Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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Oh ok got to say @Magoose how many recruits did the IRA get from Romania and are they going to get the British nervous
The British are already nervous...there's no way the IRA doesn't have the whole of Romania singing backup choir to Come Out Ye Black and Tans on nights when it gets rowdy, with the Romanians then adapting the song to fit the Soviets as well on cold, dark nights to keep their hatred warm.
 
@bryanfran36 I need a quick d100 for the strike reaction.

Cause it will effect all of hollywood and the starting trait for the decade.
 
@bryanfran36 I need a quick d100 for the strike reaction.

Cause it will effect all of hollywood and the starting trait for the decade.

Guilds:

View: https://www.youtube.com/watch?app=desktop&v=g8JEJtHYSUQ

Man, you would think after the last strike Hollywood would be more open to concessions, but I guess they want to stop the march of progress and considering Hollywood IRL is playing hardball with SAG-AFTRA right after they agreed to the Writers demands then it shouldn't be too surprising. I hope Lucasfilms doesn't have to take part in collective bargaining and can just agree to the guilds demands, would be funny to have another half year where Lucasfilms is the only movie people and thus our films for the near future are super profitable. Last time it was just Rocky and Star Wars, now we got eight movies under our belt.

Be warned Magoose that it's around noon where Bryanfran lives so he may not be able to answer by the time you go to sleep.
 
Hollywood IRL is playing hardball with SAG-AFTRA right after they agreed to the Writers demands
You do know that it was SAG-AFTRA who backed out last second, right? I forget what their stated reason was, but they were the ones who backed out of the deals.

Edit: Correction, I was misremembering. It was actually that SAG-AFTRA was apparently asking for even more than what had initially been demanded and the studio heads got so offended that they reportedly all walked out right there and then.

Here's some articles about it

Studios Declare SAG-AFTRA Talks “Suspended”, Slam Guild For Rejecting Terms Offered To WGA & DGA

The latest actors strike negotiations between SAG-AFTRA and the studios and streamers have broken down and are "suspended," according to the AMPTP.

Ted Sarandos Says SAG-AFTRA Asked for ‘Levy’ on Every Netflix Subscriber

Netflix Co-CEO Ted Sarandos weighed in on the breakdown of SAG-AFTRA strike negotiations on Thursday.

Inside the Breakdown of SAG-AFTRA and Studio Talks – A Threat Leads to a Walkout | Exclusive

As talks between SAG-AFTRA and Hollywood studios appeared to be moving in the right direction, a new proposal led to the AMPTP walking away.
 
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Movie Pitch: Project Chimera
Alright, it now time for the second pitch. As is before, it takes place in the same universe as Throne of Skulls, which still doesn't have an official name. However, this pitch treads more familiar territory.

Movie Pitch: Project Chimera
Genre: Science Fiction
Subgenre: Horror/Action
Format: Film (Live Action)

Writtern By: Hector Chaulet

Premise: A group of mercenaries are hired to serve as security in a scientific outpost on the Outer Rings. They find that the scientist are studying a strange liquid of unknown properties. Unfortunantely, some merceneries start messing with it while unsupervised, leading to disaster. One they must survive.

All actors choice are not made by me and not by the character of the writer.

Louise Ripper: An old and experienced mercenary who leads the Blue Moons squad on the Helix 9 Moon Base Operation. He is a gritty yet witty man who is mostly lax and approachable by the rest of the squad, but knows when to get serious. He will not leave a man behind, nor accept any of his men turning against one another, as he is a firm believer that the most important thing holding a mercenary company together is loyalty.

Played By: Christopher Plummer
Alternate: Max Von Sydow


Jean Anderson: A young member of the Blue Moons with a lot of confidence, known for his good looks and his impeccable aiming skill. He is known for making stupid decisions without thinking and has a major drinking problem, which leads to him getting into a lot of problems. He is the one to start probing at the strange liquid.

Played By: Mark Harmon
Alternate: Bill Paxton


Andre Chavert: A member of the Blue Moons squad sent on the job, he is a large, quiet, scary-looking man. He is very strong and carries heavy weaponry on him at all time. However, despite his appearance, he has a gentle heart who is a very good listener and helps out whichever way he can, no matter the problem.

