Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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so Tetris caused a nation wide depression in the Soviet Union is what I am understanding? I wouldn't be surprised if the Soviets are seeing a surge in suicides among the government officials specially among the Censors, the Army and the Foreign Service
It's more likely they just started drinking more and started playing the blame game. Which I would argue is worse.
 
so Tetris has caused a nation wide depression in the Soviet Union is what I am understanding? I wouldn't be surprised if the Soviets are seeing a surge in suicides among the government officials specially among the Censors, the Army and the Foreign Service
It seems to more so be that it exacerbated an already existing nationwide malaise.

Exactly what Zade said. Tetris alone isn't going to collapse the Soviet Union. It's just that Soviets are really bummed that what could have been a major source of soft power and healing their international reputation is now just as American as Star Wars, and even worse, a Romanian-American game. All because they drove away the programmer for trying to help contain a pandemic they started.

Tetris is simply a small hole on a already sinking Titanic.
 
Wait a second next year may actually be the day the Soviet Union collapsed only less unexpected and more expected

well hopefully it wouldn't be a clusterf*ck on the level of Yugoslavia but given that we are talking of the world's largest nation full of hundreds of ethnic minorities, a military that probably is very angry at their superiors and collapsing if not already collapsed economy my hopes aren't high
 
Well, Mario came out 2 years early and is kicking our ass, Tetris is dancing to the top of the gaming world (at least until we get to see just how good Final Fantasy was) and the Soviet people are getting more and more depressed.

So now I think that in maybe a year or two in-universe we should meet with Shouzou Kaga to get an opportunity with Fire Emblem. In the late 80s and early 90s we should also grab Pokémon, so that Nintendo won't put their filthy hands on it and keep the franchise in stagnation.
 
so some games we really must do are the Super Star Wars trilogy it would sale like crazy and are some of the better games in the history of the franchise
 
Treasure planet fan mail 1
Treasure planet fan mail 1

Letter 1: From an Aspiring Artist
October 20, 1983

Dear DreamWorks Animation and Mr. Lasseter,

I'm Caroline, and I'm 17. I've been an artist since I could hold a pencil, but after watching Treasure Planet, I feel more inspired than I ever have before. The design of the characters, the ships, the planets—it's all so imaginative and beautifully crafted. Captain Amelia's sleek, feline design and Jim's solar surfer just blew me away! I've already filled an entire sketchbook with my own characters based on the world you created, and I'm even thinking about going into animation one day because of it.

The way you combined the best of 2D and 3D animation is something I've never seen before. It's like the world you built is truly alive. Knowing that Yoshiyuki Tomino was behind the animation makes it even more special—his work is legendary! I can see his touch in how the characters move with such fluidity.

Thank you for making a movie that lets artists like me dream big and imagine entire universes! Treasure Planet isn't just an adventure—it's an inspiration. I hope you know how much this means to young artists like me.

Best wishes,
Caroline T.


Letter 2: From a Parent Who Loved Watching with Their Kids
October 23, 1983

Dear DreamWorks Animation and Mr. Lasseter,

My name is Sarah, and I just wanted to say how much my family loved Treasure Planet. We have two young boys, and I've never seen them sit still through an entire movie before! But from the moment the film started, they were completely entranced. My youngest son even pretended to steer our sofa as if it were a ship in space (I've never seen him this excited!). After we watched the movie, they couldn't stop talking about Jim Hawkins and his solar surfer. We had to make a makeshift solar surfer out of cardboard, and they've been "flying" around the house ever since.

But here's the thing—I think I might have enjoyed the movie more than they did! The characters, the story, the visuals… it felt like a movie for both kids and adults, and that's something rare. Plus, I absolutely loved Captain Amelia. She's such a strong, witty, and fun character. My boys think Jim is the hero, but I think Captain Amelia is the real star!

Thank you for making a movie that we can all enjoy together. We can't wait to see what's next from DreamWorks Animation!

Sincerely,
Sarah M.


Letter 3: From a Teen Obsessed with the Worldbuilding
October 21, 1983

Dear DreamWorks Animation,

What kind of magic did you use to create Treasure Planet? Because I am OBSESSED. My name is Jason, I'm 16, and I've watched the movie four times this week. I can't get enough of the world you've built. The idea of solar sails, spaceports that look like Victorian cities, and a ship's crew that includes aliens and cyborgs is the coolest thing I've ever seen in a movie. I've always loved sci-fi, but Treasure Planet is on another level.

