Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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Whew, a few of those rolls really benefited from the autosuccess this turn.

And you think that… in those 30 seconds, you narrowed the console war race by several million units.

Reward: Sega Genisis consoles begin selling like hotcakes.
If someone could beat a commercial to death Nintendo would be considering it right now. The Genesis was selling less then half of what the NES was. It was still a console war but one they were ahead in. Now? Now it's on.
 
Also, Bruce and Marie, the ultimate console salespeople.

Bruce: (playing the Genesis)
Mary: (standing at the doorway with lollipop in mouth and baseball cap on her head) Are ya winnin', dad?

-[X]A Charitable Heart: You want to invest your newfound wealth.

I like how apt "newfound" is. We keep spending our money, and somehow it keeps getting replaced by even more new money. :V
 
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-[X]Splash: You are going to be honest, you are starting to think that things are going to be weird… you have no idea what is going to happen right now with this film. DC: 30 Rolled:D100 => 18

It could have been worse… the film could have been terrible.

(Continued in Splash)
...I'm so fucking glad that we had an autopass this turn.
Movie Script: Master of Harm
GENRE: Action/Comedy
FORMAT: Movie

Set-Up
:
Master of Harm is a fast-paced, over-the-top action-comedy following the chaotic day of Liam Wilson, a middle-aged martial arts prodigy with a singular goal: to make it to the National Karate Championship and represent his dojo and to help his young students win the juniors. But what starts as a simple trip to the tournament spirals into an absurd, action-packed odyssey that pits Liam against an endless stream of challengers, each more ridiculous than the last.

It all begins innocently enough when Liam oversleeps after a late-night training session. Rushing out of the house, he's stopped by his overly friendly neighbors, who insist on a "friendly sparring session" before letting him leave. Things escalate when the neighborhood mailman, sporting surprisingly formidable moves, challenges him to a fight, apparently offended by Liam's overdue tax forms.

As Liam finally hits the road, he's pulled over by a zealous traffic cop for having a broken taillight. The officer, however, refuses to write a simple ticket and instead demands a showdown in the middle of the highway. From there, the bizarre encounters only grow: a group of synchronized dancers in a park mistake him for an intruder and unleash their choreographed fury; a chef wielding kitchen utensils challenges him at a food truck over a misunderstood order; and a rogue biker gang misidentifies him as a rival gang leader, forcing him to take them all on in an epic parking lot brawl.

No matter where he goes, people seem compelled to fight him, whether out of respect, revenge, or just sheer competitiveness. Liam, on the other hand, just wants to get to the tournament before the opening bell. But as the day goes on, he begins to wonder: Is this just an unlucky day, or is someone orchestrating these bizarre encounters to keep him from reaching his goal?

Director: Bruce O'Brian

Composer: Carrie O'Brian
Why does this give me Scott Pilgrim Vibes? It's just so maddingly magnificent!
Reward: You learn that Mike Golfs a lot, and he's forcing you to suffer through that hell.
I knew that we should have left it alone! Now we are doomed... DOOMED I tell you as we now must suffer through endless rounds if hitting balls into sand!
Reward: Debbie has become a late-night tv show host, in addition to her other acting activities…

And she is somehow making the show work.
Bit confused, she is doing this for LucasTV or another station?

Still, this was a great turn overall. We achieved what we wanted, we helped the Cambodians, we saved the toads, and we created more job opportunities in Ireland.

Huzzah!
 
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-[X]Trying something new: So, what are you going to do now with all this free time? Well, you might as well try something new. DC: ??? Rolled:D100 => 79

You looked at the set list and the guitar. "What do you like it?" Carrie asked. "Certainly more fun than being stuck away on a film?"

"Yeah." You said. "Though what surprises me is the fact John and Robin both love doing it too. Like really, i would have thought that touring for songs in a band would have been something that we all would hate. But I love it. And the fact they love it makes things awesome."

"Well want to keep going?" Carrie asked. "Apparently there is something for it? And unlike most other bands, we can do whatever the hell we want and choose to do what we want?"

You smiled. "Yeah, I'd like that." You both than sat down and you felt Carrie rest her head on your shoulder. "Doing whatever we want."

"I love you." She said.

You didn't need to say it now.

Reward: Can now go on Tour in Carrie Fisher and her Highwaymen. New Actions Available. It's something you both find enjoyment in doing.

