Forge of Destiny(Xianxia Quest)

Personally I would be fine with either Singing Mist or Night's Edge winning but I would never vote for Night's Edge because it was deliberately designed to the edgiest flying sword ever.
 
Umm, I was not of the impression that it's trivially easy to shoot down a Domain Weapon.

Like, assuming we have Domain 1, it's only marginally worse at defending itself than we are, and it's not like we automatically take damage if we get clashed, only if it actually beats our weapon's defense.

The only ones on this mountain who have any chance at all at Domain 2 are the Monsters and maybe hobo swamp guy. Even for them, it'd be a stretch, because it functionally guarantees victory given the resources in the Outer Sect.
 
How is our sword going to benefit from our stealth when it is flying into reach of the enemy to debuff and attack everything? Thr actual stealth sword will probably do that, but i have a hard time buying thr area of effect music sword is going to go unnoticed for long.
Not loosing our domain weapon until we activate FVM.
And..

Umm, I was not of the impression that it's trivially easy to shoot down a Domain Weapon.

Like, assuming we have Domain 1, it's only marginally worse at defending itself than we are, and it's not like we automatically take damage if we get clashed, only if it actually beats our weapon's defense.

The only ones on this mountain who have any chance at all at Domain 2 are the Monsters and maybe hobo swamp guy. Even for them, it'd be a stretch, because it functionally guarantees victory given the resources in the Outer Sect.

This. Meizhen's ability to rapidly drill through a Domain Weapon is not representative. Most contestants would be hard pressed to even HAVE a domain weapon, look to the open market for a more typicsl expectation.
 
Umm, I was not of the impression that it's trivially easy to shoot down a Domain Weapon.

Like, assuming we have Domain 1, it's only marginally worse at defending itself than we are, and it's not like we automatically take damage if we get clashed, only if it actually beats our weapon's defense.

The only ones on this mountain who have any chance at all at Domain 2 are the Monsters and maybe hobo swamp guy. Even for them, it'd be a stretch, because it functionally guarantees victory given the resources in the Outer Sect.
Meizhen killed reshu's shield in one hit of her domain weapon. Shooting them down clearly can be trivial.

Not loosing our domain weapon until we activate FVM.
If we aren't even using it until after we have things rolling what is the point of going with the weapon that helps get things rolling. Why not just buy an offensive expression accessory in that case?
 
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Which, would be where the mists and our own debuffs come in? Sword to sword is a thing, but their sword's effectiveness goes down every round we get, AND our sword benefits from our own stealth until we loose it too.
Thing is, swords with bonus damage and easily obtained attack buffs wreck other swords very quickly. Two rounds is all it takes with 4 bonus damage. SMB needs to survive three in order to actually do work. The setup rounds are where it's easiest to get successfully attacked, too. And it doesn't get our defensive buffs. It doesn't become stealthed when we stealth. It's missing half of what makes our debuff build work, the ability to stick around until we have them in a death spiral. Ling Qi is strong here because she can buff her defenses out the wazoo and has a ton of qi, extra health boxes, mitigation, reactive instants. Most offensive flying swords, even the high quality ones we're being offered, have none of those things.

Umm, I was not of the impression that it's trivially easy to shoot down a Domain Weapon.

Like, assuming we have Domain 1, it's only marginally worse at defending itself than we are, and it's not like we automatically take damage if we get clashed, only if it actually beats our weapon's defense.

The only ones on this mountain who have any chance at all at Domain 2 are the Monsters and maybe hobo swamp guy. Even for them, it'd be a stretch, because it functionally guarantees victory given the resources in the Outer Sect.
Offensive domain weapons are far stronger on the offense than on the defense. I mean, I guess that's a tautology, but look at it like this: a simple good quality domain weapon, not even as good as the ones we're being offered, could have +5 attack and +3 bonus damage. Presuming meridian and stat dice parity at Domain 1, such a weapon will kill every single one of the offered weapons in three rounds flat. Yes, there is variation in dice, but not enough to overcome a dead simple +5 attack bonus, since offensive domain weapons have no defensive bonus dice.
 
