I would have to agree with @farsquadron that we can put off stealing bacta for another turn
Anyone else want to weigh in on this -- anti-Thyferra synergy, vs. spending an action on one of our other priorities?

At the moment, if we were to drop 'Delicious Bacta', I'd probably pick up 'Return to Tipoca City' to work with Skirata and his crew. It'd end up with 95% odds (35% chance of crit) unless I also swapped some of the Hero Support or Watcher teams.

EDIT: 'Carrot and Stick' write-in might be viable. I'll figure out what that'd look like below.


I would be in favor of dropping the blazing chain (sorry @Panory ) for Form 3 lightsaber training since that takes three turns
Fair enough, that's three votes. Unless anyone (cough @Panory?) wants to object, I'll swap out 'Advanced Blazing Chain' for 'Soresu' (with the intent of picking up Blazing Chain next turn if at all possible).


I'd prefer to wait a bit and possibly find an instructor or holocron that can teach us juyo
The wiki has Rahm Kota as a notable practitioner of Juyo -- didn't he and Grievous have a 'stare-off' at some point earlier in the quest? Apart from him, most of the notables are actually practitionrs of Vaapad. Potential teachers would include Mace Windu (definitely not) and Windu's apprentice (probably not).

Alternately, this dinner with Dooku might introduce us to Sora Bulq (a fallen Jedi and one of Dooku's 'Dark Acolytes') and/or Quinlan Vos (also a 'Dark Acolyte', though a double-agent still serving the Jedi Council).
 
Hmm...that's legit, but it'll have a higher chance of failure due to more moving wheels.

How high a chance of failure? And would it make stealing the secrets of bacta easier?

@Publicola: I have to say, I like this option better since it seems the more Ciaran thing to do, though it does depend on how risky it is...

At the moment, if we were to drop 'Delicious Bacta', I'd probably pick up 'Return to Tipoca City' to work with Skirata and his crew. It'd end up with 95% odds (35% chance of crit) unless I also swapped some of the Hero Support or Watcher teams.

Hmmm. That's a strong choice I think. The other alternative is Bad Moon Over Coruscant.

fasquardon
 
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All right, decision time.
[] Carrot and Stick: You know how this game is played. With one hand, ensure that Thyferra gets the memo that it is not wanted in the CNS -- intimidation, blackmail, sabotage, and the like. With the other, offer Thyferra a consolation prize for withdrawing its application -- promise to help smuggle bacta supplies off the planet, to be sold in the black market for our mutual profit. They get the benefits of CNS member (access to the wider galaxy); you avoid the political complication of actual membership. Chance of Success: 50% Reward: Thyferra dissuaded from openly joining, black market ties with planet established
10% worse odds, base odds at 85% (default + omakes give +35 Intrigue bonus) so I'd need to swap around some Hero Support to make this work (probably Silas Cata) to make this feasible. However, this does open up our final Intrigue action, which would probably be used for the Kamino raid with Skirata's crew.

This is what our Intrigue category would look would look like:

Intrigue: Pick 3, 1 Free Action:
[] Return to Tipoca City: Chance of Success: 60% Reward: Information on inhibitor chip implantation and chipless clones gathered, high potential for sabotage
[] Operation Ultra: Chance of Success: 60% Reward: Gather information on Palpatine and his inner circle in the Republic
[] Carrot and Stick: Chance of Success: 50% Reward: Thyferra dissuaded from openly joining, black market ties with planet established
-[] Silas Cata
[] Rust And Metalorn: Chance of Success: 60% Reward: CB-3 droids captured and production sabotaged, potential to capture Wat Tambor​

With the following odds:

Kamino Raid: 60% + 15 (default) + 20 (omakes) = 95% odds, with 35% chance of crit
Codebreaker: 60% + 15 (default) + 20 (omakes) = 95% odds, with 35% chance of crit
Carrot and Stick: 50% + 15 (default) + 20 (omakes) + 12 (Silas Cata) = 97% odds, with 47% chance of crit
Techno Union: 60% + 15 (default) + 20 (omakes) = 95% odds, with 35% chance of crit​

Note that we'd still need to assign The Silencer's Hero support, as well as two Watchers. Frankly, we might consider borrowing 5 Watchers from the Dooku dinner to assign here, and move the Silencer over the Foundry Raid team.

