he couldn't keep up anymore, but that was a gamble he'd never lost.

Until today.

"Oh Ciaran. I won." It appeared Kygeetu couldn't believe her victory either. To be fair to Tyro, it had been pure luck her backswing had deflected his blaster bolt into the floor. Already close, the Kaleesh warrior had managed to get her lightsaber up to his neck before the ex-pirate could fire another shot. Realizing the fight was over, Kygeetu extinguished her blade and turned around, jumping up and down in celebration.

Tyro on the other hand, turned and left after a simple congratulation to mull over what had happened and how he could prevent it happening again. He wasn't ready to be outdone by youthful exuberance just yet.


XXX​


"Summation: You wish to know how to defeat a Force user with a blaster?" HK-47 looked up from the workbench. Tyro was no engineer, but it looked like the assassin droid was welding a lightsaber to a blaster rifle that had already been heavily modified. "Approval: You have come to the right place, meatbag."

"I'm old enough to know the value of experience, and you actually have more than me, a quality that's increasingly rare." joked Tyro.

"Answer: Shoot them before they notice you." HK-47 turned back to his… work.

Tyro shook his head. "Say they already know where I am. Say I'm in an empty room with an angry Jedi coming at me. What then?"

"Answer: Not all parts of a lightsaber are dangerous. Step in and grab the attacker's wrist, then fire into the stomach." HK-47 paused a moment before continuing. "Alternative: Deliver a sharp blow to the temple for nonlethal purposes."

"I may be younger than you, but my 'meatbag' body isn't quite as efficient as yours." Tyro had more or less accepted his old age and its negative effect on his hand to hand skills. He had never really been much of a grappler in his youth either. "Any other suggestions? Some fancy blaster tricks or something?"

"Answer: Perhaps a slugthrower is what you're looking for. Advisement: I wouldn't use one except as a last resort. Complaint: Calculating ballistic trajectories is unnecessary with a blaster, recoil is far greater, ammunition is limited and expensive, and traditional armor actually stops them. There are far too many downsides to replace a blaster. Still, blocking a slugthrower with a lightsaber just means your target gets hit by molten metal moving at high speeds."

"I'll look into it. Thank you, HK-47." Tyro bowed his head slightly before turning to take his leave.

"Parting: Best of luck on your mission to slaughter Force sensitive meatbags."


XXX​

Galvin was already the best mercenary in the galaxy, so going down to the range had nothing to do with practicing to become better. No, sometimes he just liked to bask in the glory of his own perfect marksmanship. And if some of the recruits wanted to bask alongside him, who was he to stop them. To that end, Galvin was looking forward to the sound of blasters firing when he opened those doors.

What he was not expecting to hear when entering the shooting range was a sharp crack, somewhere between a whip and a bomb, and a thousand times louder. The sound repeated four more times, and the ensuing silence was broken only by several loud Zeltron swear words. "What in the galaxy was that?!"

"Apologies. I've been practicing so much this past week I forget how loud it can be the first time." Tyro Torwin was no stranger to the shooting range. What was strange was the weapon in his hands. The blaster was silver, with what appeared to be a wooden handle. Galvin couldn't see anywhere for the magazine to be placed, though there was some sort of wheel in the center. The barrel was smooth as well, the thing probably overheated worse than a DL-44.

"The hell is that thing? I've never seen a blaster like it." asked Galvin, rubbing his ears to get the ringing out.

"That's because it isn't a blaster. It's a slugthrower I picked up recently." said Tyro, twirling the gun around on his finger in front of him before snapping it up to eye level. "I've just started getting the hang of using Blazing Chains with it." He pointed the gun at the wall and fired, and a hole appeared on a target that should have been at an impossible angle. That was nothing special, Galvin knew Tyro's Blazing Chains techniques were awe inspiring, but what floored him was the lack of a visible shot.

"That's… how much did that cost?" asked Galvin in disbelief. He had often considered buying a slugthrower, if just for the novelty, but they were far from cheap.

"A fair amount, and the ammunition isn't much better. Though I've gotten the feel down well enough that I can stop wasting slugs training." Tyro held the gun up to his face and looked at it contemplatively. "I have enough left over, and the design forces me to be conservative anyways. Six shots." Tyro gave the gun a few spins on its way down into the holster on his hip. "More than enough to kill anything that moves."


