Forge of Destiny(Xianxia Quest)

Conflict is hardly the only reason we want to get Green asap. Here's a list of other things Green gives to us:

1) +5 dice towards all cultivating rolls (we lose 5 dice from not being able to use red stones but gain 10 dice from being able to use another yellow stone)
2) We can start cultivating Spiritual again.
3) We can start cultivating EPC again.
4) We can start cultivating FVM again.
5) We can start cultivating AM again, although only after we also open a head meridian
6) Incidentally, that +5 dice will help a lot with opening more meridians. We're kinda capped without using rare drugs at the moment
7) Breakthrough bonuses are likely to help our cultivation quite a bit. For example, see Yellow breakthrough where we got discounts to Wind arts, bonus successes for Qi/spiritual cultivation, more dice from natural sites, cap on attibutes/skills lifted one level, AND an extra major action
8) In fact that's so important I'll put it by itself: WE MIGHT GET ANOTHER MAJOR ACTION WHEN WE HIT GREEN
9) Ability to use a green stone with cultivation, although we're very unlikely to use that in the near future.

All of these things won't be relavant next week, but some of them very well could/will be! Getting EPC 4 or Green Appraisal a week earlier both sound very nice, for example.
Didn't really think about the plus five dice. Though overall that's only around 2 to 3 successes far as I can tell(not sure what its worth in actions). Points 2 through 6 are all great ones(E: though I personally don't prefer AM), especially for the tourney in the future. (It's my personal opinion EPC, FVM are the most important for that so we stay good in what one of our focuses is). 7 is probable and also more important. 8 I am pretty sure Yrs has totally vetoed however, though I can't recall where. I do know the reasoning is basically that we are at the very limits of efficient time use given the number of hours in a day and week, given we barely sleep.

9 is also good but not likely to appear in the next smallish handful of weeks unless Cai gifts us one. 10 about the uncapped skills is a good one. As for impressing the bigwigs, the only ones I actually want to impress are Cai and Meizhen. And I see both plans as doing that honestly.

Out of all of these the ones which I judge to be the most affected by which plan wins are, 1, 3, 4, 5, 6, and 7. Uncapped skills are going to take forever either way and we are not close enough to the tourney that the important ones won't be full, regardless as far as I can see.
If we breakthrough to Green now, and tap one success in Bronze, which is around a 27% chance I think next turn we'll be deciding between our minors, cultivation actions for 3, 4, 5 and 6 and Bronze breakthrough. So for some things we get an extra week, I think.

I prefer Last Stop however since it buttons up some things this week and then means we can focus on deciding between minors, and breakthroughs. That seems like a lot less nastiness personally, and considering that said salt drives down my willingness to participate I'm going with the thing I see as more likely to let me happily contribute. At least that's another reason, on top of the ones I've mentioned previously some handful of pages back. Then after we breakthrough in both, with high likelihood to my understanding next week we can focus entirely on arts and various other more "normal" tasks.


Hopefully that was all coherent.
 
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You forgot "not losing XP for the six stats that have hit the cap".

Hitting Green/Bronze is absolutely essential to make the most out of our actions no matter what they are.
It is my understanding that Green/Bronze only open up one dot for the cap that increases at a painful crawl*, and a partial breakthrough seems highly unlikely to result any serious stat increase as there is still physical to breakthrough not actually train arts. So I'd call it more of a minor benefit at best, but that is my personal opinion over the matter.

*This is offset by the much larger amount of time needed to reach the peak of realm 3.
 
It is the only possible definition, unless your argument is that no plan can possibly be called more than 3 breakthrough actions. After all, there is a significant chance that Yeang plan is 3 breakthrough actions.
There are other possible definitions and definitions that are certainly better.

"A breakthrough action is an action that has the logical possibility of achieving a part or the whole of a breakthrough."

As long as there is a logical possibility of that action in the plan to achieve a part or finish the breakthrough, then that action would be considered a breakthrough action. This meshes neatly with the action that we have "Attempt Breakthrough" as that is the only action that allows us to attempt a breakthrough.

No other action allows us to breakthrough and so no other action has the logical possibility of allowing us to achieve a part or the whole of a breakthrough.

To say that there are 5 invested breakthrough actions is to claim that it is possible for us to achieve 3 green breakthroughs and 2 bronze breakthroughs. PS's plan cannot achieve that. The highest number of breakthroughs that is possible by PS's plan is 3 green and 1 bronze.
 
Tbf I think the argument in this case was to get enough sect points to go to the Third Floor archives, although there's probably more efficient ways of getting points.
Personally, I'd much rather wait a week or two and then do the Wolves mission. It isn't like we need those sect points urgently; we've got more than enough things to train as it is, and plus we should check what is in the puzzle box before grabbing a new art.
 
[x] Plan Breakthrough: Start!

Screw it. Betraying my principle of sticking to my favorite plan regardless of it's chances. I want Green, damn it!

Don't care for the Cai action and would like to switch for Zhengui, but enough people seem to want to spend time on Cai that I figure it's a lost cause. Sorry snake-torkoal.
 
Didn't really think about the plus five dice. Though overall that's only around 2 to 3 successes far as I can tell(not sure what its worth in actions). Points 2 through 6 are all great ones(E: though I personally don't prefer AM), especially for the tourney in the future. (It's my personal opinion EPC, FVM are the most important for that so we stay good in what one of our focuses is). 7 is probable and also more important. 8 I am pretty sure Yrs has totally vetoed however, though I can't recall where. I do know the reasoning is basically that we are at the very limits of efficient time use given the number of hours in a day and week, given we barely sleep.