Hmmm, not really sure if we should go sometime soon as it'll leave the kids without both parents and Debbie is now a late night host. But I guess sometime this decade it would be a decent show and prop up Carrie's musician career with actual live performances. What kind of tour are we talking about? Maybe start off small with California and work from there.

-[X]Carrie has a Gift: Carrie missed your birthday, and she has a gift for you. DC: 0 Rolled: D100 + 30 => 40
-[X]I Love you: Carrie was happily smiling at you… and you realized something… she wanted to show you something. DC: 0 Rolled:D100 + 30 => 72
Carrie was dressed in a bikini when you shut the door behind you. Her sun-kissed skin seemed to glow in the warm light of your room, and you couldn't help but stare for a moment longer than you intended. "Carrie," you began, feeling the heat rise to your cheeks, "are you planning on seducing me tonight?"

The words came out with a mix of humor and sincerity, but your blush deepened as you added, "Because if you are… it's working."

Carrie's lips curved into a sly smile, her gaze locking onto yours. "As much as I'd love to," she said, stepping closer, her voice dropping into a conspiratorial whisper, "and believe me, I do… there's something else I have for you tonight. Because the kids are sleeping, and I think this is better than any seduction you can have right now."

Curiosity sparked in your chest as she walked to the closet. Her movements were deliberate, almost teasing, as she pulled out a notebook and then, with a dramatic flourish, a bound script. She held it out like it was something sacred. Though at this moment, you assumed that it was a copy.

"Oh," you said, taking it from her hands. "You want me to make another movie? Our movie?" There was a trace of excitement in your voice, tempered with confusion.

"Yes and no." Carrie wiggled her finger at you, beckoning. You obeyed, letting her guide you to sit on the edge of the bed. "Bruce, I need to be honest with you. This is coming from a place of…" She hesitated. "Not seeing you for months, all the pain of being apart… it came rushing back. I didn't know how to deal with it at first. I was angry." She sighed, her shoulders rising and falling. "Then Mom told me to channel it into something constructive so the kids wouldn't see me like I used to be. So, I did."

She handed you the script. "And this… this is what I came up with."

You glanced at the title page. One word stood out in bold, dramatic lettering: Nightblade. You raised an eyebrow, intrigued. "Interesting title…"

"Don't just comment on the title," she cut in, a rare firmness in her voice. "Read the first five pages. Now."

Carrie's sudden assertiveness caught you off guard, but you didn't argue. You opened the script and began reading. Within moments, you were hooked. It was an action film, but tt wasn't just an action film; it was an adrenaline-fueled masterpiece, something leagues above the mindless schlock clogging theaters that weren't coming from Lucasfilms. Carrie had crafted a relentless, heart-pounding narrative that hit with the force of a storm.

It wasn't just good, it was revolutionary. The kind of movie that could redefine its genre, much like Batman had done for superhero films that you did it. And then it hit you.

"Carrie," you said, glancing up at her. "You want to star in this, don't you?"

Her grin widened. "Isn't it obvious?" she said, leaning closer. "I wrote every fight, every stunt, every emotional beat with myself in mind. And it's going to be amazing."

You chuckled, shaking your head in admiration. "Something tells me there's more to this than just one script."

Carrie didn't miss a beat. "There is." She handed you another bound stack of pages. "This one's for you."

You glanced at the cover. Master of Harm. The title was almost comically over-the-top, but you could already tell it was intentional. "This sounds ridiculous," you said, flipping to the first page.

"It's supposed to be," Carrie interjected, watching your reaction closely. "Just read it."

The first five pages were explosive. Pure, unadulterated chaos. It was a showcase for you to let loose, to prove, as Carrie clearly intended, that the infamous fight where you'd taken down 100 men wasn't a fluke. It was action schlock done with a knowing wink, a movie designed to highlight your talents in the most over-the-top way possible.

When you looked up, she was smiling again, this time with a mix of pride and vulnerability.

"You think it's too much?" she asked.

"No," you replied, grinning. "I think it's perfect. Both of them. But Carrie…" You paused, meeting her eyes. "Are you ready for this? Writing is one thing, but pulling it off-"

She cut you off, her voice firm but warm. "Bruce, I was born ready. And with you by my side? We're going to make something unforgettable."

For a moment, the world outside the room faded, leaving only the two of you and the dreams now taking shape in your hands.

"I love you." You said.

"I know." She replied.

Reward: Carrie has Written Two Scripts for you and for her.