I'm a huge Dungeons & Dragons fan, and I've already started making my own D&D campaign based on the universe of Treasure Planet. My friends are pumped to play it! Thank you for creating a universe that feels so alive and full of possibilities. It's sparked my imagination in ways I didn't think possible.

Now, if you could just tell me when the sequel's coming out, I'd be eternally grateful!

Thanks,
Jason B.


Letter 4: From a Conservative Viewer Who Hated It
October 25, 1983

Dear DreamWorks Animation,

I just finished watching Treasure Planet, and I am appalled at what I witnessed. I'll tell you right now, this movie is everything that's wrong with the world today. You took a good, old-fashioned story about pirates and adventure and turned it into some kind of flashy, sci-fi nonsense with spaceships and aliens? What was wrong with ships on the ocean? I guess traditional values don't mean much to Hollywood these days.

And don't get me started on that Captain Amelia character. First of all, a woman in charge of a ship? Ridiculous. And not just any woman—she's some kind of cat lady with an attitude! Are you kidding me? I'm tired of seeing women in these "strong leadership" roles when we all know that's not realistic.

And let's talk about Jim Hawkins. He's disrespectful, rebellious, and completely ungrateful! Is this the kind of role model you want for young boys? Back in my day, young men had respect for their elders and didn't go gallivanting off into space.

I miss the days when movies taught good, wholesome lessons. Treasure Planet is just another example of how society is falling apart. If this is the future of cinema, count me out.

Sincerely,
Roger H.


Letter 5: From a Sci-Fi Fan Who Loved the Innovation
October 22, 1983

Dear DreamWorks Animation,

I just want to say, THANK YOU for making Treasure Planet. I've been a sci-fi fan for years—Star Wars, Star Trek,E.T,Gundam, you name it—but Treasure Planet? That was something entirely different. The blend of classic pirate lore with futuristic technology was absolutely mind-blowing. I never thought I'd see a ship with solar sails in space or a pirate crew made up of aliens and cyborgs. The whole aesthetic of the movie was brilliant, and I couldn't look away for even a second.

But what really got me was the story. It wasn't just about cool visuals—it was about finding your place in the universe. Jim Hawkins' journey hit home for me, especially that feeling of wanting to break free and explore the unknown. It made me want to get out there and do something big.

Thank you for pushing the boundaries of what animation and storytelling can do. Treasure Planet is going to stick with me for a long time.

Sincerely,
Alex W.


Letter 6: From a Young Girl Who Found a Hero in Captain Amelia
October 19, 1983

Dear DreamWorks Animation,

Hi, my name is Sophie, and I'm 13 years old. I just saw Treasure Planet, and I can't stop thinking about Captain Amelia! She's so cool, smart, and brave, and she's the first character I've ever seen in a movie who makes me feel like I could be just like her someday. I love how she's in charge of everything and isn't afraid to speak her mind. She's funny too! I want to be a captain just like her when I grow up.

Thank you for making a movie with a character like her. I used to think that only boys could be the hero in movies like this, but now I know that girls can be captains and go on space adventures too!

Please make more movies with characters like Captain Amelia!

Your fan,
Sophie R.


Letter 7: From a Collector Who Can't Get Enough Merch
October 27, 1983

Dear DreamWorks Animation,

Let me just say—Treasure Planet is an absolute masterpiece. I've been a die-hard Lucasfilm fan for years, and this movie has taken my love to a whole new level. The world you created, the characters, the ships—it's all perfect. And now, I need the merch.

I've already picked up the action figures, and I'm waiting for the replica solar surfer to hit stores. But what I really need is a Captain Amelia body pillow (please tell me this is happening!). I also wouldn't mind a model of the RLS Legacy to hang in my room. You know, something massive.

Please, I beg you—give us more Treasure Planet merchandise! My wallet is ready.

Thanks for making my new favorite movie of all time!

Sincerely,
Chris G.


Letter 8: From a Devoted Animation Fan
October 30, 1983

Dear DreamWorks Animation (and especially Mr. Yoshiyuki Tomino),

I'm writing this letter to express how mind-blowing Treasure Planet was! I've always been a fan of animation, and when I heard that DreamWorks Animation, led by Yoshiyuki Tomino, was behind this film, I knew it was going to be something special—but I never expected this level of brilliance.

