Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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Maybe we can start accepting game pitches from other studios for their franchises. They get a huge chunk of profits, we get increased Genesis sales.
 

Disney Movie Pitch: Duck Dodgers
Written by: Catherine Powell
Format: Animated Movie
Genre: Science Fiction, Pulp
Sub-Genre: Action, Comedy

Premise: Based on the titular short, Duck Dodgers is an epic science fiction pulp adventure movie featuring Daffy Duck as Duck Dodgers, a test pilot from the 20th century who was placed in cryostasis after developing an incurable diseases, with the cryopod to be one last mission. Waking up in the 2330s, Duck begins his new life by joining the United Systems (a pan-galactic state lead by a unified Earth) as a daring and hotshot pilot for its military and exploration arm the Starforce, thanks to a mixture of skill and incredible dumb luck along with Dodgers giving an air of super competence and mastery to mask his deficiencies.

The start of the film sees Porky Pig as the Eager Young Space Cadet be assigned to Duck Dodgers' ship as his second in command. The two comedically come into increasing conflict as Porky's boy scout perfectionism clashes with Daffy's daring and bold command. They also have fights with Commander Marvin over the obtaining of technology related to "Acmenium" Weaponry which each views the other as using in an arms race for a first strike. In truth, the arms race is being manipulated by the Martian Dr. Woe who is manipulating both sides to a total war. Thus Dodgers with Porky, Marvin and the Martian Queen Tyra'hnee must unite to put a stop to Woe's plans before the galaxy is destroyed.
...You utter madlad! A duck Dodgers movie! I did not know I needed this so much until this moment!

I mean, I liked the TV Series as well, but its premise did not seem to work in such a format. Th ejoke at many times seemed to have overstayed its welcome, not to mention that while it worked well in small doses with the small shorts full of gags, when turned into a full episode format with a story, it all seemed to suffer as it made Rogers into such an irredimeable asshole at times.

This time however, with a movie that actually shows Rogers with gags and having a more Ciaphas Cain-like personality and arc, I can see this having great potential for future movies. It would be interesting if we have Rogers ecplore the UNiverse and seeing new and interesting races, aloong with having to find a way to overcome the many trials he'll face as his reputation soars... al the while just screwing up to success.
 
...You utter madlad! A duck Dodgers movie! I did not know I needed this so much until this moment!

I mean, I liked the TV Series as well, but its premise did not seem to work in such a format. Th ejoke at many times seemed to have overstayed its welcome, not to mention that while it worked well in small doses with the small shorts full of gags, when turned into a full episode format with a story, it all seemed to suffer as it made Rogers into such an irredimeable asshole at times.

This time however, with a movie that actually shows Rogers with gags and having a more Ciaphas Cain-like personality and arc, I can see this having great potential for future movies. It would be interesting if we have Rogers ecplore the UNiverse and seeing new and interesting races, aloong with having to find a way to overcome the many trials he'll face as his reputation soars... al the while just screwing up to success.

You could also turn it into a Looney Cinematic Universe. Bugs is always a riot.

"Eeeeehhhhh, what's up duck?"

Wait disney is doing this, yeah? If the entente action turns out well, we can probs let them use the crawling overhead text as an intro. We dont really own it, but giving them our (or rather George's) blessing should help keep things civil and fun. And probs highlight to rivals that, not just Columbia and Lucasfilms, Disney and Lucasfilms are also looking to cooperate or at least be cordial with each other.
 
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Guys, Im been thinking of proposing a Comedy Central like channel. And maybe another one with up and coming stand up comedians. Maybe even get Robin as a host and sort of pro to help hype up and allow newbies to stand out more and showcase their talents.

Maybe even throw in some sketches, public gags or comedy game shows like Whose Line Is It Anyway, and we could make a LucasTV show out of it.

Any thoughts? This a bad idea? Im hoping we can help newcomers reach a wider audience.
 
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Fantasy's Beginning

The Discovery


Hironobu Sakaguchi never thought about joining the gaming industry.

Growing up near the Ibaraki Prefecture, an area of Kanto that was still under reconstruction from the heavy bomb attacks after the war, he'd been more interested in the usual childish activities of playing outdoors, and occasionally adventuring when his parents would take him to Kyushu during their annual family visits. For a while there, his interest in shiny rocks and minerals during his explorations ignited a brief fascination with geology, yet that did not last his elementary years, where he discovered what he thought would be his true love; music.

Playing the piano had been an enjoyable experience; memorizing the right keys to produce the sounds, memorizing the music sheets and the wonder of finding the music being produced from his actions. It was like a type of magic that he never got tired of. High School only reinforced his conception, as he got into playing folk guitar with his friends, even going so far as to form an amateur band, and perhaps thinking on going further if the opportunity arrived.

And yet, it was that same experience that also scared him out of pursuing it, when during an attempt at organizing an illegal concert, and selling the homemade tickets for it, he and his friends nearly got arrested. From that moment on, one could say he had been "scared straight", or perhaps both him and his friends just wanted to escape the social stigma of being the guys who nearly went to jail just to play some music.

Whatever the case, all of them decided to just let their instruments gather dust and never speak of the experience again. God willing, it would become an embarrassing story to tell his grandchildren should he ever have them.

It was during his stay at Yokohama University however, when he met his true destiny.

Hiromichi Tanaka had been a good friend though his time at college, both of them bonding over their courses, going to play at the pachinko games when they had the time (and the money) and grousing over American films. Oddly enough, while they both agreed Star Wars was an amazing series of films, they disagreed over which one was the best, with Tanaka arguing that Empire Strikes Back was better than A New Hope.

Well, he had the right to his opinion, even when it was so clearly wrong! Which had led to many an argument and debate both before and after classes, and once at the cafeteria. The resulting food fight was in no way associated to it, and those who claim them are clearly wicked liars who lie. Nevertheless, both Hironobu and Tanaka decided to debate in a different place from then on.

Nothing suspicious about that, no sir.

Regardless, one night, during a lull in their studies, Tanaka had managed to get access to one of Apple's newest advance computers, something of an impossibility at first, yet becoming more common by the day. Hironobu had thought to give it a try once to see what all the buzz about it was, deciding to play the Wizardry game that came with it.

Nex thing he knew, he was skipping class in order to spend just that little bit more time with it. He just couldn't get enough of it; the graphics, the variety, the adventure and randomness of it all. The strategy and tactics that made it difficult bit oh so satisfying when he was finally able to overcome the enemy. Hironobu may not have been aware of it, but this was the moment that sealed his future, and set him on his new path.

And it all began with a simple computer game



The Opportunity

It was one year since Hironobu Sakaguchi had been introduced to the wonders of technology, more specifically coding and software engineering after he changed his majors. It had been a truly eye-opening experience for him, who having played the game and thinking on perhaps making his own, had now discovered that there was more to the entire process than simply input "Make Game" into the computer and let it do the entire job. It took learning about the entire process of circuitry, hardware and software, the different coding techniques as well as finding just how much memory could the device take before it would overheat or crash.

Not to mention how despite the ever-growing trend to reduce the size of computers, that did not mean that their processing power increased or remained the same as when they occupied an entire building.

Still, he could take pride that his programming skills were at the very least not lagging behind the rest of his fellow students, even if it still trailed somewhat behind Tanaka. It was a matter of convenience however which made it so; Tanaka had access to the Apple Computer more than he did, and unlike himself, Tanaka did not need to skip classes in order to use it, practicing in it whenever he wanted while he could only wait for his turn.

At the end of the day, he needed his own computer, and for that, he would embark in his greatest quest yet.

Finding a part-time job.

...Which was easier said than done, as Apple Computers were expensive as heck. A single one would be enough to set him up for his entire expenses for the first two years of college alone, and still have enough for at least a small meal at that Ramen place he like to go on the weekends. If he wanted to have a realistic goal, then only a used computer would be affordable, and even then he would need to find a well-paying job at that.

