Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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You know, considering that we came out with the Genesis as the same time as the Super Famicon/NES, I bet Nintendo wouldn't be content with making the NES a 16 bit console because by that point we might go full 32 or 64 bit. So in order to keep up, they'll make the NES a 32 bit console which will lead to some interesting changes.

Also for our next console, the Saturn or Playstation, should we make it 32 or 64 bit? Since 64 gives us 3D graphics and it would be another insane innovation by Sega, I would vote for that, though I wouldn't mind a proper Sega 32 bit lifespan if it's released in '89 or 90. That also makes me wonder how long the Sega Genesis would last in its life cycle.

@Magoose Does Sega have third parties lining up to have games published on the Genesis? I imagine that even if Nintendo has more consoles, third parties would be eager to play with the Genesis' potential while American companies would prefer Lucasarts with its American branch while Nintendo is still full Japan.
 
Also the great thing about Final Fantasy is that we now have a wonderful format. We dont really need to change much. Just make sure the story is different every time and people will keep coming back. Even with nothing new in game mechanics, the ones we have in place with FF (lore, worldbuilding, character development, sidequests, scale, etc), we can rehash the system but each time with a new story. Get our DND and other tabletop franchises on board and we'll have massive library of games each with unique stories and characters to explore and meet.

No that's the path to becoming Ubisoft and nobody wants to be them we must keep innovation
 
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Is it bad that I've never played final fantasy but I recognized enough of the plot from the web comic 8 Bit Theater to know all the characters and plot points in the side story?
 
Also for our next console, the Saturn or Playstation, should we make it 32 or 64 bit? Since 64 gives us 3D graphics and it would be another insane innovation by Sega, I would vote for that, though I wouldn't mind a proper Sega 32 bit lifespan if it's released in '89 or 90. That also makes me wonder how long the Sega Genesis would last in its life cycle.
I say we go for Playstation, and we make it with the ability to have 3D graphics, but at the same time we make a good number of 2D games as well. one of the greatest tragedies of the technological advancement, in my opinion, was how it seemed that on many occasions there was this overwhelming need to make everything 3D, whereas we could make amazing games in 2D with more memory as well.

So, around the same as the Playstation but with 64 Bits perhaps.
Is it bad that I've never played final fantasy but I recognized enough of the plot from the web comic 8 Bit Theater to know all the characters and plot points in the side story?
That's how I was introduced to the 1st game, so no, I don't think it's bad.
 
Ladies and gentlemen, I just realized:

We own Star Wars + We own Gundam + We own Macross + We expanded into the games industry =

WE NEED TO MAKE VEHICLE SIMULATION PODS FOR STAR WARS, GUNDAM AND MACROSS.

And Battletech, too. :V

Let the plebs pretend they're red-clothed plumbers.

Our people shall be chanting I AM GUNDAM. :cool:

Edit: Ofc we probs dont have the tech for this NOW, but in the future...

Better idea... SUPER ROBOT WARS!
 
Honestly Pacific Rim would probs be more suited as a Fighting Game rather than one built with simulator pods in mind. It feels more comparable to Street Fighter, Soul Caliber or Mortal Kombat.
I disagree. I think it would be absolutely fucking awesome doing something like Pacific Rim in VR or something else immersive like that and being inside a Jaeger and fighting massive Kaiju... Now I'm sad we don't have that in real life 😭
 
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I disagree. I think it would be absolutely fucking awesome doing something like Pacific Rim in VR or something else immersive like that and being inside a Jaeger and fighting massive Kaiju... Now I'm sad we don't have that in real life 😭

Idk, feels like a one trick pony. VR or Street Fighter-style, it's still purely a fighting game, albeit one as robots vs monsters.

I mean, I can imagine the appeal, being a giant robot fighting a giant monster in a city. But seems like we can just do like a single run of the machines and be done with it. Star Wars at least has different vehicles and Gundam spans the gamut of enemies from conventional vehicles, to aliens, and to other gundams. And it's not limited to just exchanging punches and fire with monsters. You have shields, blades (energy and physical), aircraft and mobile armor mode. If I had to pick between Gundam and Pacific Rim, we can do a whole lot more with Gundam and STILL cover PR's be a robot and fight giant monsters niche.
 