First off, the animation was absolutely gorgeous. The way you mixed hand-drawn animation with CG elements, especially the ships and the vast, sweeping space scenes, is something I've never seen before. Mr. Tomino, your vision brought everything to life with such energy and style, especially during the scenes where Jim is soaring through the skies on his solar surfer! I've always been a fan of your work in Japan, but seeing your animation style in a big sci-fi adventure like Treasure Planet was on another level.

Captain Amelia's movements were so graceful, yet precise—there's such a sense of fluidity in how she carries herself. It's clear that a master was behind this animation, and I wanted to personally thank you for taking such care with every detail. You've inspired a whole new generation of animators and fans. I can't wait to see what else DreamWorks Animation has in store for us!

With admiration,
Rachel S.

Letter 9: From an Entitled "comunity woman"
October 26, 1983
Dear DreamWorks Animation,
Let me start by saying I am absolutely furious about my experience with Treasure Planet. First of all, I spent good money to take my kids to this movie, and I expected a wholesome, classic adventure like the original Treasure Island. But instead, what did we get? Spaceships. Aliens. And that... Captain Amelia, or whatever her name is. A talking cat woman as a captain? Really? What were you thinking?
This movie was a disaster. My children were confused, and honestly, so was I. Why couldn't you just stick to the original story? What happened to good, old-fashioned storytelling? Why is everything so... futuristic now? I'm sure you thought you were being creative, but I found it utterly absurd.
And don't even get me started on the theater. We arrived ten minutes late because I had to deal with the most incompetent staff at the concessions stand, and we missed the opening scene! When I asked the manager to restart the film, they REFUSED! Is this how you treat paying customers? My children were so disappointed, and I'm demanding a refund.
I expected much better from DreamWorks. I will not be recommending this movie to any of my friends in the PTA.
Sincerely,
Karen L.

Letter 10: From a Religious Nutjob
October 28, 1983
Dear DreamWorks Animation,
I have just witnessed Treasure Planet, and I am deeply disturbed by the blatant immorality and dangerous messages this film is spreading to our children. First of all, this obsession with space and futuristic technology is leading our society down a godless path. The Bible clearly tells us that God created the Earth, the heavens, and all within them—and there is no mention of "solar surfers" or alien creatures in His Word. This entire movie is an affront to God's creation!
And what is this nonsense with Jim Hawkins being rebellious and not respecting authority? The Bible teaches that children should obey their parents and elders, yet you have depicted Jim as a rebellious boy with no regard for rules or authority figures. What kind of example are you setting for young minds? My son tried to argue with me after watching this film, claiming he could "find his own path" like Jim. I told him his path is with God and nothing else!
And don't even get me started on that Captain Amelia! A woman in command of a ship? That's completely out of order according to biblical teachings. Women are meant to be submissive to their husbands, not running around leading crews of alien pirates! What kind of unholy, feminist propaganda is this? It is clear to me that Treasure Planet was created to undermine traditional family values and promote dangerous ideas.
I will be praying for all of you at DreamWorks Animation, but let it be known that I will not allow this kind of filth into my home again. I am urging my church community to boycott this film, and I will be spreading the word to all God-fearing families.
In His Name,
Reverend John P.
 
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Dreamworks should keep the crazy fanmail and release it in the 2000's if the idiots who write them are still around they would become the laughing stock of their communities after people see how detached from reality they were
 
What no one expected was for a simple puzzle game about falling blocks to dominate the arcade scene and over the course of the decade, become a cultural juggernaught approaching Star Wars levels of soft power.
Is it some sort of hyperbole ?,i find real hard to imagin tetris reaching in a single game a status near the entire star wars saga .

Also all those that questioned why we created LucasArt and that it was likely doomed to fail are likely eating so much crow right nowthat they can supply several Hitchcock movies.
 
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If this is the reaction Captain Amelia gets... What's gonna happen when Tigress shows up in KFP?
If someone do it it will likely not be me exept suden stroke of inspiration,i don't particulary care about kung fu pand as a movie so if omake i do they will likely be focused on maximizing the "messing up with china" factor of that movie.
 
Honestly Carcer no offense, but the Treasure Planet Omakes is getting a bit intense. I don't think I've ever even contributed ten Omakes to a single movie before, and while I do want Treasure Planet to succeed, I want it's heights to be in large part to its merits instead of billions from 20 Omakes.

Also in personal opinion, all the Furry stuff is rapidly veering from funny to weird. It wasn't even a furry movie OTL so this passion for the subject is strange.
 