9 is also good but not likely to appear in the next smallish handful of weeks unless Cai gifts us one. 10 about the uncapped skills is a good one. As for impressing the bigwigs, the only ones I actually want to impress are Cai and Meizhen. And I see both plans as doing that honestly.

Out of all of these the ones which I judge to be the most affected by which plan wins are, 1, 3, 4, 5, 6, and 7. Uncapped skills are going to take forever either way and we are not close enough to the tourney that the important ones won't be full, regardless as far as I can see.
If we breakthrough to Green now, and tap one success in Bronze, which is around a 27% chance I think next turn we'll be deciding between our minors, cultivation actions for 3, 4, 5 and 6 and Bronze breakthrough. So for some things we get an extra week, I think.

I prefer Last Stop however since it buttons up some things this week and then means we can focus on deciding between minors, and breakthroughs. That seems like a lot less nastiness personally, and considering that said salt drives down my willingness to participate I'm going with the thing I see as more likely to let me happily contribute. At least that's another reason, on top of the ones I've mentioned previously some handful of pages back. Then after we breakthrough in both, with high likelihood to my understanding next week we can focus entirely on arts and various other more "normal" tasks.


Hopefully that was all coherent.
I think that's coherent. I certainly agree that we can't cultivate ALL the things next week that we'll have opened up this week, but it's always going to be true that there are more things we want to cultivate than we have actions to spend once we hit green. But hitting Green is a necessary first step towards doing many of those actions, so hitting green a bit earlier gives us a bit more time.

As for Yrsillar forstalling another major action, I wouldn't be too surprised if he did. I just don't remember if/when he did so.

It is my understanding that Green/Bronze only open up one dot for the cap that increases at a painful crawl*, and a partial breakthrough seems highly unlikely to result any serious stat increase as there is still physical to breakthrough not actually train arts. So I'd call it more of a minor benefit at best, but that is my personal opinion over the matter.

*This is offset by the much larger amount of time needed to reach the peak of realm 3.
Sure, it's a minor benefit to unlock the caps. But it's still a benefit.

There are other possible definitions and definitions that are certainly better.

"A breakthrough action is an action that has the logical possibility of achieving a part or the whole of a breakthrough."

As long as there is a logical possibility of that action in the plan to achieve a part or finish the breakthrough, then that action would be considered a breakthrough action. This meshes neatly with the action that we have "Attempt Breakthrough" as that is the only action that allows us to attempt a breakthrough.

No other action allows us to breakthrough and so no other action has the logical possibility of allowing us to achieve a part or the whole of a breakthrough.

To say that there are 5 invested breakthrough actions is to claim that it is possible for us to achieve 3 green breakthroughs and 2 bronze breakthroughs. PS's plan cannot achieve that. The highest number of breakthroughs that is possible by PS's plan is 3 green and 1 bronze.

Almost all of the time 5 invested breakthrough actions will not get 3 successful green breakthroughs and 2 successful bronze breakthroughs however. And in all of those cases Primal's plan is the same mechanically. I agree that people shouldn't say that "Primal's plan is the same as 5 breakthrough attempts", however you seem to be arguing against "Primal's plan is almost certainly mechanically the same as 5 breakthrough attempts, it's only not the same if everything goes right, and in any case has exactly the same chance of breaking through to Green this week that 5 breakthrough attempts has", which IS true.
 
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Are you sure we want to do that, and not the other way around? I thought part of the point was breaking through to AE3 if possible?
Fair point, I'll rearrange them.

We don't have free lung meridian for 3 level of AE
There are other possible definitions and definitions that are certainly better.

"A breakthrough action is an action that has the logical possibility of achieving a part or the whole of a breakthrough."

As long as there is a logical possibility of that action in the plan to achieve a part or finish the breakthrough, then that action would be considered a breakthrough action. This meshes neatly with the action that we have "Attempt Breakthrough" as that is the only action that allows us to attempt a breakthrough.

No other action allows us to breakthrough and so no other action has the logical possibility of allowing us to achieve a part or the whole of a breakthrough.

To say that there are 5 invested breakthrough actions is to claim that it is possible for us to achieve 3 green breakthroughs and 2 bronze breakthroughs. PS's plan cannot achieve that. The highest number of breakthroughs that is possible by PS's plan is 3 green and 1 bronze.
Cultivating spiritual after getting to green is still good action, imo better than AE, AC, Fu Xiang favor at yellow.
 
We don't need to have it equipped to benefit from breakthrough bonuses, and once we've broken through somewhere, we'll be able to try using a GSS to open more Meridians.
 
It is my understanding that Green/Bronze only open up one dot for the cap that increases at a painful crawl*, and a partial breakthrough seems highly unlikely to result any serious stat increase as there is still physical to breakthrough not actually train arts. So I'd call it more of a minor benefit at best, but that is my personal opinion over the matter.
That one dot is important. If we get the cap removed early, we might get enough XP to enter the Tournament with +1 Dexterity plus +1 Dodge plus +1 Archery, which is +2 dice to both offense and defense. That's the equivalent to 1-2 'steps' further into our cultivation for many of our combat rolls.




Cai Renxiang wants to hear our answer when we break through to Green.
"Lady Cai, I have only months of experience with politics and less than a novice's understanding of the Empire. Thus my inability to commit in honesty, for I lack the knowledge to say whether your long-term goals would align with mine. Committing to ideals one does not understand is both naive and dishonest, for what would happen if one's beliefs change with new knowledge after commitment is promised?"

Because we got a total of 11 dots in Intelligence+Manipulation so we'd know how dumb agreeing to a premature offer we don't understand would be. Plus, why should Cai get what she wants when she wants, when we do not know what that would mean?
 
