Forge of Destiny(Xianxia Quest)

*tilts head*
So, I'm guessing it's unlikely these are an active art. I suppose it could be, but ~8 day(?)-long duration casts seems unlikely even for Green, and dividing it up amongst many would be noticed refreshing them and still seems like it would be an expensive time sink to learn the appropriate art.
So, either a formation across the whole structure that manifests at those points, 8 instances of a formation that creates them or the sconces/stands create it. If the later, how fragile are they to, say, lightning arrows, and how expensive are they?

That actually is a good point, what's stopping us from standing on a cliff at max range, sniping the lanterns quickly, and then just running away? Unless they can teleport, they won't be able to catch us, and while those lanterns are tough, they probably aren't indestructible.

Actually:

@yrsillar Is sniping the lanterns a viable write-in?
 
[X] To aim for one of the small but impossible to remove gaps in guard coverage and sneak in.

I can understand the fear of being caught, but the calculus here doesn't change that much, just the cost. We always expected to have to sneak past guards and formations after all. The only really shocking here thing is that the initial test for getting in would be a bit harder, but that is the one we can most afford to fail. If we botch the infiltration we are in a perfect position to just turn around and run off. Our escape techniques will be a bit more expensive but it will be the start of the infiltration and thus we will be full of Qi.
 
That actually is a good point, what's stopping us from standing on a cliff at max range, sniping the lanterns quickly, and then just running away? Unless they can teleport, they won't be able to catch us, and while those lanterns are tough, they probably aren't indestructible.

Actually:

@yrsillar Is sniping the lanterns a viable write-in?
You could do that. They're gonna respond though.
 
Blood of Father Sky: Allows the user to reduce all second, third and fourth breakthrough rolls by five
We should save Blood of Father Sky for a later breakthrough. Or maybe even trade it away at some point, if someone else has something of comparable value.

The truth is that Breakthrough aids matter more the harder your breakthrough is, and for now our breakthrough odds are 55% per roll; upping to to 60% fundamentally isn't the biggest deal. Practically speaking, it is the difference between needing 1.81 tries to succeed once and needing 1.67 tries; which comes out to about 0.14 tries "saved". Each try saved also saves us an action worth of recovery, so that means we save 0.28 actions per application. If we use this on a week when we would be making 3-4 breakthrough attempts, that saves us a net of around 1 action. Not especially impressive for us.
Milk of Mother Earth: Allows the reroll of a single breakthrough roll, and on failure prevents lost progress. Effective on second, third and fourth breakthroughs
Now this, this is a different story. This effect means that when we fail a roll, we don't actually have to spend an action earning back XP and another action retrying the breakthrough; those two actions are free. On TOP of that, if we fail again (roughly 50% odds), the penalty THERE is also free. So that is about 2.5 actions worth of savings.

Note that this doesn't especially scale with the breakthrough level, since we have a 90% of failing at least once on a 4-action-breakthrough week as it is, so there isn't too much point in holding on to it.
 
That actually is a good point, what's stopping us from standing on a cliff at max range, sniping the lanterns quickly, and then just running away? Unless they can teleport, they won't be able to catch us, and while those lanterns are tough, they probably aren't indestructible.

Actually:

@yrsillar Is sniping the lanterns a viable write-in?
What's the point? the whole point of this is to come in secret. Sniping the lantern is basically auto-fail, here.

Getting in, if we didn't want it to be secret, wouldn't be so hard for CRX, or even for us. Hell, all three options at worse have us fail at not being seen. The best case scenario with sniping the lanterns is the worst case scenario for any other actions.
 
You could do that. They're gonna respond though.

Hmmm...

So how about something like this:
-Take out as many lanterns as we can from as far away as possible
-Shadowport/fly/stealth away
-Either come back later at night or on another day
-Check to see if they replaced the lanterns
--If they haven't, then sneak in under cover of night
--If they have, then just keep on griefing their lanterns until we can get an opening

Anyone willing to refine this into a good write-in?
 
[X] To aim for one of the small but impossible to remove gaps in guard coverage and sneak in.

If the guards are mid/early yellow than Ling has auto successes on her stealth (and she rolls ridiculous 24 dice or so), and if the guards are late yellow or more than the mice are going to get noticed anyway (and Ling still has her reroll ability).
 
