Forge of Destiny(Xianxia Quest)

So, now we have seen exactly what FZ gives. I had thought Zephyr's heart would actually be the one with techniques like Fleeting Strike, but it probably focus more on Auras that does such things. Possibly make Gale Shield effect all physical defense, not just range, and with a push back having multiple round? Something else?

What are your folk's thought on what Heart and Driving would give?
My guess is that Zephyr's Heart would have a lot more passives. As far as a capstone technique, maybe something that persists for three or four rounds that does a knockback on opponents within 30 meters who lose a clash.

I'm convinced that somewhere in the fourth floor of the archives is a splatbook that explains in layman's terms what every available art in the library actually does.
 
[X] Plan: Phantom Thief Revised

Just 110 RSS more expensive than the next plan so might as well. I seriously doubt that now that we have made initial contact, buying more consumables would be more than a free action. It's just a market visit after all.
 
The problem with Plan: Phantom Thief Revised as it stands is it uses more space in our ring if we're bringing all the charms along.

So? We're not going to bring every single anti-scrying medicine with us. Just pop them before we go somewhere that is sensitive, and have maybe one extra in reserve if we need it.
 
I continue to not understand why now that Ling Qi has a storage ring, everything can only ever be stored in it. Can't we get Cai's gown altered a bit to have some hidden pockets, like in the old days? It would be so handy to be able to hot swap the bow with the flute.

Also where does Ling Qi store her arrows anyway? Does she "express" bow and arrows from the ring in a single action? Does she carry a handy quiver around?
 
So, now we have seen exactly what FZ gives. I had thought Zephyr's heart would actually be the one with techniques like Fleeting Strike, but it probably focus more on Auras that does such things. Possibly make Gale Shield effect all physical defense, not just range, and with a push back having multiple round? Something else?

What are your folk's thought on what Heart and Driving would give?

When you think about it, Fleeting Zephyr emphasizes movement - here it's reaching the point of the wind moving an enemy very far very fast.


I would guess that Driving Zephyr would have a technique that puts a 'charge' on projectiles that explodes on impact - think of something like, say...



A homing function on missiles is another possibility. I wouldn't be too surprised if there were wind blades in there or some other direct damage technique.


Zephyr's Heart... well, it might have something similar to Fleeting Strike, but it'd be more explicitly an area attack (Fleeting Strike needs to 'tag' others to include them). An ongoing effect with pushback that's reactive is another possibility - when someone strikes, the wind blows them back and nullifies (hopefully) the damage of the blow.


Hmmm... Now I'm vaguely interested in Ling Qi picking up the other 'branches'. See if she can't put together Zephyr variants into a cohesive whole, boost those passives and wind techniques (and gain a couple more). Probably not a whole lot of time before breakthrough - a bit of a pity, actually, as she could probably race through them pretty quick (predecessor + sibling + wind bonus trait (-10 successes per level beyond first) + EPC bonus for Yin arts (12 dice) + wind plains location (12 dice)...); think of the breakthrough bonus from all three Wind arts ^_^. Might still be worthwhile in Green, actually - wouldn't take long, would give her more wind techniques or enhance the ones she has, and it'd be a good warmup for second floor successors. If you're wanting Ling Qi's ending 'build' to have a lot of Wind, you could do worse than nab a couple more (free) arts that are of the same lineage as the ones she's picked up so far.

Speaking of build and concept... certainly "music that rides the wind at night" is a reasonably tight concept - and you could add another element in there (I know some people like wood, others like water - although, in truth, she could reasonably have most anything in there, as wind whistles in many places).

I do re-iterate that I want her to 'complete' the basics of Argent (the two known cultivation arts, the four foundational combat arts) - the pills, the vent, that stuff pulled up from the vent... that suggests that the disparate elements together does actually have a singular concept, a unity to them - so keeping it as a piece of her future cultivation isn't the same as "scattering attention among many elements" as some fear.

I should note, incidentally, that "argent" is a silver color... which is not exactly foreign to depictions of the moon. Makes for a pretty picture, no? The silver moon shining down, the wind blowing, whistling throughout the land, wild and free...
 