Played By: Arnold Schwarzenegger
Alternate: Sylverster Stallone


Reese Harlington: A member of the squad who sees the mission as a waste of his potential, desiring to be in more missions that involve combat, not caring how much the mission pays. He is even more arrogant than Jean and constantly complains.

Played By: Kevin Costner
Alternate: Brian Thompson


Roberto Venacini: An older member of the mercenary squad who is responsible for keeping watch over the members whenever Louise is unavailable. He is a professional and firm who shows very little moments of humor and levity, which contrasts him to Louise. However, the two are fire-forged friends.

Played By: Joe Mantegna
Alternate: Joe Pesci


Hsu-Ying Xen: An elf in his teenage years who ran away from home and hides his face and ears using a mask (teenager is relative, as in he's 93 years old). He is always curious, afraid and quick to hide. However he is loyal and cares for the people who help him and is highly skilled in hand-to-hand combat and Psionics.

Played By: Brandon Lee
Alternate: Al Leong
John Moreno: The head scientist of the base, he is obsessed to find out what the liquid does. He is a man who is ambitious, curious and hungry for results, even if it requires unethical methods.

Played By: Charles Bronson
Alternate: Peter Fonda

Daphnee Aleviér:
A biologist who is part of the scientific team of the, she sees as the whole thing as wrong and scary. When more is discovered about the liquid, she immediately wants to destroy it and after shit hits the fan she stays with the mercenaries in order to survive. She is strong willed and confrontational and always speaks her mind.

Played By: Christine Baranski
Alternate: Kathy Baker


James Day: A physicist who works at the base and is Daphnee's fiance. He constantly tries to reassure her that she is overreacting and that her fears are unbased. He tried to act as a pillar of support for her and is quickly killed by the first Chimera.

Played By: Mandy Patinkin
Alternate: Sean Bean

Various Scientists
Played By: Extras
A biological weapon created in another galaxy that somehow found its way on Irvis K334 (the name given to the moon the science base set on), the goo is a glowing, azure-colored liquid which consums everything that steps inside it, digesting it and mixing two or more elements together to create something new. If one of those things is human, it creates a mad creature set on destroying everything around it. The scientists quickly dub these creatures "Chimeras".

The Human Chimera: The main threat of the film, it is a result of John Moreno drinking the blue goo at the half-mark point in the film, the Human Chimera is a humanoid abomination with glowing azure skin, tall and muscular with five eyes and a jaw like a flytrap plant and claws as longer than kitchen knives. It is a viscious and somewhat intelligent monster, with the ability to dim its skin color to blend into the shadows and attack its victims when they are off guard.
If there are future appearances of the Blue Goo anywhere, then this would be the default Chimera made from a human.

Played By: Dar Robinson
Alternate: Kevin Peter Hall


The Rat Chimera: A result of Jean throwing a beer can and a mouse into the goo, it creates a giant rat-like creature with glowing azure skin made of metal and has sharp claws and fangs. It also moves fast for its size.

The movie starts with the a squad of mercenaries from the mercenary company "Blue Moons", as they fly in space towards their destination of their mission. The first few minutes introduce all of the members of the squad and their personalities (and sets up the fact that no one knows how Xen looks under his mask.

The group is then ambushed by space pirates, a common sight in the Outer Rings. The battle occures first in a battle between spaceships, then with the squad boarding and killing or incapacitating all the pirates, showing how competent each member is.

After some time, they finally arrive at their destiniation: a moon next to a gas giant with a scientific base on it, owned by the very rich Helix 9 company. The squad had been hired by the company to serve as security for the duration of a month in the base until representitives of the company arrive to check on the progress made there. Once arriving, they are greeted by the head of the station, John Moreno.

When asked about the station's work, he tells them a small pond of a strange glowing liquid, which he explains started as just enough to fill a small container of a design he had never seen, only to expand on its own so much that it was now a pond. He shows a strange obsession with it, which makes some of the members nervous.