[X] To aim for one of the small but impossible to remove gaps in guard coverage and sneak in.
No rewards without risks, heh ?
 
[X] To aim for one of the small but impossible to remove gaps in guard coverage and sneak in.

I can understand the fear of being caught, but the calculus here doesn't change that much, just the cost. We always expected to have to sneak past guards and formations after all. The only really shocking here thing is that the initial test for getting in would be a bit harder, but that is the one we can most afford to fail. If we botch the infiltration we are in a perfect position to just turn around and run off. Our escape techniques will be a bit more expensive but it will be the start of the infiltration and thus we will be full of Qi.
The risk is significantly higher, and that's just to get inside.

Do you not think they wouldn't have further anti Ling Qi measures inside? And even if they don't, there are a bunch of powerful cultivators there and getting out won't be as simple as a speed test.
This changes the calculus significantly imo.

But really, so what if we succeed? We get some bonus successes to EPC, which would be nice. We might steal a cool pill or talisman or jade slip. And we'd marginally improve CRX's position.

So we're looking at significantly higher risk an do significantly lower reward than the Yan Renshu infiltration, which we succeeded in but the skin of our teeth, albeit with some bad rolls.
 
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*tilts head*
So, I'm guessing it's unlikely these are an active art. I suppose it could be, but ~8 day(?)-long duration casts seems unlikely even for Green, and dividing it up amongst many would be noticed refreshing them and still seems like it would be an expensive time sink to learn the appropriate art.
So, either a formation across the whole structure that manifests at those points, 8 instances of a formation that creates them or the sconces/stands create it. If the later, how fragile are they to, say, lightning arrows, and how expensive are they?
I, for one, am harboring the suspicion that Sun just sent word back home for an Instant Fortress - Just Add Blood!TM​ and doesn't necessarily fall under the limitations regular stuff at our tier would.
If it's designed to cope with jungle gribblies even a weaker one seems more likely to be susceptible to human failure by the people playing guard than just knocking over the right pillar with a ranged attack.
 
It seemed that 'normal' xuan wu usually had some ability to manipulate their environment, altering currents, or creating small sinkholes, or at the higher end outright manipulating the weather or causing earthquakes, as well as sinking or raising islands.

In Zhengui's case, his ability seemed to mainly affect plants. They hadn't exactly figured out everything it could do yet though. It seemed to repair nicks and damage to his shell, though Ling Qi refused to test that any further. It extended his awareness, allowing him to feel things from further away, with greater effect if there were trees nearby.
As Zhengui grows, he's going to be a monster in the Emerald Sea -- the old growth forests means his awareness covers basically everything and his environment manipulation is boosted to outrageous levels. And, provided the trees he grow reach ship-quality and the ability doesn't take too much out of him, he's going to be a powerhouse in the economic realm, too! The Xuan would probably be very interested in making ships out of wood made and suffused with the Qi of a Xuanwu, and pay to match.

Also, combat healing! If TRF or its evolutions doesn't give combat healing, Ling Qi can easily develop an TRF evolution that emulates what Zhengui does, right?

"Big Sis?" she jerked a little at the feeling of Zhen hissing in her ear, his forked tongue tickling her cheek. "No worrying," the snake declared. "Will bite anyone who bothers Big Sis."

Spirit Upkeep reduced to 8
Oh good, confirmation that upkeep is a function of both parties: both the cultivator and spirit must advance their own relationship to the other before the Qi upkeep is reduced. I was wondering about that.

And Zhen, of course, remains entirely too adorable. The interactions between Zhengui and Ling Qi are some of my favorite scenes. :)

Older students were mostly not their concern since 'permanent' outer disciples were usually commoners like her who were essentially full time workers for the sect.
The nobles I suspect just leave after they've been proven to be incapable of progressing much further...

So this is how the Imperial Throne makes its claim on the commoner talents it finds: the Great Sects are the only place for them (since they're not rare talents like Ling Qi who any noble house would like to have), and the Great Sects take orders from the Throne. Thus, the Throne removes talents who would otherwise be retained by their home noble houses and places them into sects controlled by the Throne. The noble houses are starved of the commoner talents they used to rely on to fill out their ranks and refresh the bloodlines, and the Throne gets armies and logistics based out of the provinces.