We don't have free lung meridian for 3 level of AE
Don't need one to train it. Only if we want to equip it at the same time as all our other arts, which will depend on it's new techs and passives.

Anyway to move to a less fraught topic are there any stats that desperately need two points in them after the other omake spending? Otherwise they're going in ossuary scout.
 
Why do I dislike the idea of doing four Breakthrough attempts? Because our medicine is precious, and I don't feel like "Get some kind of breakthrough right now" is necessary. We're in the veritable position of power here right now--for once, we don't have a sword of damocles hanging over our head. Arguments have come up about "Oh but there'll always be more Minor actions so we shouldn't bother cleaning up" is ridiculous, because it completely ignores context. We had a high tension mission that kind of backfired due to enemy action, so hanging out with Meizhen rather than letting her brood on it for two weeks seems practical. Zhengui just broke through after a month of vision questing, and putting him aside for two weeks seems a bit nasty.
Oh for heaven's sake, PS' plan is mechanically identical to a plan that says 'breakthrough x5' with the same pills we are taking, and the exceptions is only in results that get us to green.

You are completely ignoring context if you are saying that arguments about minors are not relevent. I'll re-iterate: Please give me a single example of a week, in the past month, that didn't have at least two minors as contextually important as Zeqing this week:
[] Look in on Suyin and her new spirit, see how they're getting along
[] Spend some time around Cai Renxiang, what does she actually do all day
[] Take a look at the books Xuan Shi was reading in the archive, see if there really is anything hidden
[] Meizhen held something back in your last conversation. Press her on it, it seemed that she had some idea that might allow them to stay together
[] Xiulan mentioned that she would like to go down to the mortal town for a little shopping, you can indulge her.
[] You now know that Meizhen has obviously been holding back in your spars, talk with her about your encounter Sun Liling
[] Fu Xiang's help saved you on the peak, you should thank him and hear out whatever favor he is going to ask
[] You need escape contingencies. Start working on that.
[] Work on formations with Li Suyin, working on a project with your friend will be fun
[] Spend further time around Cai Renxiang, try to get into her head a little, and see what the girl is really like
[] Meizhen held something back in your last conversation. Press her on it, it seemed that she had some idea that might allow them to stay together
[] Xiulan's family apparently wants to talk to you, you should probably see to that
[] You could try joining in Meizhen and Cai's little sewing circle... thing? You've only really done basic repairs though
[] Spend a little time with your 'bodyguards. You should at least know what they can do in a fight
[] Spend some time with Zeqing, you should try to better understand the snow woman, so that you don't end up offending her
[] You need escape contingencies. Start working on that.
[] Work on formations with Li Suyin, working on a project with your friend will be fun
[-] Cai Renxiang is going to help you get your mothers legal troubles worked out, and give you a crash course on basic law to boot. LOCKED
[] Meizhen has been disappearing at odd hours lately, see what she's been up too
[] You never did get to go out have a night on the proverbial town with Xiulan, see if she's still up for that
[] Your feelings regarding Gu Tai are... conflicted, maybe you should speak with him a bit. You know where he is staying.
[] The Ma sisters are pleasant enough to be around. Why don't you invite Su Ling to join you in sparring with them, she needs to get out more.
[] Gan Guangli is planning retaliation against Liling's raiders, you've been invited to participate.
[] You need escape contingencies. Start working on that.
[] Work on formations with Li Suyin, with the Vault Warriors mastered, you can delve more deeply into the Pale Manual
[] You never did get to go out have a night on the proverbial town with Xiulan, see if she's still up for that
[] Your feelings regarding Gu Tai are... conflicted, maybe you should speak with him a bit. You know where he is staying.
[] Invite Su Ling to join in and spar with the Ma Sisters. She could use some partners closer to her level, and more friends besides
[] Meizhen has been disappearing more often, she's even too busy to train this week. What is she up too?
[] Zhengui's pyre had begun to dim, shrinking no matter how much fuel you add. You should be there when he emerges
[] You've learned what you can from simply observing Cai Renxiang. Ask her about the capital and about herself
[] Speak with Han Jian, about Argent Storm and the Golden Fields. What is his home like?
[] Work to unlock the Puzzle Box
There are other possible definitions and definitions that are certainly better.

"A breakthrough action is an action that has the logical possibility of achieving a part or the whole of a breakthrough."

As long as there is a logical possibility of that action in the plan to achieve a part or finish the breakthrough, then that action would be considered a breakthrough action. This meshes neatly with the action that we have "Attempt Breakthrough" as that is the only action that allows us to attempt a breakthrough.

No other action allows us to breakthrough and so no other action has the logical possibility of allowing us to achieve a part or the whole of a breakthrough.

To say that there are 5 invested breakthrough actions is to claim that it is possible for us to achieve 3 green breakthroughs and 2 bronze breakthroughs. PS's plan cannot achieve that. The highest number of breakthroughs that is possible by PS's plan is 3 green and 1 bronze.
Primal Shadow's cultivation action has 30% chance to give us a breakthrough success. Done.
We didn't prepare last week with major actions though. I mean, that was the idea--and then it was botched up by doing stuff like opening up the Dragon storyline in a time we were already going to be action starved.
Actually, Dragon storyline is part of preparing for breakthrough. Heists, however, are not.
Didn't really think about the plus five dice. Though overall that's only around 2 to 3 successes far as I can tell(not sure what its worth in actions). Points 2 through 6 are all great ones(E: though I personally don't prefer AM), especially for the tourney in the future. (It's my personal opinion EPC, FVM are the most important for that so we stay good in what one of our focuses is). 7 is probable and also more important. 8 I am pretty sure Yrs has totally vetoed however, though I can't recall where. I do know the reasoning is basically that we are at the very limits of efficient time use given the number of hours in a day and week, given we barely sleep.

