Guys, lightsaber Forms take 2 turns. Gotta start early.
And this is why I was so torn. On the one hand, just ask
@Panory to tell you the wonders of Advanced Blazing Chain. On the other, getting started on lightsaber training now, given how time-consuming it promises to be....
I like Gossam Militia since it adds the Potential for more Underworld Rumors allowing us to better keep an eye on things.
My impression so far has been rewards that state "potential for more Underworld Rumors" don't really pan out in practice. I mean, it's hardly Dr. Snark's fault -- we have 'large-scale wiretaps' on pretty much every planet with a base, and I can't imagine he'd want to write out rumors for each and every one of them. So I'm not sure what benefit we'd gain from those 'Rumors' mechanically, which is why I was content to hold off on it for another turn.
And you are sure that building the Karada facilities on Coruscant means we can't do so later on Taris?
Very good question.
@Dr. Snark: once we get the Mercy Medcenter Expansion on Taris, will we be able to build any of the Karada facilities (a second 'Karada Pharmaceuticals', a second 'Karada Manufacturing', etc.) that we've already built on Coruscant? Or would Taris only be allowed to build the Karada facilities that haven't been built anywhere else?
Also if you can free up the funds to fit in the KDY for Kashyyyk, they made the planet defender ion cannon that disabled a ISD in Empire Strikes Back.
I'll keep it in mind. The two Kashyyyk upgrades take three turns to pay for themselves -- I mostly picked them due to the flavor text indicating that the Ithorians and Raith Sienar would be very pleased with us. I didn't get that impression from the other descriptions. Still, Kuat is impressive (and big guns are definitely worth pursuing).
We'd have to do work on the shield technology from scratch if we do Personal Shield Technology this turn, but we won't if we study the commando gear first. It's more efficient to do the commando gear this turn.
...This is a big deal if it's true, but I don't remember seeing that before.
@Dr. Snark, is this the case?
This is a potential attack on the Order, sure, and yes our subconscious told us to focus on it.
I'd also point out that both our plans
do focus on it -- besides a guaranteed success on the 'Younglings', we've both picked the 'Jedi Sentinels' option to reopen communications and have eyes on the Temple if things turn south.
More to the point, a normal success on the Jedi Temple situation may merely be avoiding complete disaster and having the chance to salvage something from the wreckage.
Fair enough, but Personal Attention definitely strikes me as overkill. The first action is already a guaranteed success, and we're spending another Action in the same area to keep a closer eye.
Besides which, I think you have a different definition of 'crit success' than the rest of us. The Foundry is
such a game-changer, that of course it would take multiple actions to deal with it. From what I can tell, Dr. Snark's original plan was for the initial Hero Action to let us 'board' the Foundry, accidentally reactivate the droid production, and be forced off. That would result in a follow-up action to take control of the first level and to turn off production
on that level, then a series of actions to reclaim the Foundry level by level just as we're doing here. In other words: the massive crit success we got last turn allowed us to survive the ambush and skip the first follow-up Action, and gave us a slight advantage (the 'counter-agent') for future boarding actions.
The fact that there's only one dedicated action to the Jedi Temple protests, and that the chance of success is so high as to be a guaranteed success, tells me that this is another plannd multi-turn sequence of events, and that even a crit success here would (as above) only let us skip one of those steps.
I am wondering why you both didn't choose these two intrigue actions:
We have a limited action economy. We needed to deal with the Techno Union (1 action) and Thyferra (2 actions). I spent our Free Action to ensure we'd have at least one anti-Palpatine action, and picked the most important -- 'Operation Ultra' lets us point Fry's Codebreaker at Coruscant, so we're able to intercept and decrypt
every communications that Palpatine has. That should give us a
massive leg us on all other anti-Palpatine actions on offer.
Also, exactly what is so good about the The Baobab Partnership?
Potential recruitment of a Stewardship Hero unit. Potential decrease to investment penalty. Best merchant fleet in the galaxy. Best museum in the galaxy.
The Baobabs are awesome.
It seems to me that Treasury Auditing would be much more useful at this point:
As
@Killerflood said: the percentages just weren't there. It should be possible once we get Talesan Fry next turn, since he should be good for Stewardship hero support.
I really want a lightsaber form, and they take 2 turns... hmm.
I'd want to but of doing blazing-chains training until after we have the blaster upgrade, or at least started it up.
Two votes for the lightsaber. I'm fine either way -- in fact, the lightsaber training would be a guaranteed success, while Blazing Chain is a 'mere' 95%. Anyone else feel strongly about our Training choice?
On the learning front, we may actually be better off to do one of these two:
...I do like the survival rate increase, but we have
so many high-priority Learning Actions, many of which are
game-changers. The primary benefit of the Gear and Medicine actions are the increase to Karada income, at a time when we're gaining ~2000 credits in
net income per turn. It's just not worth the opportunity cost.
Err... that's the exact opposite of what Dr. Snark was saying.