Video Game Pitch: Battlehawks 1942

Video Game Pitch: Battlehawks 1942
Game Developer: Lucasarts
Platform: Sega Arcade
Director: Lawrence Holland
Genre: Combat flight simulator​

Premise: Battlehawks 1942 is a WWII simulator arcade game where players can play as a pilot in the Battle of the Coral Sea, Battle of Midway, Battle of Eastern Solomon, or Santa Cruz Islands. In each of these battles, the player can experience the same situation from the U.S. side or the Japanese side of the battle. The player can fly authentic aircraft of the era such as Grumman F4F Wildcats, Douglas SBD Dauntlesses and Grumman TBF Avengers on the U.S. side and Mitsubishi A6M Zeros, Aichi D3A "Vals" and Nakajima B5N "Kates" on the Japanese side.

After starting with a briefing, players will launch into battle, either performing interception or bombing missions. Enemy fighters will try to shoot down the player. The game on each level shall go until the mission is stated to be completed, with the elimination of enemy aircraft or sinking of their carriers. Enemy AI can react realistically in movements to evade enemy fire. Depending upon the plane, players can switch the point of view to act as the rear gunner to fire on pursuing enemy aircraft. All action looks to be from the interior of a cockpit.

A/N: Another Lucasarts OTL game. This time instead of it being a PC game, I decided to make it an arcade machine as I think a fighter pilot simulator can work great if we model the cabinet like a cockpit.
 
Idk, feels like a one trick pony. VR or Street Fighter-style, it's still purely a fighting game, albeit one as robots vs monsters.

I mean, I can imagine the appeal, being a giant robot fighting a giant monster in a city. But seems like we can just do like a single run of the machines and be done with it. Star Wars at least has different vehicles and Gundam spans the gamut of enemies from conventional vehicles, to aliens, and to other gundams. And it's not limited to just exchanging punches and fire with monsters. You have shields, blades (energy and physical), aircraft and mobile armor mode. If I had to pick between Gundam and Pacific Rim, we can do a whole lot more with Gundam and STILL cover PR's be a robot and fight giant monsters niche.
Again, I disagree. I was gonna write up a whole long ass thing explaining my position, but honestly? I'm fucking tired. It's almost 3 and I have to be somewhere at noon tomorrow, so I'm just gonna say a few things and leave it at that. 1. Pacific Rim and Gundam offer fundamentally different experiences. 2. I assume you're unaware of just how much variety there really is available with Pacific Rim with how you describe it. Either that, or you're downplaying it. 3. It's rather absurd to leave an entire fanbase out to dry just because some other IP supposedly has it's "niche" covered, even when it really doesn't since, again, they offer fundamentally different experiences to one another. If anything, Star Wars, Gundam, and Macross share far more overlaps in content and experience than Pacific Rim does with them.
 
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Again, I disagree. I was gonna write up a whole long ass thing explaining my position, but honestly? I'm fucking tired. It's almost 3 and I have to be somewhere at noon tomorrow, so I'm just gonna say a few things and leave it at that. 1. Pacific Rim and Gundam offer fundamentally different experiences. 2. I assume you're unaware of just how much variety there really is available with Pacific Rim with how you describe it. Either that, or you're downplaying it. 3. It's rather absurd to leave an entire fanbase out to dry just because some other IP supposedly has it's "niche" covered, even when it really doesn't since, again, they offer fundamentally different experiences to one another. If anything, Star Wars, Gundam, and Macross share far more overlaps in content and experience than Pacific Rim does with them.

??? So there's more to Pacific Rim than just "Big Robots vs Big Monsters"?

I mean we can release a Robot vs Kaiju fighting game and be done with it. A VR version would be wasted potential because the main appeal of the game (fighting monsters as robots or robots as monsters) is gonna be maybe 90% of the screen being filled with just your opponents head and upper torso. Mostly because maybe half of the opponents (mainly the Kaiju) have little to no ranged armaments and rely mostly on close combat.