Movie Script:Nightblade
GENRE: Action/Adventure
FORMAT: Movie

Set-Up
:
The film follows Sara Ravenson, a woman whose idyllic life is shattered in an instant. Once a devoted mother and wife, Sara loses everything in a devastating car accident—or so it seems. When she regains consciousness in the hospital, the truth is far darker and more horrifying. Her husband and children weren't simply victims of a tragic accident; they were murdered.

As fragments of her memory return, Sara learns that her husband had stood up to a powerful drug cartel operating south of the border. Refusing to let their land and property be exploited as smuggling routes, he became a target—and so did their entire family. The cartels' ruthless retaliation left Sara the lone survivor.

But when Sara tries to seek justice, her pleas fall on deaf ears. The local police dismiss her claims as paranoia. Federal agents offer polite sympathy but no action, overwhelmed by the scale of cartel operations. Even her closest friends insist she's losing herself in grief, unable to accept the reality of the accident, and blaming things that don't make any sense.

Left isolated and betrayed, Sara makes a choice that will redefine her life. If no one else will fight for justice, she will. Fueled by anger and love for her lost family, she transforms her homestead into a fortress. Armed with resourcefulness, cunning, and fierce determination, along with her grief and her husband's resources, she begins her own war against the cartel.

From fortified traps hidden in plain sight to guerrilla tactics, and the use of disguises and crossing the border, Sara takes the fight to the men who destroyed her world. What they underestimated wasn't just her rage, it was her resolve.

Director: Bruce O'Brian

Composer: Carrie O'Brian

Sara Ravenson: Carrie O'Brian
-----------------------------------------


Movie Script: Master of Harm
GENRE: Action/Comedy
FORMAT: Movie

Set-Up
:
Master of Harm is a fast-paced, over-the-top action-comedy following the chaotic day of Liam Wilson, a middle-aged martial arts prodigy with a singular goal: to make it to the National Karate Championship and represent his dojo and to help his young students win the juniors. But what starts as a simple trip to the tournament spirals into an absurd, action-packed odyssey that pits Liam against an endless stream of challengers, each more ridiculous than the last.

It all begins innocently enough when Liam oversleeps after a late-night training session. Rushing out of the house, he's stopped by his overly friendly neighbors, who insist on a "friendly sparring session" before letting him leave. Things escalate when the neighborhood mailman, sporting surprisingly formidable moves, challenges him to a fight, apparently offended by Liam's overdue tax forms.

As Liam finally hits the road, he's pulled over by a zealous traffic cop for having a broken taillight. The officer, however, refuses to write a simple ticket and instead demands a showdown in the middle of the highway. From there, the bizarre encounters only grow: a group of synchronized dancers in a park mistake him for an intruder and unleash their choreographed fury; a chef wielding kitchen utensils challenges him at a food truck over a misunderstood order; and a rogue biker gang misidentifies him as a rival gang leader, forcing him to take them all on in an epic parking lot brawl.

No matter where he goes, people seem compelled to fight him, whether out of respect, revenge, or just sheer competitiveness. Liam, on the other hand, just wants to get to the tournament before the opening bell. But as the day goes on, he begins to wonder: Is this just an unlucky day, or is someone orchestrating these bizarre encounters to keep him from reaching his goal?

Director: Bruce O'Brian

Composer: Carrie O'Brian

Huh, interesting stuff. I guess we can make them this decade though I would love for Bruce to do Playground first.

-[X]Debbie Reynolds and the TV Judgement: Debbie decided to cash in her newfound rebirth of a career, on Television. Which is fitting. But what is she doing? DC: 45 Rolled:D100 => 52

You flipped through the channels and stopped, surprised to see Debbie on your screen, not as a guest, but as the host. It was The Debbie Reynolds Show, and from the looks of it, she was in her element. As the camera panned across the glittering set, all charm and vintage Hollywood glamor, it hit you: Debbie wasn't just dabbling in talk show hosting. She'd been at this for nearly a year now, and by all accounts, she was winning the late-night war against Johnny Carson himself.

It wasn't just the ratings that told the story as you looked deeper into it. Debbie had something unique, something that set her apart from Johnny. Sure, Carson had his wit, his sharp timing, and his knack for bringing out the best in his guests. But Debbie? She had that rare, enchanting quality that could only come from being part of Hollywood's Golden Age, a time when stars weren't just performers; they were larger-than-life figures who carried a certain kind of magic.