During the next two weeks, the group do their job professionally, but show boredom and resentment with the assignment, while also meeting some of the scientist on the station, particulalry James Day and his fiance Daphnee Aleviér, with the latter showing discomfort about the whole ordeal.

One night, Jean Anderson, one of the squad members, drinks too much and in his intoxicated state throws his beer can into the pond of liquid, alongside a lab rat before being caught by Roberto and put in the closest thing to a cell.

The next day, during another standard routin test, the goo starts to bubble up, until suddenly a giant, monstrous rat comes out of it, rampaging around the room, killing multiple scientists including Day, leaving Daphnee distraught. The squad has a rough fight with the monster, which leaves Roberto badly injured, but eventually they manage to kill it once Anderson joins in.

After many tests on the creature, Moreno manages to create a hypothesis that the goo fuses things together to create monsters of destruction, perhaps linking it to a biological weapon. Daphnee demands that the goo be destroyed but Moreno immediately shuts the idea down, claiming that he could find a way to get its creation under control, which terrifies many of the scientists and some of the mercenaries. Daphnee storms out.

After the incident several days pass that allow Roberto to somewhat recover while Moreno performs multiple tests that don't give him the desired result, which makes his obsession to take over his rational mind and he drinks some of the goo. This results in him quickly being torn apart from the inside as a new moster is born, a true humanoid abomination, which quickly slaughters most of the scientists and escapes deeper into the facility.

The squad starts searching for the Chimera, but are having a hard time finding it as the base goes dark after the Chimera destroys the generator. Harlington, arrogant that he can kill the creature on his own if he finds it, goes to the bathroom for a quick bathroom break, with Anderson staying behind with him. When Harlington nearly finishes, the Chimera appears from the shadows and bifurcates him from head to groin. Anderson enters the bathroom and shoots several rounds, with the monster dodging all but one shot, causing it to run away while leaving a trail of cyan-colored blood.

Anderson regroups with the others and tells them what happened, as they follow the trail of blood across the station. They find Daphnee hiding and she joins them as they now try to reach the docks where their ship is, agreeing to destroy the Blue Goo. Daphnee tells the group that the station has large Psy battery as a backup generator, which can also be turned into a bomb strong enough to wipe out the base if destroyed. The mercenaries agree with the idea of blowing it and the base up.
The three split into two groups: Ripper, Anderson and Xen head towards the battery while Roberto, Andre and Daphnee head to the docks.

The second group are attacked by the Chimera first, as it attacks from the shadows and slashes Roberto's achilles tendon, limiting his movements. Andre fires at the monster with all of his heavy weapons, scaring the thing away. The group uses the time to continue on, with Andre carrying Roberto. When they are about to reach the docks, the large man is ambushed and is gravely injured, but Roberto sacrifices himself, distracting it long enough to allows Daphnee and Andre to escape into the Blue Moons ship and fly out of the base before he is killed.

With the first team, they reach the battery room, where they are attacked by the Chimera. It almost manages to kill Xen, but he uses Psionics to redirect the slash, but he loses his mask, revealing his appearance to Ripper and Anderson. The other two manage to scare off the creature and seal the entrances, while they question Xen. He tells them about his life and how he ran away from home because he hated living a boring life in the Internal Rings.

The three manage to communicate with the ship, learning of Roberto's death. Deciding to use small bombs to destroy the battery, they set up a 30 minute timer with the option of earlier detenation by remote, which Anderson takes. They try to reach outside the base, where they will be picked up by Daphnee, but they are confronted by the Chimera. The three struggle to take on the monster as it grows smarter and more tactical, using cover, throwing heavy objects at the three and melting into the shadows to try and get into a better position.
Eventually Anderson decides to stay behind to let Louise and Xen time to escape in order for him to "clean his mess". Louise stays, refusing to leave a man behind while they send Xen on his way.

The two mercenaries are quickly flanked by the monster, fatally injuring the two very quickly. However, Anderson shoots the monster in the legs using his last breaths, while Louise takes the remote from Anderson's corpse and activates it. As the battery explodes, Daphnee, Andre and Xen barely manage to escape, with the base, the chimera and the goo completely destroyed.