Honestly Carcer no offense, but the Treasure Planet Omakes is getting a bit intense. I don't think I've ever even contributed ten Omakes to a single movie before, and while I do want Treasure Planet to succeed, I want it's heights to be in large part to its merits instead of billions from 20 Omakes.

Also in personal opinion, all the Furry stuff is rapidly veering from funny to weird. It wasn't even a furry movie OTL so this passion for the subject is strange.

Ok I'm going to slow down again.

Isn't 20 omakes normal for a movies the thread is invested in ?,i've never paid much atention to number so i assumed that stuff many people liked a lot like star wars would have like 50-80 omakes.

Fair enough for the furry, the joke dragged on a bit.

eddit:i tend to get a bit too focused on a single project/idea.
 
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Speaking of space stuff. It does kind of tickles me to think on either making a Han Solo Film where he does the kessel run or an Interstellar film.

Kind of a mix between the interstellar black hole scene, where he used the black hole gravity well to shoot his ship faster at the edges and often skimming as close as possible but not enough to go past the event horizon (Point of no return.).

Granted, what's going to limit us are graphics(Like, we're definitely NOT going to get interstellar levels of Black Hole worth of picture.) but I have an idea to compensate for it.

Sand.

Like, make it a disc like jupiter but instead of a meteor field, it's thin sand grounded down with the occasionaly large meteors where Han Solo has to glide on top or around it.

So when the ship moves, the sand simulates water so people have a reference. Then for gravity well, you can have some liquid like water to show that despite it moving normally, the water is constantly pointed to center of the black hole.
 
So while we are on the topic of video games and any potential movies coming out of them, remembering "The Wizard" makes me realize something hillarious about it that even if the plot was 100% the same it would work perfectly within this timeline. Lucas Barton.


View: https://www.youtube.com/watch?v=Bvq9rME4Iv0

An edgy cool kid who is the best at what he does and has access to the latest tech, and his name is LUCAS? Lucas is essentially an unintentional parody of Lucasarts and Sega as a bully antagonist for our Nintendo protags to overcome. It would be even funnier if the film names him Lucas O'Reilly or some sort of Irish name.

I imagine that if The Wizard is super successful and gets some sort of sequel, the protagonist of the second film is a female gamer who has to face off against a rival named Mary.
 
Final Fantasy

Final Fantasy
Designed By: Hironobu Sakaguchi and Steve Dawson
Game Developer: LucasArts Entertainment
Published By: Sega Corporation
Release: June 1983
Genre: Fantasy RPG


Quality: D100 + 100 => 200
Audience: D100 + 100 => 173
Critics: D100 + 100 => 172

Initial Release (Units): 962,475

If there was ever an epic tale where the stars had to be perfectly aligned to achieve a perfect story, then Final Fantasy would be the result. The work made from programmers from a failed company that went on to work at LucasArts. With just the right mind leading the team in Hironobu Sakaguchi, along with the right person who'd known about western fantasy to make a perfect blend between east and west with Steve Dawson, Final Fantasy was to be the perfect love letter for all those who'd dreamed of enjoying an Epic Fantasy game for videogames, and one that would actually look the part rather than leaving it all to the player's imagination like Atari had been doing for all these years.

At least that's how it had been promoted among the staff and designers, and many had believed it. All through LucasArts, everyone knew (not thought, but knew) that this was to be the breakthrough game for the Genesis Console. All other games may come and go, but this is the one that the console would be remembered, and the main reason as to why it would be bought. And you could understand why; from the very beginning when both Dawson and Sakaguchi ha come up with the idea, their team had made sure to bring about all they could to turn it into the ultimate RPG videogame, the first of its kind as well. Not a single videogame had been as ambitious as to try to bring such a complex storyline as Final Fantasy, heck not even Mario could claim that as its style was pretty simplistic; rescue the princess and save the Kingdom.

The game which began as a simple 8-bit story, limited by both memory and graphics would be expanded when the Genesis Console would be unveiled before them. An entire new world opened as they realized that no longer would they have to handicap the entire game in order to make it real. New graphics could be designed to make it look more realistic and artistic, new adventures and side-stories could be added, more context and territories where adventures lay, the complexity of the quests increased, they could actually put in the right colors and sprites for the characters instead of being limited to red and somewhat ugly characters. More detail and accessories along with music...

The possibilities were endless, and the team did not shy away from them; Yoshitaka Amano, known for his amazing drawings for both character and scenic designs, was hired even after his initial skepticism about drawing something for something like a videogame. It only took a moment to show what the Genesis could do, as well as the material they were working with, before he began making the drawings for all the different characters and NPC's that would dot the entire new world of Final Fantasy. The details for the forests, mountains, the inner city of the dwarves were also included, along with making each and every city having their own little cultural differences and details that would fit the area where they would be set in.

