Forge of Destiny(Xianxia Quest)

The other girl glanced at the tiny window of her study and then set her brush carefully down. "You are not wrong," She replied, interlacing her fingers together in front of her face as she continued to observe Ling Qi. "The Ministries are a necessity of our society. While the right to rule rises from personal prowess and enlightenment… those abilities do not always lend themselves to administration."
I think I'm in love now. No seriously, Xianxia major character correctly keeping in mind that just because someone is a good fighter, or even a good leader, that doesn't mean they are a good administrator. That alone makes me favorably inclined to her even aside from everything else.

Not to mention that, for the vast majority of cultivators, they are still a single person and actually applying their will to society means delegation, and while a single degree of separation might still work in an ad hoc manner, anything more needs a bureaucracy. And Ling Qi will learn that and to fear the power of the civil service. ALL HAIL SIR HUMPHREY APPLEBY! :p
 
Wood/Wind. I like the combination. Definitely up for our next art being Wood/Wind and pushing for our elements to be Dark/Wind/Wood. Only place I could see water being equal to wood is in Thousand Lakes, Emerald Seas and Golden Fields would be better suited to wood (though that isn't great in GF either)

I kind of like this. Potentially.

That being said, the question here again comes back to "what does Wind + Wood offer?". We know what wind/water or wind/fire or water/wood does, but wind/wood is a little bit more odd.

I'd definitely be really interested in learning more from out tutor about this combination of elements, and what it can give us. We've only been given a little teaser here.
 
Last edited:
We can arguably use a consumable after a heist we failed or some such, but we don't need more than one anyway.
That still files under "running away but not wanting to waste an escape talisman" :p

Because orders like this tend to require actions, and I'd rather have a reserve for the foreseeable future rather than spend more actions later?
Ok but do you agree with my planned use, just for when we want to run but don't want to use an escape talisman or are you thinking it'll be used more frequently? In my opinion we'd ideally never use it and 1 should be enough for a screwup in an event so 4 seems... a lot. Like, being cautious I'd say 1, maybe 2. It just seems excessive to grab 4 now when the tourney isn't too far away and we could probably get them cheaper at the inner sect where we won't need an intermediary.

I kind of like this. Potentially.

That being said, the question here again comes back to "what does Wind + Wood offer?". We know what wind/water or wind/fire or water/wood does, but wind/wood is a little bit more odd.

I'd definitely be really interested in learning more from out tutor about this combination of elements, and what it can give us.
Considering they spent a lot of the time going over the theoretical side of the combination, I'm hoping we know enough in character for yrs to just tell us. But she did talk about wind used as a dispersal method which supports ideas of spores or poison clouds etc.
 
Ok but do you agree with my planned use, just for when we want to run but don't want to use an escape talisman or are you thinking it'll be used more frequently? In my opinion we'd ideally never use it and 1 should be enough for a screwup in an event so 4 seems... a lot. Like, being cautious I'd say 1, maybe 2. It just seems excessive to grab 4 now when the tourney isn't too far away and we could probably get them cheaper at the inner sect where we won't need an intermediary.
I would use one before a mission where there's a very high downside to being scried on. Such as, for example, stealing from the marketplace. I would also like to have one on hand just in case.

I don't really see the need for the other two.
 
I would use one before a mission where there's a very high downside to being scried on. Such as, for example, stealing from the marketplace. I would also like to have one on hand just in case.

I don't really see the need for the other two.
Fair enough, if people are willing to use them before missions it makes sense. I just couldn't see us ever using 4 if they were only an emergency measure.
 
I kind of like this. Potentially.

That being said, the question here again comes back to "what does Wind + Wood offer?". We know what wind/water or wind/fire or water/wood does, but wind/wood is a little bit more odd.

I'd definitely be really interested in learning more from out tutor about this combination of elements, and what it can give us. We've only been given a little teaser here.

As mentioned in the update, Wood + Wind results in enhanced range of techniques.

In other words, by obtaining a Wood/Wind music art, Ling Qi becomes capable of covering all range bands through music alone.

Archery, then, loses its range advantage and its sole usefulness becomes damage, which can be mitigated with greater investment in musical arm arts.

Thus, bard!Ling Qi is now vastly more viable than before.
 
Last edited:
I would use one before a mission where there's a very high downside to being scried on. Such as, for example, stealing from the marketplace. I would also like to have one on hand just in case.

I don't really see the need for the other two.
Especially as we probably can get them without a minor now that we know where to get them.

Anyway, I am slightly worried by the desire to get more stealth talismans when our bottleneck is in larceny. If we do heist and want to feel safe, we need a larceny talisman, so this means we literally cannot equip a third stealth one.

