My go to explanation: There is an art for that.Now I wonder how hard it is to pierce a second or third realm cultivator's ear.
My go to explanation: There is an art for that.Now I wonder how hard it is to pierce a second or third realm cultivator's ear.
It affects everyone caught within AtW, which has a range of eighty meters, and pushes them back another sixty meters. And they suffer a speed and initiative penalty to close again.
Yeah, reading it closely, the one target doesn't need to be under AtW either.FZ really lives up to expectations regarding its usefulness for team fights: with a total of +8 dice using Fleeting Strike, anybody who doesn't have a ranged attack simply can't compete.
Formations on a needle seem more likely.
teleport straight up + gliding suit = fun.Soaring Charm: A woven bracelet with the shape of a bird picked out among its threads in jade. Upon being broken, transports the user up to half a kilometer in any direction. Landing accuracy improved by knowledge of destination, injury may occur if user is unfamiliar with target location. 300 Red Stones
The flare arrow adds 2 more armor piercing, so it would be a total of 5 ap if we are using a bow.
Flare Arrows are only +1 damage, but +2 AP.I think we are looking at:
DEX 6 + Archery 5 + FSA 3 + AC 2 + FZ 5 + Tech 8 + Bow 2 + Pin 2 = 33 dice attack at AP 3 and damage +2 with a Flare Arrow and sixty meters knock back.
Or with humble Luminescent Star:
DEX 6 + Archery 5 + FSA 3 + AC 2 + FZ 5 + Tech 6 + Bow 2 + Pin 2 = 31 dice attack at AP 3 and damage +5 with a Flare Arrow.
For in-combat fun, make sure you have an art that can reach the ground from all the way up there.teleport straight up + gliding suit = fun.
Also possibly a unique Wind qi practice/meditation
ehhh, for in-combat the 5qi per turn surcharge for the glide suite is a bit pricey. Though in terms of range, I imagine firing with gravity instead of fighting against it would increase the range of bow attacksFor in-combat fun, make sure you have an art that can reach the ground from all the way up there.
So, initial fear was another thunderdom, but we have Job, GF exploring, TRF training, Second part tutor and GG action remaining, which is a very full second part even if GG isn't thunderdom.
[X] Plan Covering our basesThese seem like the best picks IMO. At this point we can only wear one other accessory in addition to the slippers, and the other teleporters seem a bit expensive for us (for 1 use items).
Maybe this if we end up in a situation where we either know we are being scryed, or we have four hours of time where we want to ensure we're safe.
All one of each of these 3 costs 450 stones in total, but hopefully we get some good loot with GG this week.
???The concept is interesting and i could see it working but it definitively needs work.
Mostly we'd need something to link the Field to us, draining (part of) the damage/qi done to targets in it to enhance our defenses so the two things are no longer separate concepts.
We probably need more group buffs, preferably also linked to the field in a "apply debuff to enemies and equivalent buff to allies" thing. Unless we want to go solo. Which would be a shame, I like Teamplayer!Ling Qi.
Archery, at least single target burst damage also kinda works against it, unless we could link it to the field somehow. Maybe an attack that uses up the field to deal massive instant single target damage ?
Or, more easy to find, a Archery Art that consumes buffs and debuffs on a target for increased damage.
I just want to see what the last Argent Art Mystery Art does, and what the synergy between them is (and maybe a breakthrough bonus ?). Imo with it we'll see an increase to all Argent Arts. Maybe even Argent Genesis.
Though if now, I could definitively see us dropping AS+MA once in green and only use AM+ and AC+ out of the set.
Ling Qi has high talent so, comparatively more meridians to play with, and having Arts just to boost orther arts isn't a revolusionary concept
On archery, beyond the previous point, (AoE?) debuff focused FSA+ seems totally viable and conceptually synergetic with a Field of Death and Other Nasties.
Not much point in buying two talismans for stealth missions since we already have the slippers to fill our second slot.Hmm.
Our effective budget is around 930 RSS at the moment.
Currently trying to figure out what would be our best options for our gear though. I'm thinking we want to get the Band of Occlusion for sure. Possibly also the Void Stone Stud so we can double up on "Hah Hah You Can't See Me" when we're doing a heist. This brings us to a net -5 against Divination from equipment, and a net +5 dice on stealth attempts.
Then I'd say three to four Blinding Fate Charms as the best balance between duration and impact that we can get (-2 successes is roughly comparable to -4 dice). Maybe a few Misty Lake Charms for when we need the extra pick-me-up before doing something high risk.
And yeah, at least one Soaring Charm.
Basically, between talismans and consumables, we can pump so many penalties up on someone trying to remote view us that we can have a few hours where we can be reasonably confident that what we're doing is secret.
And that's going to be important for executing our heists.
At any rate, we've established that half a kilometer is good enough for Ling Qi to break contact with even the likes of Sun Liling specced for hunting. That should be sufficient.
Not much point in buying two talismans for stealth missions since we already have the slippers to fill our second slot.
Currently trying to figure out what would be our best options for our gear though. I'm thinking we want to get the Band of Occlusion for sure. Possibly also the Void Stone Stud so we can double up on "Hah Hah You Can't See Me" when we're doing a heist. This brings us to a net -5 against Divination from equipment, and a net +5 dice on stealth attempts.
Shouldn't it be 670?[] Plan: Phantom Thief
-[] Soaring Charm: 300 Red Stones
-[] Band of Occlusion: 100 Red Stones
-[] Void Stone Stud: 70 Red Stones
-[] 4x Blinding Fate Charms: 200 Red Stones
-[] Total Cost: 680 Red Stones
Yes, this is expensive, it also basically removes remote viewing as a tool for our rivals when we're doing things we'd most prefer for there to be no witnesses to.
And what is money but something to be used to seize advantage and security?
Void Stone Stud provides a superior stealth bonus, and also includes remote-viewing scrambling too.
Very important when doing something like--say--a chain of heists in a place where getting caught would lead to banishment from the markets.