NPCs no longer would be copy-pasted, but each would have their own design that fit them and their purpose. The monsters had this gritty look, rich in detail that would separate them from different adventure games, playing them not for laugh but to actually make them dangerous and terrifying. From what you've heard, Amano is well regarded for his work in both design, anime, manga and different companies vie for his work at a given time, and looking at the results for what he did for Final Fantasy you can see why. The game looks gorgeous, alien, yet so relatable, harking to the very ideals of a romantic medieval era, with a wide range of color schemes that complement each other.

When it came to the design of the characters there was a great deal of discussion though; many had been agreeable when what they had to work at first was a hypothetical 8-bit console, and when the 16-bit monster of the Genesis arrived, well, suddenly the sky was the limit as to how to approach the different characters and their images. From the Black Wizard to the Knight, the White Mage and the Black Belt (later renamed to Monk because why would anyone call it a Black Belt!?!) the complete redesign of their forms took an entire chunk of the time that Amano had, but luckily for all that LucasArts, like its parent company, opted for quality over anything else.

And if they happened to make sure to show the White Mage as being exclusively female, well all the power to them.

When it came to music however, well, you did not expect to have found another genius on the level of Koji Kondo, but Nobuo Uematsu fit the mold to a "T"; the man had thought himself how to play different types of instruments, he had already made composition for TV, and he was working at a music shop when one of your men just happened to hear him practice. How did this diamond in the rough managed to stay under the radar for so long is a mystery for the ages, but with his talents now working for LucasArts, he began what you hoped would be a lucrative partnership that would last for the ages.

His music is both inspiring, yet also melancholic at times, hinting at the deep emotions from each city that the heroes travel to; yet can also bring a quick beat and urgency like when facing the four fiends in each of their respective temples and boss stages. You felt it first hand when the last battle with Garland already made you think back to the final confrontation between Luke and Vader, and that was no mean feat to achieve. Honestly, Sakaguchi and Dawson made an excellent decision when they convinced him to work full time for LucasArts, though you're sure that they are going to be monopolizing his services as much as they can.

But that was not all they did. You will admit that you were not privy to their original plans, but you were certain that at no point did they include adding final cutscenes at the end of the game, nor did they include turning some of the bugs of the game into features by having spells and equipment that did not work as well as intended into "Discount Shops Equipment" where you could buy at a lower price, but you got what you paid for. It certainly added a whole new level of experience when playing the game, and in a way you could perhaps see yourself or someone else trying to see if they could pass the game while only using it. But it nonetheless it's a really fun feature that was added to it.

Not to mention what they did to the "Dragoon Knight" and "Warmech" character

It was an amazing attempt to bring the RPG genre from Table Top into videogames, the first of its kind, and thankfully easier to adapt due to Lucasfilm's owning the rights for the DnD setting, which meant that you could allow them to use the rules and some of the monsters from said setting into their game... with some caveats of course. Gygax did tell you that they would need to keep some as expies, or at least fabricate new ones if they truly wanted their game to be something more than just a copy of the DnD franchise, which thankfully Dawson and Sakaguchi took to heart.

They did the same when adding the different classes to select from. A full party of four instead of letting a single player control a single class: Fighter, Black Mage, White Mage, Red Mage, Monk and Thief. You are not even limited to one of each class, as you can have an entire party made up of Black Mages or Red Mages if you so wish. But every single class adds a little extra with its own abilities and backgrounds for the different quests going forward.

It all brought together a whole new experience that you cannot simply describe when you first saw Mary playing it. When the small Sega symbol finished appearing and the beautiful designs and letter announced the beginning of what seemed to be one a grandiose adventure only to be thrown directly into it. You were a bit confused at first since there was hardly any indication as to what one should do, but Mary did not have any of that. From the start she understood just what to do, moving the small character she'd selected at the beginning (She went for a Knight unsurprisingly, along with a Black Mage, a Red Mage and Thief for her first party) and from there exploring the City of Corneria, speaking to many of the NPC's there, and learning the rich lore behind the city before trying for some of the mini-quests around.