9 is also good but not likely to appear in the next smallish handful of weeks unless Cai gifts us one. 10 about the uncapped skills is a good one. As for impressing the bigwigs, the only ones I actually want to impress are Cai and Meizhen. And I see both plans as doing that honestly.

Out of all of these the ones which I judge to be the most affected by which plan wins are, 1, 3, 4, 5, 6, and 7. Uncapped skills are going to take forever either way and we are not close enough to the tourney that the important ones won't be full, regardless as far as I can see.
If we breakthrough to Green now, and tap one success in Bronze, which is around a 27% chance I think next turn we'll be deciding between our minors, cultivation actions for 3, 4, 5 and 6 and Bronze breakthrough. So for some things we get an extra week, I think.

I prefer Last Stop however since it buttons up some things this week and then means we can focus on deciding between minors, and breakthroughs. That seems like a lot less nastiness personally, and considering that said salt drives down my willingness to participate I'm going with the thing I see as more likely to let me happily contribute. At least that's another reason, on top of the ones I've mentioned previously some handful of pages back. Then after we breakthrough in both, with high likelihood to my understanding next week we can focus entirely on arts and various other more "normal" tasks.


Hopefully that was all coherent.
The problem is that Last Stop doesn't do that.

There is actually a major actions that's extremely urgent that we are ignoring this week because we can, at most, push it back to next week: paying back Meizhen for the help of this week. She just got really, really badly shook up and paid Count-level items in order to help us out, and we really should be doing something for her.

This means that, next week, Dragon action + Meizhen Minor about dragon is non-negotiable.
 
Cultivating spiritual after getting to green is still good action, imo better than AE, AC, Fu Xiang favor at yellow.
Er I can somewhat see the reasons for the first two, but you do realize the the difference is literally one auto success post breakthrough, right? When the test are easier than the ones made to get past YR, and Qi has a two rerolls.
That one dot is important. If we get the cap removed early, we might get enough XP to enter the Tournament with +1 Dexterity plus +1 Dodge plus +1 Archery, which is +2 dice to both offense and defense. That's the equivalent to 1-2 'steps' further into our cultivation for many of our combat rolls.
It is indeed important, but you're talking about a partial weak of training at best, which imo isn't going to make a noticeable difference.
Don't need one to train it. Only if we want to equip it at the same time as all our other arts, which will depend on it's new techs and passives.

Anyway to move to a less fraught topic are there any stats that desperately need two points in them after the other omake spending? Otherwise they're going in ossuary scout.
While it isn't two points Athletics is three points away from hitting the cap, and it might give speed/initiative bonuses from being capped at breakthrough, but it would require someone else to contribute a point.
 
Almost all of the time 5 invested breakthrough actions will not get 3 green breakthroughs and 2 bronze breakthroughs however. And in all of those cases Primal's plan is the same mechanically. I agree that people shouldn't say that "Primal's plan is the same as 5 breakthrough attempts", however you seem to be arguing against "Primal's plan is almost certainly mechanically the same as 5 breakthrough attempts, it's only not the same if everything goes right, and in any case has exactly the same chance of breaking through to Green this week that 5 breakthrough attempts has", which IS true.
I'm... confused.

That post is in regards as to how to define a single breakthrough action. Which admittedly was spawned off of an argument regarding whether Primal's plan had 4 or 5 actions dedicating to breaking through.

The post wasn't about the likelihood of breaking into green or bronze, or how the effect of the actions are almost identical to each other, it is about how to define a "breakthrough action."

Furthermore, trying to define something by what the probable effect it has runs into problems. I want to have a rubber ball disappear from my sight. In one instance I place it under the couch and turn away from it. In the other instance, I launch it into the sun. Both instances have achieved the effect "the rubber ball disappearing from my sight" but that does not make the two actions similar in definition. How one achieves an effect is a much better place to start when working on definitions (but even then that can get wonky).

Cultivating spiritual after getting to green is still good action, imo better than AE, AC, Fu Xiang favor at yellow.
I'm not arguing against the efficacy or whether the action is good or bad. I'm just arguing that the spiritual cultivation action should not be considered a breakthrough action.

Primal Shadow's cultivation action has 30% chance to give us a breakthrough success. Done.
Stop... just stop.

Primal Shadow's spiritual cultivation action, which is the 5th major action in the plan, has a 0% chance of breaking through into Bronze or Green. It is not an attempted breakthrough action, it can not mechanically get us a 2nd bronze success.

It is logically impossible for it to achieve the 1/3 aspect of a breakthrough needed to get 2/3 done with the Bronze breakthrough. The reason why it is logically impossible is that mechanically it is incapable of doing so, as it is not an "Attempt Breakthrough" Action.

It is able to allow us to recover successes needed to attempt another breakthrough action at a later point, and an "Attempt Breakthrough" action has the potential to do the same thing, but that does not make the actions the same.
 
I think that's coherent. I certainly agree that we can't cultivate ALL the things next week that we'll have opened up this week, but it's always going to be true that there are more things we want to cultivate than we have actions to spend once we hit green. But hitting Green is a necessary first step towards doing many of those actions, so hitting green a bit earlier gives us a bit more time.
I completely agree its a necessary step, but part of my reasoning like I said is in that clogging our pipehole as it were with more options seems stressful. I can only really comfortably participate in quests when they aren't stressful like that, and I'd like to participate in this one. Another important thing which needs both Green and Bronze is SCS, which regardless of the plan is not getting trained next week. I think.