Not that there weren't any. If there was something that defined post-war Japan, it was the industrial capacity of its people, and the constant need for jobs to rebuild, create and advance the different commercial and entrepreneur sectors of the economy... if you were willing to put in the hours, mental and physical abuse of working overtime, and never once complaining lest you be labeled a "troublemaker" or a "Communist", thus getting a black mark for future job opportunities.

But hey, that was the price of working in Japan. It had long been an open secret that no one was willing to challenge or make any issue.

His search for a job gave him some different experiences however; as a cashier in a regular store, moving boxes from one place to another, even working at a bar once or twice before foregoing such attempts in the future after nearly missing a couple of classes in the morning. None of them however gave him the amount necessary for him to get his own computer before leaving College. He needed something that would pay a bit more, and keep to his regular studying hours as well.

It was just his luck however, that the news of a new gaming company starting up reached his ears just as he was about to try his luck in the Namco corporation. LucasArts may have been just another attempt at trying to get into the gaming market for some, an insult to more local companies at worst, but for Hironobu, they represented opportunity. He could see how a newly formed company would need as many workers on board, whether for the more menial tasks, or for the more senior positions as well. And though he would not call himself a true professional yet, he was sure that at the very least he could get an internship or a gofer job if he applied.

Talking it over with Hiromichi, both of them decided to try their luck the next day, giving their resumes and hoping for the best.

Before the day was out, he received a call giving him the address and schedule for his new job.



The Meeting

Hironobu Sakaguchi was in trouble, and he was sure he was about to be fired.

How the heck did it come to this?

Looking at his partners in crime, both as nervous and fidgety as himself, both trying to look anywhere but the door that would lead to the meeting room they were waiting for, he could only blame the impetuousness of youth... and perhaps a sense of curiosity that had been cultivated ever since he and Hiromichi had been hired by LucasArts.

It had been a whirlwind mixed with a bit of incredulity and a small sense of unrealism when both of them had applied and were given the chance to work for the new up and coming company, not so much because of how they did not expect to pass the selection process, but more on how there was a bit of a culture shock the moment they crossed the doors. Perhaps they should have paid more attention about LucasArts being an American based company first, since at the very least they would not have gaped at the fact that most of the usual working Japanese traditions were usually discarded for more American ones.

There was also the more permissive atmosphere, where one could see a relaxation and less stressful atmosphere that other companies would probably be embedded with. As an intern and programmer he was still technically being taught all what was needed to aid in future activities, yet there never seemed to be a pressure for him to display results, instead there was an expectation of living up to his skill, showing what he could do so that he could move to the next step of the process. It was an amazing period for him, where both his studies at college synergized with his learning at LucasArts. Many were technicians and programmers from Atari as well, that giant of the American videogame industry that was even well known in Japan... prior to their decline that is.

It was in this atmosphere that both him and Hiromichi had met Akitoshi Kawazu, another fellow intern, and another with whom they could bounce ideas with about the different programs and codes used by the many videogame companies, the development of the personal computers, their potential for games, and of course their enjoyment of the Wizardry games, along with others that were coming not only from America, but from Japan as well. Soon enough they were not only sharing ideas, but working on thesis and small projects of their own, making small programs that could work with the College's computers when they could acquire their use.

But their ambitions grew larger as time went on, as those small programs grew larger in scope and in memory, when they realized that the time and computers at college would just not be enough for what they wanted to do, when perhaps by their own hubris and desire they decided to remain behind some night at LucasArts and use their latest computers to bring to life their own idea for a variant of the Wizardry series. One that would follow the Dungeons and Dragons format, one that you could customize your class and have better graphics for a world that would be fun, colorful, and explorable...

At least that was the plan until they were caught, and then sent to the conference room where they sat, waiting for their final judgement, and some hoping against hope that there would be no charges pressed against them.

The sound of the door opening had them jump, their bodies tense as all hell and ready to jump at the slightest noise. The man who entered did not seem to be one of the managers though; wearing some comfortable clothing, glasses, and brown hair, he thought he'd remembered seeing him occasionally in the development areas. One of the American hires if he recalled correctly.

He approached them, smiling, as he spoke in badly accented Japanese.

"Hey boys. I'm Steve Dawson, and I have a proposition for you..."



The Development

Team Fantasy... a bit of an on the nose name, but at the time Dawson could have called it "Team Knickerbocker" and Hironobu would have still told him it was the greatest name in the history of naming. It was the least he could do after taking him, Hiromishi and Akitoshi out of the frying pan they had found themselves into, speaking with the supervisor and spinning a yarn about them being a recent addition to his team that had gotten a bit too overeager.

A bit of grousing, some talks with the current head, and a promise of having the paperwork ready by next day made sure that not only would they get to keep their internships, but that they would also become part of one of the most ambitious, and revolutionary, games of their fledgling company so far.

Final Fantasy, the brainchild of Dawson, and his passion for his entire life if what he said is correct. An ambitious videogame that would not follow the regular RPG formula of the current games like Wizardry or Ultima, but one that would take the concepts and revolutionize them, setting a new standard for the videogame genre, one that would include not only the numbers or the random element of the fights, but actual story background and NPCs that would be beyond what one would usually see in the old Computer games and the former American industry... when it was still alive and kicking of course.

...Dawson and nearly the entire American contingent drank heavily the day of the collapse.

It had surprised Hironobu how he and his friends had been thrown into the thick of the development, along the more senior programmers and some other who while younger, were still more experienced than them. Sure, there were the other interns who were there to lend a hand, but it seemed that Dawson was quite willing to turn this into a "trial by fire" in order to weed out the weak as it were. That they had managed to impress with their inventive solutions to some of their coding issues at the time gave them some leeway, but they were not going to be coasting along with it.

Hironobu was determined to prove that he deserved to be here... and perhaps repay Dawson for his help as well of course.

The work had been unlike anything seen before, what with Dawson prioritizing the story over the gameplay and characters. That still left a lot for him to do, but also let Akitoshi shine when it came to the design of the weapons and combat system, which earned him instant praise along with the responsibility of putting it into practice for the entire game. Hiromishi had gone on to make himself busy with the rest of the programmers for the overworld and the characters, even convincing the rest that a secret unlockable character, unless the right conditions were available, would be an excellent addition to the world.

Which left Hironobu dealing with Dawson's world for the game, one that was truly inspired by the old fantasy storis of the west... and yet they seemed a bit lacking nonetheless. Perhaps it had been all the times that he had played Wizardry, but the overall world and story seemed a bit too... generic to him. Like it was just aping what it had come before in previous games; wizards, elves, dwarves, old time castles. Sure, they were the staple of the genre, but it just looked and was used in the same way that it had been done since the very beginning of gaming.

And after seeing how the rest of the game seemed to be breaking boundaries, this was not something that he could accept.

He'd told his friends about it, but they all kept telling him not to rock the boat anymore, how they were still on thin ice, or how they would just need to do their jobs like they had been told to.

And perhaps they were right... but the niggling feeling did not go away, but expanded in every session when Dawson would expound on how the story would go, and he felt it being more and more cliche each time. The worst part was that it was not a bad story, it was clearly well thought out, solid, and without any loopholes on it. Heck, the time-loop idea was brilliant in and of itself... but he just knew it could be better.

And in the end, all it took was one session where Dawson asked for opinions, where he no longer keep his own silent.

"Alright then, any questions?" Dawson asked, a smile on his face.

As everyone seemed ready to just end the meeting however, Hironobu stood up. A file on his hands with all the research he'd done prior to this meeting. Notes he'd made on some of the movies and Mangas that he felt could be of help, ideas and designs that he knew could only enrich the experience. All ready for use at this moment. He catched the eyes of his friends, who went pale and for a moment seemed to move to stop him.

A bit too late though.

"Yeah..." He said, as all eyes turned to him. "I have some suggestions. And some proofs of concept as well."

Time to earn his pay.