Every episode of her show felt like a little escape, a reminder of what entertainment was meant to be: a sparkling portal to another world. The set itself was an homage to Old Hollywood, with a touch of Art Deco elegance that hinted at the golden days of MGM musicals and studio grandeur. Debbie, ever the consummate performer, brought the same warmth and charisma that had made her a household name decades ago.

But it wasn't just nostalgia fueling her success. She wasn't just an interviewer, at least not all the time; she was a storyteller, weaving conversations into something greater. When she laughed, it was infectious. When she got serious, people leaned in.

Johnny Carson had his edge, his late-night irreverence, and his finger on the pulse of modern comedy.

But Debbie? Debbie had soul. She had the ability to remind people, even in a changing world, that showbiz wasn't just about gags and celebrity gossip, it was about creating moments of wonder that made people forget their troubles for a while.

And she was doing it almost every night.

Reward: Debbie has become a late-night tv show host, in addition to her other acting activities…

And she is somehow making the show work.

I don't think a daily night show would work out too great, especially with Debbie still committed to being a grandmother, but I can see a weekly show being a success. Not how I thought she'd get back into the game, and I was really hoping she'd be one of the Golden Girls, but this is a decent route.

-[X]Modeling (Advertisements): Thankfully another Call Came in, one from an ad firm. They need you to have some pictures taken so that they are used for saner things. Like selling cars, or ice cream. DC: 40
--[X] Do a commercial for the Sega Genesis. Rolled:D100 => 92

You did a simple 30 second commercial with you playing with Mary.

And in that simple 30 seconds, you captured everything that the Genisis could be.

And you think that… in those 30 seconds, you narrowed the console war race by several million units.

Reward: Sega Genisis consoles begin selling like hotcakes.

Awww, this was adorable. I imagine it's got a similar vibe to the Robin Williams Zelda commercials.


View: https://www.youtube.com/watch?v=09wBn4ux3N0

Gotta say, it will be a bit difficult to transform from this to "Genesis does what Nintendont" and all the other radical Sega commercials, but I can imagine this becoming an iconic and wholesome commercial and a major part of video game history.
 
Huh...
Debbie is dominating talk show host gig.
That makes me think, what would she think when she comes across Conan O'Brien's name. I believe he was writing for a show in '83, so it is possible.
Anyway, what with her Son in Law being O'Brien, and one of his Famous roles being Conan...

"This looks like a sign from on up high! Get me that kid! I want him in my show yesterday!"
 
What kind of tour are we talking about? Maybe start off small with California and work from there
Probobly just the La area to start.

Someplace close and where things can be delayed or changed in case something happens.

Huh, interesting stuff. I guess we can make them this decade though I would love for Bruce to do Playground first
I mean Bruce has the time money and resources to do it… he just needs to find his friends to have time.

I don't think a daily night show would work out too great, especially with Debbie still committed to being a grandmother, but I can see a weekly show being a success. Not how I thought she'd get back into the game, and I was really hoping she'd be one of the Golden Girls, but this is a decent route
I rolled a d 6 and that's what came up.

But it's only daily for the first two seasons for her contract then it turns into a Saturday or Sunday night late night show that will destroy the raitings time slot it's in.

And besides she might be guest staring in the golden girls, considering she is friends with them.

All the jokes Conan would make about being the ugly, forgotten step-brother of Bruce, lol.
And they would play it up for comedy.
 
Heck Bruce could be in one of those in the future I hope.

Bruce and Robin need to have some fun as friends every so often.

I'd like to think it would be a Smash Bros commercial where Zelda and Billie are having an intense debate on who is cooler, Link or Kyle Katarn with their fathers duking it out as each character

All the jokes Conan would make about being the ugly, forgotten step-brother of Bruce, lol.

Is it weird that I have this headcanon that in modern day JSchlatt joked that Bruce was his grand uncle and it became a big meme as part of his persona with Bruce just rolling along with it when he finds out and acting that Schlatt is his nephew on social media?

Also, Bruce and Marie, the ultimate console salespeople.

Bruce: (playing the Genesis)
Mary: (standing at the doorway with lollipop in mouth and baseball cap on her head) Are ya winnin', dad?

It's not what I have planned for the commercial produced this turn, but it would make for a really great follow up commercial not only for the funnies, but as an excellent form of marketing to show the Genesis is for all ages instead of just a "Children's Toy" and parents can join their kids in the fun.

Based on how things are going so far, assuming things stay somewhat like OTL.

There would be the big 4 consoles(assuming Sony wasn't knocked out by the uber fueds with both LucasArts and crew alongside Nintendo), with Nintendo and us having friendly competition and very separate niches, while Sony and Microsoft try to dethrone us while fending each other off.