Actually as a refinement of this particular point. Last Stop has it so that we try to get one success in Green, or two if we are lucky and art levels or at least progress in week 37, with a possible Bronze success floating around. Then the idea I get from Alectai is that in week 38 we double breakthrough in good order and on week 39 we start our regularly scheduled normal cultivation which includes EPC, FVM, and SCS. In Start! we have a decent chance to get 3 Green successes and no Bronze, and a 27% or close to that chance to get the maximum number of successes at 3 Green and 1 Physical on week 37. We can then start cultivating EPC and FVM, and work on breaking-through to Bronze in week 38 and start training SCS on week 39. We get a bit of a earlier start on EPC and FVM. I think somewhere on the order of one action we have to choose between? I'm not sure.

The reason I am not is that in week 38, if we go with Start! and succeed on getting Green but no successes in Physical as seems likely it seems a poor idea to put less than four or so actions into physical. Considering this, from my perspective the benefit from hitting Green doesn't really open up till week 39 because Physical is likely to be "in the way" as it were. We'll probably have one action to spare, but its not completely guaranteed.

Considering this I judge Last Stop to be slightly more favorable, though it does pay for it by dropping that possibility of one action(or maybe a little more) entirely.
 
Cultivating spiritual after getting to green is still good action, imo better than AE, AC, Fu Xiang favor at yellow.
Pretty sure we can't do Fu Xiang's favor at yellow after breaking through to Green. ;)
Personally, I'd much rather wait a week or two and then do the Wolves mission. It isn't like we need those sect points urgently; we've got more than enough things to train as it is, and plus we should check what is in the puzzle box before grabbing a new art.
There's an argument to bemade that we need a spiritual buff arts for us to be able to land our spiritual debuffs on peer enemies, and Yrsillar has confirmed we'd be able to pick up a Wind/Water spiritual buff art from the Third Floor at no penalty to training it (due to our previous experience with those elements).

Barring potentially another music art, the 4th Argent art or some form of stealth utility art I think that that's a pretty good art to get even with our current selection.
 
Stop... just stop.

Primal Shadow's spiritual cultivation action, which is the 5th major action in the plan, has a 0% chance of breaking through into Bronze or Green. It is not an attempted breakthrough action, it can not mechanically get us a 2nd bronze success.

It is logically impossible for it to achieve the 1/3 aspect of a breakthrough needed to get 2/3 done with the Bronze breakthrough. The reason why it is logically impossible is that mechanically it is incapable of doing so, as it is not an "Attempt Breakthrough" Action.

It is able to allow us to recover successes needed to attempt another breakthrough action at a later point, and an "Attempt Breakthrough" action has the potential to do the same thing, but that does not make the actions the same.
It is the same 80% of the time as saying 5x breakthrough, and it has 30% chance to give a breakthrough success this week.

That it doesn't say breakthrough doesn't mean it's not a breakthrough action.
 
(Sigh).

So, at this point, is the only reason people are rejecting my plan because "It doesn't try to breakthrough this week?"
 
(Sigh).

So, at this point, is the only reason people are rejecting my plan because "It doesn't try to breakthrough this week?"

That's been the core argument the whole time, hasn't it? Anyways, time to give the tally a look.
Adhoc vote count started by Waffle on Jan 11, 2018 at 4:25 PM, finished with 572 posts and 97 votes.

