With the motivation of her people, Calavar has come alive in a way that it never had while under the somewhat caring aegis of the greater Imperium.
The planet itself has four main continents. Aorm, present on the equator and the first place tamed by the original colonists three and a half millennia ago. Pleso, a volcanic line that winds it's way from the north three hundred miles towards the south. Lithua, a great block of sedimentary stone and cold desert low on the southern hemisphere. Nikria, expansive plains bracketed on two sides by larger and smaller mountain ranges.
As the original site of settlement and the location of the closest the the world has to a Hive as habitation and industry climb the ribs of the ship that brought their ancestors, Aorm is the politically dominant realm. Most maps show it as the center of the world and the shipping links to the rest of the landmasses keep it that way. A minor platform hangs above the center of the continent as a stopover and maintenance point for intrasystem craft. While armed it is hardly the defense platform that most Calavans think it is, an indication of the long peace they have enjoyed that has stripped the memory of what the true forces of the galaxy consider standard for making war or keeping the peace. Something that they were rudely reminded of as the Sector fleet was withdrawn in the face of overwhelming forces.
Located above an abnormally rapid separation fault, Pleso is nigh constantly letting out irregular streams of molten rock. The accumulated leavings of these outpourings has provided a sizable minority of the mineral resources consumed by the industries of Aorm. Few people care to live in such an environment, with most regular habitation for the strip miners located on floating complexes in the shallow water off the coast.
Lithua is a blasted landscape. Regularly hit by storms coming off of the clear ocean on all sides there s little of use for Calavans here. Some nomadic tribes have developed from deserters, criminals, and shipwrecked coming from the small port cities on the north shore where fishing fleets eke a living from the sea. These nomads shun their northern brethren, peacefully moving herds of domesticated wildlife to follow the seasons.
A significant portion of the agricultural output of the world originates from Nikria, where rich plains are fed by rivers and industrial fertilizers from the mountain ranges to the north and south. The smaller, southern range also holds several facilities where the oligarchs and elected officials of the world commonly go to vacation among snowy peaks and plantations in the lower foothills.
Officially, the planet known as Calavar is Calavar-IV. Calavar-I is a hot giant, scorched by the system primary yet resisting the stellar wind with intense magnetic fields. II and III are small, rocky lumps blasted by radiation and the occasional rock perturbed by their larger sibling sunward. Calavar-V stands vigil at the edge of the system where it shepherds a large asteroid belt; an ice giant of significant mass that bears a drydock dating back a mere nine hundred years.
The system primary is a main sequence star in the process of expanding into a red giant, something that may be of concern to the civilization it bears host to in a million years or so.
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Ecovia
Ecovia III is a world perpetually in twilight. A dull red star provides little illumination and being the furthest of four bodies in system, Ecovia III remains cold and dark at all times with the chains of volcanoes providing most of the local heating.
The hydrosphere is limited to geothermal springs that the natives travel between, herding motile, omnivorous proteans. These creatures, somewhat similar to slime molds although much more centralized, clean lichen off of the rocks they pass over and around and metabolize them into polymers that the nomads extract and ship into orbit, where an aging manufactory placidly turns the raw plastic into manufactured goods such as building material or a middling grade of flak armor.
The rest of the system (consisting of a medium-sized gas giant and a fractured world slowly becoming an asteroid belt) is more or less mundane with little interest from E-III or the greater Imperium.
Capihus
Capihus II was something of an experiment by the Sub-sector governor. While penal worlds are typically dumping grounds for criminals and the 'homes' for the innumerable Penal Legions across the Imperium, the governor wanted to see if a penal world itself could be productive. So instead of shipping the worst murderers, rapists, mad-men, traitors and so on; C-II was the final destination for malcontents, repeat offenders (robbery and such) political rivals, bastard children and so on. There they would work vast farms (to feed the population of the system) and equally vast manufactorum
s to produce any number of basic goods (similar to what might come out of a minor Hive world). Capihus-III was in turn set up as a lesser mining world in order to feed the factories.
While penal legions are still gleaned from the local population, persuasion (monetary and otherwise) ensure officers never looked too closely as to why the band of hardened criminals and killers were so docile compared to their peers.
Komaecarro
This civilized world was expected to one day become a hive world, for it possessed but one single super-continent that was having its cities slowly grow together. It's nowhere near that point yet, however, even if it already has a Hive World's worth of a gang problem. These troubled members of society make up the largest portion of the military formations tithed to the Crusade.
Igrainov
This world was originally the private property of one of the Rogue Traders whom first explored this sector, but that was long ago. It's still dedicated to commerce however, and produces a large amount of luxury goods from the creatures harvest from its vast seas, which cover most of the land leaving humans to make a living on the large island chains it possesses. Sadly, the collapse of the sector has also collapsed the luxury goods market. many of the hunters who actually harvested the creatures have turned to banditry or official employment as mercenary forces.
Ladesca
Not so much a planet as strings of medium sized hab stations that move about the plentiful planetary debris in the system. Metals mined here flow into Calavar's ever expanding forges for the production of war material. The people living here are Voidborn from centuries living in their homes, with the production of single or multi seat shuttles and other craft a major industry.
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Bailafax
Before the Fall this world had been an Agri World exporting nutrient blocks and pharmas to the Core Worlds and passing ships. Now it is a blighted world where the touch of Chaos is lightly upon it. Occupied by Nurgle and then attacked by Khorne it had lost most of its population, leading to refugees being settled here.
Now, the original population lives in underground cities carved out of the mountains that had saved them. Instead of harvesting the fan shaped fungus that was their previous export the Warrens (the common term for both their cities and people) have turned to mining and manufacturing for their livelihoods. Rotary wing and tilt rotor craft are their most defining product as vertical take off and landing capability is near critical in the rocky valleys of their homes.
In the lowlands the refugees from Ungaunt and the nearby worlds have developed their own customs. Like the original inhabitants the Feudals have built their homes for defense but have kept many of the cultural traits they grew up with. Palisades may be built with ferrocrete and structural steel rather than wood but the villages remained cozy and welcoming. Crops brought from their homes were grown alongside the local produce in nearly communal fields under the watchful eyes of the sworn protectors of the people.
The Ashen Legion safeguarded their people then and have been granted leave to do so now. They have reverted to levy soldiers who work for a living when not called up but the scars of their formative years are too great to be lost any time soon as their weapons and stories are passed down to their children. Their leader, the nameless Star Knight, has formed a citadel on the shores of the largest body of inland water on the main continent where the long term soldiers stay to keep their skills refined and ready for use.