As long as we don't fall too deep into tech obsession, given it's both a blessing and a curse in the field.
If things remain as in OTL, we should be fine until 86-87, which I think it's when the Turbo-Grfx16 is released. UNless we butterflied it away, though I don't think Hudson Soft is going to give up in trying to enter the Console Wars.

No news about Atari, but then again they did try to make a comeback in the 90s, so we better keep an eye on them.

Considering Magoose Dice and Charlton's rise, I wouldn't count the Turbo-Grfx16 out just yet. Hudson Soft has four years to learn from the Genesis to improve the console and it could be the first console with CDs if they are really ambitious. Just get a better game library and Hudson Soft could be the third console.

As for Playstation and Xbox, I think Xbox will join the race no matter what thanks to Apple and Sega's ties. You could argue that Sony wouldn't get involved as they originally just wanted to remain support and corporate leadership could push them away from video games for various reasons. Though at the same time, this is the same Sony who was ambitious enough to purchase UA and they're doing decently in movies.

It makes me wonder if the other consoles will continue with their OTL design policies. For the moment, I imagine the difference between Nintendo and Sega at their core philosophy is that Sega is about innovation while Nintendo is about gameplay mechanics and fun.

And besides she might be guest staring in the golden girls, considering she is friends with them.

Now I'm just imagining that her character is Blanche's rival whose daughter made it big in Hollywood and married a business tycoon and her and Blanche are constantly trying to one up each other.



Also Magoose, in regards to the corporate structure of Lucasfilms, is Lucasarts a part of Sega as the software branch? It would be easier to organize things.
 
Passion Means Suffering New
Passion Means Suffering

"Koji, are you sure you want to do this?"

"What, you're going to try and talk me out of it?"

"Not so much, no. It's just...I think you're trying to tackle a bit too much here."

"What, this coming from you of all people? I've seen what you've got planned with Metal Gear-"

"Which is just the point Koji! 'Metal Gear' is not something that I just...threw everything at. There was so much content I needed to weed out, and I don't know if you can do that when it comes to your passion project.

"Look, I'll be fine. I think I've learned quite a bit since I started working here, and this is a chance that I can't just abandon when it's presented in a silver platter, right?"

"*Sigh* Fine. But just a friendly suggestion? It's not your only chance, there will come many more. So don't try to make everything at once."

"Geez Hideo, you worry too much. I'll be fine. Trust me."




You should have listened to Hideo, you fucking should have. That way you would not be stuck in this...pit of suffering and despair that your very first project had become because of your own obstinacy and stubbornness. At least you'd allowed the rest of your team to take the day off, their own tempers already flaring under the time constraints that you were all in, and the current state of what was supposed to be your own entrance into the big leagues of LucasArts creators and designers.

Only now, it seemed to be turning into a warning tale that would be told to all and sundry about the dangers of trying to go beyond your reach.

It all had seemed so simple back then though. You could still remember how it had come to you, back when you were still a freelance worker moving from company to company. Sometimes you would work in some of the games Capcom was trying to push, and at others you would move on to the Konami company's new offerings. It was a nice experience, and you were certain to gain a bunch of experience by working on the latest technological breakthroughs that most companies developed for the arcades. All the tricks of the trade were yours to analyze and develop, making your future contracts gain even more benefits.

Then again, it all had to end, but for you, it ended in one of the best possible ways.

The founding of LucasArts and its entry into the Japanese market for videogames meant an entire new company that could use good programmers, and as one of the up and comers in the field that meant a much better paycheck than most, along with the chance to work on the new and different systems that they were developing. Hell, you even managed to find some of the less stuck-up designers, people who actually preferred talking and having fun sometimes over staying overnight and having to work their entire day away to fill some unspecified quota. Fujiwara, Sakaguchi and Hideo son became drinking partners of yours, talking about movies, sports, and even their own passion projects that the company had given them the chance to work on.

It all sounded magical when spoken like so, and perhaps that's where they got you, when they finally managed to speak about the opportunities one could get by becoming a full-time member for LucasArts.

Well, you bought the entire pitch hook, line and sinker, and they didn't even seemed to be trying that hard. The enthusiasm though, that felt real, and tangible, and beautiful... you wanted it, you wanted it more than you could have possible explained.

And you knew where to start as well.