On the ship the three rest as Daphnee contacts the company and informs them of the finding and explains why the goo had to be destroyed. The company representitives accept this explanation, as the scene shifts to a Helix 9 lab where the representitves had the conversation, only to reveal that they were meeting with a scientist who left the base earlier, carrying with him 3 small viles containing samples of the blue goo.

FIN

Writer's Note: If you already noticed, this was heavily influences by Alien. I saw it in the theaters and got so scared that I think my skin was as white as snow for a whole month. Anyway, I had the though of "What if a bunch of badasses with guns had faces the alien and still got their assess kicked?". As you see, this alien idea is far, far different from the brilliance of Giger. I just decided to put my own spin on things and hope it works.
Seems like that's my motto, huh? *chuckles*
 
Call of Duty: Ghosts (a R. Talsorian Games Cyberpunk Story): by Mike Pondsmith and Dave Alistair [ Graphic Novel / MiniSeries | War ]

A sequel to the events of Call of Duty: Tijuana Takedown, set against the backdrop of the Central American Wars in the cyberpunk world, unfolds a harrowing tale. In response to the devastating 2nd US-Mexico War, the oil-producing nations of Latin America, including Venezuela, Chile, Argentina, and Brazil, unite to form the Federation of the Americas. As their power grows exponentially, the Federation launches a series of calculated invasions, swiftly conquering Central America, the Caribbean, and even the newly acquired US territory of Mexico. In a desperate bid to reclaim lost ground, the United States initiates a counter-invasion, plunging both nations into a prolonged and grueling conflict over territory. [ The strain of this war ultimately leads to the collapse of the United States, paving the way for the rise of the Megacorps as the controlling force in the newly formed New United States of America (NUSA). ]

But amidst this chaos and geopolitical upheaval, a group known as the Ghosts takes center stage. Comprised of highly skilled U.S. Special Operations personnel, they are trained in the art of covert operations. Led by the seasoned retired U.S. Army Captain Elias Walker, the team includes his sons Logan and David "Hesh" Walker, accompanied by their loyal German Shepherd named Riley. Joining them are Captain Thomas Merrick and Gunnery Sergeant Keegan P. Russ.

The story begins with Elias Walker captivating his sons with the legend of the Ghosts, recounting the origins of this elite coalition of U.S. Special Operations units. Meanwhile, the Federation seizes control of the Orbital Defense Initiative (ODIN), a formidable orbital superweapon comprised of satellites capable of unleashing devastating kinetic bombardments. Exploiting their newfound power, the Federation unleashes destruction upon several cities in the southwestern United States. In a desperate act of sacrifice, U.S. Air Force astronauts self-destruct the space station to prevent further devastation.

As the narrative unfolds, the Federation expands its control through ruthless invasions, occupying Central America, the Caribbean, and Mexico. A grueling war of attrition ensues between the United States and the Federation, with a heavily fortified frontline known as "No Man's Land" bisecting the Mexican territory. Hesh and Logan, now integral members of their father's Ghost unit, embark on daring missions to rescue their captured comrade, Ajax, and confront the treacherous Gabriel Rorke, a turncoat operative.

Through a series of intense battles, including a Federation assault on Santa Monica, California, the Walker family reunites amidst the chaos. Elias, revealed as the enigmatic leader of the Ghosts, recruits his sons into the unit, sharing the tragic tale of Rorke's transformation from a revered Ghost leader to a brainwashed operative for the Federation. Determined to bring justice to their fallen comrades, the Ghosts mount a daring assault on Rorke's heavily fortified base. However, their valiant efforts are thwarted when Federation forces destroy their escape plane, leaving them trapped and vulnerable.

Undeterred, the indomitable Ghosts uncover the Federation's plans for a new and more devastating superweapon. Launching a daring counterattack, they systematically dismantle key Federation installations, including their own version of ODIN known as LOKI. With each victory, the Ghosts inch closer to turning the tide of the war...even as corporate interests seemingly act against them with the unveiling of their barely disciplined PMC forces, with one of them, a Pvt. Robert John Linder, deserting them after one of the counter-assaults.

