Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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I honestly have to question how the NES did so much better when it's an entire decade behind the Genesis. Pricing is a thing, but even then, there is only so much that can really do. Especially since the Genesis' 8 games would stomp on the NES' 12 on sheer quality and length alone.
 
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I honestly have to question how the NES did so much better when it's an entire decade behind the Genesis. Pricing is a thing, but even then, there is only so much that can really do. Especially since the Genesis' 8 games would stomp on the NES' 12 on sheer quality and length alone.
I'll tell you why. NES is cheaper than Genesis. And Parents want the cheaper toy 9 times out of 10. They control the wallets, after all. So we must appeal to their wallets.
 
I'll tell you why. NES is cheaper than Genesis. And Parents want the cheaper toy 9 times out of 10. They control the wallets, after all. So we must appeal to their wallets.
That's why consoles from the previous generations are flying from the shelves right now and why premium products don't stand a chance against cheaper and worse alternatives. Like it's understandable if the quality is only a little or even decently different but 8-bit and 16-bit is a big upgrade and surely marketing has made this obvious?
 
That's why consoles from the previous generations are flying from the shelves right now and why premium products don't stand a chance against cheaper and worse alternatives. Like it's understandable if the quality is only a little or even decently different but 8-bit and 16-bit is a big upgrade and surely marketing has made this obvious?
Don't forget they're giving away two free games with every console. They're really banking on succeeding in the long run because theyre setting a precedent. I wonder what their price margins are?

But to answer your question yeah there's a quality difference and our advertising probably shows that. But their advertisement shows that the NES is better. The 80s aren't like today where the internet is everywhere and you can go online and get thousands of reviews. So its a battle of he said she said until people can find product reviews or hear it from word of mouth.
 
Don't forget they're giving away two free games with every console. They're really banking on succeeding in the long run because theyre setting a precedent. I wonder what their price margins are?

But to answer your question yeah there's a quality difference and our advertising probably shows that. But their advertisement shows that the NES is better. The 80s aren't like today where the internet is everywhere and you can go online and get thousands of reviews. So its a battle of he said she said until people can find product reviews or hear it from word of mouth.
To use another example: would the Atari 2600, with lower prices and two free games, outsell the NES? Like use your eyes! Of course some ignorant parants would only see price but to say that the higher gen console was blown out of the water and reduced to an embaressing second fidle is not possible in my eyes, at least in the long term. Because after a while the gap in quality will become painfuly obvious. But alright, I'll drop this subject.
 
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No offence but I believe Pokemon should stay with Nintendo. It would be too easy (and that's coming from me) and I would rather have something of our own.
 
If we get it organically I'd be fine with it. But just pitching such a monolith of a franchise doesn't feel right.

And honestly I'd prefer Digimon and Monster ranchers.
 
Agreed this isn't taking something from a scumbag of a creator, giving something that was overlooked or forgotten OTL greater glory, or making sure a classic is still made this is practically stealing something from a rival in the hopes of undermining it
 
Agreed, I really can't say that I like trying to take Pokemon, much less in this way.
Yeah, that must be it. This feels too much like stealing from someone that actually had the passion and creativity to create something great. It would be like us taking James Cameron's films, it would just leave a bad taste in our mouth.
And honestly I'd prefer Digimon and Monster ranchers.
Both are excellent franchises, with the latter being underrated in the west. I loved the anime when I saw it.
 
Don't forget they're giving away two free games with every console. They're really banking on succeeding in the long run because theyre setting a precedent. I wonder what their price margins are?

But to answer your question yeah there's a quality difference and our advertising probably shows that. But their advertisement shows that the NES is better. The 80s aren't like today where the internet is everywhere and you can go online and get thousands of reviews. So its a battle of he said she said until people can find product reviews or hear it from word of mouth.
And funnily enough, by trying to go for the cheaper product, they're screwing their wallets even worse.
 
Ngl it's a bit disapointing and disheartening when I finally get some time after a hectic and chaotic month to see the game console I have supported and defended be blown out of the water in the first turn and be reduced to second fiddle status. I hope this doesn't mean that this year or even gen of console is going to be a waste. Also what are the specs? I have to catch up on a lot.

