Plan: Through the Warp & Diplomacy
With the successes of the past years the Admiralty authorized a period of consolidation. The death of Jawbreaka allowed for simple purgation of the Homnan worlds which would prevent new Warbosses from arising in that area while Uniary needed to be cleansed and it's manufactorums reactivated. Even with the predicted increase in productivity of the Calavan shipyards from the ongoing reconstruction such a source of modern materials was desirable.
That there were numerous Chaos aligned scouts looking into the system made the Admiralty wary, and so they deployed their best warships to the region.
1st Calavar Void Army: Central
(Secure control of the Hulk, recover technology)
Finding the Space Hulk once more was an exercise in patience as the Patrol Squadron and other shipping kept an eye out for unfamiliar contacts. First one and then another were found but these were false alarms. Even when the target, given the ident-phrase "Dark Home", was sighted for certain it warped away before the correct assets could be brought in.
But the Calavan forces only had to get lucky once. The destruction of most of the active Warp drives in the Hulk by a careful series of cannon shells despite intermittent and ineffective counter fire caused it to be tethered to the area rather than roam as it had. With a distinct area of operations set it was time for the infantry to do their job.
With the Profit of Skill providing overwatch and fire support the newly formed forces of the First Calavar Void Army were sent across to land on the random mass of the Dark Home. Shelter Exoskeletons disembarked down the ramps of Harbinger gunships, joining their fire with that of the turrets that bristled along the craft for this exact purpose. Towering Orks in leaky scrap suits howled with glee as they fire with reckless abandon: rockets corkscrewing into the ground and Calavan targets, streams of tracers darting both ways, and bodies being flung off the uneven mass by the impact of weaponry.
This minor group of greenskins were quickly dispatched as the second, third, and forth waves of Calavan soldiers were landed in the glow of far off stars to be greeted by their predecessors dotted with the emergence spires of the sealing foam used in their underlayers.
Pushing into the target vessel was more difficult as the environment necessarily became more constricted. Snarling Orks clashed with exoskeletons in fierce battles of strength, something the Orks were terrifyingly even in. But as dangerous as each greenskin was the Humans who fought them outnumbered them ten times over and where an Ork grappled with an exoskeleton over the remains of another the rest of the squad hacked at the alien with their own swords.
To the surprise of all involved, the Orks were the only enemies found on the wreck. Within the unfamiliar frigate stone faced Human soldiers met the new arrivals with distrust, bearing a dozen colors and markings under the symbol of their current master. Mercenaries, sworn levies, and troops seconded as "payment" to a Freeblade Knight.
This Knight was revealed to the Calavans as more than just a man when a squad travelling down the transfer halls in the ship came across a walker locked in combat with an equally massive monster. An Orkoid creature at fist look, further study showed the sickly taint of the Great Enemy across it's rippling hide even as an oversized chainsword hacked at the unnaturally durable hide. It was distinctly unsettling and awe inspiring in equal measure to see a machine that fought like a man rather than the simple movements of the Shelter exoskeletons, as the Knight wove away from bites and parried claw strikes with it's weapon. The addition of the firepower of several platoons of exoskeletons sent the foul thing scurrying back into the depths of the ship to avoid the righteous doom the defenders carried in their hands.
A salute from the Knight led to the two sides formally introducing themselves. The Knight Scion, now known as Dervaius Noctris of the House of Noctris of the world Gotin in the Eostina Subsector that neighbored Lativa to the West, wasted no time in unveiling his plan as well as the danger that all aboard were in. The Hulk was irregular in it's Warp dives and so his frigate needed to be cut loose from the mass before the next dive by means of the plasma charges his Sacristans had already prepared. The predators of the Warp were forced to play by the rules of the Materium when inside the area of effect of the Gellar Field but they were endless and only gaining in number.
Odds that were insurmountable for the band of survivors were quite manageable for a fresh section of void equipped soldiers led by a quintet of Knights.
Dervaius was profuse in his thanks for the rescue of himself, his ship, and his retainers. The story of how he got in those circumstances was quite short: hired by a Rogue Trader nosing close to the Silent Stars that made up the southeast border of Lativa in search of archaeotech, had to make an emergency exit to avoid getting annihilated by a single Escort, and ended up in the Warp for a year or so before getting relieved by the Calavan forces.