From what you had been able to find out from your time researching LucasArts games (or at least the games that manage to get their own distribution in America) many of them were born out of the interest and dedication that many of their creators had poured on them; Dawson and Final Fantasy, Pajitnov and Tetris, even Nakamoto and his recent success with Bomberman proved it. All games that were related to their own passions, all ideas that came from what they loved the most in some way.

And if it came to that, you were sure you could do the same.

Hideo warned you though, or at least tried to, telling you of the dark hole you'd be going under if you tried to go at it. You didn't hear him though, still high on confidence that perhaps bordered a bit on arrogance. You were looking forward to a much better paycheck and an improvement in your contract when the game made it big.

Too late did you realize that the problem would not be if you could do it, but more in should you do it.

For a long time you'd always loved the kind of films that had a single man going an entire organization on their own, the one-man-armies, the unspeakable odds they went against, only to come out unscathed and victorious at the end. Such films and stories would be the perfect fuel for your games...only they became a bit too perfect, as once it was lit up, it rose to a conflagration that you could not, nor did you want, to contain.

Every day came with a new idea, a new weapon, a new story that your mind just demanded to make. Every discussion became an argument as to what had to be added and how it could be done; different endings, multiplayer, more enemies and bosses, the stages were too long, or there were too few of them. The Sega Genesis was a system unlike no others, but it still had its limits, and what came to your mind every day was beyond what you could put in it.

And even so, your mind kept on cranking up more and more ideas to add, with the latest meeting including a third character that would be a Cyberwolf of all things!

You understood now what Hideo meant. LucasArts was a company that let your imagination, passion and dreams loose rein, but at the end of the day, that means that there was no safety parachute when it came to an uncontrollable imagination. How many times did Nakamoto had to control himself before adding something new to Bomberman? What about Dawson, were his plans for Final Fantasy really as they came out? Hell, Hideo told you that he had to take out much of what he'd planned for the original Metal Gear...

But can you do the same?

...You'd have to either way. It was your job on the line, and your paycheck as well. You were a recent employee, and you were going to have to make sure that, limited or not, the company would not reject...

Videogame Pitch:
Contra


Set Up: Contra is set in the distant future of the year 2633 A.D., when the evil Red Falcon Organization have set a base on the Amazon Jungle in a plot to wipe out humanity. Two commandos, Bill Rizer and Lance Bean of the Earth Marine Corp's Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them.

Game Developer: LucasArts Entertainment
Platform: Sega Genesis
Director: Koji Hiroshita
Genre: Shoot'em Up, Sidescroller, Gun and Run.

Bill Rizer and Lance Bean: They are both some of the most renowned members of the "Contra" task force, an elite group of soldiers specializing in guerrilla warfare, and one of the greatest soldiers that ever lived. When both fight together, there is no force on the planet that can stand against them.
Defense Wall: The Defense Wall is a high-tech defense mechanism that has two mounted Repeater Cannons on its middle section, as well as a sniping station at its top (depending on the game, there can be from one to four snipers, and other snipers may eventually replace their fallen comrades). A glowing energy core is located near the structure's base which acts as its weak spot.

Garmakilma: It is a large mechanical and spherically shaped defense mechanism. It features a wide-open indent which holds a smaller orb inside, giving the whole construct the appearance of a large eyeball, with the indent resembling an eye's iris and the inner orb its pupil. The boss is housed on top of a tall hi-tech wall featuring several Shoud energy cores and protected by Zark turrets. The wall itself apparently is an important circuitry control and/or the main energy supplier to the base it is housed in.

Gromaides: It is a giant alien monster that is generally found either emplaced around a building or sometimes even being part of the structure itself. It resembles a giant dragon-like alien beast, although bearing the characteristic elongated skull seen in many depictions of alien creatures in diverse media. One of the beast's most characteristic traits are its two semi-sentient, tentacle-like appendages, which usually move in a serpentine-like manner. These limbs have also had very different designs and usages throughout most of Gromaides's appearances.

Godomuga: They are a pair of hovering automatons –somewhat resembling floating mechanical helmets containing alien brains inside– capable of creating "phantom" duplicates of themselves. Each of the devices is only vulnerable when its two phantom images have merged with each other. They attack by launching Gardegura homing projectiles that follow the player in a looping arc. Both Rangel and Garth infantry units will be constantly entering the screen to assist the boss.

Dogra: It is an armored vehicle that has a mobile cannon mounted on its top and a spiked bumper on its front. A recurring Mini-Boss.