"The Great Sects are somewhat new as a part of the Empire's governance. Sects have always existed of course, as centers of learning and competition for noble youth, but the power they hold now worries some, and it may be wise to consider that such a position may be… unstable."
...Which basically mean the Bai are considering breaking the Great Sects, and with them, the power of the Imperial Throne. As is Cai Shenhua, if my reading of Renxiang's interlude is correct, as part of her ambitions to reform the Empire. And Meizhan is part of the main family and has a good education and head for politics, so other high noble houses are probably also considering the same thing. So there's rumblings of an overarching future civil war plot...

The pouch seemed like it was full of junk. There was a clay jar for of polished and painted anklebones, a torn headband worked with elaborate embroidery and beads, the broken halves of an unusably tiny bow, and other such things. They were all burnt or bloodstained too. Ling Qi couldn't imagine why trash like this would be so well protected. They weren't even broken talismans as far as she could tell. The barbarian had probably been pretty unhinged, she supposed.
Mementos of his extinct family. Probably even childhood toys, if that bow was actually meant as a practice bow for a child. And Ling Qi doesn't even have the context to understand that because she doesn't really believe the Cloud Tribe people are actual people. Imperial propaganda is pretty strong...

Though, really shows how cultivation-centric her thought processes are. We get indications that Ling Qi is a cultivation machine from plenty of other people (e.g. Su Ling, Gu Xiulan), and there's jokes in-thread about it, but in-universe, there are costs to that sort of lifestyle. Even if it doesn't really make an impact on the narrative, Ling Qi has already started on the process of abandoning the mortal world and its concerns at this point.

Blood of Father Sky: Allows the user to reduce all second, third and fourth breakthrough rolls by five

Milk of Mother Earth: Allows the reroll of a single breakthrough roll, and on failure prevents lost progress. Effective on second, third and fourth breakthroughs
OK, so these make attempting to make all breakthroughs rolls in a single week even vaguely reasonable. These are amazing and I'm wondering why the shaman guy even had these things! He was planning on suiciding for his ritual, right?! o_O

Whatever earth art she used to drain away the melody's hostile qi into the ground was pretty potent.
So here's the Earth art Elder Ying gave Meizhan! An Area Dispel, in keeping with her specialty.

The next stages of Eight Phase ceremony demanded a more active mastery, and trying to absorb it even during a trying battle was pretty good practice.
Is this an indication of EPC4 giving conbat Qi regen?! That's amazing! It means not good things about Sun Liling, who probably has similar high tier cultivation arts, and Ling Qi's chances against her, but combat Qi regen means Ling Qi's stall tactics become even more overwhelming to face!

I suppose there are other possibilities -- +dice to all clashes involving Yin arts, +more successes to cultivation from Larceny/Stealth tests, etc. -- but combat Qi regen sounds more fun.

"I'll give it some thought then," she said quietly. "But, Meizhen, you know I'll stay in contact no matter what, right?"

"...Of course you will," she couldn't see her friends face, but she could feel the warmth of her hand. "Thank you, Qi."
Ling Qi didn;t feel the need to say anything else.
:) :) :) This is heartwarming. (Also, over in Meizhan Quest, this is where the Ling Qi social link ranked up, right? She called her by her first name!)

[x] To aim for one of the small but impossible to remove gaps in guard coverage and sneak in.
Stealth is one of Ling Qi's specialties, and yrsillar confirmed Ling Qi is confident getting out is well within her capabilities. The only question is how she can get in, and sneaking in sounds superior to getting a scout in. We're in this primarily for EPC successes, after all, and sneaking in gets us more sux than using a scout.
 
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What's the point? the whole point of this is to come in secret. Sniping the lantern is basically auto-fail, here.

Getting in, if we didn't want it to be secret, wouldn't be so hard for CRX, or even for us. Hell, all three options at worse have us fail at not being seen. The best case scenario with sniping the lanterns is the worst case scenario for any other actions.

Keep in mind Ling Qi's stealth and escape abilities are extremely potent. We were capable of outrunning our own arrow after all, so why not pull a similar stunt? Sun Liling already knows that Ling Qi is gonna try to sneak in, hence the anti-Ling Qi lanterns, so why not pull something no one would expect? We don't have to be there long, just get in, take a look around, and then get out.
 
[X] To aim for one of the small but impossible to remove gaps in guard coverage and sneak in.