  • [x] Plan Breakthrough: Start!
    -[x] Use from Inventory: Blood of Father Sky, Milk of Mother Earth, 3RSS, 1YSS
    -[x] Purchase and Use : 3RSS, 1YSS, Steady Growth Pill (6 RSS) Sturdy Oak Pill (18 RSS), conditional pills listed below (20 RSS either way); Total: 57 RSS
    --[x] If cultivating spiritual: Flowing River Pills (6RSS), Soaring Spirits Pill (6RSS), Soul Concentrating Elixir (8 RSS)
    --[x] if cultivating physical: White Hart Elixir (6RSS), Bear's Heartsblood Elixir (10 RSS), Bear's Marrow Elixir (4 RSS)
    -[x] Other Purchases: replace the Escape Talisman and anti-scry Talisman we used
    -[x] Breakthrough Priorities: Prioritize breaking through Green. In case of failure, wait until we've tried to recover; then continue. In case we can't proceed further towards Green due to either failure or success, start breaking through towards Bronze.
    -[x] (MAJOR) Attempt Breakthrough
    -[x] (MAJOR) Attempt Breakthrough x2
    -[x] (MAJOR) Attempt Breakthrough x3
    -[x] (MAJOR) Attempt Breakthrough x4
    -[x] Train at the vent with Su Ling
    --[x] (MAJOR) Cultivate Spiritual / Physical, as needed to recover if we fail a breakthrough attempt. Cultivate Spiritual if we succeed in all breakthrough attempts.
    --[x] (attached minor) Work to unlock the Puzzle Box
    --[x] (attached minor) Work on formations with Li Suyin, with the Vault Warriors mastered, you can delve more deeply into the Pale Manual
    -[x] (minor) Cai Renxiang has something important to announce. It seems you will need to attend a council meeting
    -[x] (minor) Meizhen is right... the two of you should probably talk, it seems there is still a lot you don't know about each other
    -[x] (minor) Zeqing has been quite busy, but you received a message inviting you to meet her... at her home?
    [X] Plan: Last stop before Breakthrough Week 2.0
    -[X] Expenses: 3 YSS, 3 RSS, First Level Earth/Water/Fire Pills, (6 RSS), Flowing Rivers Pill (6 RSS), Steady Growth Pill (6 RSS) Sturdy Oak Pill (18 RSS), Bear's Heartsblood Elixir (10 RSS), Bear's Marrow Elixir (4 RSS), Soul Concentrating Elixir (8 RSS), Soaring Charm (300 RSS), Blinding Fate Charm (50 RSS): Total Cost: 441 RSS
    -[X] EPC Bonuses: Abyssal Exhalation,
    -[X] Major: Attempt Breakthrough (Green)
    -[X] Major: Attempt Breakthrough (Green x2, if first fails, do Bronze instead)
    -[X] Major: Do a favor for Fu Xiang
    --[X] How Many(3), but be willing to stop if the reroll is used too soon.
    -[X] Major: Cultivate on your own (Recovery from possible Failed Breakthrough, Else, Argent Current)
    --[X] Attached Minor: Zeqing has been quite busy, but you received a message inviting you to meet her... at her home?
    -[X] Major: Cultivate on your own (Recovery from possible Failed Breakthrough, Else, Abyssal Exhalation)
    --[X] Attached Minor: Zhengui is up and around again and didn't get to do much on the raid. Go hunting with him
    -[x] (minor) Cai Renxiang has something important to announce. It seems you will need to attend a council meeting
    -[x] (minor) Meizhen is right... the two of you should probably talk, it seems there is still a lot you don't know about each other
    -[X] Minor: You've learned what you can from simply observing Cai Renxiang. Ask her about the capital and about herself
    [X] Plan: Give the dude a chance
    -[X] Expenses: 3 YSS, 3 RSS, First Level Earth/Water/Fire Pills, (6 RSS), Flowing Rivers Pill (6 RSS), Steady Growth Pill (6 RSS) Sturdy Oak Pill (18 RSS), Bear's Heartsblood Elixir (10 RSS), Bear's Marrow Elixir (4 RSS), Soul Concentrating Elixir (8 RSS), Soaring Charm (300 RSS), Blinding Fate Charm (50 RSS): Total Cost: 441 RSS
    -[X] EPC Bonuses: Abyssal Exhalation, Argent Vent Bonus: Argent Current
    -[X] Major: Attempt Breakthrough (Green)
    -[X] Major: Attempt Breakthrough (Bronze)
    -[X] Major: Do a favor for Fu Xiang
    --[X] How Many(3), but be willing to stop if the reroll is used too soon.
    -[X] Major: Cultivate on your own (Recovery from possible Failed Breakthrough, Else, Abyssal Exhalation)
    --[X] Attached Minor: Zeqing has been quite busy, but you received a message inviting you to meet her... at her home?
    -[X] Major: Cull the Black Soil Worm Population
    --[X] Attached Minor: Zhengui is up and around again and didn't get to do much on the raid. Go hunting with him
    -[x] (minor) Cai Renxiang has something important to announce. It seems you will need to attend a council meeting
    -[x] (minor) Meizhen is right... the two of you should probably talk, it seems there is still a lot you don't know about each other
    -[X] Minor: Your feelings regarding Gu Tai are... conflicted, maybe you should speak with him a bit. You know where he is staying.
    [X] Plan Our Friends Will Understand if We're Busy
    -[x] Use from Inventory: Blood of Father Sky, Milk of Mother Earth
    -[x] Purchase and Use if cultivating : 3RSS, 1YSS, Steady Growth Pill (6 RSS) Sturdy Oak Pill (18 RSS). Total: 37 RSS
    -[x] If cultivating spiritual: Flowing River Pills (6RSS), Soaring Spirits Pill (6RSS), Soul Concentrating Elixir (8 RSS). Total: + 20 RSS
    -[x] if cultivating physical: White Hart Elixir (6RSS), Bear's Heartsblood Elixir (10 RSS), Bear's Marrow Elixir (4 RSS). Total: +20 RSS
    -[x] Enter Closed Door Cultivation
    -[x]breakthrough to spiritual until you need to cultivate spiritual a second time, then breakthrough to physical
    -[x]If cultivating either spiritual or physical back up to peak, cultivate at the vent with Su Ling
    --[x] (attached minor) Meizhen is right... the two of you should probably talk, it seems there is still a lot you don;t know about each other
    --[x] (attached minor) Work to unlock the Puzzle Box
    -[x] (minor) Cai Renxiang has something important to announce. It seems you will need to attend a council meeting
    [X] Meizhen is right... the two of you should probably talk, it seems there is still a lot you don't know about each other
    [X] Plan: Last stop before Breakthrough Week
    -[X] Expenses: 2 YSS, 3 RSS, First Level Earth/Water/Fire Pills, (6 RSS), Flowing Rivers Pill (6 RSS), Steady Growth Pill (6 RSS) Sturdy Oak Pill (18 RSS), Bear's Heartsblood Elixir (10 RSS), Bear's Marrow Elixir (4 RSS), Soul Concentrating Elixir (8 RSS), Soaring Charm (300 RSS), Blinding Fate Charm (50 RSS): Total Cost: 431 RSS
    -[X] EPC Bonuses: Abyssal Exhalation, Argent Vent Bonus: Argent Current
    -[X] Major: Attempt Breakthrough (Green)
    -[X] Major: Attempt Breakthrough (Bronze)
    -[X] Major: Train at the Vent with Su Ling (Recovery from possible Failed Breakthrough, Else, Argent Current)
    -[X] Major: Cultivate on your own (Recovery from possible Failed Breakthrough, Else, Abyssal Exhalation)
    --[X] Attached Minor: Zeqing has been quite busy, but you received a message inviting you to meet her... at her home?
    -[X] Major: Cull the Black Soil Worm Population
    --[X] Attached Minor: Zhengui is up and around again and didn't get to do much on the raid. Go hunting with him
    -[x] (minor) Cai Renxiang has something important to announce. It seems you will need to attend a council meeting
    -[x] (minor) Meizhen is right... the two of you should probably talk, it seems there is still a lot you don't know about each other
    -[X] Minor: You've learned what you can from simply observing Cai Renxiang. Ask her about the capital and about herself
    [X] Plan: Friendship takes effort
    -[X] Expenses: 2 YSS, 3 RSS, First Level Earth/Water/Fire Pills, (6 RSS), Flowing Rivers Pill (6 RSS), Steady Growth Pill (6 RSS) Sturdy Oak Pill (18 RSS), Bear's Heartsblood Elixir (10 RSS), Bear's Marrow Elixir (4 RSS), Soul Concentrating Elixir (8 RSS), = 81 RSS
    -[X] EPC Bonuses: Abyssal Exhalation, Argent Vent Bonus: Argent Current
    -[X] Major: Attempt Breakthrough (Green)
    -[X] Major: Attempt Breakthrough (Bronze)
    -[X] Major: Train at the Vent with Su Ling (Recovery from possible Failed Breakthrough, Else, Argent Current)
    -[X] Major: Cultivate on your own (Recovery from possible Failed Breakthrough, Else, Abyssal Exhalation)
    --[X] Attached Minor: Zeqing has been quite busy, but you received a message inviting you to meet her... at her home?
    [X] Major: Attempt to placate the Dragon of the Valley
    --[X] Meizhen has done a lot for you, tell her about the Dragon and the Valley, let her do as she wants with it.
    -[x] (minor) Meizhen is right... the two of you should probably talk, it seems there is still a lot you don't know about each other
    -[X] Cai Renxiang has something important to announce. It seems you will need to attend a council meeting
    -[X] Look in on Su Ling and the Ma Sisters, see how they're getting alone
    [X] Plan Blockade, Barriers, Breakthrough
    -[X] Resources
    --[X] Used: Milk of Mother Earth; Blood of Father Sky; 3 RSS; 1 YSS
    --[X] Bought and Used: 1st level Earth and Fire pills (4 RSS); Gushing Spring Pill (2 RSS); Flowing Rivers Pill (6 RSS); 2nd Level Earth and Fire Pills (12 RSS); Steady Growth Pill (8 RSS); Sturdy Oak Pill (18 RSS)
    --[X] Total: Milk of Mother Earth; Blood of Father Sky; 1 YSS; 53 RSS
    --[X] EPC Successes: Abyssal Exhalation
    -[X] Majors
    --[X] Attempt Breakthrough
    ---[X] Green
    --[X] Cai Renxiang has something important to announce. It seems you will need to attend a council meeting
    --[X] Zeqing has been quite busy, but you received a message inviting you to meet her... at her home?
    --[X] Meizhen is right... the two of you should probably talk, it seems there is still a lot you don't know about each other
    --[X] Explore and Train with Golden Fields
    ---[X] Argent Current
    ---[X] Zhengui is up and around again and didn't get to do much on the raid. Go hunting with him.
    --[X] Cultivate on your own
    ---[X] Abyssal Exhalation
    ---[X] Work to unlock the Puzzle Box
    -[X] Minors
    [X] Plan: The power of Metal compel you
    -[X] Expenses: 3 YSS, 3 RSS, First Level Earth/Water/Fire Pills, (6 RSS), Flowing Rivers Pill (6 RSS), Steady Growth Pill (6 RSS) Sturdy Oak Pill (18 RSS), Bear's Heartsblood Elixir (10 RSS), Bear's Marrow Elixir (4 RSS), Soul Concentrating Elixir (8 RSS), Soaring Charm (300 RSS), Blinding Fate Charm (50 RSS): Total Cost: 441 RSS
    -[X] EPC Bonuses: Abyssal Exhalation, Argent Vent Bonus: Argent Current
    -[X] Major: Do a sect mission
    --[X] Wolves
    -[X] Major: Get a third floor art
    --[X] Musical art that use the metal element
    -[X] Major: Do a favor for Fu Xiang
    --[X] How Many(3), but be willing to stop if the reroll is used too soon.
    -[X] Major: Abyssal Exhalation
    --[X] Attached Minor: Zeqing has been quite busy, but you received a message inviting you to meet her... at her home?
    -[X] Major: Cull the Black Soil Worm Population
    --[X] Attached Minor: Zhengui is up and around again and didn't get to do much on the raid. Go hunting with him
    -[x] (minor) Cai Renxiang has something important to announce. It seems you will need to attend a council meeting
    -[x] (minor) Meizhen is right... the two of you should probably talk, it seems there is still a lot you don't know about each other
    -[X] Minor: You've learned what you can from simply observing Cai Renxiang. Ask her about the capital and about herself
    [x] Plan Spa Treatment
    -[x] Use from Inventory: 3RSS, 1YSS
    -[x] Purchase and Use : 3RSS, 1YSS, Steady Growth Pill (6 RSS) Sturdy Oak Pill (18 RSS), conditional pills listed below (20 RSS either way); Total: 57 RSS
    --[x] If cultivating spiritual: Flowing River Pills (6RSS), Soaring Spirits Pill (6RSS), Soul Concentrating Elixir (8 RSS)
    --[x] if cultivating physical: White Hart Elixir (6RSS), Bear's Heartsblood Elixir (10 RSS), Bear's Marrow Elixir (4 RSS)
    -[x] Other Purchases: replace the Escape Talisman and anti-scry Talisman we used
    -[x] Breakthrough Priorities: Prioritize breaking through to Bronze. In case of failure, wait until we've tried to recover; then continue. In case we can't proceed further towards Bronze due to either failure or success, start breaking through towards Green.
    -[x] (MAJOR) Attempt Breakthrough
    -[x] (MAJOR) Attempt Breakthrough x2
    -[x] (MAJOR) Attempt Breakthrough x3
    -[x] (MAJOR) Attempt Breakthrough x4
    -[x] Train at the vent with Su Ling
    --[x] (MAJOR) Cultivate Spiritual / Physical, as needed to recover if we fail a breakthrough attempt. Cultivate Physical if we succeed in all breakthrough attempts.
    --[x] (attached minor) Work to unlock the Puzzle Box
    --[x] (attached minor) Work on formations with Li Suyin, with the Vault Warriors mastered, you can delve more deeply into the Pale Manual
    -[x] (minor) Cai Renxiang has something important to announce. It seems you will need to attend a council meeting
    -[x] (minor) Meizhen is right... the two of you should probably talk, it seems there is still a lot you don't know about each other
    -[x] (minor) Zeqing has been quite busy, but you received a message inviting you to meet her... at her home?
 