Thoughts?
 
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And would it make stealing the secrets of bacta easier?
Considering we'd be the ones shipping/smuggling it everywhere, we'd have easy access to the final product. And since we'd need to regularly visit Thyferra to pick up those shipments, we'd have easy access to the source as well.

Frankly, it wouldn't surprise me if this action would remove the need for a separate 'steal bacta' action, and instead unlocks a Learning Action to reverse-engineer and produce it.

Hmmm. That's a strong choice I think. The other alternative is Bad Moon Over Coruscant.
Working with Skirata is somewhat more time-sensitive, since the cloning chambers aren't going anywhere. OTOH, 'Bad Moon' starts at 80% odds, which makes it a guaranteed success once default bonuses + omakes are accounted for. That would free up our Watchers and The Silencer for the other three actions....

We have far too many actions to do and not enough time. It's ultimately safer to accept the risks involved in our accelerating our plans than to further lag behind.
Fair enough.

Assuming we go with 'Carrot and Stick', I'm inclined to keep The Silencer's support on the Techno Union ('potential' to capture Wat Tambor means we want a high roll or a crit), and put the Watchers on 'Operation Ultra'.
 
Note that we'd still need to assign The Silencer's Hero support, as well as two Watchers. Frankly, we might consider borrowing 5 Watchers from the Dooku dinner to assign here, and move the Silencer over the Foundry Raid team.

I am tempted to put Silencer on "Carrot and Stick" with some watchers and move Silas over to the Younglings action. Foundry raid is also a strong choice but... We did get warned against investing too heavily in that.

fasquardon
 
(Omake) A Scythe For Reaper Man (Canon)
A Scythe For Reaper Man

It had been a long time since I'd been in the presence of Matukai Master Veskasa Jansen.

My inner flame had gone from a torch to a bonfire. I'd developed an awareness of the galaxy and my place in it. I'd developed the next thing to an immunity to poisons and made myself faster, stronger, tougher, able to handle intense extremes of temperature with ease.

Okay, fine, that one's still tricky, but that's what protective clothing is for.

I'd become a force to be reckoned with in combat, to the point of winning in hand to hand single combat with a mumuu.

Okay, okay, I'd cheated and thrown a spear into it first, but it was still single combat with a huge beast far larger than myself.

I'd devised a means of healing myself and others with the Force.

By every standard except two I qualified as a Matukai Adept.

The first was that I hadn't built a wan-shen, something Master Veskasa told me she'd help me with once I met the other standard.

That being that I had to beat her in a sparring match.

The bottom dropped out of my stomach after she said that. "I've never come close."

"You'd also never come close to being completely at ease in a freezer, never come close to kicking a hole in a beast several times your own size, and never come close to healing anyone without medicine. Besides, I'm sure you picked up a few surprises with the Kaleesh."

I dropped into a comfortable stance. "I suppose you're right. Most of those surprises aren't terribly useful when fighting something you have no interest in killing though."

Veskasa dropped into her own stance, beckoned me forward. "No need to force me down. Just out of the ring."

I sprinted straight at her, my lunging strike caught and twisted, throwing me out of the ring and onto the mat.

"Again. That has to be the most straightforward approach I've seen," Veskasa began.

I picked myself up, got back in the ring, stepped just outside her striking range, started circling. She circled back, and I tried to guide her out of the ring. It almost worked, except when her foot hit the edge, she seemed to spring forward and throw a series of blows at me I could only barely keep up with, forcing me back and back again until I'd gone out of the ring.