Small spoiler from what Magoose shared with me, but the Genesis actually did pretty well, like far exceeded its first year OTL good. However, it simply got outclassed by Nintendo. Which sucks, but at least now we got a legit console war going on for the rest of the 80s and that makes me hyped. Plus, I never wanted Nintendo to instafail as it would deny us so many amazing stuff like Mario, Zelda, Metroid, Pokemon, etc.

Also considering that Nintendo managed to get a nat 99, are we sure that it's still an 8 bit console and they haven't managed to get a 16 bit like us?

I think another major reason was that perhaps we were way too cocky and confident in the Genesis power alone and didn't unleash our full ad potential. Bruce certainly didn't do much in advertising, though to be fair he was pretty busy caring for his newborn son and getting ready for Conan. Nintendo must have unleashed a marketing scheme that went above its OTL campaign along with having its debut game all be 10 out of 10 classics.

But trust me Nova, the Genesis has a lot of potential, and Tetris is gonna more than equal the playing field on sure commercial success.

Yeah they haven't beat us completely. This is just the opening salvo in a console war. If we put out good games, make some good commercials and we make sure third party games on our platform have some quality control we'll be good to go.

We've yet to launch a Star Wars game which would be an insane draw, and Final Fantasy is probably our only powerhouse franchise in the works. We've got plenty of more years and lots of more games to even the score, and we got a nice secret weapon in a speedy blue hedgehog. Just give it time and let Sega and LucasArts cook.

I honestly have to question how the NES did so much better when it's an entire decade behind the Genesis. Pricing is a thing, but even then, there is only so much that can really do. Especially since the Genesis' 8 games would stomp on the NES' 12 on sheer quality and length alone.
I'll tell you why. NES is cheaper than Genesis. And Parents want the cheaper toy 9 times out of 10. They control the wallets, after all. So we must appeal to their wallets.

Remember people, we just exited a Stagflation that is worse than OTL thanks to Romania. The US is just seeing the light at the end of the tunnel and everyone is gonna be in penny saving mode where it counts. $50 absolutely matters to an American family in 1983. This is like how 2011 and 2012 were dull years commercially only for the market boom of the mid and late 2010s to begin.

Also I think if we're looking at it on a purely numbers based game, we kind of shot ourselves in the foot with Star Wars. 7 billion was spent on Star Wars merch, the people who are super fans of Bruce and Lucasfilms just spent their free cash on tons of Star Wars stuff and we don't have a Star Wars game with the Genesis to meet that kick. So yeah, we need some time for people to save up money.

If there is a bright side, we got months to build up our marketing campaign and expand our catalog a bit to meet the Christmas season. The first thing I want to do when Bruce gets back is film some Sega Genesis commercials and I might make an omake of Carrie doing a commercial for showtime basketball. Nintendo won the first round, but Nazi Germany absolutely ahnnilated Western Europe in its first year and look at how the war ended.

If you want to look on the bright side, the advantage will always be in our court for a console war because video games are Nintendo's sole business while we have billions of dollars in the bank to be bold. Sega wins a war of attrition here because they have the biggest company in Hollywood as their owner.

That's why consoles from the previous generations are flying from the shelves right now and why premium products don't stand a chance against cheaper and worse alternatives. Like it's understandable if the quality is only a little or even decently different but 8-bit and 16-bit is a big upgrade and surely marketing has made this obvious?

Remember how absolutely terrible the video game crash was here and how it threatened to kill the computer industry as a whole? I imagine because of it, people have a big stigma to computers or just don't get it. So us having grat graphics and performance might not matter because we have a technologically ignorant public. Though on the other hand, us being inherently better means we'll have a better word of mouth, and with summer just starting, lots of kids will be exposed to the Genesis and demand it for Christmas.



I think one major factor here is that Disney probably has a major partnership with Nintendo that we aren't aware of. OTL, a Disney partnership was always a high priority for Nintendo in the early 80s, but they were never able to achieve close cooperation and Nintendo's legal issues with Universal made them fearful of entanglements with the West. Here, Disney is heavily invested in Japan, been proactive in seeking partnership with Japanese entertainment companies, and are probably the smartest in picking up what Lucasfilms is innovating. Roy probably heard that we were investing in video games and started setting up meetings with Nintendo, we know they spoke earlier.

Also keep in mind that even if we are technically more successful, Disney has equal cultural weight and their fandom is just as dedicated as ours. So imagine some stuff like a DuckTales game, which is almost as popular as Gundam, and other Looney Tunes properties. Heck, Disney might have been very generous in showing Nintendo commercials before their films or feature Nintendo on the Disney Channel like a segment on EPCOT Magazine or a special episode on Walt Disney Studio Showcase.
 
Small spoiler from what Magoose shared with me, but the Genesis actually did pretty well, like far exceeded its first year OTL good. However, it simply got outclassed by Nintendo. Which sucks, but at least now we got a legit console war going on for the rest of the 80s and that makes me hyped. Plus, I never wanted Nintendo to instafail as it would deny us so many amazing stuff like Mario, Zelda, Metroid, Pokemon, etc.
That's not getting outclassed, that's exploiting an economic compulsion.
 
I agree in that we should be looking for brand loyalty and integrity over intial flashes in the pan. I think if we really advertise the level of care and complexity Genesis games can produce as opposed to the NES would a great selling point.

Like from my own experience I used to be a die hard xbox fan for Halo and Gears of War but I ultimately switched over to the PS4 cause Sony were just releasing more games that made it worth it. The playstations variety of games was the big reason I felt that the PS4 won its generations console war
 
Ultimately, best thing to do for the consoles scene is making good games, taking care of the IPs and making sure the genesis is robust enough to handle long years. Especially when there's going to be a lot of save files.

Other innovative things like handheld stuff (I.E nintendo game boy/WiiU), we might also want to consider backwards compatibility (Is that even doable in this era?) and maybe porting but that's in the super long run.
 
So for those who want Digimon? Since we are friend of Bandai through Sunrise we probably would be among the first to hear of them when they start working on them
 
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Title: "Treasure Planet (1983): The Sci-Fi Masterpiece That Redefined Animation | How Lucasfilm Captured Lightning in a Bottle and why it was such a succes"
Title: "Treasure Planet (1983): The Sci-Fi Masterpiece That Redefined Animation | How Lucasfilm Captured Lightning in a Bottle and why it was such a succes"

[🎵 Epic orchestral music swells, transitioning into a synthwave beat 🎵]

Narrator (on camera, surrounded by vintage sci-fi memorabilia and steampunk art pieces):

Welcome back, space travelers! Today, we're jumping back in time to the legendary year of 1983 — a time when Lucasfilm gave us not just Return of the Jedi, but also a sci-fi epic that changed the landscape of animation forever: Treasure Planet.

Now, you might think you know the story of Treasure Island — pirates, treasure maps, and dangerous adventures — but Lucasfilm's Treasure Planet took that classic tale, strapped it to a rocket, and launched it into the farthest reaches of space. And the result? A box office juggernaut that cemented its place in cinema history.

So, why was Treasure Planet such a monumental success? What made it stand out in a decade full of sci-fi heavyweights? Well, strap in, because we're about to explore the ten key reasons why Treasure Planet soared to legendary status in 1983.


1. Sci-Fi Meets the Golden Age of Piracy: A Perfect Fusion

[Clip of the RLS Legacy sailing through space, its solar sails glowing as it passes nebulae.]

First off, let's talk about genre. Treasure Planet didn't just adapt a classic story — it reinvented it. Lucasfilm's decision to take Treasure Island and fuse it with a futuristic, space-faring universe was a stroke of genius. Audiences were already loving the sci-fi craze of the late '70s and early '80s, with films like Star Wars and E.T. dominating the box office.

But Treasure Planet? It gave viewers something they hadn't seen before. The blend of 18th-century pirate lore with high-tech space travel wasn't just fresh — it was a spectacle. People came for the pirates and stayed for the space adventure. It bridged the gap between two genres, bringing in fans of both traditional adventure stories and science fiction.