Not to say PR was limited in scope. Hell people love it because it goes all in on the spectacle of Giant Robos vs Giant Monsters. And VR is a poor avenue to exemplify that in game form. Only time you can really appreciate the scale is when youre stomping towards your opponent, and ideally prolonging that's only good when you have other interesting things to explore (like other objectives or spectacles that add to the storytelling).

If we really want to do the fanbase justice, we're better off trying to come up with ways to expand the Pacific Rim universe, not overusing the main concept.

Personally, Id rather focus our resources on a Pentecost Simulator. Make a game where we're the commander of a Jaeger base with a stable of Jaeger pilots and a hangar full of Jaegers. We spend our time ordering training, mock fights, missions and even events for the pilots and other staff, improving their skills, their morale, their camaraderie with each other. Other times we're maintaining the Jaegers. Upgrading parts, equipping new systems and weapons, painting kill tallies on the chassis. Then we're also cultivating support from world governments, criminal outfits or even the world populace. We have to pick which fights to send our limited number of Jaegers against. We have to choose who to save, what to do, what to tell people.

At least, that's my take on what would make Pacific Rim a bigger franchise.
 
No that's the past to becoming Ubisoft and nobody wants to be them we must keep innovation

Nor can we overdo it either. I think we should pace the innovations and new mechanics at least. If we go ham on every game, we're gonna run out of innovations at some point. At least until tech catches up that allows us to try new things.

Going all out on "innovating" is exactly how you get comments like, "nobody asked for this" or "man, the old games were the best, the new ones suck"
 
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I'm curious if some of the hollywood Big 5 will try and go the same way that we do, with making games and diversifing their income, because they must see the piles and piles of money that Video games can make, and the best thing is that if your game is successful enough it can be made into a film or a trilogy.
So like this loop of create game- it becomes famous - make a movie version about said game - rinse and repeat, is a very good way to make money and new things that the population will love so win-win, and if we get them to use our console even better.
 
So I don't know if this was already asked but how does having TSR and Talsorian work is like one is the fantasy one and another the sci-fi one or another thing?
 
Again, I disagree. I was gonna write up a whole long ass thing explaining my position, but honestly? I'm fucking tired. It's almost 3 and I have to be somewhere at noon tomorrow, so I'm just gonna say a few things and leave it at that. 1. Pacific Rim and Gundam offer fundamentally different experiences. 2. I assume you're unaware of just how much variety there really is available with Pacific Rim with how you describe it. Either that, or you're downplaying it. 3. It's rather absurd to leave an entire fanbase out to dry just because some other IP supposedly has it's "niche" covered, even when it really doesn't since, again, they offer fundamentally different experiences to one another. If anything, Star Wars, Gundam, and Macross share far more overlaps in content and experience than Pacific Rim does with them.
Hello schehera, my name is sonny and I just registered yesterday after reading your Doomsday clock mini series based on your ideas for a Charlton universe and I was fascinated. I tried to type to you on your home page thing but I couldn't find a way to leave a message there. I'm very interested in your project but I couldn't find the omakes you said you had or anything else. I hope to read how this new universe unfolds.
 
Every Japanese school is gonna have a Tabletop Club now, mark my words.
I know that was meant as a joke, but why not? WHY SHOULDN'T EVERY SCHOOL HAVE A SW TABLETOP GAME?

We could probably set up a charity to help schools in low income neighborhoods set up TTRPG clubs, by providing them copies of our popular games, models, paints, terrains and a subscribtion to whatever our equivalent to white dwarfs is. Maybe even organise regional tournaments and learning seminars. (Most schools in high income areas would have the money to set up their own club)

A TTRPG club would be an cost effective way for schools to provide entertainment to it's students, keeping them literally off the streets and in schools, while also giving many more introverted and socially akward kids the chance to socialize in a welcoming environment

I mean im sture there would be purely cost based benefits like strenghing our brand, but the main drive behind that idea really is how easily a Tabletop Gaming Club would be set up in comparison to most other afternoon programms.