When he heard about the state of the Subsector he simply nodded and volunteered his services. Some payment would be earned, of course, but his honor would let him do nothing else.
[Gain House Noctris Lance (Army Attachment): A Knight Paladin, three Knight Warglaives, and a Knight Armsman (an Armiger armed with weapons for supporting the Paladin, in this case a Punisher Cannon for infantry control and a trio of oversized rocket tubes equipped for wire guidance and capable of nuclear deployment) backed by a million or so soldiers hardened by constant combat against the denizens of the Warp.]
[2M in Army damage and suit maintenance]
3rd Naval Squadron + 1st & 2nd Bridgehead Armies + 3rd Calavar Infantry Army + 1st Crusade Defense Army North: Homnan League
(Proceed with the ongoing offensive)
The Ork infestation on the world Jawbreaka had claimed has been broken. New Orks spawn somewhat frequently but a minimal presence from the Alignment is proof against them for the immediate future.
With the amount of reinforcements that had been provided by the Admiralty the commander in the field made the decision to start independent operations in the theater in order to move the timetable forward faster and to move Crusade forces away from the Dark Star forces. None of the available targets stood out on the strategy level and so the first landing of the combined force was on Liawei. A world of jungles and deep seas that had once been a vacation spot for the rich and powerful to explore the natural vistas. Now it was a playground for the powerful Orks that now oppressed the local population and made sport of those who did not work satisfactorily.
The Crusade forces arrived in orbit with little warning, brushing aside the two scrapships that had been present for the Human force's arrival with little fuss. Harbinger transports dropped formations of Carapace armored infantry for the initial zone seizure to allow for the armies proper to get situated. Ambushing random bands of marauding greenskins turned to skirmishing for position which gave way to the defense of field fortifications that ended with methodical Human advances to take, secure, and hold territory. Daring infantry raids by the elite vanguard formations broke the varying security of work camps the Human inhabitants had been crowded into and held until relieved by coordinated offensives by the rest of the Crusade forces on the world.
But ill tidings came from without. To the north, within and near the former territory of WAAAGH!! Jawbreaka, new leaders were emerging. Gutrippa, a brutish bruiser that had been entrusted with the protection and "motivation" of the slaves, and Metalrenda, a former Mekboy of Whazzazzappa. Their forming fleets pillaged the former worlds of the Homnan League, clashing with each other and all comers alike as they vied for recruits, "recruits", and slaves to continue building their war machines. Many of these ships bit off more than they could chew and were set adrift in the void, either when a Metalrenda ship had it's complement of fighter-bombers overmatched by Furies or a Gutrippa assault corvette was shelled into molten oblivion by the recent plasma shells while making a run at the Armor of Hatred.
[Two new challengers have appeared in the ruins of WAAAGH!! Jawbreaka.
5M in ship repairs
Three of the five Homnan League worlds are reasonably well purged of ambient Orks]
1st Auxiliary Squadron + 2nd Torpedo Squadron + 1st & 2nd Crusade Assault Armies + 7th & 8th Crusade Guard Infantry Armies + 1st Aerial Combat Army: Shrine World Lativa
(Annihilate the Orks)
The Second Torpedo Squadron was special for it's method of construction. Paid for with donations large and small by the most religious of Calavar's population, their origin was commemorated on their hulls with the symbol of the Ecclesiarchy in secondary places. Such a fact caught the curiosity of the people of the Shrine World as the existence of armed warships under the banner of the Ecclesiarchy was prohibited by ancient agreements.
These ships had naturally gathered many of the more zealous of the Crusade's number into their crews simply because of the staunch belief in the increased purity of their cause. The purpose of the Crusade was holy, no one would deny that, but these were the ones that reveled in following the Imperial Creed and all it's tenets. Their ships resembled those of the Imperial Navy of old the most of all those hulls that had left Calavar's drydocks, coming the closest to being mobile armed cathedrals dedicated to the preservation of Faith and Humanity in these trying times.
Such tendencies only grew stronger once the Emperor's Daughters reviewed the crews and their ships and approved of their dedication. A handful of lesser Sisters, Militant and otherwise, volunteered to voyage with these lesser shrines to the Emperor to ensure that the devotion shown was not merely to be seen by Man and to nurture the crews sworn as such so that they did not falter in their duties.
Armed by the labors of their homeworld and protected in their Faith the twin Lights of the Second Torpedo Squadron set out into the void with a burning desire that dovetailed neatly with their given goal: cut the enemy's numbers.