Meizhen killed reshu's shield in one hit of her domain weapon. Shooting them down clearly can be trivial.
That is the difference between a seventh grade material Domain weapon, and a lesser weapon like Renshu's. With that kind of gap it's not a surprise it's trivial.
 
If we aren't even using it until after we have things rolling what is the point of going with the weapon that helps get things rolling. Why not just buy an offensive expression accessory in that case?

FVM is literally the first thing we put up in most fights. Whereas every fight we see Domain weapons, they come out a few rounds later for whatever reason.

We could loose it right after FVM goes up and not really impact things.
 
So? They can still batter it into nothing in two to three rounds using their own sword, which is also how long it takes to start the resolve tests. I mean, Singing Mist Blade is a good idea and synergistic, but its specific weakness is that it has nothing to protect against or neutralize the opposing flying sword.

And 15m is not a very big AoE. Our melee range is 10m. In fights movement techs regularly take people 80m+ in a single round. It should be possible to intercept the blade outside proper AoE range, depending on the circumstances of the fight. Again, that doesn't make it bad, but those are the weaknesses.
Casual speaking distance is 60 meters, iirc.
 
That is the difference between a seventh grade material Domain weapon, and a lesser weapon like Renshu's. With that kind of gap it's not a surprise it's trivial.
I don't think such a gap is required to do something similar. Nights edge for example would rip apart the singing mist blade in very short order off of just the semiperfect bonus damage. 7th realm material absolutely not required.
 
I admit this is personal, and not directly related to the vote, but one of the things that really bothers me about this is the way the GM made it so only one of the weapons can give dice to FVM*, despite how important we clearly considered that from how much we talked about it and, the different methods suggested. This vote is pretty close, but how would it be doing if Night's Edge also supported FVM?

Drop the perfect damage and give it +1 initiative, that's 3 dice right there. Subtract 1 DV, one bonus damage and an AP and give it a -2 on-hit defense debuff. Only let the debuff stack up to three stacks, rather than to the five that Mist does, and no extra qi drain. You now have a weapon that improves FVM, whose debuffs help our minions since they're predominantly physical, that has enough DV to take advantage of its own stacking debuffs combined with our own 10-15 points of debuff and has great dice. The specific numbers can be adjusted a little either way but the basic idea is quite sound. You could also skip the bonus initiative and just give it a more powerful debuff. Call it "Night's Saber", just for lulz.

This is hardly the only way to combine combat effectiveness with supporting FVM, but it seems to me that some weapons with abilities like that would've made this a better race and would not necessarily have locked our style in the way Mist will.


*Lace of Loss technically exists but it's such a bad weapon I'm amazed it was even offered.
 
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[x] Night's Edge

On first read through of the weapons I really liked the Singing Mist Blade, and I still do, but I think that Night's Edge is ultimately the more practical option. We want damage, this does a lot of damage, and it's stealth bonuses make it more able to survive and take out an opposing Domain Weapon. Leaving Ling Qi with her Domain Weapon out against an opponent without one. Hopefully.

I also just really like the idea of a stealth flying weapon.
 
[X] Night's Edge
[X] Singing Mist Blade

Alright fine, I've been convinced. What's one more flip flop between fellow questers? God, I should just open a shoe store at this point.

Edit: fuck it I'm picking both. Problem solved.
 
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[X] Night's Edge
[X] Tailor's Regret

I honestly just miss stealth. Doubling down on music forever and ever doesn't excite, and the more often we do so, the more likely we will.
 