Nevertheless, there was an important objective from the very beginning; the need to bring back the light into the four elemental orbs that served as the pillars of the world, and stop the forces of Chaos that were darkening it and bringing forth all kinds of dark monsters and beings into existence. Once meeting the King of Corneria, you are told that before the quest can begin you need to rescue her daughter, the Princess, from the evil Garland, who had once been a Knight in the service of the King before swearing his new allegiance to Chaos.

Now, the odd thing is that this quest alone would have in many other games been the end of the entire game. Reaching Garland's Castle had been renovated into a full-on adventure from its original conception of just "Go into the tower and fight him". Not to mention that at many points in different games (including Super Mario Bros... and you really need to think of a counter for it) had the entire adventure end when rescuing the Princess.

And yet, when Mary finally finished it and returned to Corneria, it's when you were reminded that there was an entire adventure beyond it. Indeed, when she crossed the newly repaired bridge and went on beyond the borders of Corneria, when you finally leave what at that time you finally realized was nothing more than an overly long prologue or "Tutorial Stage" when finally... the opening credits appear.

You'd actually forgotten that they had never shown it at the beginning of the game!

Mary could not finish the game in an entire go, but from that moment on, you knew she was hooked; whenever she was not with her friends, with her studies, playing with the twins or helping with Little George, you would find her once more with her party, leading them in the main adventure of the game, solving puzzles and devising strategies to face the many monsters and enemies that stood in her path. In many ways, she enjoyed the mental calculus she had to do when devising when to attack, who to attack, and how many hit points she had at her disposal and the enemies remains as well.

Way to incentivize Math learning you guess.

The adventure to restore the lights of the orbs takes the party through a colorful and exciting new world, full of encounters, adventures and Side-Quests. Not to mention some of the most interesting NPC's you'd seen before; there was Pirate Captain Bikke who had attacked and taken over Pravoka, and from whom you can get a ship to sail the seas after his defeat; Matoya the Witch who aided the heroes with potions and remedies more effective than anything they can buy (if they managed to get the ingredients necessary first). Sarda the Sage, who served as a mix of wise mentor and know-it-all who put Mary on the right path for the rest of the adventure whenever she was stuck...for a small price that is.

That's only a few of the NPC's that can aid you, for there is one of the hidden NPC's that nonetheless you can find if you put in the effort and find the right clues, which your clever daughter managed to do once she found the first clue in Mount Duergar where a mural spoke of a legend of great "King of the Dragons". From there she made sure to look for anything and anyone who knew anything about it, seeing in it a quest, one that proved to be true when she acquired the Sky-Ship and sailed to where the coordinates suggested the King may be hiding... and what do you know, a hidden dungeon was there where, after facing the many different encounters and puzzles in it, she found what she'd been waiting for, and both the meeting and the design was enough for her to drop the control when it was shown in all its glory.

Dragon King Bahamut.

The secret NPC character that would allow the heroes to upgrade their classes, improving their attack, defense, and ability to learn new and different techniques for fighting. One would think that this would be something necessary for the game, but it actually only made it so that the game was somewhat easier that it would have otherwise been. That the only way you could find it was after you had defeated three of the four heavenly kings already showed that it was something optional rather than necessary.

That is if you don't find it by chance of course. But then again, that nearly never happens what with how the game is designed.

Not to mention the different Dungeons and Fiends to face, with each of them having a mid-boss that serves as a red herring for their different location. In a way, it's like having to face two dungeons instead of one to finally clear one of the Elemental Orbs. The fiends are not joke either, each of them having dominion over the elemental forces and a design that shows their danger and terrifying appearance to the player; The Lich, master of the Earth and Death. Kali, Goddess of the flame and magma. Kraken, eldritch lord of the seas and Tiamat, Mother of Dragons and mistress of the Wind.

Each if the finds have their own interesting dungeons; Lich has a subterranean lair, Kali has her own in a volcano, Kraken has the sunken temple, and Tiamat has her own in the Sky Fortress. Truth be told, each of them has amazing detail in art, but it's the sky fortress the one that held most of Mary's (and your) attention, and not only because there was a dragon in it as well, but how in a way it hinted at a hidden story that may have happened a long time ago before the current era; the Sky Fortress holds a futuristic design with clear signs of technology in it. Just how did they make it, how does a fantasy setting have technology?

It's a question that should break the setting, but the way it is implemented makes it more intriguing than unrealistic. By then you are so immersed in the story and the game that you just accept it since the vague myth around it make it so that you don't need to know all the details, but can instead form your own.