"Again. I'm not so suggestible that you can just walk me out," she continued.

My mind kept racing. How did you win when you'd lose a direct fight and an all-offensive approach didn't work?

I thought back to the Mumuu. When you can't go straight at the problem and you can't nudge things the way you want, you take a new angle. You come at it from a different pathway, strike from a new vector.

I found my way back to the ring space and pulled my mask from my pocket, putting it on. I didn't give Veskasa any time to adjust to my new face and how little it offered for predicting my moves. I raced at Veskasa again, except instead of lunging at her I dropped into a slide and scissor-kicked her legs out from under her and then trapped her legs, pulling her down before leaning backwards into a backward roll, throwing her at the peak of that roll backwards, out past the ring and onto the mat.

Veskasa picked herself up off the mat with a smile. "Adaptableness and the ability to handle problems without being overwhelmed are Matukai traits, and you've shown them. Today, Riphath, I would be honored to help you build your Wan-Shen and name you a Matukai Adept."

"Thank you. I'm aware that most Matukai go for a glaive. Given the mask from the Kaleesh and the dark green robe you've mentioned was a signature of the Matukai? I'm curious how familiar you are with the war scythe." If the wan-shen had to be glaive-shaped, that was fine. If I could add battlefield intimidation to my repertoire, looking like the very incarnation of death come to take the souls of our enemies? Well, if nothing else, it would probably boost my confidence, which was still more than a little shaky with the mumuu and Veskasa.

I couldn't quite read the expression on Veskasa's face. "You've come a long way from the frightened medic. I think we can do that. It's very similar to a glaive anyway, except for the curve of the blade." She sounded amused, but I couldn't tell.

She led me to a crafting room and guided me into some sort of crafting trance. I don't remember much. Flashes here and there. An unfolding haft, a crescent shape of metal at its end, pointed along the line of the haft rather than perpendicular to it like a farming scythe. The whole weapon from butt end to tip of the blade was awash in my inner flame, strong with it, and yet without diminishing the flame within me.

"I name you a Matukai Adept, Riphath. You will learn more of the Force, but I can only teach you the fundamentals of the Matukai. The rest, you will need to learn on your own."

I nodded. I'd hoped to learn more. I'd only scratched the surface after all, and I felt like there was more out there, waiting for me.

"Worry not, Adept Riphath. I've asked a favor of a friend of mine. When you are next able to learn, go see Tyro Torwin and learn the way of the Blazing Chain. It should be a good fit for your fire-based understanding of the Force within you."
 
[] Expanded Smugglers Den: Nar Shaddaa is a 'Smugglers Moon', so it shouldn't be too difficult to invest more heavily in the black market. Cost: 100 Reward: +50 Smuggling Income
[] Black Market: Even if the planet is doing well and discouraging people from criminality through sheer success, there's always a market for illegal goods. Get in on it, not only to make a profit but to make sure that no one tries anything through it. Cost: 100 Reward: +50 black market income
[] Smuggler's Den: Ord Mantell is a major commercial center on the Celanon Run, but it was also controlled by the Black Sun and has a reputation as one of the largest shadowports in the galaxy. Get in on that action. Cost: 100 Reward: +50 smuggling income
[] Conference Center: Given the not quite legal goings-on on the planet, it might help if you were willing to help build a facility to help facilitate meetings for more sensitive dealings. Cost: 100 Reward: +50 smuggling income
@Dr. Snark, the payouts of each of these actions is 2:1. It should be higher than that. The reason why illegal business exists in the first place is because it's easier, cheaper, and/or more profitable than doing legitimate business. These activities are all very much illegal and yet the payout is the same as legitimate enterprises. The payout for illegitimate actions should be greater than those of legitimate actions, else there wouldn't be any real incentive to doing crime.
 