The Release

You could not believe that you had not been fired.

That had been Hironobu's mantra, and one that had been on repeat ever since that meeting where he'd dared to go against the grain. The meeting he'd made sure to highlight the parts that he thought could use some work. Where he'd actually put forth some of the ideas that had been taken from different movies and manga that had taken the concepts and worked wonders with it in new and imaginative ways.

And once he'd finished, he'd finally notices how deadly silent the entire room had gotten, and how the entire group seemed to look at him as if he'd just decided to just jump onto the table and poop on it. The entire atmosphere of the room had gotten heavy, as if ready to crush him with its oppressive silence, cursing him for daring to step out of his previously assigned position and deviate from what was clearly Dawson's own vision for the videogame...

"Huh, sounds good. Let's try it."

The words seemed to break the entire spell, as everyone gawked at Dawson, almost in shock that the leader of the team was willing to hear and accept criticism for his ideas. Was this how it had been all this time? He recalled how Hiromishi and Akitoshi did not seem to have said problems... but then again, they were not going directly against the Team Leader either, right?

Still, that meeting seemed to have let the flood of ideas out, since from then on, little by little, as if testing the waters, the rest of the team began pushing forth some of their own thoughts for what to do with the game, Dawson sometimes accepting said ideas, and other times just rejecting them, but always giving his reasons as to why. To many of the other programmers he spoke to this was an entirely new concept, many of them still recalling their previous experiences in Namco, Konami, or even Taito, where any of their ideas would have been ruthlessly mocked or "sarcastically complemented" as one explained, the shame sometimes becoming too much to bear.

Unintentionally, Hironobu may have just broken the decades old tradition of just shutting up and do what is told.

From there, the work went swimmingly, with the only small bump in the road being when the Sega Genesis finally made its demo introduction to the team. At the time, many were not expecting much considering that this was the first entrance of LucasArts, not to mention that for this they even had to buy the Sega Company to work on their hardware. What they had not counted on though, was that they were also in a partnership with the creators of the Apple II computer systems, and Lucasfilms Unlimited had some of the most advanced computer programming that had been put into work for many of their films.

What came to them was nothing like they had ever thought possible.

The former small sprite representations of the leading party members on the main world screen were given an update, allowing the designers to have the characters be more detailed in appearance, not to mention being able to express more emotions. Previous NPC's roles were expanded thanks to the upgrade in memory, and side-quests added as well. Former glitches had been outright fixed, or when possible turned into a feature like with the additions of "Cheap Spell Stores" that would grant a different path for the players to take when it came to the management of their gold coins. The Battle screens were more detailed, with more effects when the animations for fighting were used, not to mention the pixel levels that went from a simple 26 with a limited color palette of 4 to near triple of it, along with sound design that actually allowed the system to play music instead of a facsimile of it.

It was no wonder that the game became the hit success of the console.

But what truly made the moment special, was the end of it all. Dawson had brought the system and game to play along with the rest of the team in the days prior to the release, and when the final scene played, the screen showing the credits, there was a hiss from nearly everyone as they saw the credits roll, the sudden inhalation of air heralding the shock and surprise that they were all feeling at the moment.

Their names... their real names were being shown.

Even you understood what this meant. Developers of games usually had the final decision as to whether to credit their employees in the final titles, with many preferring to keep them out. Some with excuses about how there was not enough space, but many understood the truth of it all; there was not enough trust in the employee to remain in the company if they were to be headhunted, so better to make it as difficult as possible for them to be known.

That LucasArts had decided to add them was a measure of trust that not many others were even willing to entertain. And from the looks of it, it was one that would be reciprocated.



The Future

Hironobu Sakaguchi, recently graduated student from Yokohama National University, member of Team Fantasy, former Intern at LucasArts and now a newly full employee of said company, had to take one of the greatest decisions laid in front of him, and during the first few weeks of his time as a full employee at that.

Whether Team Fantasy will continue, or will it be broken apart.

After the success of the first game one would think that the company would be pushing hard in order to make the next installment as soon as possible, to make sure that the they could still keep the hype train going, and take advantage of all the enthusiasm for what had just been created. Yeah, that would be true, if that company was not LucasArts that is. Many seemed to forget that the game company took its cues from the parent company, and if there was one lesson that had been imparted from overseas, it was the one that had become the main driving force since its founding.

Let the artist with a vision work his own magic.

Dawson was not interested in continuing the franchise, seeing his passion project brought to life being enough for him, and willing to go to work on different games and find a new idea he could sink his teeth into. But, instead of making the choice himself, he'd decided to take a different path; making him the new leader of Team Fantasy, and thus his problem from now on.

Gee, thanks a lot boss.

Oddly enough, there had not been the pushback he'd expected from the rest of the team. His contributions and interactions with many of them during the development putting him in great regard by all. That he'd been the one to break open the gates for many of them to have their ideas implemented was another factor, and that he'd managed to contribute a great deal to the story was another big checkmark for him being the new leader.

But did he want to?

He'd come into the team later than others save for his friends (who'd managed to be hired just like him) so he did not have that much of an attachment to the series. During the entire development period he'd worked harder than he'd ever expected to, and had so much fun planning on the different areas and stories that could go with each. The many different side-quests had been partly inspired by him, but he also had so many others that had to be cut in order to streamline the story somewhat. There were many different ideas that his mind was percolating that could not be seen in the previous game, so many monsters that could have been implemented, different twists in the interactions between the heroes that could have made the game so much more immersing, along with quests and other playable characters aside from the Dragoon... Speaking of, perhaps he could be added to the next game as a real class, along with a new world, perhaps in a different world. You could even include those giant birds to move around the overworld which could not be added for the previous game! They told him that it would be a bit ridiculous, but he just knew that they would be a great hit...

...Fuck, he was going to keep the team going, wasn't he?

There was no other choice really. There was still a story to be told, still ideas to explore, and giant birds that would serve as rides to move through a whole new world full of adventure.

For better or for worse, Hironobu Sakaguchi was ready to take on the challenges of being the Team Leader for Team Fantasy from here on. Whether it will continue beyond this new idea he had, only time would tell.

But first, he should really think of a name for it. Something that will make sure to show that this is still connected to the previous game, despite it not happening in Corneria nor having Garland and the Four Fiends mentioned.

...

Final Fantasy II

...Eh, it'll do.

A.N.: Kind of wanted to write the story behind the making of Final Fantasy, as well as to show how it was that Hironobu got hired and how he worked with Dawson to make the new version of the game. I'll be making a pitch for Final Fantasy II later on, but for now this should show just how the entire ball for the rest of the games gets rolling.
 
Hirinobu: Maybe what we need is to treat this like an anthology?

Dawson: I just sat down for coffee, now your telling me that you're cracking the code for a long running Franchise?

Hirinobu: Yes. And as technology evolves and gets better we'll tell more complex stories and themes.
Hironobu: Now watch as I expand the story and game play so that it occupies... two discs!!

Dawson: He's a madman... A MADMAN!!
 
Maybe we can start accepting game pitches from other studios for their franchises. They get a huge chunk of profits, we get increased Genesis sales.

I plan on posting such pitches soon, but I just wanted to pump out our first party creations. Yeah, if we want the Genesis to thrive, then we will need to form fruitful third party connections as no console can survive just off of first party, look at how the PS5 is absolutely floundering due to Sony's fuckups. However, considering the rather chaotic state of the industry and the speed with which the Genesis was developed, I wouldn't be surprised until it was only after launch that third parties received Dev kits to make games. At the very least, most will want to work with us purely for the Genesis' hardware.

...You utter madlad! A duck Dodgers movie! I did not know I needed this so much until this moment!

I mean, I liked the TV Series as well, but its premise did not seem to work in such a format. Th ejoke at many times seemed to have overstayed its welcome, not to mention that while it worked well in small doses with the small shorts full of gags, when turned into a full episode format with a story, it all seemed to suffer as it made Rogers into such an irredimeable asshole at times.