Oh for heaven's sake, PS' plan is mechanically identical to a plan that says 'breakthrough x5' with the same pills we are taking, and the exceptions is only in results that get us to green.

You are completely ignoring context if you are saying that arguments about minors are not relevent. I'll re-iterate: Please give me a single example of a week, in the past month, that didn't have at least two minors as contextually important as Zeqing this week:
[] Look in on Suyin and her new spirit, see how they're getting along
[] Spend some time around Cai Renxiang, what does she actually do all day
[] Take a look at the books Xuan Shi was reading in the archive, see if there really is anything hidden
[] Meizhen held something back in your last conversation. Press her on it, it seemed that she had some idea that might allow them to stay together
[] Xiulan mentioned that she would like to go down to the mortal town for a little shopping, you can indulge her.
[] You now know that Meizhen has obviously been holding back in your spars, talk with her about your encounter Sun Liling
[] Fu Xiang's help saved you on the peak, you should thank him and hear out whatever favor he is going to ask
[] You need escape contingencies. Start working on that.
[] Work on formations with Li Suyin, working on a project with your friend will be fun
[] Spend further time around Cai Renxiang, try to get into her head a little, and see what the girl is really like
[] Meizhen held something back in your last conversation. Press her on it, it seemed that she had some idea that might allow them to stay together
[] Xiulan's family apparently wants to talk to you, you should probably see to that
[] You could try joining in Meizhen and Cai's little sewing circle... thing? You've only really done basic repairs though
[] Spend a little time with your 'bodyguards. You should at least know what they can do in a fight
[] Spend some time with Zeqing, you should try to better understand the snow woman, so that you don't end up offending her
[] You need escape contingencies. Start working on that.
[] Work on formations with Li Suyin, working on a project with your friend will be fun
[-] Cai Renxiang is going to help you get your mothers legal troubles worked out, and give you a crash course on basic law to boot. LOCKED
[] Meizhen has been disappearing at odd hours lately, see what she's been up too
[] You never did get to go out have a night on the proverbial town with Xiulan, see if she's still up for that
[] Your feelings regarding Gu Tai are... conflicted, maybe you should speak with him a bit. You know where he is staying.
[] The Ma sisters are pleasant enough to be around. Why don't you invite Su Ling to join you in sparring with them, she needs to get out more.
[] Gan Guangli is planning retaliation against Liling's raiders, you've been invited to participate.
[] You need escape contingencies. Start working on that.
[] Work on formations with Li Suyin, with the Vault Warriors mastered, you can delve more deeply into the Pale Manual
[] You never did get to go out have a night on the proverbial town with Xiulan, see if she's still up for that
[] Your feelings regarding Gu Tai are... conflicted, maybe you should speak with him a bit. You know where he is staying.
[] Invite Su Ling to join in and spar with the Ma Sisters. She could use some partners closer to her level, and more friends besides
[] Meizhen has been disappearing more often, she's even too busy to train this week. What is she up too?
[] Zhengui's pyre had begun to dim, shrinking no matter how much fuel you add. You should be there when he emerges
[] You've learned what you can from simply observing Cai Renxiang. Ask her about the capital and about herself
[] Speak with Han Jian, about Argent Storm and the Golden Fields. What is his home like?
[] Work to unlock the Puzzle Box

Primal Shadow's cultivation action has 30% chance to give us a breakthrough success. Done.

Actually, Dragon storyline is part of preparing for breakthrough. Heists, however, are not.

The problem is that Last Stop doesn't do that.

There is actually a major actions that's extremely urgent that we are ignoring this week because we can, at most, push it back to next week: paying back Meizhen for the help of this week. She just got really, really badly shook up and paid Count-level items in order to help us out, and we really should be doing something for her.

This means that, next week, Dragon action + Meizhen Minor about dragon is non-negotiable.
Honestly I'd say that most of the weeks you listed have only one action that we couldn't sacrifice if we were going into closed door breakthrough cultivation.

33 Fu is most important (and even that could be left a week) if we were going into a safe spot to cultivate.
34 Ok yeah. Apologisisng to Zequing and Xiulan were both important.
Week 35 I see nothing that couldn't wait a week.
36. Now if I didn't know Meizhen was about to go and kill Yan Renshu that week (I don't think we did) I'd say that only Zhengui was the major issue.

Also we can tell Meizhen about it with our one minor next week if we really must. Personally I'd rather see if the dragon is up for negotiation at all and then let her know or at worst do it at the same time, which would push back things anyway.
 
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