@Dr. Snark, the payouts of each of these actions is 2:1. It should be higher than that. The reason why illegal business exists in the first place is because it's easier, cheaper, and/or more profitable than doing legitimate business. These activities are all very much illegal and yet the payout is the same as legitimate enterprises. The payout for illegitimate actions should be greater than those of legitimate actions, else there wouldn't be any real incentive to doing crime.
That 2 to 1 is standard for base upgrades, what is useful is that as smuggling income it does not count as investment unlike mining, trade or tourism which is all considered investment. Also we don't really have a risk for those actions so no risk=same income level as other upgrades.
 
I am tempted to put Silencer on "Carrot and Stick" with some watchers and move Silas over to the Younglings action.
The reason I'd like to prioritize the Techno Union, is because those cortosis droids were designed and built specifically in order to attack the Jedi Temple. I strongly suspect that the Techno Union action will tie in to the Temple protests and to our subconscious/shatterpoint concern about what's going to happen there.
Mounting Protests At Jedi Temple: Recently protests around the Jedi Temple have been increasing in intensity, with protestors decrying what they describe as Jedi interference in the war. Many protestors cite Hukgate as evidence that Jedi interventionism no matter how insignificant it may seem is becoming more of a hindrance than an aid to the galaxy as a whole, and believe that the Order should focus more closely on peacekeeping duties in general. watch this closely - many echoes are about to converge
...
you lot have managed through a mixture of deliberate action and pure coincidence to develop what I call The Perfect Storm.

Foundry raid is also a strong choice but... We did get warned against investing too heavily in that.
We did? (Link?)


The payout for illegitimate actions should be greater than those of legitimate actions, else there wouldn't be any real incentive to doing crime.
1) 'Smuggling' income isn't subject to any investment penalty, so there is an incentive for prioritizing it.
2) Paying for itself in 2 turns is as good or better than any legitimate investment we might make outside of Taris.
 
That 2 to 1 is standard for base upgrades
I know, but that doesn't change anything. Willingness to do criminal activities should unlock ventures more profitable than those of a strictly legal sense. From a meta perspective, if we were starting a new game, it would make no sense for us to play as a criminal. It's increased risk for no extra reward. The fact that Ciaran is a criminal should unlock certain actions and base upgrades that would not be allowed by hypothetical player characters that follow the law. It's same as how we got the military salvage operation which is more profitable than other salvage operations due to the fact that it was unlocked by a Super Crit.

Also we don't really have a risk for those actions so no risk=same income level as other upgrades.
This is because of the large scope of the Abyss Watchers we've managed to build up and the skill of those in charge. The risk is mitigated by excellent leadership, years of prior work, and lots of money invested. Now the rewards we should reap is the standard increased income from criminal enterprises without the usual risk. We earned this.

1) 'Smuggling' income isn't subject to any investment penalty, so there is an incentive for prioritizing it.
2) Paying for itself in 2 turns is as good or better than any legitimate investment we might make outside of Taris.

The investment penalty is not intrinsic. It was done as a hostile action by an NPC. That it's not subject to the penalty is absolutely not an excuse, especially when legitimate activities like Karada operations, trade, bounty hunting, droid sales, security, tourism, mining, and (arguably) salvage has the same payout while also not being subject to the penalty.
 
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Here:

But of course the real talking point is the Foundry. I will be blunt: if we can gain control of that station by the end of the next year and Palpatine has not made his move, then we will be able to succeed through brute force and sheer numbers if nothing else. Note that this is assuming no action on Palpatine's part, so we must not lose focus of the greater picture in spite of that.

The Foundry is certainly a valuable prize, but if we are blinded by it it will be our downfall.

So Thrawn isn't the word of the QM, but it is still Thrawn!

fasquardon
 
@Panory What are the wonders of Advanced Blazing Chains?
I've already had him duel Ventress to a standstill and (noncanonly) no sell the Death Star. What do I need to do, make him Revolver Ocelot but with lasers? Because I'll do it. Just as soon as I write up an omake for another quest I'm working on and get around to pitching the Learning Cousin.
 