@yrsillar, seems like I forgot to mention we are using Bear's Heartblood as one of the phys pill (and bear marrow, but they don't stack). So we should have 1/3 bonus qi there:

So, 48/3=16

Fixed, thanks Ark

I think @yrsillar confirmed there was none in the library, though some people might have made such and not made it public.

I'd say it's pretty impressive. OtW is now a very potent dispel as well as speed increase, being ideal for running away. Passives are a bit better, and AtW not only has a bit more utility but combos with the last ability. Fleeting Strike is more or less a game changer for when we want to kite enemies, or even if we want to destroy a formation.

Basically if you want to advance further on this tree you would need to find someone who has done so and get them to teach you.

Btw @yrsillar is this kind of Narrative -As-Concept something viable for a Cultivator to spec into? Because the reference to having the wind carry environmental hazards is more or less how I'd imagine Ling Qis archery or allies or other offensive options manifesting within it.

Yeah that kind of thing is valid.

[X] Plan Covering our bases

@yrsillar Could we leave another order for a custom talisman? Something like "Larceny/Formations tool for 150 RSS"?

I'd allow that.

Something I'm rather tempted to suggest is that it could be good to actually research music cultivation sometime. Like, what are the different styles and approaches people use? What are the options out there? We've seen things like Jun's "use bells to cast amp art at the same time". Is this a common thing? How do things like that work? @yrsillar said earlier that most people don't do pure music, so what do they do?

We really know very little about music, save that it tends towards prolonged effects that are built up over time. We can develop this piecemeal by just grabbing arts, but it would be nice to know more so we could do things in a more guided manner.

I think I might add research [subject] as an archive subvote

@yrsillar

Can we now purchase anti-scrying consumables without a special action, the same way we do pills? Just include it in the budget for our plan?

[X] Plan Covering our bases

The Void Stone Stud gives ONE more die to stealth than the slippers, and the slippers boost our speed and reduce the cost for our stealth arts.

EDIT: I see the stud has been removed. Sticking with this vote until yrsillar says if we even need to visit the market for replacements.

consumables will be added to the shop, yeah.

And now for what will probably be a less than popular announcement, I will be making an edit to Fleeting Strike as on rereading, I see that I forgot something. Enemies will be able to resist the pushback with a four success strength test.
 
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That's fair.

Hmm.

Yeah though, commissioning a big +Larceny Talisman might be worthwhile. What kind of budget would we be looking at to get something good?

Like, we're here actually talking to Fatty Hao right now and using him as a fixer, so I'm curious as to what kind of ballpark he'd say we'd get for a given price range?
 
And now for what will probably be a less than popular announcement, I will be making an edit to Fleeting Strike as on rereading, I see that I forgot something. Enemies will be able to resist the pushback with a four success strength test.

But physics doesn't work like that! Where do they get their leverage from? :p

Yeah, having a test there makes sense. And a 4 success strength test isn't easy to make - I'm pretty sure that we wouldn't be able to make that at all (it's just Strength dice + arts isn't it?)
 
Yeah, going to revise Phantom Thief Revised again.

[X] Plan: Phantom Thief Revised + Larceny Talisman
-[X] Soaring Charm:
300 Red Stones
-[X] Band of Occlusion: 100 Red Stones
-[X] 1x Misty Lake Charm: 30 Red Stones
-[X] 1x Blinding Fate Charm: 50 Red Stones
-[X] Commission a +Larceny Talisman/Equipment piece (140 RSS). Potentially offer one of our second or non-High Quality third grade Cores if it would improve it.
-[X] Total Cost: 620 Red Stones

Leaves us with a a decent cushion afterwards when we include our furnace income (Should have 130 RSS afterwards?), and should solve our issues with "Oh no we fucked up our larceny and now we're doooooomed"

It should also give us a very potent talisman that can last us a good while when we're doing a heist.
 
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Leaves us with a a decent cushion afterwards when we include our furnace income (Should have 130 RSS afterwards?), and should solve our issues with "Oh no we fucked up our larceny and now we're doooooomed"

Looking back really quick, we tend to get about 100-130ish RSS after expenses. Skimming really quick, we seem to go through roughly 50 RRS on ordinary weeks, about twice that when we do all the drugs.


.......Do we even have 800 RSS? I'm never sure how up to date the inventory is, but uh.....I think we only have about 870 or so if we also burned all our Sect Points for money.
 
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