In the game, the answer come from the Lefeinish people, who once built the Sky Fortress and were known as the "Sky People" before being pushed to the land by Tiamat, losing all their technology and ability to communicate with the other different races in the land. An entire quest to learn their language is required before you can enter the Sky Fortress, but it's really fun, not to mention the opportunity for the "Secret Party Member" you can find there; if the conditions are right, having the right spells and items at hand (and you have a Red Mage in your Party) then there's the possibility to find a secret dungeon on the Lefeinish City, where you meet the "Dragoon Knight", an ancient survivor from the ancient order that was sworn to protect the Sky Fortress, whom you can recruit into the party as an additional member to fight with you for the rest of the game.

From there, and after defeating the four fiends, the adventure should have ended, but instead a new quest begins as it is revealed that the reason why the Orbs are being darkened is because of a "Time Loop" that is causing the constant draining from the past. The heroes now need to travel back and face against the clear instigator of it all: Chaos, the master of the four fiends. The heroes do so of course, facing against the Four Fiends of the Past before they are sent to the future (and easily winning as they are in no way as strong as their counterparts, and by then Mary's party was so strong that each member could take all four of them).

Which is when the big reveal occurs: Garland was alive! And was Chaos all along! There it is explained that when he was killed, he was heard by Chaos and sent back in time, where he sent the fiends back into the future, creating a stable Time Loop and gaining power beyond anyone's wildest dreams! A fierce fight begins there, one where Mary lost so many times (and was glad to have saved before) until finally, at the end, Garland was defeated, breaking the Time Loop, and bringing peace back to the land.

But the Light Warriors, by stopping Chaos before it could launch its invasion, are now forgotten as none of their adventures ever happened, with only them remembering, yet that alone is enough for them. They go together once more, looking for a new adventure, or going their separate ways depending on whether one of their members fell in the final fight, in which case individual cutscenes are shown of what became of them in the end.

It was a beautiful ending, the perfect finale for an epic adventure that had taken Mary nearly a month to finish. It had taken her to the highest of mountains to the lowest of caverns. From underwater temples to castles in the sky. She'd faced demons and dragons, the embodiment of entropy and fire, saved and met so many interesting people, and was part of an epic that would stand the test of time.

At the end, she saw the Genesis and the cartridge, before nodding decisively.

"I forgive you for Superman."

And that was that. For Mary, this alone made up for the disaster that Atari made of Superman before, it closed the wound that had begun to heal with Eidolon, and became her outright favorite game of it all, even above Nidhogg, and she loved playing that game whenever you managed to find that arcade. Mary then started asking if there were plans for a sequel which... you were not actually sure at the time. The title of the game was Final Fantasy, and you knew that it was a passion project which usually meant that there were no plans for more of it with many of its creators.

But that was before this was released to the entire public...and it went wild for it.

Over 900,000 cartridges sold during its first run, nearly matching Super Mario Bros if only you'd managed to sell more Consoles. The buyers first choice for videogame after getting a Genesis, and one of the more praised games when it came to Fanzines and video game magazines, all getting a near perfect 10 whenever it came to their own scores. The graphics alone would have made this a revolutionary game, but it went beyond with the wide range of Side-Quests that enhanced the fun and gave it a real feel of a Fantasy RPG. The entire scope of the game went above and beyond what any other video game tried or is trying to do at the moment, bringing in what you and George had hoped for; an entire new medium to tell stories.

The Players went wild for the game, loving how each character had its own characteristics and personality, which added flavor to the quest. The interconnected objectives which had one needing to fin just the right people to speak with to form the narrative chain to obtain objectives, or simply choose to ignore them and go at it anyways. It's true that many have complained that the game usually has them "grind" (is that a term?) too much, but as Sakaguchi explained to you, the fun of playing Final Fantasy is by doing multiples runs, learning from previous experiences, and with that risk-reward style of play one could have much more fun than just increasing one's stats and trying to do a single run for the entire game.

It makes sense, too bad that many players just don't seem to understand it that much.

Critics alone had so much to praise for the game; the cutscenes at the end and when Dragon King Bahamut made its great appearance stand as some of the greatest and most amazing animation scenes alone so far, the animations for the spells look gorgeous and dynamic, with the music alone being given its own section of interest, each agreeing that it ranks among some of the best and most iconic, along with Super Mario Bros and Legend of Zelda.