I am tempted to put Silencer on "Carrot and Stick" with some watchers and move Silas over to the Younglings action.
"How does he even get into the Temple?!"

"That does not matter. What does matter is the if you do not comply with our suggestions on finding a safe place to transfer the younglings then "great granpa Silas" will continue his "lunchtime education programs" for them. I believe he is planning a demonstration on picking locks and the advantages of blackmailing the teachers for next week's."
 
I don't know anything about Revolver Ocelot other than that he's a character in Metal Gear.
Revolver Ocelot is a good shot prone to really flashy, really unnecessary gun spinning. At one point he fends off a swarm of bees by spinning his guns around a lot. Worth looking up on YouTube at least, because damn is it cool.
 
I gotta say, I think blazing chains is soooo much more Ciaran's style.

fasquardon
She actually had a lot of trouble learning Blazing Chains. Meanwhile, she got a nat 100 when learning to use a lightsaber and after beginning Matukai training achieved mastery within the year. She's supposed to be an unconventional fighter, which makes it very unconventional that she's so good at conventional fighting and mediocre at unconventional fighting.
 
She actually had a lot of trouble learning Blazing Chains. Meanwhile, she got a nat 100 when learning to use a lightsaber and after beginning Matukai training achieved mastery within the year. She's supposed to be an unconventional fighter, which makes it very unconventional that she's so good at conventional fighting and mediocre at unconventional fighting.

OK, if I could I would have marked that funny AND insightful.

Maybe we should go for the lightsabers then...

fasquardon
 
All right, by popular demand, I've updated my plan's Intrigue Actions. Here's the changelog:
Changelog
  • Big changes to Intrigue category: replaced 'Giving Thyferra A Subtle Nudge' with 'Carrot and Stick', removed 'Delicious Bacta', added 'Return to Tipoca City'; also moved Silas Cata's hero support to 'Carrot and Stick' and the 2 Watchers to 'Operation Ultra'.

Here's what the final slate of actions looks like
Intrigue: Pick 3, 1 Free Action:
[X] Return to Tipoca City: Chance of Success: 60% Reward: Information on inhibitor chip implantation and chipless clones gathered, high potential for sabotage
[X] Operation Ultra: Chance of Success: 60% Reward: Gather information on Palpatine and his inner circle in the Republic
-[X] 2 Watchers
[X] Carrot and Stick: Chance of Success: 50% Reward: Thyferra dissuaded from openly joining, black market ties with planet established
-[X] Silas Cata
[X] Rust And Metalorn: Chance of Success: 60% Reward: CB-3 droids captured and production sabotaged, potential to capture Wat Tambor
-[X] The Silencer

And here are the odds:
Kamino Raid: 60% + 15 (default) + 20 (omakes) = 95% odds, with 35% chance of crit
Codebreaker: 60% + 15 (default) + 20 (omakes) + 2 (Watchers) = 97% odds, with 37% chance of crit
Carrot and Stick: 50% + 15 (default) + 20 (omakes) + 12 (Silas Cata) = 97% odds, with 47% chance of crit
Techno Union: 60% + 15 (default) + 20 (omakes) + 10 (Silencer) = 100+% odds, with 45% chance of crit

Any thoughts/comments/questions?

EDIT: Does anyone want me to bring over 5 Watchers from the Dooku dinner? Adding three to 'Operation Ultra' would guarantee success, and push 'Tipoca City' up to 97% odds.... OTOH, it'd mean that the Dooku Action would have 95% odds if it started with a base probability of 10%, and that's one we definitely don't want to fail.


(I'm going to hold off on whether to swap out Blazing Chain for Soresu Training until there's been more discussion).
 
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Still not considering Form V? Ciaran would be very good at it and we are meeting a Makashi specialist.
I'm considering it, but my impression from the thread is that Soresu is seen as more useful against Palpatine. Also: lightsaber training takes two turns to complete, so this skill would not be available this turn when meeting Dooku.
 
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