Yet, their triumphs are short-lived as Rorke and the Federation capture the Ghosts, leading to the heartbreaking execution of Elias. In a final desperate act, the remaining U.S. forces launch a daring and audacious assault, utilizing their last remaining aircraft carrier and collaborating with the U.S. Space Force. It is during this climactic battle that Hesh and Logan, consumed by vengeance, take it upon themselves to infiltrate the Federation's space center, determined to confront Rorke and put an end to his reign of terror once and for all.

In a thrilling and heart-wrenching showdown, Rorke shoots Logan and leaves him to drown, believing he has claimed victory. However, against all odds, Logan survives, only to be captured by Rorke, who intends to subject him to the same brainwashing torment he himself had endured.

The story concludes with a post-credits scene, revealing Logan imprisoned and subjected to the merciless methods of Rorke, leaving the fate of the protagonist uncertain and casting a shadow of uncertainty over the future.


A/N: Roommate has been really into the new CoD beta, talking about how they're reintroducing a few of the mechanics from Ghosts has got me nostalgic, so...yeah.


So I kind of glossed over this when I first read it because I thought it was just going to be a Latin Iraq War, but rereading this and seeing its practically a 1 to 1 adaptation of the Ghosts video game and....I really don't like it, at least as a Cyberpunk story.

This has absolutely nothing to do with anything Cybrpunk, lore or even aesthetics such as Mega Corps, Cyberware, Cyberpunks or the Net. This looks like a midpoint between the 90s and Cyberpunk 2020 and that is way too short of a timescale to jump from this to Cyberpunk 2020, not to mention with the open plot threads that is left from the ending of this just as Ghosts. I've been silent in the past, but one major criticism I have for you Orion is that when you try to incorporate stories from completely separate franchises into Cyberpunk, it is really too forced because there is absolutely no common thread to even the emotional beats and feel of Cyberpunk and it's trying to jam the stories to fit the setting while also in a way lowering the quality of the inserts from what made them great OTL.

You have made great Cyberpunk stories before like Tijuana Takedown, Knight Owl and Night Watch because they were original, felt like they could be organically woven into the existing Cyberpunk lore, and they explored new ideas and concepts that didn't exist in Cyberpunk already. The only franchise transplant that you have submitted that felt strong and organic was the SAO Abridged one because it's a critique of gaming, and corporate video games and the Net is a setting that would allow the events of SAO to take place realistically.

To go into greater specifics, the patriotism of Ghosts clashes entirely with the lore of Cyberpunk in how America was dying specifically because of government tyranny and the military-industrial complex putting vague ideologies and profits over American citizens. Even if you ignore Canon lore, what is displayed here is a total 180 from the cynicism and critique that was present in Tijuana Takedown, strong tonal whiplash. If the Federation destroys the Southwest like how it did in Ghost, then it makes absolutely zero sense why Night City would ever exist because the land would be utterly fucked up by the orbital drops and NIght City if it existed would be destroyed or abandoned and Richard Night would most likely be dead. This also gets rid of some really cool lore stuff like NorCal and SoCal, Southern California essentially being Blade Runner, the Republic of Texas being a strong great power and leader of the Free States, the Free State system with the Free States being the strongest of old America, the intracacate cultural and political dynamics present in the Home of the Brave sourcebook, the trauma and cruelty of the Second Central American War and how it shaped countless major characters and corporations in Cyberpunk lore, the Gang of Four, the Middle East Metldown, the EEC, the Nomad Nations, climate change, the plagues, the rise of Dorph and Cyber Drug Culture. You are taking so much stuff that was integral to Cyberpunk lore and just chucking it out so that we can insert Ghosts two decades before Call of Duty was even a thing.

There's also the many glaring flaws of Ghosts which made it the weakest of the COD plots in terms of realism and an engaging war story. Why did the US not carpet nuke South America after being genocided unprovoked with tens of millions of Americans dead? Why would the NUSA ever become divided and such a sick society if they were united against South America? How the hell did South America get a space program and develop a military-industrial complex capable of conquering the Americas, most especially without any cyberware or any Mega Corps akin to Arasaka here? Why did Europe, Russia and China not do anything, espeically since Europe is the superpower here and the Soviet Union is still going strong and South America is a Nazi state. Why after suffering this horrible total war that obliterated a good chunk of the US would there be any domestic Mega Corps that would arise here and America have any industrial potential instead of being a third world hellhole? Why isn't America's allies coming to defend it in a war where they are obviously right? Where is South America's Space Force if they could control Odin?