2. Lucasfilm's Brand Power

[Vintage Lucasfilm logo, fading into footage of Star Wars ships and Indiana Jones clips.]

By 1983, Lucasfilm was a household name. George Lucas had revolutionized cinema with Star Wars, and people knew that when Lucasfilm was behind a project, it was going to be big. So when the trailers for Treasure Planet hit theaters, with their stunning visuals and epic space battles, fans were hyped.

Lucasfilm had the reputation for pushing the boundaries of what was possible, especially in visual effects. People knew they were going to see something innovative, something groundbreaking. Treasure Planet promised more than just a great story — it promised a cinematic experience like no other.


3. Groundbreaking Animation Techniques

[Clip of Long John Silver's mechanical arm transforming into various tools, seamlessly blending 2D and 3D animation.]

This brings us to the animation. Treasure Planet wasn't just another animated movie. It was a technical marvel. Lucasfilm, ever the pioneer in visual effects, pushed the limits of what animation could do. For the first time, they combined hand-drawn 2D characters with cutting-edge 3D environments — and not just in small doses.

Take Long John Silver, for example. His cyborg arm was fully CGI, but it was integrated so smoothly into the traditionally animated character that it felt like a natural extension of him. The seamless blend of the hand-drawn animation with computer-generated environments, like the intricate 3D rendering of spaceports and the solar sails, was something audiences had never seen before.

In 1983, this was revolutionary. And it wasn't just a gimmick — it made the world of Treasure Planet feel tangible and alive. People were mesmerized by the level of detail, the depth of the environments, and how smoothly everything moved. It set a new standard for animated films.


4. The Solar Surfer: A Visual Masterpiece

[Clip of Jim Hawkins zooming through an asteroid field on his solar surfer.]

And let's not forget that scene. You know the one. Jim Hawkins on his solar surfer, weaving through asteroid fields, flying across cosmic vistas. That scene alone sold tickets. It became one of the most iconic moments in animation history, not just because it was thrilling, but because it looked incredible.

Audiences were blown away by the fluidity of the motion, the vibrancy of the space environments, and the sheer joy of that moment. The solar surfer wasn't just a cool gadget — it was a symbol of Jim's freedom and sense of adventure. That scene captured the heart of the movie and became one of its most iconic images.


5. A Timeless Story with a Sci-Fi Twist

[Clip of Jim Hawkins discovering the holographic treasure map, his eyes wide with wonder.]

Of course, all the visual effects in the world wouldn't matter if the story didn't resonate. And this is where Treasure Planet really shined. The movie was built on the timeless foundation of Treasure Island, a story that had been thrilling readers for over a century. But the twist? Moving the adventure to outer space made it feel new again.

Jim Hawkins' journey from rebellious teen to hero, his relationship with the morally ambiguous Long John Silver, and the quest for adventure and freedom are universal themes. Audiences connected with Jim's internal struggle to find his place in the universe. It was a story of growth, discovery, and choosing your own path — all wrapped in the spectacle of spacefaring adventure.


6. Complex Characters: Long John Silver, the Original Anti-Hero

[Clip of Long John Silver teaching Jim how to tie knots, their father-son dynamic on full display.]

Speaking of characters, Long John Silver was one of the most compelling villains — or rather, anti-heroes — that audiences had ever seen in animation. He wasn't just evil for the sake of being evil. He was complex. He cared for Jim, even as his own ambitions and greed drove him toward betrayal.

Silver's dynamic with Jim was central to the movie's emotional depth. It wasn't a simple good vs. evil story. Silver was a mentor, a father figure, and a villain all wrapped into one. His internal conflict between his fondness for Jim and his desire for treasure made him one of the most memorable characters of the era. He wasn't just a pirate — he was human, and that complexity resonated with audiences.


7. Emotional Themes: Finding Your Own Path

[Clip of Jim standing on the deck of the RLS Legacy, gazing at the stars.]

At its core, Treasure Planet was about a young man trying to find his place in the universe. Jim Hawkins' journey from troubled youth to space adventurer spoke to a generation of moviegoers, especially teens who related to his feelings of being lost and searching for purpose.