To give an example, we probably will have 98% chance of managing 6 stealth test in a row for the heist... but only 70% for 3 for larceny. @Black Noise made some good simulations there, though I can't recall their exact results and how they would change with the occlutism band.

The tl:dr of it, though, is that getting a second stealth talisman is bad for us, as we need that space, during heists, for larceny.
 
Problem is that stuff like these requires special orders, which means we need to do the discussion and make the commitments and all of that. This isn't like the market where we walk in and just grab some over-the-counter generic medicine.

I'd rather spend extra now to make sure we've got enough for the forseeable future, rather than risk needing to spend more time and energy on this later. Plus, we've got at least four or so major plans that'll require discretion in the next little bit to boot. This makes sure we're fully scrambled for each one.
 
Problem is that stuff like these requires special orders, which means we need to do the discussion and make the commitments and all of that. This isn't like the market where we walk in and just grab some over-the-counter generic medicine.

I'd rather spend extra now to make sure we've got enough for the forseeable future, rather than risk needing to spend more time and energy on this later. Plus, we've got at least four or so major plans that'll require discretion in the next little bit to boot. This makes sure we're fully scrambled for each one.
No, but it's like the market in how we can get the special order made at the beginning of the week for either the end of the week or next week.

Also, what 4 or so major plans? I am only seeing one.
 
I don't mind getting multiple consumables, that's probably a good idea.

What I disagree with is getting multiple talismans. As others have noted, our weakness here isn't stealth, but larceny. If we want good thieving talismans, then we want larceny now (also arts).

If we're wanting to bulid into combat stealth, then we want talismans like Slippers that give qi reduction.

Of course, what this really comes down to is that we don't know what the dice are like for scrying at all, so people don't know how much we should be panicking.
 
I'll throw out my two cents:

[X] Plan Covering our bases plus backup
-[X] Soaring Charm:
300 Red Stones
-[X] Band of Occlusion: 100 Red Stones
-[X] 2xBlinding Fate Charm: 50 Red Stones

I like the talisman choice for the reasons given in plan covering our bases. I'm assuming we're going to use a blinding fate charm soon for the Fu Xiang heist and I'd like to have one in our pocket after that.

Buying our consumables in a batch also avoids the pattern where we stop by Fatty's to purchase a stealth consumable right before every major unsolved theft in the Outer Sect.
 
[X] Plan Covering our bases

The second talisman's anti-scrying isn't more useful than the slipper's qi cost reduction and the stealth bonuses are close enough the difference is negligible. Remember that scrying is far from the only threat from a bungled burglary and is in fact on the rarer side; we need to escape the defences on the ground, and for that it's more useful to have the qi cost reduction.

Anti-scrying wouldn't have helped in either of the big infiltrations we messed up. It's useful for general utility, but it isn't and shouldn't be viewed as a replacement for other capabilities.

Edit: I'm fine with picking up a second consumable anti-scrying charm, but not more than that. May switch vote later.
 
Last edited:
[X] Plan Covering our bases

We really don't need any extra talisman for stealth and if we were to get an extra one for sneak jobs it should be larceny.

Plus we need larceny tools, formations tools, and a total combat suite upgrade for the tournament. Blowing our money on two talismans hurts us later.
 
To be honest, anti-scrying may actually be a detriment to our current situation. Right now, the only person we've seen to actually scry on people is on our side, so we may just be shooting ourselves in the foot the next time Sun comes to impale us.
 
Btw, only half of the items on the shopping list are special order from the Inner Sect. The rest were made by Fatty's peers.

My guess is that only the teleportation talismans are from the inner sect.

See the below quotes:
"I've compiled only the best items for your eyes, Miss Ling. I assure you of that," The smiling young man behind the counter assured her, an easy grin on his pudgy face.

She trusted Su Ling's recommendation, that girl did not trust easily. She could recognize the grudging compliments the rough girl had given as the equivalent to high praise from anyone else. All the same, it was a little hard to take someone who used the moniker 'Fatty' seriously. It wasn't exactly inaccurate, the boy did carry a fair bit of extra weight, and his soft, round features gave him a non threatening air. It made her wonder at his self image, if he could reach early silver and still look like that. "...If that is the case, why do I just have a list of prices for half the things I asked for? I don't think I want to spend this much without seeing the product."

"...I suppose that's fine, if it can be delivered quickly," Ling Qi allowed, after thinking on it for a minute.

"No more than a few days from your order, I assure you Miss Ling," the rotund boy replied. "Now, in regard to your other requests, I've brought some examples of the work a few of my partners have done. Highest quality of course…"

tl;dr We can probably buy more one use anti-scry talismans with a free action.
 
Back
Top