I cannot in good faith ever create or support a plan which allows this version of Ghosts to be part of the Cyberpunk universe when it has nothing to do with Cyberpunk and trying to fit it into the timeline is like trying to fit a round peg into a square hole. If a different version of the film is made which shares some characters, aesthetics and vague plot threads while incorporating existing plot points is made then I will support it, but I will never support this version being made.
 
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The traits of a decade: 1989
The Following Traits will Effect the Movies that will release in the 1980's, starting in january, until 1989.

Action movies will gain a +100 to audience rolls, but -100 to critic rolls.
Directors that release successive films with a quality over 275 in this decade, will gain a +100 to audience and Critic Roll. Each film will gain that bonus and it will increase for each film.
Adventure films will have a random roll, where if successful, will see a massive increase in Audience and critic rolls, to see if it caputres the spirit of american audiences.
Merchendising rolls will be downgraded from 10 billion to a 5 billion roll. But as Lucasfilms is producing everything in house, gain a x2 for all merchendising rolls.
Westerns will suffer a malus of -100 to audience and critic rolls. (Sorry Clint, people just don't want to see westerns in this decade)
With the increase in filmic technology brought on by Lucasfilms, and due to needing to make do with less people, Any production conducted by Lucasfilms, will unfortunatly suffer a -50 to all rolls until the year 1981. on the flip side, every other studio will have a -200 to their production rolls until 1983, due to the ramifications of the workers strike, as the union has threatened another strike. (But seeing as Lucasfilms has set the standerd of workers… everything… the guild is giving you a pass)
so till 1982 the American film industry will be slowed… greatly.
 
With the increase in filmic technology brought on by Lucasfilms, and due to needing to make do with less people, Any production conducted by Lucasfilms, will unfortunatly suffer a -50 to all rolls until the year 1981. on the flip side, every other studio will have a -200 to their production rolls until 1983, due to the ramifications of the workers strike, as the union has threatened another strike. (But seeing as Lucasfilms has set the standerd of workers… everything… the guild is giving you a pass)
so till 1982 the American film industry will be slowed… greatly.

Uh....what? So there's absolutely no point in making another Batman film because it's going to be trash thanks to the -200 to production rolls? How will films even be made at all? Pretty much everything save for Star Wars had production rolls that mostly went under 200, that means all non-Lucasfilms stuff will be lucky to have a quality that is triple digits. Even the -50 is tough because if we roll a low number like a 10 for makeup then that means we have -40 and everyone looks ugly as sin on camera.

Where did we even get the -50 from? Lucasfilms set the bar for good labor standards and we got a pass from the guild while having a four billion dollar bank account, and yet we have to make due with less people when everyone in Hollywood would be begging to get a Lucasfilms job? How does converting film into digital also lead to a malus? Why is there a malus when they simply threatened to strike?
 
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Where did we even get the -50 from? Lucasfilms set the bar for good labor standards and we got a pass from the guild while having a four billion dollar bank account, and yet we have to make due with less people when everyone in Hollywood would be begging to get a Lucasfilms job? How does converting film into digital also lead to a malus?
If you must know, at least from an in universe perspective: the directors guild hates George and company and want to ruin us out of some very… out of touch feelings.

See George and Bruce and company have broken practically every single rule that the directors guild made over the past 30 years and made them all look like fucking idiots.

The fact that George decided to revolutionize film tech while he was at it didn't help.

The writers guild don't care and actors worship Bruce. Also the producers guild are really angry that they got nothing in the last strike and All want to get a piece of the pie.

And they want to shut down all of Hollywood to do it.

Not knowing that it will play right into Mike Eisners money grubbing hands.

For i did not put the profit modifiers for our films for a big reason.

X10 to all of Lucasfilms film profits. From this year to 1982.
 
What about Animation and how that relates to the strike? Animators aren't part of the traditional Guilds so Dreamworks and Sunrise and their products should not be affected.
 
