So, now we have seen exactly what FZ gives. I had thought Zephyr's heart would actually be the one with techniques like Fleeting Strike, but it probably focus more on Auras that does such things. Possibly make Gale Shield effect all physical defense, not just range, and with a push back having multiple round? Something else?
What are your folk's thought on what Heart and Driving would give?
When you think about it, Fleeting Zephyr emphasizes movement - here it's reaching the point of the wind moving an enemy very far very fast.
I would guess that Driving Zephyr would have a technique that puts a 'charge' on projectiles that explodes on impact - think of something like, say...
A homing function on missiles is another possibility. I wouldn't be too surprised if there were wind blades in there or some other direct damage technique.
Zephyr's Heart... well, it might have something similar to Fleeting Strike, but it'd be more explicitly an area attack (Fleeting Strike needs to 'tag' others to include them). An ongoing effect with pushback that's reactive is another possibility - when someone strikes, the wind blows them back and nullifies (hopefully) the damage of the blow.
Hmmm... Now I'm vaguely interested in Ling Qi picking up the other 'branches'. See if she can't put together Zephyr variants into a cohesive whole, boost those passives and wind techniques (and gain a couple more). Probably not a whole lot of time before breakthrough - a bit of a pity, actually, as she could probably race through them pretty quick (predecessor + sibling + wind bonus trait (-10 successes per level beyond first) + EPC bonus for Yin arts (12 dice) + wind plains location (12 dice)...); think of the breakthrough bonus from
all three Wind arts ^_^. Might still be worthwhile in Green, actually - wouldn't take long, would give her more wind techniques or enhance the ones she has, and it'd be a good warmup for second floor successors. If you're wanting Ling Qi's ending 'build' to have a lot of Wind, you could do worse than nab a couple more (free) arts that are of the same lineage as the ones she's picked up so far.
Speaking of build and concept... certainly "music that rides the wind at night" is a reasonably tight concept - and you could add another element in there (I know some people like wood, others like water - although, in truth, she could reasonably have most
anything in there, as wind whistles in many places).
I do re-iterate that I want her to 'complete' the basics of Argent (the two known cultivation arts, the four foundational combat arts) - the pills, the vent, that stuff pulled up from the vent... that suggests that the disparate elements together
does actually have a singular concept, a unity to them - so keeping it as a piece of her future cultivation isn't the same as "scattering attention among many elements" as some fear.
I should note, incidentally, that "argent" is a silver color... which is not exactly foreign to depictions of the moon. Makes for a pretty picture, no? The silver moon shining down, the wind blowing, whistling throughout the land, wild and free...