The majority of the enemy vessels found were engaged with shells rather than the Torpedoes the two warships carried, trusting in their armor to blunt the return blows. A weaponized Space Hulk being prepared by a lucky Warboss for a random attack to that very particular place known as "anywhere but here" was dealt with by a single volley of ordnance, three nuclear blasts flooding the halls with superheated plasma and blowing several pieces off of the agglomerate mass through overpressure alone.
On the ground the situation was slightly different. The mobile Assault armies were well suited for reaving through dispersed Ork populations before either consolidating or changing the axis of their attack. In the skies above the Savior Multiroles enjoyed supremacy over the rare airframe the local Meks managed to slap together and roamed with near impunity to engage targets in support of the ground troops. The odd vehicle, Ork "settlements", and hitting Nobs with antivehicle lascannon when bored.
[Area remains pacified
2M in ship repairs, 2M in army repairs, 6M in ordnance costs
8th Crusade Infantry permanently detached]
1st Support Squadron + 2nd Naval Squadron + 1st Torpedo Squadron + 1st & 2nd Crusade Siege Armies + Calavar Holy Shield Army + 2nd Crusade Defense Army, [Forces Present: 1st Calavar Armored Army + 5th Bailafax Infantry Army + 2nd Calavar Infantry]: Uniary
(Aggressive Attack)
For the infantry and tankers on Uniary combat was best described as "typical". When the enemy was found there was no quarter or respite offered to either side. The victor of the smallest skirmish and the largest purge was whoever was left alive after the shooting and slashing stopped. Sometimes the Khornate cultists would break and flee, slithering through the cracks in their home Hive to escape the kill squads and tanks.
Very few made the mistake of stepping outside the confines of the Hives, where the intercity tunnels made evading the blocking forces difficult and the sulfurous wastes provided no cover against the Fusion Breaker of the Wages of Sin.
Yet not everything was looking up. Scouting vessels from the nearby cults were commonly spotted emerging on the edge of the system and warily eyeing the Crusade forces around Uniary before warping away. A disturbing development it was agreed as it implied independent confirmation. And if the Traitor forces were working together…
The Admiraly dispatched it's greatest force to safeguard the region. The newly built Long Arm with it's currently unique Lance capability, the Indomitable with it's armored gun decks, the Warrior as the first Spatha Pattern warship, and the Aegis Immortal which had been part of the original defenders of the Crusade. A great assemblage of heavy metal, poised precariously in that position of overmatching any other local production yet beneath the notice of most warships in the galaxy.
Hostile ships gathered at the edge of the system. Cultist fleets drew up their ranks and eyed the world with undisguised desire while keeping their other on their supposed allies. Khorne, Nurgle and Tzeentch; all were represented in this unlikely alliance of Chaos Undivided. The Primordial Truth was under threat and so all those pledged to the Ruinous Powers answered, for to stand alone was to die alone.
The Carmine Glory stood alone as the only available and acceptable offering to the campaign by the nearest Khornates as her attendants pushed back against the handful of ships still flowing in the aftermath of Legcutta's attack. A Firestorm in the symbols of Nurgle held nearby, staring balefully at the pack of barely restrained shipping that made up the bulk of the Traitor retribution fleet who in turn made regular passes at the trio of Tzeentchian ships that had joined and in reply threw a bolt of warpfire that had more in common with ship gunnery than psykery. Two Claymores under Nurgle's banner came from the Bastion of Kandahar.
A half dozen Raiders from Incleon rounded out the incoming fleet before the assorted mix of transports arrived.
[Combat Initiated
Enemy Forces:
1x Carmine Glory (minor damage)
14x Civilian Freighters (Khornate)
1x Bulk Hauler (Khornate)
1x Firestorm Frigate (Nurglite)
2x Claymore Corvettes (Nurglite)
2x Civilian Freighters (Tzeentchian)
1x Bulk Hauler (Tzeentchian)
6x Raiders (Incleon)
Friendly Forces:
Second Naval Squadron
-Indomitable-class Heavy Frigate
-Long Arm-class Heavy Frigate
-Warrior-class Corvette
-Resolute-class Corvette
-Escort Carrier
Support Squadron
-Ferryman-class Troopship
-Scorn-class Bombardment Ship
First Torpedo Squadron
-2x Castigation-class Torpedo Corvettes
Ground Forces (1st & 2nd Crusade Siege Armies + Calavar Holy Shield Army + 2nd Crusade Defense Army, 5th Bailafax Infantry, 2nd Calavar Infantry, 1st Calavar Armored)]
For their part the Crusade Squadron judged the enemy as they grew and agreed that victory would be difficult. Their goal was to be survival and to bleed the enemy, rather than immediately try to stop them.
The first act of the enemy was naturally to deploy their chaff to test the waters. Ten Khornate freighters started burning towards Uniary and the Crusade warships orbiting it, causing the captain of the Aegis Immortal to pull the Loyalist ships behind the world they were protecting and forcing the incoming enemies to give up the freedom of maneuver that came with operating in the deep void outside of planetary orbits.
After inserting into orbit above the Hive World the Khornate ships kept away from any pretenses and simply rushed towards the gathered Loyalists. What deck space they had available launched shuttles and assault boats ahead of the greater force to overwhelm the Furies of the Due Excise with targets. Most of these craft buzzed impotently around the Loyalist fleet in the absence of battle damage to take advantage of but some managed to grapple and cut into their targets before getting blown apart by the Harbingers that had been lofted by the Wages of Sin and Crusader's Conquest.
Once inside there was little respite, as the shipboard marines had been issued new equipment as it became available. Self contained breathing equipment for combat independent of the atmosphere around them was standard on every soldier, while platoons of armsmen had a combat exoskeleton for support. Possessed cultists were a problem as they could usually make it through all but the most devastating volleys the ship security teams could manage to cut apart a handful of Calavan soldiers and disrupt the firing line for their fellows, but the number of boarders was low enough that those gains were marginal at best.
The ships coming behind were bracketed by a devastating array of gunnery. Bombers picked out two of the incoming sacrifices and blew their sterns apart in a pyrotechnic display of fuel ionized by atomic flares while the limited protection the ships mounted were of little use against the weapons aimed at them.
Regular volleys of shells blew out shields and penetrated armor as the Khornates edged closer to the Crusade forces on the bridge displays. Some of the oncoming ships spilled out of the loose formation because of internal damage, others crumpled inwards as structural beams gave out and the engines jackknifed the ship in half, while others plowed through the barrages with eager anticipation even as their menials were massacred in the front portions of the ship. Lance strikes from the Long Arm bored holes into its targets and caused variable amounts of damage due to the precise nature of Lances. Ranging from missing anything important to punching into the engineering spaces of an unlucky target.
The Loyalists cottoned onto the true intention of this first strike before it occurred, sending the Crusade force from a solid wall of gunnery into a blossoming swirl of evading ships. More angles were opened onto the enemy but the potential of that fact was tempered by the need to avoid the incoming ramming ships.
The Aegis of Hatred took a hit to her port side, gouging into the gun equipment on that side. She came off better than her opponent who had crumpled slightly at the hit and stopped maneuvering. The Wages of Sin tried to evade but gave it up as a bad job and instead took the "simple" option of unloading a Fusion Breaker shell into the looming enemy ship. It didn't fully destroy the Khornate freighter but it did do enough to off balance the remaining mass such that the prospective rammer missed.
Supposedly, the captain of the Aegis of Hatred looked at the damage to their ship and answered with a scoff. "These broken Traitors have less of a sense of self preservation than an Ork. At least the greenskins build their piles to do what they plan on doing. As reports come in from DamCon I want to be alerted as soon as they give a time frame for those guns to be brought back online."
What this did do was break the Loyalist formation, and the rest of the Khornate detachments were "graciously" given the chance to break their teeth on the grinder next. The Carmine Glory led the four Freighters and the Bulk Hauler around the curvature of the planet and into the combat zone as the Loyalists hunted down the remaining vanguards and their parasites.
Civilian or not the Bulk Hauler was still within shouting distance of a Light Cruiser and so it's bays were significantly larger and possessed better quality of strike craft than the chaff it had sent forward.
Yet even so the Crusade was not defenseless. A full volley of Torpedoes managed to sail past the majority of the launching combat craft before they reacted, changing from an offensive to defensive stance as their lord shouted demands and invective at them. One then two of the torpedoes were destroyed, followed by a third as the Carmine Glory burned to support the larger craft.
The last Indignant Pattern Void Ordnance struck the Bulk Cruiser slightly off center as the large ship futilely moved to avoid it. The typical wave of superheated gas quickly dissipated among the vast internal spaces of the civilian Hauler yet Humans were far more vulnerable to the wave than metals. The Prow mounted defense guns fell silent as the crews were either slain outright by heat or overpressure or suffered from the overwhelming heat while the foremost set of hangars suffered dozens of containment failures from the overpressure alone.
Somewhat smoothly, the Crusade force shifted to respond to the new attackers. The Indomitable, larger and more imposing than the Carmine Glory yet still weaker, and the newly birthed Long Arm squared off against the fallen warship. To avenge both the loss caused by it, and that of the desecration of the legacy of the ship it had once been.
At the same time, the rest of the Chaos fleet had sedately made their way into orbit of Uniary to cover the deployment of their ground forces. Cultists, Armor, and a handful of Daemons formed up on the plains of the Hive World before marching against the mostly Crusade controlled Hives.
The Bulk Hauler earned the combined ire of everything else in the flotilla. It's hangers would be a problem until killed, even with a third of them put out of action. Harbingers met the wave of shuttles and reaped a heavy toll on the light craft as they crossed paths. A considerable number of shuttles made contact with Crusade ships and spilled their loads of cultists and marines onto their decks.
Yet the battles for access to critical systems would take time to resolve as the cultists locked swords with murder servitors and exchanged fire with heavily armed strongpoints or tried to blow through naval grade bulkheads. Time that the Crusade ships would use to batter their nearly unprotected opponent.
Shells crossed in the void as the Carmine Glory fought for it's miserable existence. The Indomitable and the Long Arm held in formation, combining their fire to make the most of the weapons that could penetrate the Carmine's armor. As battered as she was, still bearing the scars of the wounds she had taken when she was seen off over Bailafax, the Carmine was still a dangerous foe.
Later it would be said that this fight was a reflection of the overall battle in microcosm. The much older warship, descended from a long line of naval tradition that started with the Great Crusade itself, against the steely eyed members of the next generation, who were in the process of forging their own traditions. Perhaps it wasn't entirely accurate but it was said nonetheless.
Standard solid shot was chased by the blue trails of Thermo-Cavitation shells in the process of activation. Their coatings of plasma were crushed between the solid bodies of the specialist shells and the coating of plasteel the Carmine was encased with, smoothing the impact of the shells. Once within the armor belt the overtaxed generators entered their fail-deadly state and erupted in a wave of energetic matter that melted and buckled the structure of the Carmine Glory.
Worse still were the blinking pulses of matter that streaked across the void at relativistic speeds. The rate of fire was much less yet each shot held far more energy. Armor was pushed aside with sprays of ejecta and small but noticeable radiation pulses came from each layer of resistance. Each pulse not caught by the Carmine's voids dug deep into her structure, hitting turret systems, fuel and atmosphere tanks, and power transfer systems.
The Indomitable withstood the return fire with stoic acceptance of the necessity of bringing low this hated foe of the Crusade fleets. Layered belts of armor slowed the incoming shells from the Carmine, keeping the detonations away from the central engineering spaces. The Indomitable took more hits to turrets simply because she had more, but they were correspondingly less of her overall broadside. Enough force to rearrange a mountain range was endured and answered in kind even as minor spot failures in the power grind were quickly set upon by engineering teams for correction.
A job complicated by remaining Chaos boarding holdouts aboard nearly the entire fleet and the need to redeploy ground troops to clear out the larger infections.
Even with the latest products of the minds of Calavar on hand the Carmine still took a lot of killing to finally be put down, from Lances, shellfire, and strike craft. She did not go quietly either but for all the wrong reasons. There was no one to protect, no cause to serve with these last salvos. Just adding to the killing.
A half hearted push by the Incleon Raiders to relieve the larger Khornate warship was held off by the lesser ships of the Loyalist force. Lacking the armor to survive in the face of the numerous macrocannons that turned their way the fast ships withdrew to prey on supply ships attempting to support the Loyalists.
With one section of the enemy defeated the Crusade forces withdrew slightly, leaving the battle to the ground forces while they studied the enemy's disposition. The numbers had evened out… But the Nurglites had two ships alike to the Carmine Glory. In their current state it would be extremely dangerous to fight them alone, discounting the rest of the Traitor fleet. In the other direction the Traitors were loathe to commit to battle against the proven strength of their enemy for any damage or losses could be ruinous as well as even the odds with their newly weakened Khornate rivals. Even assuming the Crusade fleet accepted battle rather than simply playing keep-away in the deep void.
Cultist armies put the Hives under siege. Something not helped by their lack of heavy equipment, leading the Bailafax Survivors to cheerfully note that this was some of the easiest fighting they had had. The Hives were not so ruined as to have their value as defenses lessened and the Traitor armies quickly turned to trickery and unconventional tactics to gain entry, from using their Ritual Site to carve a gash in the side of the Hive that supplied the Crusade's forces (a dozen Sisters held the line until a greater response could be marshaled, their Sister Superior slaying the would-be warlord in that first wave in personal combat and sending their retinue fleeing in fear to infect the masses behind with panic), sending raiding parties through any crack in the walls no matter how unsafe, and throwing Nurgle Daemons at the walls by catapult for lack of better ideas.
[Campaign Ongoing
Enemy Losses
14x Civilian Freighter
1x Bulk Hauler
1x Carmine Glory
Friendly Losses
Minor to Moderate Damage to All Ships (18M)
Ordnance and Strike Craft Losses (9M)]
1st Naval Squadron: Gehault
(Open formal diplomatic contact and attempt to lower tensions):
The arrival of a squadron of combat ships to the old Fleet Bastion was treated with suspicion. The patrolling squadrons of Escorts (mixed in all senses of the word, with Firestorms leading Swords and Swords leading Cobras while each ship had been maintained in accordance with the results they had individually achieved) shoaled protectively together around the Fleet Bastion itself.
Fleet Bastion Gehault had been a relatively recent addition to the Subsector. Massing more than four times as a Battleship it had served as a patrol and maintenance point for antipiracy operations and the close watch that had been kept for anything taking advantage of the ongoing lack of Imperial presence in the Silent Stars to strike against vulnerable Chartist shipping in the corner of the Subsector. Something that never could be proven to have ever happened.
Commodore Ajra Kelaman kept her command outside the Mandeville Point of the system primary, looking in at the Fleet Bastion as it orbited the planetoid it had been built above. An hourglass shaped structure, with an unsightly shape attached to the spindle.
The Grant of Hope did not deign to leave it's anchor, trusting in the weight of it's attendants to safeguard it. Seeing no point in deploying personally no doubt for a Lunar-class Cruiser outmassed the observing Calavan squadron by something like twenty times by itself.
After a short but terse standoff Commodore Kelaman managed to get her message across to the Rear Admiral of Gehault: Calavar was not looking to fight fellow Imperials in this war torn Subsector.
The Rear Admiral leapt on this declaration of friendship. If Calavar was looking to restore Imperial order to the region, then it would be best done under existing Imperial authority. And as the Imperial Navy was the one organization with the remit to operate interstellar warships in any number then it was only lawful that the Crusade be moved to the appropriate leadership where it could benefit from working with professional military leaders with long histories of successful operations for generations back.
In the privacy of her own mind, Kelaman could admit that it was the same deal Calavar had given to her neighbors: give of your substance and reap the rewards. Yet it was a sacrifice that could not be made for the Rear Admiral had achieved little over the years other than holding his little corner of the Subsector. As had been decided at the start of the Crusade…
Defense was untenable. Attack was the only option.
After the demand (for that was what it was, the Rear Admiral trying to entrap the Crusade into "joining" with the closed fist held high in case of refusal) was relayed to the High Command for rejection, the developing Yttreum-Gehault situation boiled over with Bagalog being seen over Yttreum. Leading to accusations of Yttreum using Bagalog technology to destroy their ship…
The demand from the deserters at Gehault sharpened in light of this new conflict. Though it stayed just shy of improper, as the Rear Admiral knew the drawbacks of opening a second front during a war. As well as the benefit of doing the same for your enemy...
[Relations momentarily normalized. Gehault's goals are incompatible with the Crusade's: a confrontation is inevitable. Sooner, rather than later.]
[GM Note: Kind of disappointed how the Indy/Arm/Carmine fight was written, I will look at any suggestions how to make that better. Or someone can write a different perspective on it and do it proper justice. The Registry will be updated tomorrow morning.
And that Order of Battle for Uniary. One squadron has four ships of four different classes. The most common class present had two ships in it. Man but I love player driven events...]