This time however, with a movie that actually shows Rogers with gags and having a more Ciaphas Cain-like personality and arc, I can see this having great potential for future movies. It would be interesting if we have Rogers ecplore the UNiverse and seeing new and interesting races, aloong with having to find a way to overcome the many trials he'll face as his reputation soars... al the while just screwing up to success.

Thanks. Yeah, I do agree that Looney Tunes has an unfortunate tendency to veer too far in making Daffy a jerkass. However, I really liked the series and I think it had pretty clever writing and was fun, though admittedly not the most organized.

Good eye for catching my intent, as I think that having Daffy's Duck Dodgers persona revolve around him being a Ciaphas Cain figure of his universe allows for more creative humor and more sincere storytelling that can have audiences relate to and root for Dodgers. It'll be hillarious if the Cain novels take partial inspiration from Duck Dodgers.

I wasn't planning for this to be a series of movies persay, the plot of this movie is broadly based off the two-parter in the show. I wanted it to be a movie, then a show. But maybe if it's super popular we can have sequels.

Wait disney is doing this, yeah? If the entente action turns out well, we can probs let them use the crawling overhead text as an intro. We dont really own it, but giving them our (or rather George's) blessing should help keep things civil and fun. And probs highlight to rivals that, not just Columbia and Lucasfilms, Disney and Lucasfilms are also looking to cooperate or at least be cordial with each other.

My intention when I write the sidestory was to have it start all serious and dramatic right as Dodgers is about to be frozen, to set up his character arc as well as provide comedy for the tone switch, and then to have the intro be an extended version of the awesome and dope Tom Jones theme from the series:

View: https://www.youtube.com/watch?v=UlEE-UwDdks

Y'all can't tell me with a straight face that an extended version of this on a movie budget would be cool as hell. Plus, with the credits gag, I was kind of hoping that at the end of the movie we have a sort of Muppets gag where it cuts to a movie theater filled with the Tunes and classic Disney characters watching as if it was an in-universe pulp film that Daffy starred in.

Guys, Im been thinking of proposing a Comedy Central like channel. And maybe another one with up and coming stand up comedians. Maybe even get Robin as a host and sort of pro to help hype up and allow newbies to stand out more and showcase their talents.

Maybe even throw in some sketches, public gags or comedy game shows like Whose Line Is It Anyway, and we could make a LucasTV show out of it.

Any thoughts? This a bad idea? Im hoping we can help newcomers reach a wider audience.

Eh, maybe a comedy show could work since SNL has found its footing by now, but an outright channel is a bit too early.
 
Alright then, here it is. The pitch for the next entry in the great saga that is the Final Fantasy Franchise. You know, this is one of the games that I didn't get to play until much, much later on, I think after Final Fantasy X had debuted actually, and I'm quite surprised with how well it still holds up till this day. I mean, it's not Final Fantasy VI or even Final Fantasy VII (that game set the standard for any game of the franchise both past and future), but it's still quite a solid entry for the franchise, one that does deserve a replay every now and then.

I made some changes which I think the game could do without though; not removing the whole experience-based levels for one. I mean, the entire idea that they tried to replace it with (that of making it so that you improved with whatever weapons, spell, actions you take) was interesting, but dear God was it ever game breaking when you find that all you needed to do was grind a bit until you became unstoppable. I think we can safely skip that small bump on the road.

Also, I liked the small story they added later on for the other handheld consoles, and I think this could work very well what with the memory capabilities we have on the Genesis, perhaps as an unlockable story once the player manages to complete 100% of the game overall, as a reward for them.

Thus, I give you:

Videogame Pitch:
Final Fantasy II


Set Up: The game centers on a conflict by the Palamecian Empire, whose Emperor Mateus is using hellspawn to try to conquer the world. The protagonist, Firion, along with his allies Maria and Guy, join the Wild Rose Rebellion to fight them, and meet many allies along the way to try to stop the Emperor and save the world.

Game Developer: LucasArts Entertainment
Platform: Sega Genesis
Director: Hironobu Sakaguchi
Genre: Fantasy RPG

"A long-lived peace...is at an end. The emperor of Palamecia has called forth monsters from the underworld... and has begun his campaign for world conquest. A rebel army arose in the Kingdom of Fynn to thwart the emperor's plan. But the rebels' castle fell to an all-out assault by the empire. Left with little choice, the rebels withdrew to the remote town of Altair. Four youths from Fynn also found themselves fleeing the imperial forces. They had lost their parents at the hands of the empire. But their escape wasn't over..."

The Emperor of Palamecia summons forth monsters from Hell to dominate the world. Firion, Maria, Guy, and Leon are orphaned when the Empire attacks Fynn and they are cut down by imperial soldiers as they flee. Firion, Maria, and Guy are rescued by forces belonging to the Wild Rose Rebellion led by Princess Hilda and taken to Altair to be revived, but Leon has gone missing. Though they ask to join the rebellion, Hilda refuses due to their youth and inexperience.

Firion, Guy, and Maria return to Fynn and find Prince Scott on his deathbed. He tells the party of Count Borghen's betrayal and asks them to encourage his brother Gordon, who is afraid to join the rebels. Scott asks them not to tell Hilda his feelings for her, and gives them a ring to take back just before he dies. Returning Scott's ring convinces Hilda that Firion's group is strong enough to join the fight.

She sends the group to Salamand in search of Mythril. Josef, a member of the rebellion, was sent to search for it, but Hilda hasn't heard from him since. Hilda's right-hand man, Minwu, joins the party for this mission. The party finds Josef, who is unwilling to give any information, as the Palamecian Empire has kidnapped his daughter Nelly, and Borghen has threatened to kill her if Josef helps the resistance. He tells them to go to the Semitt Falls and free her, along with the townspeople who have been enslaved in the mines. They do so and also rescue Paul, a thief in the rebellion's employ. After defeating one of the imperial Sergeants, the party takes the Mythril and returns to Altair.

After the weaponsmith Tobul crafts Mythril equipment for the resistance, the party is dispatched to Bafsk. The Empire has enslaved the residents and made them build a powerful airship known as the Dreadnought. It was built under the watchful eye of an imperial known as the Dark Knight, but he was replaced by Borghen after the loss of the Mythril. This gives the resistance the opportunity to destroy the Dreadnought before it is finished. Just before the party reaches the massive airship from the Bafsk Sewers, the Dark Knight, who has not left Bafsk after all, takes control of the airship and lifts off.

The Dreadnought attacks the cities of Poft, Paloom, Gatrea and Altair, but the secret base at Altair is unharmed. Minwu leaves to care for the ailing King of Fynn. After talking to Cid, owner of the world's other airship, Hilda and the party decide to obtain Sunfire from Kashuan Keep. To enter, they need either the Goddess's Bell or the voice of a Kashuan. Josef helps the party reach the Snow Cave with a snowcraft, and the party retrieves the bell located within. On the way out, Borghen attacks the party, and although he is defeated, he sends a boulder after them. Josef holds back the boulder to allow the party to escape and is crushed.

With heavy hearts but renewed determination to avenge Josef, the party heads for the abandoned kingdom of Kashuan to retrieve the Sunfire. They enter the keep and find Gordon, who came on his own but was unable to make it past the monsters inside. He joins the party and helps them to locate Egil's Torch, the only vessel they can use to carry the Sunfire. The party defeats a Red Soul for the torch and retrieves the Sunfire. As they leave, they witness Cid's airship being captured by the Dreadnought, which parks to replenish fuel supplies in the far south. The party heads there, frees Cid (and Hilda, who was on board Cid's airship), and throws the Sunfire into the Dreadnought's engine as directed by Cid. They meet the Dark Knight in the engine room and Maria recognizes his voice, but they have no time and escape just before the airship is destroyed.