What about Animation and how that relates to the strike? Animators aren't part of the traditional Guilds so Dreamworks and Sunrise and their products should not be affected.
There was a strike for animators, if I recall correctly, in 1982. Mainly because of what the Animators Guild called "Runaway Productions", as in outsourcing production work to different areas, I.E. studios in the Eeast that would work for cheap.

Oddly enough, we've done this, only instead of paying less, we're paying more, adn we bought the studio instead of subcontracting it. I feel the GUilds may try another strike there, but then again we're ina confusing position; we cannot agree to their demands to keep animation in house because part of our animation team is in another country, at the same time we're following the rules as written to keep our animators happy and productive, while also going overboard in their payments.

If the Guild is smart they will leave Lucasfilms alone, if they're not, well...

The will submit, or they will die.
 
So I kind of glossed over this when I first read it because I thought it was just going to be a Latin Iraq War, but rereading this and seeing its practically a 1 to 1 adaptation of the Ghosts video game and....I really don't like it, at least as a Cyberpunk story.

This has absolutely nothing to do with anything Cybrpunk, lore or even aesthetics such as Mega Corps, Cyberware, Cyberpunks or the Net. This looks like a midpoint between the 90s and Cyberpunk 2020 and that is way too short of a timescale to jump from this to Cyberpunk 2020, not to mention with the open plot threads that is left from the ending of this just as Ghosts. I've been silent in the past, but one major criticism I have for you Orion is that when you try to incorporate stories from completely separate franchises into Cyberpunk, it is really too forced because there is absolutely no common thread to even the emotional beats and feel of Cyberpunk and it's trying to jam the stories to fit the setting while also in a way lowering the quality of the inserts from what made them great OTL.
First, it's a lot easier to answer critiques of my writing when they're written soon after I write these pitches and omakes, especially given that I tend to datadump my mindset and notes for when I have to spend an next hour and a half in traffic going to and from my twelve-hour work shift. If you feel that something is subpar, please just say so, even if it's something as simple as "I feel like you forgot or undermined a piece of lore, let me get back to you with notes", because for all that these in-depth looks are thorough, when they show up this late, I feel as if they aren't helping me improve as a writer. An editor sure, but not as a writer.