I know SV is risk-averse, but sometimes you just need to buckle down and take that risk.
 
[X] To aim for one of the small but impossible to remove gaps in guard coverage and sneak in.

Mainly to get those Stealth bonus successes. The others don't get them as far as I can tell. Even if we get caught, we're on a full tank of qi and only our newest SCS tech is blocked.
 
Pfft. Were are you even getting this? There were no flutes or even combs in there.
Bit more seriously, yeah, it's kinda depressing. Along the same lines of "But where is the secret cultivation advantage hidden in these adventure novels?", but more stinging.

Probably an outgrowth of how transient life as a street rat was though, rather than something directly cultivation related.
Then again, I'm not sure I can rule out the latter reinforcing the former in the same way it might with other eccentricities.

I don't however believe there's an easy fix for this along the lines of just picking up a lake art or two and I'm unsure there's really anyone stable enough around to help her confront this kinda thing.
Consistently taking more of the not necessarily beneficial but decompressing actions might be the only thing here that really does something.
Lets not forget the poor girl is barely a teen. Ling Qi is iirc 14 years old.
I think it's quite normal she doesn't link the odd broken bloodied burned ends in the bag of the crazy murder shaman with children toys and other mementos of his own family.
Sure we can link those with the shaman's family and his need for revenge, but from Ling Qi PoV i would expect something more along the lines of "are those trophies from his victims ?"


Your half sister just started walking guys. She'd get lost in a dress that fits Ling Qi
And probably count as a downright priceless gift even for a rich mortal, let alone the daughter of a random prostitute. If we do send it to her, we might want to see if we can hire one or two very low end cultivators just to go there and make sure she does in fact keep it, specially if we do it now, during a time where we can't go there ourselves.
I was more thinking on the long term, like a birthday present.
Oh well, i'm sure we can find a talisman pacifier or something.

I think the risk isn't just getting caught on the way in, but also getting caught while inside, where there are probably no shadows
The eight huge shadowless formation globes are already pretty huge when you consider they've been put in place to defend against a single person. I very much doubt they filled the Fortress with globes in every room and couridor
 
The eight huge shadowless formation globes are already pretty huge when you consider they've been put in place to defend against a single person. I very much doubt they filled the Fortress with globes in every room and couridor
You don't need giant magic shadowless Light to more or less eliminate shadows indoors, you just need a bunch of well placed lanterns or small magic lightbulbs.

And given how much they seemed to have invested in stopping Ling Qi, I'm certain that's not the only surprise waiting for us.
 
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And probably count as a downright priceless gift even for a rich mortal, let alone the daughter of a random prostitute.
I doubt it is priceless if you can just buy it in a marketplace. Stones are fantastically expensive to buy with silver, but they are a thing you can buy, at least.

Actually, I'm going to write a price-comparison thing in a bit; stay tuned.
 
We should save Blood of Father Sky for a later breakthrough. Or maybe even trade it away at some point, if someone else has something of comparable value.

The truth is that Breakthrough aids matter more the harder your breakthrough is, and for now our breakthrough odds are 55% per roll; upping to to 60% fundamentally isn't the biggest deal. Practically speaking, it is the difference between needing 1.81 tries to succeed once and needing 1.67 tries; which comes out to about 0.14 tries "saved". Each try saved also saves us an action worth of recovery, so that means we save 0.28 actions per application. If we use this on a week when we would be making 3-4 breakthrough attempts, that saves us a net of around 1 action. Not especially impressive for us.

Now this, this is a different story. This effect means that when we fail a roll, we don't actually have to spend an action earning back XP and another action retrying the breakthrough; those two actions are free. On TOP of that, if we fail again (roughly 50% odds), the penalty THERE is also free. So that is about 2.5 actions worth of savings.

Note that this doesn't especially scale with the breakthrough level, since we have a 90% of failing at least once on a 4-action-breakthrough week as it is, so there isn't too much point in holding on to it.
The thing about keeping either of these for a later breakthrough attempt is that it will be a long time from now before we attempt Cyan, much less anything else. And by "long time" I mean both in-character and out-of-character. For one thing the potions might go bad by then. Moreover we will actually be on a different game system at that point. While I doubt that yrsillar would screw us over and have either potion be worthless by then, who knows if they will be more or less useful then they are now.
 
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