The party returns triumphantly to Altair, only to learn the King is about to die. With his last breaths, he plans a three-pronged attack on the Empire to take back Fynn. In his plan, Minwu heads to Mysidia to retrieve Ultima, the ultimate magic tome, Gordon takes command of the rebel army to attack Fynn directly, and Firion's party heads to the island nation of Deist to enlist the aid of the Dragoons. Hilda has started behaving strangely and retires to her chambers. The party accepts passage from Leila, who reveals that she is a pirate captain and tries to mug the party. When they defeat her and her crew, she is impressed and joins them. They reach Deist, but find the Dragoons fallen in battle and only a single Wyvern remaining. The beast is dying, poisoned by the Empire. It gives the party the last Wyvern Egg, which the party drops in the healing spring at the bottom of Deist Cavern to incubate it and hasten its growth process.

The party returns to Altair empty-handed and Firion learns that the Hilda they rescued is a Lamia Queen in disguise. The real Hilda is being held as a prize in the tournament at the Palamecian Coliseum. The party, with Gordon in tow, make haste to reach Hilda, defeating a Behemoth at the Coliseum to earn her as a prize. The Emperor overseeing the match dispatches the party and has them thrown in the dungeons. They are saved by Paul, who unlocks their cell. Hilda and Gordon escape on their own while the rest of the party draws the guards' attention.

The rebel army plans an attack on Fynn and encamps outside the town. Firion, Maria, Guy and Leila lead the attack and defeat the imperial castellan, Gottos, earning the rebels an important victory. Minwu and the Ultima Tome are nowhere to be found so Hilda instructs the party to look for him and retrieve the Tome from the Mysidian Tower. After obtaining the Crystal Rod from the trials on the Tropical Island, the party heads for the Tower, only to be swallowed by the Leviathan. Shipwrecked and separated from Leila, the party works its way from Leviathan's innards to the mouth, where, with the help of Ricard Highwind the Dragoon, they retake the ship by defeating a Roundworm. They head for the Tower with Ricard, best the Fire Gigas, Ice Gigas and the Thunder Gigas and find Minwu at the Chamber of the Seal. He has been waiting for Firion's group to arrive; once they are there, he uses his life force to break the seal.

The party takes Ultima and returns to Fynn, but discover the towns of Altair, Gatrea, Paloom and Poft have been destroyed by a mysterious force known as the Cyclone. It threatens to tear the world asunder if the party cannot figure out how to stop it. Hilda explains a pendant can be used to call wyverns in the chamber at the top of the castle, and Paul gives them the item. The pendant calls the young wyvern that was hatched at Deist, and they fly it into the Cyclone.

They infiltrate the fortress inside the storm and defeat the Emperor. A victory celebration is held at Fynn, but it is interrupted by the news that the Dark Knight is Maria's long-lost brother Leon, who has crowned himself Emperor. Cid, dying after the attack on Paloom, gives the party his airship, and they fly to Palamecia. Leon refuses Maria's pleas and prepares to battle, but the Emperor returns from Hell, now more powerful than ever, and reveals his intentions of bringing Hell to Earth, no longer caring about ruling Palamecia. Ricard sacrifices himself in battle against the Emperor so that the others can escape on the Wyvern.

After Ricard's death, the Dark Emperor raises Castle Pandaemonium, the fortress of the Lord of Hell, to start a new empire. Leon joins the party at Firion's behest, and they set out to prepare for the final battle. After returning to Deist to earn the Excalibur, the treasured sword of the Dragoons, the party fights through the Jade Passage, entering Pandaemonium from underneath as other forms of approach are impossible. Inside the castle, the party fights its way through several of the Emperor's most powerful minions, including an undead Borghen, en route to the throne at the top.

A fierce battle ensues as the Emperor attempts to destroy the last hope of the resistance. Despite his powerful spells and his ability to call down meteors, Firion and the others defeat him for good. They return to Castle Fynn where Hilda, Gordon, Nelly, Leila and Paul wait to congratulate the party on the victory. Life begins anew for everyone, but Leon takes his leave, feeling that too much has happened between them for him to stay. Maria protests, but Firion says they will be waiting when Leon is ready to return.

With the war's end, the monsters called from Hell vanish and the world returns to peace, eventually to forget the bitter memories save for the efforts of the young heroes who saved them all.

Soul of Rebirth

An additional story, titled Soul of Rebirth, tells the tales of the four party members who died defending Firion and his party to see the Emperor defeated. This story is unlocked after completing the game at 100%.

Minwu wakes up in a mysterious cave and tries to figure out where he is. He finds Scott, the prince of Kashuan, who had died earlier. After defeating a few soldiers, the two find Josef, being confronted by a hideous zombie-version of Borghen. The three of them defeat Borghen, and start searching for answers about where they are. They find Ricard, who is fighting the Roundworm, and aid him. He joins Minwu's party. They find their way out of the passage, and learn that they are in the afterlife. The town of Machanon was built as a safe house for the souls trapped in this unknown dimension. They find Cid, Tobul and other rebels, who helped build the place, and who encourage the party to explore the other two mysterious portals that appeared in Machanon not long ago.

After adjusting themselves to the difficult battles of the afterlife, Minwu and the party enter one of the portals, and find themselves in the Chamber of the Seal, Minwu's resting place. Minwu must again break the seal, but this time, he is powerful enough to do it without sustaining fatal injuries. The party enters the chamber and attempts to claim Ultima, but are met with the guardian of the spell in the afterlife: the Ultima Weapon. The party defeats the monster, and claims Ultima.

This leaves one final portal, which leads to the Unknown Palace. Like Pandaemonium before it, the Palace is guarded by fierce creatures, and contains some of the most powerful equipment. Minwu's party finds the Stardust Rod (for Minwu), the Wild Rose (for Scott), the Bracers (for Josef), and the Wyvern Lance (for Ricard).

After all the battles, the party meets the Light Emperor, who asks for forgiveness for his dark side's actions. The Light Emperor explains he split into two entities when he was defeated, and that Firion and the party defeated the dark half in Pandaemonium. He explains they are in Arubboth, the passage to Heaven, and that they can rest in peace. The subconscious souls of their still-living friends and family appear and tell them they must not be fooled by the Light Emperor, because he is just as evil as the Dark Emperor. The party recovers their will to fight and defeats the Light Emperor. The four heroes return (at least in spirit) to Castle Fynn, where they witness the end of Firion's party's adventure. Minwu, Scott, Josef and Ricard fade away, presumably going to Heaven.
Firion: He is the leader of the party. Firion and his adopted siblings Maria, Guy, and Leon, lived in the village of Fynn until it was attacked by the Palamecian Empire. After the encounter, with their village destroyed, and Leon nowhere to be found, Firion subsequently joined the Wild Rose Rebellion and became one of their key warriors in the war against the Emperor in order to avenge his fallen family. Firion tries to behave heroically and strives to protect his country and the people he holds dear.

Maria: She is one of Firion's permanent allies and Leon's sister by birth, but the two are separated at the beginning of the game. Maria is a strong young woman who carries on her fight against the empire even as she searches for her lost brother. is a kind young lady who often acts as the arbitrator between Firion and others, e.g., Leila, when she offers her aide to take Firion and his party to Deist. Maria eventually has an emotional breakdown and can't keep her composure as her loved ones and friends keep suffering and dying.

Guy: He is a friend of Firion and Maria who was raised by wild animals before being taken in by Maria and Leon's parents. While his grasp of human language is limited, Guy has the ability to speak with wild animals, specially beavers. He is also friends with the other party members, especially Firion, but his past is mysterious. None can match Guy's extraordinary physical strength; however, his imposing figure belies his gentle and somewhat naive nature.