The school would only have to provide a space where the kids can spend time and maybe a teacher to oversee the first few sessions until they can be left on their own, it's also a "cheap" club to maintain because the schools would quickly realise that you don't have to buy most terrain and models, you can just let the kids create them

... And it's born out of my experience of only really having friends in school after joining a DnD group
 
Video Game Pitch: Hanna-Barbera Pentathlon

Video Game Pitch: Hanna-Barbera Pentathlon
Game Developer: Lucasarts
Platform: Sega Genesis
Director: Ken Nicholson
Genre: Sports, Comedy​

Premise: A sports game starring many icons from the Hanna-Barbera studio, Hanna-Barbera Pentathlon is a sports game that covers five different sports with the cartoon characters as playable characters. In addition, the Sports can be stylized depending on different shows. The sports are:
  1. Flintstones Bowling: Taking place in Bedrock Bowling with humurous score screens using dinosaur and cavemen gags.
  2. Sealab Tennis: Taking place within a recreational facility of Sealab 2020, characters play tennis against each other with an aquatic background.
  3. Pit Fencing: Fencing taking place within one of the training facilities of GI Joe's The Pit with General Hawk acting as referee.
  4. Hong Kong Karate: Taking place in the "Phooey Dojo" with Rosemary the operator as the referee. Characters engage each other in karate with each having a signature move, similar to a fighting game.
  5. Jellystone Croquet: A croquet field in the midst of Jellystone Park. The field is littered with natural obstacles and occasional traversing small animals that can block the ball.
Each game will either support two players facing against each other, or in the case of bowling and swimming, take turns as part of the overall race. There are twelve potential athletes who are divided into categories or strength, speed and balanced. The cast list are:

Strength
Fred Flinstone
Hong Kong Phooey
Scarlet
Shaggy

Balance
Dick Dastardly
Huckleberry Hound
Penelope Pitstop
Yogi Bear

Speed
Atomic Betty
Quick Draw McGraw
Scooby-Doo
Snake-Eyes


Players can either compete against their friends and/or computers for a single sport or chose the Pentathlon mode and face off against each other in a five sport tournament with points distributed based off of placement and then accumulated in the end for a winner.
 
Conan the Destroyer Pre-Production 1
Conan the Destroyer Pre-Production 1:

Italy was not the strangest place you had ever been to. However, it was one of the most familiar to you. Maybe it was the architecture. Maybe it was the fact there were cathedrals everywhere, filled with ancient ruins and roads.

Yet what the strangest thing you had was the fact everything was ready. It was almost impossible to really think about it… but nothing was wrong.

You were able to be ready, besides a few bits and bobs that were still being shipped to set.

What fresh hell is this?

What was this feeling?

You didn't know what to call it.

But you were going to get to work. And maybe get this done so you could get home.

You have 4 actions as you are the director.

[]How to Shoot a Film: You are going to shoot this film, and you are going to do it your way
-[]Shoot it with one camera
-[]Shoot with multiple cameras
-[]write in

[]A Return to Form: Christopher and Jackie were almost entirely happy to be back, and they want to see what you could do for making things both entertaining in the film, and on set. DC: ???

[]Sean Young and the Fantasies people have: Sean thinks she is going to be happy and wants to practice the lines and acting. DC: 50/???

[]Dapper Denzel and the First Act Cuts: Denzel does not like the fat his charecter is killed in the first act. You need to tell him why that is important. DC:???

[]Becoming Sonja: Mechille is a bit weirded out at some of the character's tracts she has read but wants to hear how you handle it. Plus she really thinks that the metal bikini is a bit heavy. DC: 30/60/100

[]The Giant and You: So Andre is apparently a big fan, and huge joker. You want to see what he means by that. Hopefully, he dosen't challenge you to a drinking contest, you heard stories about that. DC: 10

[]The Criminal and the Strange: Danny Trejo is one of those actors you never heard of, but has a menace you want to use, so… you are going to try to find out how he will use it. DC: 40

[]I am not going to sail like this: You have a fully functional Tririme… lets see how it sails. DC:???

[]The Catacombs: You are going to the underground tombs in rome, to see if they will allow you under there to film? DC: 35
 
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