AN: Told you I'd do it. It occurs to me Tyro wouldn't be too useful against Sidious, since lightsabers are a pretty strong counter pick to blasters. So I decided to just make him Revolver Ocelot instead of Revolver Ocelot with lasers and just gave him a slugthrower. It helps that Blazing Chains negates most of the disadvantages to slugthrowers anyways, since you never have to aim.
 
AN: Told you I'd do it. It occurs to me Tyro wouldn't be too useful against Sidious, since lightsabers are a pretty strong counter pick to blasters. So I decided to just make him Revolver Ocelot instead of Revolver Ocelot with lasers and just gave him a slugthrower. It helps that Blazing Chains negates most of the disadvantages to slugthrowers anyways, since you never have to aim.
Now you just have to give him 24 shots.

And then he will become truly invincible.
 
Would the Blazing chains style work with burst weapons, or shotguns? Shotguns are one of the few weapons that couldn't be countered by a lightsaber due to the area of effect.Could be pretty hard to use blazing chains with though.
 
Sweet!

Apropos of nothing :p: would anyone mind if I swapped in a base on Lorrd for one of the other base purchases this turn. I have more ideas for base upgrades on the Tibannopolis, but I suspect the Sullust base is more valuable for the story potential (since we're working with SoroSuub w/r/t Commerce Guild shenanigans). Unless anyone objects, I'll be replacing the Tibannopolis (Bespin) base for Lorrd.
.

I would rather drop the STAP factory or something similar to pay for it, Tibannopolis is just way too useful to me for access to Tibanna gas.
 
I feel as the creator of the overkill-loving Abyss Guardian Epsken, I'd be remiss in mentioning that there shouldn't be anything against using cortosis/phrik/beskar jacketed slugthrower rounds. Well, aside from cost and availability. But they'd undoubtedly be a nasty, nasty surprise for overconfident saber users.
 
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I would rather drop the STAP factory or something similar to pay for it, Tibannopolis is just way too useful to me for access to Tibanna gas.
The STAP factory barely costs 80 credits (thanks to the base cost discount and Kiln discounts). We should be able to afford Tibannopolis if we drop the Landing Craft Slipways, though.
[X] C-9979 Landing Craft Slipways: Cost: 200 Upkeep: 100 Reward: +1 C-9979 Landers per turn
Thoughts?

EDIT: also consider that, if we purchase four new bases (and probably add Chu'unthor as a base next turn as well), I really doubt we'll be able to afford all the things we want to do next turn. If it's any consolation, Tibannopolis is at the top of my list for bases to purchase next turn, so it won't be much of a delay.
 
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The STAP factory barely costs 80 credits (thanks to the base cost discount and Kiln discounts). We should be able to afford Tibannopolis if we drop the Landing Craft Slipways, though.

Thoughts?

EDIT: also consider that, if we purchase four new bases (and probably add Chu'unthor as a base next turn as well), I really doubt we'll be able to afford all the things we want to do next turn. If it's any consolation, Tibannopolis is at the top of my list for bases to purchase next turn, so it won't be much of a delay.
Does the military upkeep discount apply to the various droid and lander production facilities? If it does not then the vulture on Cato Nemodia is costing 217.5 this turn which is more than the 190 for a new base, it would also drop upkeep slightly giving us a higher net income next year. That 22.5 left is just a bit more than the 29.125 needed for the KDY on Kashyyyk so we could squeeze that into the build as well.

And yes while we are unlikely able to afford all base upgrades (there has yet to be a year that we really have) we should have a nice sized treasury (salvage and investment penalty reduction plus any other loot) and a nice sized income increase so we can get the most important ones. And with all the bases currently selected I see base upgrades that give bonuses beyond just income.

Tibannopolis for the Gas to make turbolaser and blasters more effective or at least reduce cost, maybe give the CNS a controlled source as well
Lorrd gives us access to improved diplomacy
Arkania- geneticists, scientists and dragons
Sullust- Sorosub is a very strong company that makes a lot of stuff and Sullustans had two excellent pilots in the rebellion (one on the Falcon against the 2nd Death Star and one in Rogue Squadron books)

In addition all of them have no income upgrades yet so at the least Karada facilities and others that do not have the investment penalty can go up, plus wire taps as well.
 
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