Leon: Maria's older brother, and the new Dark Knight of Palamecia. He went missing during the attack on Fynn, and has since grown to be the emperor's most faithful follower. Leon's personality before becoming the Dark Knight is not elaborated on, but he seems to have cared for his sister Maria deeply. As the Dark Knight, he is power-hungry and authoritative, often rude and harsh to Firion and his party. His dreams end up being dashed and he comes to regret his decisions, hoping that someday he will be forgiven.
Minwu: He is a White Wizard from Mysidia, he works as Fynn's Royal Mage, and after Fynn's takeover by the Palamecian Empire, he becomes Princess Hilda's right-hand man who will do anything to help the Wild Rose Rebellion. He usually talks in a way that things "are by fate have to happen," so he may have an external locus of control. When he leaves to Mysidia, he acts like a person on a mission, because "his fate" is to obtain the Ultima Tome.

Josef: He is a miner living in Salamand. When Firion and his allies arrive, Josef is cold towards them. After Firion and the others rescue the men of Salamand and Nelly from slavery in the Semitt Falls, Josef becomes helpful, as he shares the party his vast knowledge. When Firion learns the Goddess's Bell is in the snow cave north of Salamand, Josef tells him of his old ice sled hidden in Semitt Falls. He accompanies them to retrieve the sled and afterward they head to the snow cave where they recover the Goddess's Bell.

Gordon: He is the prince of Kashuan who fled from battle after his brother, Scott, died in the battle for Fynn. Gordon is initially a cowardly man, filled with self-loathing over his actions. He is envious of the party's bravery and progress, feeling even more worthless in comparison to them. He eventually gathers the courage to try to assist the Rebellion, and during his time with Firion's group develops into a brave and confident leader, willing to volunteer for even the most dangerous missions. Both he and Scott are in love with Princess Hilda.

Leila: She is encountered as a pirate captain, hired by Firion to transport the heroes across the seas to the ruined kingdom of Deist. At first she attempted to rob the party, but Firion, Maria, and Guy handily trounced her crew. Touched by the mercy the three show her in the wake of her attempted robbery, Leila decides to travel alongside them and ally herself with the rebellion. She also supports fighting the Palamecian Empire due to her status as an outcast.

Ricard Highwind: He is the last Dragoon of Deist. Having been stuck inside Leviathan for some time, he is eager to return to action and stop the Empire to avenge his fallen comrades. Ricard initially does not believe that the dragoons are extinct since he is a dragoon himself, struggling to accept that he could be the last of his kind. After learning the truth, he becomes determined to fight against the Empire. Being a dragoon, he is able to form a fast bond with a wyvern. He later protects the party by creating a diversion to let them escape by the wyvern.

Scott: He is a prince of Kashuan and the elder brother of Gordon. He and Princess Hilda share a mutual affection for each other. The heroes meet Scott in Fynn, where he entrusts them with his ring. He is willing to defend the kingdom with his life. He hates Borghen for his betrayal, calling him a traitorous dog. Scott does not join the heroes' party during the main game, but is a playable character during the Soul of Rebirth campaign in later releases.
Emperor Mateus: He is the ruler of the Palamecian Empire and aims to conquer the world through demonic forces. He is cunning, subtle, rude and arrogant. He calls Firion by name after he defeats the Emperor's Behemoth, but other times calls them insects or worms. Owing to his arrogant nature, the Emperor never fights unless he has to, and has his minions do the work for him. His actions are tyrannical and he abhors humanity. As the Emperor views humans as interchangeable, he sees himself as superior to them and himself as the only one capable of ruling.

Borghen: He was once a noble man who became an evil general. A man with cowardly traits, he lets others do his work while hiding behind those stronger than himself. His cowardly nature drove him to betray Fynn and the Wild Rose Rebellion. When pushed into a corner, he is a ferocious fighter, as he attempts to fight the Wild Rose Rebellion at the Snow Cave despite knowing he has little chance of winning, and even engineers a death trap in the event he is killed to ensure the party's demise by his hand regardless.
Princess Hilda: She is the daughter of the King of Fynn, the crown princess and the leader of the Wild Rose Rebellion, to which the main characters belong, after her father was struck down. Hilda is described as a strong-willed young woman with great leadership skills despite her youth, inspiring the faith of her people. She cares deeply about the lives of her subjects.

Paul: He is a thief loyal to Fynn, and one that is met through the entire game. Paul prefers working alone than with others. He makes a living by stealing from the Empire and boasts of being the best thief in the world. Though he steals frequently, he tells the party that he will not steal from them, as he does not steal from his friends.

Cid: He is a middle-aged man with blond hair and a brown mustache. He wears a red tank top, gray wristbands, purple pants, and brown shoes. As an engineer, Cid sets up a transport business and uses the money paid to maintain his airship. According to Paul, Cid loves his airship and his entrusting it to them shows that he trusts the party in taking good care of it.

Nelly: She is the only daughter of Josef, and has been supportive of him from the start. She was abducted by Borghen to work in the mythril mines, but escaped along with Paul. She is safely returned to Josef who is overjoyed at her return. When Josef leaves Salamand to journey with Firion and the party, Nelly wishes him well in his adventures.

Tobul: He is the resident blacksmith of Altair. When the party first meets him, he is seen as a grumpy and unhappy man, due to him not having any work to do. He laments to the party because he does not have any Mythril to work on to make armor. After he is given Mythril, he becomes ecstatic and eagerly starts to work making Mythril armor that can be worn by the party.

Elina: She is a widow living in Castle Deist, her husband Phillip was a Dragoon who was killed when the Palamecian Empire raided Deist. She has a son, Kain, and is a friend of Ricard. After being sent by the King of Fynn to meet with the Dragoons in Deist, Firion and his friends arrive in the ruined kingdom with Elina and Kain as the only survivors.

Deumion: He is an amazingly powerful wizard with the ability to summon holy creatures, and was chosen to be the guardian of the ultimate magic, Destroy. His status as guardian keeps him eternally young. He appears in the Arcane Labyrinth sidequest as the guardian of the Arcane Sanctuary. He will give the party their ultimate weapons after Phrekyos is defeated.
The player can freely roam an overworld containing several towns and dungeons. A menu-based system allows the player to outfit each character with equipment and up to two—often disposable—items for battle. Magic spells are assigned to the character from the item menu, and certain spells, such as "Cure" can be used outside of battle. The player can also save their progress on the overworld. Weapons, armor, items, and magic spells can be purchased at shops, and townspeople provide useful information for the player's progression through the game. One new feature is the "Word Memory" system: when in conversation with non-player characters (NPCs), the player can "ask" about and "memorize" special keywords or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. Similarly, there exist a handful of special items that can be shown to NPCs during conversation or used on certain objects, which have the same effect.

Characters and monsters are no longer separated into separate windows in the battle screen as they were in the first Final Fantasy, and players can see their current and total hit points below the battle. Players can also fight with less than four characters in their party, which was not possible in the first game. Final Fantasy II introduces the chocobo, which lets characters ride to a location at great speed without being attacked by enemies.

On the overworld and within dungeons, random encounters with enemies can be fought to improve each character's attributes. Unlike the original Final Fantasy, players cannot upgrade their characters' classes. Final Fantasy II uses the same turn-based battle system seen in the original Final Fantasy, with battle parties consisting of up to four characters at a time. The game introduces a "back row" in battle, within which characters or enemies are immune to most physical attacks, but can be harmed with bows and magical attacks.

A.N.: In OTL Final Fantasy II came a year after the first game, though I don't know if we can replicate said feat. I mean, we are not going to push our employees past their breaking point, but if they desire to do so out of the well-paid overtime we would give them, then I don't see a way we could stop them. Not to mention that having the technological upgrades should make the whole process go smoother than before. I guess we'll just have to wait and see.
 
I wonder if we can pull of a new game plus. Basically make the fights harder and more complex as well. Enemies have new, harder hitting attacks with new debuffs, etc.

Edit: @overmind would this be fine to write in? Basically give those who like a challenge some replayability.
 
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I wonder if we can pull of a new game plus. Basically make the fights harder and more complex as well. Enemies have new, harder hitting attacks with new debuffs, etc.