Guldaf: A hovering deployment carrier bearing the Red Falcon insignia (in some versions or only in artworks) that has two hatches –one on each side– from where it releases infantry units or other types of similar sized enemies, as well as a third hatch on the bottom from where it releases bombs straight downward. The vessel is also known to be able to teleport in some versions. Its attacks may vary depending on the version of the game it appears in, although most incarnations usually retain the same or similar patterns.

Gordea: A gigantic armored soldier of unknown origin who guards the entrance to the Hangar. He attacks by hurling an endless supply of spinning, bladed saucers which travel in different patterns. If being shot, he will start jumping to avoid the oncoming fire. In this iconic appearance, he bears strong fleshy muscular arms underneath his protective armor plating, suggesting he could be a heavily modified human experiment of sorts.

Final Gate: An automated defense mechanism found at the end of the Hangar Zone that guards the gate to the Alien's Lair. It counts with a pair of launchers on a side wall below ground level which launch bombs high in the air, and once they are about to reach top height, they explode and produce three fragments of shrapnel that drop down in a spreading manner. A glowing cross-shaped figure with an orb on its center is affixed above the gate and serves as the boss's weak spot. Depending on the game, Greeders (some of which may be armed) may enter the screen.

Emperor Demon Dragon God Java: is an enormous worm-like alien creature that in 2633 invaded planet Earth. He was the commander of the intergalactic army known as Red Falcon in that campaign, being its highest-ranking member.

Gomeramos King: It is a giant alien heart which nurtures the cocoons scattered throughout the aliens' hive, presumably being responsible for not only spawning newborn offspring, but also for helping the alien hives' bodily functions work properly. Gomeramos is usually found shortly after defeating Demon Dragon God Java, actually being his own self-sustaining heart which must be defeated separately in order to stop the whole alien invasion.
Overview

Contra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando wearing a white tank top and blue bandana), and the other player as Lance (the shirtless dark-haired commando with a red bandana).

Controls

The controls consists of an arrow pad and two action buttons for shooting (left) and jumping (right). When one of the protagonists jumps, he curls into a somersault instead of doing a conventional jump like in other games. The arrow pad controls not only the player's movement while running and jumping, but also his aiming. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running. The player can also shoot in any of eight directions, including downwards, while jumping. Pressing the arrow pad downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. When the jump button is pressed while crouching on a higher platform, the character will drop down to a lower level.

Weapons

The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns. These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases. These consist of a machine gun that fires rapidly when the fire button is held down, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that shoots five individual bullets in individual directions. There are also two auxiliary power-ups that only appear in certain areas when the character is armed: a rapid-bullets upgrade that increases the firing speed of the gun's shots and a barrier that makes the character invulnerable for a limited period. With the exception of the machine gun and the laser gun, each item comes in the form of a Falcon-shaped symbol marked with a letter representing its function (F, S, R, and B).

Player lives

The player loses a life if their character (Bill or Lance) comes into contact with enemies or their missiles, fails to complete a base stage before the time limit, or falls into a bottomless pit. When that happens, the character will revert to his default weapon on his next life. After losing all lives, the player can continue by pressing Start, but only up to three times. A second player can join in anytime, but if one player loses all of their lives, they must wait until the other player loses their lives as well to continue together.

Stages

Contra consists of eight stages. The first stage is a side-scrolling level where the player character is dropped into the jungle and must fend off the enemy's initial line of defense until he reaches the entrance of the first base, where he must destroy a large sensor to enter the base. The game switches to a 3D view for the second stage, where the player character must fight his way through a series of passageways inside the base before time runs out (a display at the top of the screen shows the map of the base and the time remaining). The player must destroy a generator at the other side of each passageway in order to deactivate the electric current preventing access. The third stage is set in the core of the base in a fixed screen, where the player must destroy the enemy's defense system in order to expose the final target, a giant eyeball that shoots fireballs.

Stages 4 through 6 proceed similarly to the first three stages. Stage 4 is a vertically-scrolling level where the player must jump their way to the top of a waterfall until reaching the entrance of the second base, where the player must destroy a large diamond-shaped sensor guarded by a defense system in order to clear the stage. Stage 5 is another 3D stage set inside another base, while Stage 6 is another boss battle, this time against a pair of heads that split into two images each. The heads can only be damaged when their split images align together.