In fact, there is a lot to compare with Legend of Zelda, the hit that nearly dominated the entire fantasy genre had it not been for Final Fantasy. Unlike your game though, Shigeru Miyamoto, the creator of the game, has gone on record saying how in making the game he was not trying to create a fantasy epic, but more like a "Miniature Garden" or whatever that is when building and creating said world. You're not entirely sure just what does that mean, but you have to admit, the game itself is among one of the best you've seen. You swear, you've seen both Dawson and Sakaguchi playing it and at times taking notes on what they feel could work conceptually and not whenever it comes to Final Fantasy.

Creativity comes from all places after all, and you're not ashamed to say that Legend of Zelda is among one of the best games you've seen.

In the end, the game popularized the entire RPG genre in Japan, with many other companies following your lead and now trying to make their own Final Fantasy clones, though so far nothing from what you've heard of Japan has impressed you yet. Pondsmith is already talking with both Dawson and Sakaguchi for the possibility of expanding this into an actual TTRPG for R. Talsorian Games, with Japan being singled out as a new market into which they can expand.

Then again, they would have some trouble in replicating the twist at the end with Garland still being alive and the full Time Loop explained, because seriously that one was one of the reasons many players loved the game, feeling that it was one of the greatest reveals ever so far in video games, a medium that was not known for twists beyond "Your Princess is in another castle" and Samus' reveal at the end of Metroid.

Merchandising has gone through the roof though. There are now small figurines and toys from the different characters, the fiends, even mention of a comic/Amerimanga that Marvel might be interesting in writing for an adaptation of the adventure. There are talks of perhaps trying for an animation even, though the debate between it being a more seriosu affair or trying for a more comedy type of series is still ongoing. And that's even without mentioning how the different deals for clothing, coloring books and lunchboxes are still ongoing.

Mike is frankly living his dream as he sees the profitability in video games and how merchandise can be made out of them as well.

Another of the net positives, and an unexpected one at that, was the sudden...release of tension when it came to RPG games and Table Top games. Apparently many of the parents of the children who bought the game had accompanied them as they played and found it... fun. Something that the entire media had been saying it was satanic, yet instead they found a colorful world, quirky characters, and a clear fight between the forces of good and evil. It actually made many think and instead of judge, just... read the damn DnD books and find by themselves as to whether they were actually satanic or not. Once finished they spoke to their sons and managed to get a more informed view of just what exactly was going on beyond what the news media was telling them.

And what do you know? They actually began thinking for themselves.

The Panic may not have outright gone, but it has certainly reduced, and people are actually beginning to relax from the hysteria that had been fed by the media into a more relaxed state, thinking that it might not be all that bad, but they would still keep their eyes peeled for their children if nothing else.

In the meantime, they keep on asking when is the sequel coming out, which you yourself are wondering.

Dawson mentioned that if there is a sequel that he is not planning on working on it. Final Fantasy was his passion and dream, and now that it's been achieved, he wants to try for something different, a new mountain to climb as it were. Sakaguchi however is still determined to keep "Team Fantasy" together, and is making plans for "Final Fantasy II", though he claims it might take a bit more time if he does not want to hit the same notes as the original.

You have no problem with that, they just caught lightning in a bottle, might as well give them some time off before they try for it again.

In the meantime, you might as well try it for yourself. You do wonder if you can beat the game with a full party of Monks.
 
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Title: "The Groundbreaking Animation of Treasure Planet (1983) | Lucasfilm's Fusion of SFX and Hand-Drawn Art"
Title: "The Steampunk Sci-Fi Fusion of Treasure Planet (1983) | How Lucasfilm Blended Past and Future"
Title: "Treasure Planet (1983): The Sci-Fi Masterpiece That Redefined Animation | How Lucasfilm Captured Lightning in a Bottle and why it was such a succes"
Treasure planet fan mail 1
Tresure Planet has maxed out the Rewards I can give it...

Or rather it now has +500 to Audience, +300 to critics, profit bonus of a x2 on the gross and merchandise.

You have delivered so many omakes for that film that I cannot think of more rewards to give it.

David Prowse being haunted by the muppets was not on my bingo card.

[]I think David will cool off (David will come back. though it may take some convincing for George to not be... unhappy with him.)
[]David sees that script that George made for him (David sees the script George made for him, and it drove him to tears)
[]I think we can make something work (David will crash the production of Conan)

Koji Kondo produced the Undertale Soundtrack...

As well as providing a bonus to undertale when it releases.

However, I changed the reward to something else.
 
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Well now LucasArt has it's own Mario or Zelda and every RPG from here to the end of human civilization shall walk under the shadow of Final Fantasy so basically a videogame Star Wars
 
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