Edit: @overmind would this be fine to write in? Basically give those who like a challenge some replayability.
I don't know if that'll fit for the series, or for the Genesis at this stage. Perhaps when we get hte next generation console we can try it.
 
Guys, Reality is stealing my notes again...

I need to sit down.
judging from the history meme that spawned from this everyone of south Korea's leaders either was assassinated while in office impeached for corruption or put in prison by the next leader since like the 70s

the meme in question:

To better understand the reality of South Korea.

1. Syngman Rhee (1948-1960) – overthrown
2. Yun Bo-song (1960-1962) – overthrown
3. Park Chung-hee (1962-1979) – assassinated
4. Choi Kyu-ha (1979 - 1980) – overthrown by military coup
5. Chun Doo-hwan (1981-1988) – sentenced to death after completing his presidential term.
6. Roh Tae-woo (1988-1993) – sentenced to 22 years in prison after completing his presidential term.
7. Kim Young-sam (1993-1998) – imprisoned before his presidential term. As president, he secured the conviction of his two predecessors.
8. Kim Dae-jung (1998-2003) - Impeached and sentenced to death before becoming president (later pardoned). Nobel Peace Prize laureate.

9. Roh Moo-hyun (2003-2008) - Impeached (overturned by the Constitutional Court). Under investigation for corruption after his term ended. Committed suicide
10. Lee Myung-bak (2008-2013) - Arrested after completing his presidential term and is currently under arrest on corruption charges.
11. Park Geun-hye (2013-2016) - Impeached. Arrested on corruption charges. 24 years in prison.

It is immediately clear that this is a model democratic state with rich traditions.
 
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judging from the history meme that spawned from this everyone of south Korea's leaders either was assassinated while in office impeached for corruption or put in prison by the next leader since like the 70s

the meme in question:

Holy shit, i knowed South Korea was not as stable it apper at first glancé but this?!!, Samsung must be the goverment in order to have a economy as good as them because that record doesnt give me the idea they never got out the confucían style of goverment completly.
 
Holy shit, i knowed South Korea was not as stable it apper at first glancé but this?!!, Samsung must be the goverment in order to have a economy as good as them because that record doesnt give me the idea they never got out the confucían style of goverment completly.

Both Koreas went too far with their economic models, the South went literal cyberpunk with megacorps influencing the government, and the North did its best to model after the Soviet Union. But yeah, irl South Korea has... Problems, to put it lightly.
 
Holy shit, i knowed South Korea was not as stable it apper at first glancé but this?!!, Samsung must be the goverment in order to have a economy as good as them because that record doesnt give me the idea they never got out the confucían style of goverment completly.
Yeah this is what people expect of Latin America or Africa not one of the world's most developed countries
 
SK should look to NK as an example. All the corruption WITHOUT the charges. And unlimited terms. :V

Honestly SK should just put their KPOP groups into power instead.
 
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After the production of Creepshow, I looked into the other two sequels to see how the franchise went on... turns out, not as well as I'd hoped. I mean, the second one was serviceable, but the third one seemed to have forgotten that it was supposed to be a homage to the old comics, and it's supposed to be both scary and fun, not just attempting to make it into another slasher/horror movie of the decade. It abandoned what made it unique, and in doing so,, it ended up becoming just another run of the mill scary movie.

Well, I think we can say bollocks to that!

We have the secret weapon of all secret weapons; access to Stephen King's short stories which ca be adapted to it, and the right to use them thanks to all the many adaptations and works we've made with him. As such, I think it behooves us to make sure Creepshow becomes a staple of the 80s, the one Anthology movie series that can be remembered as an example of how to make anthology movies.

Besides, so may of Stephen King's movies are either not going to be made, or will have to wait until much later. Better that we begin balancing the scales by using more of his stories.

Thus, I give you:

Movie Pitch:
Creepshow II


GENRE: Horror/Comedy/Anthology

SUBGENRE: Thriller/Supernatural

FORMAT: Movie

Set Up: The sequel to 1983's Creepshow, based on the small stories by Stephen King; Gray Matter, Quitters Inc. and Sometimes They Come Back. Keeping to the 50's aesthetic of the previous film, paying homage to the old Horror Comics from the Golden Age, the film depicts Betty, an affluent suburban housewife and modern-day witch, who plans a dinner party for her fellow witches. The main dish is to be Timmy, a young boy whom she has captured and chained up in her pantry. To stall her from cooking him, the boy tells her three stories from the comics she gave him, titled Creepshow.

At the end of the third story, as she prepares to cook him, Timmy says that the next one is the best, and has a happy ending. She replies that none of the stories in the book have happy endings and it is too late as she has to start cooking him. As Betty advances on Timmy, he narrates his own actions: throwing some marbles on the floor, causing her to slip and fall on her butcher's block and impaling her on her own tools. Timmy releases himself and pushes her into her own oven. The film ends with Timmy helping himself to a cookie and breaking the fourth wall by saying "Don't you just love happy endings?"

Director: Sam Raimi
Composer: Danny Elfman

Plot:

"Gray Matter":

The story, told from the perspective of an older "local" man, begins as he is sitting around at a convenience store in Bangor, Maine with a group of his friends during a heavy snowstorm. A young boy runs in, deathly afraid. The men recognize him as the son of Richie Grenadine, a local man who was injured some time ago in a work accident, and was given lifetime workers' compensation. With no need to support himself, Richie became a recluse, rarely seen outside the confines of his apartment except to purchase the cheapest of beer, although lately, he had been sending his son out to purchase his beer for him.

After speaking privately with Richie's son, a group of men including the narrator and store owner Henry decide to take the beer to Richie personally. On their way, Henry relates some of the terrifying experiences the kid had told him — of how one day his father drank a "bad" can of beer, implied to carry a mutagen, and since then has been slowly transforming into an inhuman blob-like abomination that detests light and craves warm beer. Spying on him one night, the boy saw his father eat a dead cat, causing him to finally seek help.

Arriving at Richie's home, the men confront Richie from behind his closed door, demanding that he come out. The odor pouring out from behind the door convinces the group that Richie was eating more than dead cats, speculating that he may be responsible for a recent rash of missing people. The men are horrified when Richie opens the door and shambles out, resembling more fungus than man. The rest of the men run off as Henry stands his ground, firing his pistol at the creature. The story ends with the narrator recalling how his brief glimpse of the creature made him realize it was in the process of dividing in two and calculating the exponential growth the creature is capable of, as they sit at the convenience store, waiting to find out whether Henry or the creature survived.

Timmy Grenadine: He is the son to Richie Grenadine, and the one who lets the police chief know about what has happened to his father. He is also the narrator for the flashback scenes which show just what happened to Richie and what he has become.

Played By: Corey Haim

Richie Grenadine: He is the father of Timmy Grenadine. An abusive alcoholic that sent his son out to buy more alcohol during a storm in order to hide how he has turned into a gray matter monster who has been reproducing continuously.

Played By: Tom Skerritt

Police Chief: The Chief in charge and the one who led the expedition through the storm to find out just what is going on with Richie. He, along with Doc, find just what happened, shooting the Gray Matter Monster.

Played By: Bruce Campbell

Doc: He is Chief's friend who agrees to accompany him as they check on Richie and find the Gray Matter Monster. Doc mentions in the end how the monster seemed to be splitting in two, hoping that there are no others they may have missed.

Played By: Christopher Stone

Dixie: She is the shopkeeper where Timmy is sent to find more alcohol for Richie. After both the Chief and Doc have left, Timmy tells her about just what happened to his father, and how it happened as well.

Played By: Adrienne Barbeau

"Quitters Inc.":

Richard "Dick" Morrison, a middle-aged smoker, is at John F. Kennedy International Airport when he encounters Jimmy McCann, his old college roommate and advertisement agency coworker. McCann, who had been a heavy smoker in college, credits a firm called Quitters, Inc. for helping him give it up and recommends that Dick try their services. The firm has a 100% success rate and guarantees that the person will quit smoking forever. Dick, who works in advertising, is reluctant as he has never seen this firm advertised in billboards or print media, to which McCann says it is a small firm with all the clients they can handle solely by word of mouth. Before leaving, McCann gives a business card to Dick.