Second, you do realize that not only is Cyberpunk a different timeline, but the events of Tijuana Takedown (needs a better name than this working title) occur in 1989, and that by 1991 the Hermes spaceplane launched, by CHOO2 is developed, an Arcology is built in New Jersey (the fact it wasn't named Gotham and built over the corpse of Newark is criminal) and the first artificial muscles are developed, with Ghosts being two years later in 1993, where the first AV enters military production? [All of this is from the officially published timeline] Like, the general public in Tijuana Takedown and Ghosts aren't meant to have the pure, cutting-edge technology that most folk have in Cyberpunk 2013, it's meant to introduce people to not only the precursor to all of that technology but also the fact that things are starting to break down, with technology just starting to rapidly outpace societal norms.
You have made great Cyberpunk stories before like Tijuana Takedown, Knight Owl and Night Watch because they were original, felt like they could be organically woven into the existing Cyberpunk lore, and they explored new ideas and concepts that didn't exist in Cyberpunk already. The only franchise transplant that you have submitted that felt strong and organic was the SAO Abridged one because it's a critique of gaming, and corporate video games and the Net is a setting that would allow the events of SAO to take place realistically.
Three, thank you, I appreciate that.
To go into greater specifics, the patriotism of Ghosts clashes entirely with the lore of Cyberpunk in how America was dying specifically because of government tyranny and the military-industrial complex putting vague ideologies and profits over American citizens. Even if you ignore Canon lore, what is displayed here is a total 180 from the cynicism and critique that was present in Tijuana Takedown, strong tonal whiplash. If the Federation destroys the Southwest like how it did in Ghost, then it makes absolutely zero sense why Night City would ever exist because the land would be utterly fucked up by the orbital drops and NIght City if it existed would be destroyed or abandoned and Richard Night would most likely be dead. This also gets rid of some really cool lore stuff like NorCal and SoCal, Southern California essentially being Blade Runner, the Republic of Texas being a strong great power and leader of the Free States, the Free State system with the Free States being the strongest of old America, the intracacate cultural and political dynamics present in the Home of the Brave sourcebook, the trauma and cruelty of the Second Central American War and how it shaped countless major characters and corporations in Cyberpunk lore, the Gang of Four, the Middle East Metldown, the EEC, the Nomad Nations, the rise of Dorph and Cyber Drug Culture. You are taking so much stuff that was integral to Cyberpunk lore and just chucking it out so that we can insert Ghosts two decades before Call of Duty was even a thing.
Four, You do realize I moved the border a lot further south for this very reason, right?
As the narrative unfolds, the Federation expands its control through ruthless invasions, occupying Central America, the Caribbean, and Mexico. A grueling war of attrition ensues between the United States and the Federation, with a heavily fortified frontline known as "No Man's Land" bisecting the Mexican territory.
Like, I did that to avoid that entire mess in the first place, justifying it narratively by the thought process that because the Federation had shittier short-range missle systems that necessitated their acquisition of an orbital bombardment system (see more below)...that was already out of date by this time because the US had already moved on, having rapidly improved its orbital bombardment defense in the face of [again, canon to Cyberpunk] a massdriver is built onto the Canary Islands,
There's also the many glaring flaws of Ghosts which made it the weakest of the COD plots in terms of realism and an engaging war story. Why did the US not carpet nuke South America after being genocided unprovoked with tens of millions of Americans dead? Why would the NUSA ever become divided and such a sick society if they were united against South America? How the hell did South America get a space program and develop a military-industrial complex capable of conquering the Americas, most especially without any cyberware or any Mega Corps akin to Arasaka here? Why did Europe, Russia and China not do anything, espeically since Europe is the superpower here and the Soviet Union is still going strong and South America is a Nazi state. Why after suffering this horrible total war that obliterated a good chunk of the US would there be any domestic Mega Corps that would arise here and America have any industrial potential instead of being a third world hellhole? Why isn't America's allies coming to defend it in a war where they are obviously right? Where is South America's Space Force if they could control Odin?
Five, I was purposefully leaving a lot of this blank so that I could cover this more in depth in the next and final installment to the "Call of Duty narrative arc", where it would go onto explain that a large part of it was an outgrowth of Cyberpunk's version of OTL's BRICS (Brazil, Russia, India, China, South Africa) alliance, one where it had managed to get briefly off the ground before things went to shit and the Warsaw Pact fell apart from the Cold War ending, South Africa falling, and the rise of the Federation [the first two being canonical to OTL Cyberpunk] in the years beforehand, and that following Ghosts, the US absolutely did nuke the Federation in retaliation.
I cannot in good faith ever create or support a plan which allows this version of Ghosts to be part of the Cyberpunk universe when it has nothing to do with Cyberpunk and trying to fit it into the timeline is like trying to fit a round peg into a square hole. If a different version of the film is made which shares some characters, aesthetics and vague plot threads while incorporating existing plot points is made then I will support it, but I will never support this version being made.
Six, I really do not like hand holding people when they read my material, since I like to give people the opportunity to make their own conclusions, see if they can figure out a way for them to fiddle with a general outline to fit within their understanding of a given narrative, and then ask me directly why I made certain choices if they cannot, but when people say shit like this, in total absolutes, it angers me because that's a breakdown of dialogue, hell in this case before one could even be established; that in of itself feels like a diatribe at me.

But if there is room for more dialogue, I'll move onto the seventh and the last part: this version of Ghost does not go against the setting, it's to showcase a completely different perspective in that of a patriotic, borderline jingoistic, soldier who can see the logistical supplychain breaking down before his eyes and is still choosing to move forward, partly because they do not see another way. They see the PMC soldier coming in to take "their glory", who is (for the moment) trained to much lower standards and their shortcomings made up for with better technology. They're seeing the United States and all her promises fade as they realize the war has taken too many lives and is about to explode into something akin to the Russian Revolution (that preceded the Bolshevik Revolution). It's to showcase the setting as it solidifies into a Broken Dream.
 
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