The film's emotional weight came from Jim's quest for freedom and self-discovery. His bond with Silver, the loss of his father, and the idea of forging his own path resonated with audiences in a deeply personal way. This wasn't just an action-packed space adventure — it was a heartfelt coming-of-age story, and that emotional connection helped drive its success.


8. A Killer Soundtrack: The Music of a Generation

[Clip of Jim surfing the stars set to "I'm Still Here" by John Rzeznik.]

Now, you can't talk about Treasure Planet without mentioning its killer soundtrack,one of its most memorable songs: "I'm Still Here." The track, with its powerful lyrics and anthemic melody, perfectly captured Jim's emotional journey.

The song became a defining hit of the movie, playing on radios and further cementing Treasure Planet in the cultural zeitgeist of the '80s. The fusion of orchestral score and modern rock elements gave the film a unique sonic identity, bridging the gap between old and new, just like the film itself.


9. Merchandising and Marketing Power

[Vintage commercial of Treasure Planet action figures and solar surfer replicas.]

But let's be real — part of Treasure Planet's massive success was the marketing and merchandise juggernaut that followed it. Lucasfilm was no stranger to the world of merchandising, and they went all out for Treasure Planet.

Action figures, video games, solar surfer toys — the merchandising blitz was everywhere. It wasn't just a movie; it became a brand. Kids wanted the toys, teens wanted the soundtrack, and collectors wanted the limited-edition memorabilia. Lucasfilm knew how to market an epic, and they did it to perfection.


10. Captain Amelia: The Breakout Star and Icon of a Generation

[Clip of Captain Amelia commanding the RLS Legacy, her sharp wit and athletic prowess on full display.]


We can't talk about Treasure Planet without giving a special shoutout to Captain Amelia, one of the film's most iconic characters. Amelia was a character unlike any audiences had seen before in animated films. She was a no-nonsense, quick-witted, and daring feline-like captain who effortlessly balanced leadership, humor, and action.

Captain Amelia was a game-changer for female characters in animation. In an era where female roles were often sidelined or reduced to love interests, Amelia stood out as a powerful, competent leader. She wasn't just there to support the male characters—she was front and center, running the show and saving the day. Her dialogue was sharp and full of humor, often delivering biting quips with effortless grace, which immediately made her a fan favorite.

[Clip of Amelia evading cannon fire while skillfully piloting the ship.]

Amelia's athletic prowess and combat skills also made her a standout action hero. Whether she was leaping across the deck in a laser gunfight or coolly navigating the treacherous etherium, Amelia commanded the screen. She became a role model for young girls who had rarely seen such a strong, multidimensional female character in a space epic.


In terms of cultural impact, Captain Amelia was one of the breakout stars of Treasure Planet. From action figures to fan art and the famous body pillow, she became a symbol of empowerment and independence, and her legacy as one of the coolest space captains ever is still celebrated by fans today.


11. Legacy: A Timeless Classic

[Clip of the RLS Legacy sailing off into the stars, fading into the film's final shot.]

And here we are, nearly 40 years later, still talking about Treasure Planet. It wasn't just a flash in the pan. The film has endured because it offered something unique — a beautifully animated world, complex characters, and an emotional depth that transcended its sci-fi setting.

Today, Treasure Planet is remembered as one of the most iconic films of the 1980s, a true masterpiece that bridged genres and generations. It wasn't just an animated movie — it was a cinematic experience, one that has inspired filmmakers and animators for decades.


Narrator (smiling):

So, if you haven't rewatched Treasure Planet recently, now's the perfect time. Whether you're a fan of classic adventure stories, groundbreaking animation, or simply great storytelling, this movie has it all.

Thanks for tuning in to our deep dive into one of the most legendary films in cinema history. Don't forget to like, subscribe, and hit that notification bell for more epic movie breakdowns. And remember — adventure is out there. You just have to set sail.

[🎵 Outro music swells 🎵]

[End screen: "Next video: The Groundbreaking Animation of Treasure Planet (1983) | Lucasfilm's Fusion of SFX and Hand-Drawn Art"]**

[Video links to other animation tech deep dives, including CGI advancements in the '80s]
 
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