The seventh and final stage returns to the side-scrolling format of the first stage, as the player fights through the enemy's final line of defense (which includes a hovercraft, armored trucks, and giant helmeted soldiers) while proceeding through areas such as a snowfield, an energy plant and a hangar, to eventually reach the alien's lair, where the regular enemy soldiers are replaced with otherworldly creatures. The player must fight a giant alien head that spawns larvae from its mouth before reaching the final target, a cardiac creature that must be destroyed in order to complete the mission.

A.N.: Something I wanted to try here was making Koji something of a worker that gets a bit carried away with his passion project, only he never thought it would happen since his previous work never involved it. Not to mention that his experience would have been working on arcade cabinets at the time.
 
Hmmm, not really sure if we should go sometime soon as it'll leave the kids without both parents and Debbie is now a late night host. But I guess sometime this decade it would be a decent show and prop up Carrie's musician career with actual live performances. What kind of tour are we talking about? Maybe start off small with California and work from there.

I remember during my childhood, my mom brought us with her to a medical conference just so we'd experience our first hotel stay. She even let us order room service. Definitely way more expensive than just dining at a regular resto, let alone home cooking, but she wanted us to experience new things.

Guess what I'm saying is maybe we should bring the kids on tour. Heck we can go sightseeing in the various places we visit. Even if it takes a year, postponing their education for that long is fine if it lets them enjoy stuff and see and feel new things.

@Magoose can we write that in? Bring the kids for their first concert-slash-cross-country tour?
 
No matter where he goes, people seem compelled to fight him, whether out of respect, revenge, or just sheer competitiveness. Liam, on the other hand, just wants to get to the tournament before the opening bell. But as the day goes on, he begins to wonder: Is this just an unlucky day, or is someone orchestrating these bizarre encounters to keep him from reaching his goal?
This sounds like something you'd see on Baki or Kengan Ashura and I love it.
 
apparently offended by Liam's overdue tax forms.

This might just be the most ridiculous thing about the plot. No mailman I know would really give a fuck about someone else's tax forms. Mail is mail, after all. :V

Edit: This could be the sequel plot ngl. A nearby spy pigeon reports in to the IRS about the defeated mailman and they decide to escalate things. Sammy Scalia (played by Mark Hamill) gets sent in and is too much for the MC.

Cue a slump of defeat and a later training montage, then the MC goes in for a rematch with the Taxman in the climax. Very epic. Very moving. It has action, drama, suspense, comedy, romance, maybe even a little horror. All with complete with historical (in)accuracy.

We'll personally receive all the Oscars the same year, naturally. :V
 
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Video Game Pitch: Their Finest Hour New

Video Game Pitch: Their Finest Hour
Game Developer: LucasArts Entertainment
Platform: Sega Arcade
Director: Lawrence Holland
Genre: Action, Combat Flight Simulator​

Premise: The sequel to Battlehawks 1942, Their Finest Hour is an arcade game that takes players to the Battle of Britain where they shall play as either the Royal Air Force or the Luffwafte. There are three missions to the game. Air Supremacy, where each side tries to kill 50 planes which grants them victory. English Channel Raid, where the Luffwafte tries to bomb a British convoy with the Royal Air Force defending. Then there is Bombing Run where the Luffwafte try to destroy an RAF Air Field. In the latter two missions, the goal of the British is to prevent total destruction and have a 20 minute timer run out.
 
So when can we expect the first generation of third party Genisis games to come out? Because Nintendo's currently beating us in the amount of games you can buy and unless we buy out Atari or another arcade game maker we're going to be splitting our focus.
 
So when can we expect the first generation of third party Genisis games to come out? Because Nintendo's currently beating us in the amount of games you can buy and unless we buy out Atari or another arcade game maker we're going to be splitting our focus.

Probably later this year. OTL, it took Sega more than a year and a half to reguarly pump out third party games on the Genesis so we're not doing terribly by any metric besides being behind Nintendo.

I'm unsure of how Magoose intends to develop third party games, but presumably we can just make third party pitches at any point and then they'll be developed in an action later on or just dumped as a sidestory.

I do plan on making third party pitches after the June turn as that'll be after the one year anniversary and when we can expect the first third party titles to drop.
 
Quick question, but does anyone recall if Ralph Bakshi still made his Lord of the Rings animated adaption in this timeline?
He did... oh boy he did.

Turns out, thanks to American copyright law at the time, The Lord of the Rings was considered public domain inside its borders, which allowed Bakshi to just go ahead with what he wanted to do.

We still own the official rights for the domestic and international markets though, so there's that. Our version will still be the official one.
 
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