That is the difference between a seventh grade material Domain weapon, and a lesser weapon like Renshu's. With that kind of gap it's not a surprise it's trivial.
A flying weapon will survive 2-3 hit against another flying weapon. 1 success+4 bonus damage will kill 10 health in two turns. With a decent number of successes it could easily be one turn, or two for weapons with a little less bonus damage. A mere two successes and two bonus damage will destroy a weapon in 3 turns, especially if it doesn't have anything giving it dice bonuses to improve it's defense and reduce incoming successes. Our debuffs don't work on flying swords yet either.



Domain weapon vs. domain weapon combat very much needs to be a part of our strategy here at least if we think our domain weapon is going to actually be valuable, because if it is people will want to destroy it, which means we need to be able to take on their domain weapon or else it will destroy ours
 
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The problem of Night's Edge is that the fact it's not targettable if it stealths, means that we have to fight an enemy and their domain weapon at the same time first.

Which, given the argument that our Domain Weapon being on the field guarantees its destruction within two to three rounds, means that our defenses being only marginally better equates to us losing in one or two.

I would more argue that Domain Weapons probably shouldn't be subject to bonus damage, or that creates this very rocket tag scenario where flying weapons kill each other in one or two turns. If Domain Weapons instead can only do damage to one another based on DV and clash damage, then that better models the fluff we've seen so far, and why they're considered keystones of Imperial Combat, rather than hand grenades
.
 
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The problem of Night's Edge is that the fact it's not targettable if it stealths, means that we have to fight an enemy and their domain weapon at the same time first.

Which, given the argument that our Domain Weapon being on the field guarantees its destruction within two to three rounds, means that our defenses being only marginally better equates to us losing in one or two.
I don't follow you. We have far better armor (by which I mean any armor) and the ability to block damage with Qi negation which our sword does not. Not to mention more health and higher defense dice.

Nothing stops our domain weapon from attacking theirs if we want, and Night's Edge is more likely to win such conflicts. And if we want to target the enemy themselves instead we can do that too. We get to set the pace.

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I would more argue that Domain Weapons probably shouldn't be subject to bonus damage, or that creates this very rocket tag scenario where flying weapons kill each other in one or two turns. If Domain Weapons instead can only do damage to one another based on DV and clash damage, then that better models the fluff we've seen so far, and why they're considered keystones of Imperial Combat, rather than hand grenades
I've considered asking yrsillar if durability will go up with our level, but at any given level the relationship will likely remain constant.
 
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I would more argue that Domain Weapons probably shouldn't be subject to bonus damage, or that creates this very rocket tag scenario where flying weapons kill each other in one or two turns. If Domain Weapons instead can only do damage to one another based on DV and clash damage, then that better models the fluff we've seen so far, and why they're considered keystones of Imperial Combat, rather than hand grenades
Not really. If they don't do any damage to each other you end up with this boring situation where they spend most of the fight bashing into each other and might as well not even exist.
 
You know, I hadn't really thought about it in defensive terms but our flying sword's ability to stealth and avoid being targeted would actually be really helpful in keeping it in play when we have to punch up, against the Monsters or otherwise. Our stealth is absurdly good, even Cui praised us when she was angry at us, and a weapon is very small. It's far better at dealing damage than any domain weapon is at taking damage so against high tier opponents it could continue to attack rather than getting burned down by their domain weapon. Just have it use it's instant stealth after it attacks, so it has the advantage of safety and surprise for the next round.
 
Just have it use it's instant stealth after it attacks, so it has the advantage of safety and surprise for the next round.

An extension of this logic is our Domain weapon must go around all the time stealthed, so it can start combat stealthed and not ever get behind in its Attack->Stealth cycle.
 
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Heh, that's actually kind of funny. Night's edge starts combat unstealthed and so it's actually pretty poor on the offense. So our opponent dismisses it as a threat, and then NE stealths and comes back around for the back-stab.

That being said... I think I actually prefer The Singing Mistblade, simply because synergy for our combat style is going to become more important over time. And our combat style is not Stealth-based.

[X] Night's Edge
[X] Singing Mist Blade
 
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