A month later, when Dick is not happy in his job, he resorts to drinking, and Jimmy McCann's business card falls out of Dick's wallet when he pays the bartender. As the address is close to the bar, Dick decides to go to Quitters, Inc. on a whim. Dick is introduced to Victor Donatti, who will be his quitting counselor. Donatti tells the history of Quitters, Inc., that it was founded by a New Jersey mob boss who had been a heavy smoker and realized, before he died of lung cancer, that he must aid others in quitting. Dick is still uneasy, especially as Donatti asks many questions about the Morrison family without revealing the methods used.

The following day, Donatti states to Morrison that they have found out all the relevant information about his family. Although Donatti assures Morrison that Quitters, Inc. holds clients' personal information in the strictest confidence, Dick is disgusted and shocked at what has been discovered. Donatti then shows Dick their method: aversion training, demonstrated by electrocuting a rabbit so it would be trained not to eat. Donatti warns Dick that he will be under surveillance and if he is caught smoking, Dick's family will be sent to the "rabbit room".

For the first month, Dick will have round-the-clock surveillance to ensure he is not smoking and for the second and third months, the surveillance drops down to 18 hours a day ("but you will never know which eighteen", cautions Donatti). During the fourth month (when relapses often occur) the surveillance goes back up to 24 hours. From the fifth month until one year in the program, the surveillance will be reduced to 12 hours a day. After that, the surveillance consists of random checks for the remainder of his life. The brutal enforcement methods used by Quitters, Inc. are non-fatal electric shocks of increasing intensity to his wife, Cindy, a second infraction to him, and the third the both of them. A fourth infraction would involve beatings to his son, and subsequent infractions would result in more trips to the shock room with higher voltage, and more painful beatings of his son and wife. After the ninth infraction, his son's arms would be broken. Finally, if Dick commits a 10th infraction, he would be shot dead, with Donatti remarking "he would become part of the unregenerate 2%". He ends by showing Dick a gun, and affirming the guarantee that even the 2% "would never smoke again."

Donatti says Morrison should not worry too much about the torture, as 40% of Quitters, Inc. clients never violate the agreement at all, and only 10% are subject to a fourth or greater infraction. Donatti says Morrison's greatest problem will probably be temptation as a result of availability, as there is a newspaper stand in the lobby of the very building Quitters, Inc. is situated, and they sell all cigarette brands. Dick's desire to relapse is overcome by fear of the surveillance and torture, which he conceals from his wife in order not to frighten her.

Months go by and Dick is faithful to his resolve to quit smoking, even during a point when he drank excessively at a party; he is still sober enough to decline an offer for a smoke. He gradually loses the physical jitters of quitting, but the psychological craving for tobacco stays strong. One day during a stressful traffic jam, Dick's desire overtakes him and he finds an old pack of cigarettes in the glove compartment, lights a cigarette, but stubs it out after only three drags. After the traffic clears, Dick comes home to an empty house and a call from Donatti informing him that they have his wife. Dick heads to Quitters, Inc. only to be restrained by a Mafia enforcer and watches as Cindy is shocked at a low setting. After the shocking, Dick speaks with Cindy in private, who is forgiving and supportive that, according to her, Donatti has "let him out of a prison".

Shortly after the shocking, Dick has gained weight and Donatti obtains some prohibited diet pills for him to achieve a target weight. If Dick strays from this goal, Donatti threatens that his wife's right little finger will be cut off. Morrison exercises and keeps in shape, and gives the business card to a barfly, echoing the start of the story. The story ends when Dick and Cindy meet the McCanns, and Dick realizes Jimmy's wife is missing her little finger on her right hand.

Richard "Dick" Morrison: A middle-aged smoker who is pointed towards Quitters Inc. by his old college roommate. Initially thinking it just another support group, he soon discovers that the company is dead serious about making sure he keeps to his resolutions.

Played By: Daniel Hugh Kelly

Victor Donatti: The counsellor from Quitters Inc. assigned to Dick, who explains the history of the company... and shows how far they are willing to go in order to keep to their 100% rate of success.

Played By: Alan King

Jimmy McCann: He is Richard's former college roommate who meets him at a bar, and after discussing their lives and how difficult it was to stop smoking, he gives Dick the card for Quitters Inc., well aware of where he will be sending him to.

Played By: James Remar

Cindy Morrison: She is the wife of Richard, she is very loving and supportive, to the point that when she is used as an example of defying the rules, she still supports the idea of remaining with Quitters Inc., as they are helping him tremendously.

Played By: Dee Wallace

"Sometimes They Come Back":

In 1957, nine-year-old Jim Norman and his twelve-year-old brother, Wayne, walk to the local library to return Jim's books. They are attacked by a gang of local greasers. Wayne is stabbed to death by two of the older boys, but Jim escapes. Throughout his life, Jim is haunted by nightmares vividly reenacting the murder.

In 1974, Jim is married and starts a new job as a high-school English teacher. All seems to go well until after the Christmas holiday. Jim learns that one of his students was killed in a hit and run accident. A new student is added to Jim's class. Jim recognizes the boy as Robert Lawson, one of the greasers who killed his brother. Lawson appears to be the same age as he was in 1957.

Another student falls to her death a week later, and another of the greasers, David Garcia, joins Jim's class. He also appears to be the same age as he was in 1957.

When the class troublemaker expresses to Jim his concerns about the suspicious new arrivals, then mysteriously drops out of school, a third greaser, Vincent 'Vinnie' Corey, joins the class. Terrified, Jim calls an old acquaintance, Donald Nell, a policeman who knew him and his brother in 1957. Donald reveals that the three greasers died soon after Wayne's murder; they were fleeing police in a high-speed car chase only to collide with a telephone pole, causing all three to be electrocuted.

Jim does not tell his wife Sally about the greasers, believing it would be better for her not to know. Sally is killed while riding a taxi cab when the resurrected greasers force the vehicle off the road. Finally, after consulting a book of spells, Jim summons a demon; cutting off his own index fingers as a blood sacrifice, he asks that it defeat the undead greasers. In response, the demon takes the shape of Wayne, who overpowers the greasers and takes their souls to Hell. As it leaves, the demon promises that it will return, and Jim recalls a warning from the book: although demons can be summoned and banished, "sometimes they come back".

Jim Norman: He is the teacher of the class where the students are being replaced by the spirits of the Greasers who killed his younger brother so many years back. Though he manages to vanish them, he still remains fearful that they'll come back some day.

Played By: Christopher Murnay

Sally Norman: She is the wife of Jim, a woman who takes care of the home, and is not told of the spirits or the problems going on at school as Jim does not want her to get involved. She is killed by the Greasers spirits though.

Played By: Shelley Duvall

Robert Lawson, David Garcia and Vincent "Vinnie" Corey: They are the greasers who killed Jim's younger brother, Wayne, many years ago. They were killed in a high-speed chase as they hit a telephone pole. Their spirits are now back, killing Jim's students one by one.

Played By (Robert Lawson): Paul Satterfield
Played By (David Garcia): Benicio del Toro
Played By (Vincent "Vinnie" Corey): Ralph Macchio

Donald Nell: A police officer who knew both Jim and Wayne Norman when they were killed, and also knew of what happened to the Greasers afterwards. He tells Jim how they died soon after they killed Wayne.

Played By: Robert Hays

A.N.: The frame story was taken out of the 90s movie "Tales of the Darkside" which I think should have the honor of being called the real third entry into Creepshow, as it seemed to understand it much better than the OTL third entry in the franchise. The three short stories I selected are the ones I think can have the best blend of horror and comedy, since I don't think Children of the Corn or The Monkey would fit here (no matter how much I may want it to).
 
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