BungieONI
Seven gremlins in a trench coat
- Location
- Lickwidget
- Pronouns
- She/Her
Didn't really think about the plus five dice. Though overall that's only around 2 to 3 successes far as I can tell(not sure what its worth in actions). Points 2 through 6 are all great ones(E: though I personally don't prefer AM), especially for the tourney in the future. (It's my personal opinion EPC, FVM are the most important for that so we stay good in what one of our focuses is). 7 is probable and also more important. 8 I am pretty sure Yrs has totally vetoed however, though I can't recall where. I do know the reasoning is basically that we are at the very limits of efficient time use given the number of hours in a day and week, given we barely sleep.Conflict is hardly the only reason we want to get Green asap. Here's a list of other things Green gives to us:
1) +5 dice towards all cultivating rolls (we lose 5 dice from not being able to use red stones but gain 10 dice from being able to use another yellow stone)
2) We can start cultivating Spiritual again.
3) We can start cultivating EPC again.
4) We can start cultivating FVM again.
5) We can start cultivating AM again, although only after we also open a head meridian
6) Incidentally, that +5 dice will help a lot with opening more meridians. We're kinda capped without using rare drugs at the moment
7) Breakthrough bonuses are likely to help our cultivation quite a bit. For example, see Yellow breakthrough where we got discounts to Wind arts, bonus successes for Qi/spiritual cultivation, more dice from natural sites, cap on attibutes/skills lifted one level, AND an extra major action
8) In fact that's so important I'll put it by itself: WE MIGHT GET ANOTHER MAJOR ACTION WHEN WE HIT GREEN
9) Ability to use a green stone with cultivation, although we're very unlikely to use that in the near future.
All of these things won't be relavant next week, but some of them very well could/will be! Getting EPC 4 or Green Appraisal a week earlier both sound very nice, for example.
9 is also good but not likely to appear in the next smallish handful of weeks unless Cai gifts us one. 10 about the uncapped skills is a good one. As for impressing the bigwigs, the only ones I actually want to impress are Cai and Meizhen. And I see both plans as doing that honestly.
Out of all of these the ones which I judge to be the most affected by which plan wins are, 1, 3, 4, 5, 6, and 7. Uncapped skills are going to take forever either way and we are not close enough to the tourney that the important ones won't be full, regardless as far as I can see.
If we breakthrough to Green now, and tap one success in Bronze, which is around a 27% chance I think next turn we'll be deciding between our minors, cultivation actions for 3, 4, 5 and 6 and Bronze breakthrough. So for some things we get an extra week, I think.
I prefer Last Stop however since it buttons up some things this week and then means we can focus on deciding between minors, and breakthroughs. That seems like a lot less nastiness personally, and considering that said salt drives down my willingness to participate I'm going with the thing I see as more likely to let me happily contribute. At least that's another reason, on top of the ones I've mentioned previously some handful of pages back. Then after we breakthrough in both, with high likelihood to my understanding next week we can focus entirely on arts and various other more "normal" tasks.
Hopefully that was all coherent.
Last edited: