Well, it kind of depends on what
@mithril-blade gets for his latest omake, but here's my preliminary plan:
[x] Plan Carrier Support
- [x] Finish shipyard expansion (60M)
- [x] Finish Strife-class Assault Carrier (CVA) (50M)
- [x] 10 squadrons of Saviors, 2 of Harbingers for Strife (16M)
- [x] Start Intercessor-class Light Cruiser (total 139M, 8A -10M omake bonus; spend 22M)
-- [x] Martinet-Class Light Cruiser (16M)
-- [x] Groupsight Combat Bridge (16M)
-- [x] Distributed Array Auspex (16M)
-- [x] Merchant Warp Drive (6M)
-- [x] Essential Life Support (8M)
-- [x] Bastion Housing (12M)
-- [x] Farstrike Lance (12M, 3A)
-- [x] Plasma broadside (8M, 5A)
-- [x] Scaffold Armor (6M)
-- [x] Bubble-type Rapid Shield (18M)
-- [x] Corona-Pattern Point Defense Array (6M)
-- [x] Repair deck (6M)
-- [x] Militarized Engines (9M)
- [x] Repairs, etc (79M)
- [x] Repair ancient ship (6M, 8A)
- [x] Build Courante-class Light Carrier (48M, 1A)
-- [x] War Hawk MkII Heavy Frigate (8M)
-- [x] Groupsight Combat Bridge (4M)
-- [x] T-100 Auspex (2M)
-- [x] Merchant Warp Drive (4M)
-- [x] Essential Life Support (2M)
-- [x] Bastion Housing (3M)
-- [x] Cove-pattern Hangar x2 (8M)
-- [x] Standard Macrocannon Battery MkII (4M, 1A)
-- [x] Bubble-type Rapid Shield (6M)
-- [x] Scaffold Armor (2M)
-- [x] Cargo Hold (0M)
-- [x] Militarized Engines (3M)
-- [x] Savior S-1s x2 (2M)
- [x] Build bulk hauler
-- [x] Bulk Hauler (15M)
-- [x] Merchant Bridge (4M)
-- [x] Merchant Sensors (4M)
-- [x] Merchant Warp Drive (6M)
-- [x] Essential Life Support (8M)
-- [x] Barracks Housing (4M)
-- [x] Standard Macrocannon Battery MkI (6M)
-- [x] Cargo Hold x5 (0M)
-- [x] Merchant Thrusters (3M)
- [x] Orbital defense army (Foot Infantry core, Strategic Command, Anti-Air, Heavy Artillery) (5M)
- [x] 2nd Armored army (Armored core, Baneblades, engineers, elite infantry)
- [x] Spatha for Dark Star (23M) (Armor and APCs are priorities, salvage is good, foot infantry equipment is okay)
-- [x] Spatha-Class Corvette (5M)
-- [x] Merchant Bridge (1M)
-- [x] Merchant Sensors (1M)
-- [x] Merchant Warp Drive (4M)
-- [x] Essential Life Support (2M)
-- [x] Barracks Housing (1M)
-- [x] Cove-pattern Hangar (4M)
-- [x] Haptrix-Pattern Rapid Shields (4M)
-- [x] Merchant Thrusters (1M)
- [X] 1x Incomplete Spatha hull with better engines for Yttreum (17M) [Exchange for Yttreum auxiliaries protecting Calavar shipping]
-- Spatha-class hull, militarized engines, merchant sensors, warp, essential life support, barracks
- [x] Thermo-Cavitation shells x1 (1M, 1A)
Much as I'd like to also get a new lance ship, I think our best tactic against the Locroft (at least in the early stages of the engagement) is to maintain distance and use lances to do terrible things to them from outside their range. To pull that off, we'll want fighters to ward off theirs, which means we need a faster carrier than the escort carriers we're currently working with.
@DaLintyGuy, we can immediately form armies with equipment we get from the Dark Star, right?