Blood, Sweat, and Tears (WH40k Design Bureau)




Planetary control is not measured by percentage of planetary occupation but by ownership of specific points on the planet. Administrative sectors are nearly universal and often the location that provides official changes of ownership on the strategic map. However, this leaves the way open for criminal elements to do their thing without overly bothering their host, as they will worm their way into urban centers and set up rural outposts to further their nefarious plans. Which is usually making handfuls of credits at the expense of the owner and citizenry.

Other times things can get more complicated, with a set of objectives that might have to be completed in a specific order to openly invade a world. A garrison inside a shield alongside the administrative center may need the shield taken down before combat units can effectively reduce the hostile presence.
Speaking of which, unit sizes. Ground forces will generally be used in Companies. This is not a Clone War of old, you don't have millions of expendable soldiers to toss at the enemy. Militia and other garrison forces will generally be strong in number but, as they cover the whole planet for a great deal of duties, are limited in their response and vulnerable to sabotage or subversion.

Military equipment, from blaster rifles and uniforms to small warships, are built at their respective Landmarks. These Factories (for ground forces) and Assembly- or Shipyards (for space capable assets such as fighters and corvettes) are tooled for a specific product and will build that from a base pool of build points that is divided by the cost of the unit to get the number produced. Operating these Landmarks will usually cost Affluence, also known as your liquid currency, to represent purchasing the materials or finished product with your limited budget. Units may also cost upkeep, though that is a bit too granular for me outside of notable things such as large prize vessels your limited emergency powers explicitly do not cover.

You know, I never did learn how Star Wars handles militias. Like everyone and their mother seems to have a space ship of some sort with guns not being particularly hard to obtain. Yet the Trade Federation with all of their money didn't even employ mercenaries beyond what personnel they got through Count Dooku and Grievous. They just basically printed robots.

Even the Rebellion formed from gathered assets of important people like Leia's father and their personal troops and made a fighting force out of it. They hired people discontented with the Empire by the bunch but at that point they were a political, economic and military entity all on their own. It, I don't know, puts to question the legality and traditional place that militias have?

Like, would people just considered them thugs until our influence was such that we could just cover them with a nice paint of legitimacy? Because there is no way to tell the difference between a group of armed locals and people who want to rob you? I assume that Jabba had actual law enforcement of sorts in Tatooine before the Empire made him pay lip service, if only to enforce the rules that he personally wanted enforced, but if they existed they clearly were thugs.
 
You know, I never did learn how Star Wars handles militias.
In general, its "not very favorably". Hinging off of how Star Wars works, and the social situation of the galaxy for the last Long Time.

Militias are usually described as lacklustre, perhaps fielding a half squadron of rickety fighters and infantry with whatever is at hand or, le gasp, slugthrowers. Everyone worth the name uses professional volunteer infantry, ranging from corporate knee breakers to the Imperial Army, to bulk out numbers because showing up with fodder is pointless.


As for the Trade Federation, they used droids because droids wont have second thoughts seeing a pretty woman and her child begging for food from the fenced area facing the security center that is enforcing a no movement zone to bend the arm of a planetary government.
 
Star Wars planets tend to have a planetary defence force. It's just much smaller than we'd think it would be. That's probably what the closest example of the traditional militia would be. Of course, then the Clone Wars happened and as a closer to that mess, the Empire occurred and I'm pretty sure either disbanded or folded up those defence forces into the Imperial Army.

That said, access to armed ships and especially small arms is easy enough that basically anywhere you should be able to form a militia with ease if there's a reason. And no one around to stop you.
 
The thing is most Star Wars planets are massively underpopulated for their size.
It's why it's explicitly called out on The Clone Wars that you only really need to control the capital, or wherever the largest spaceport(s) are to control the planet.
Sure someone sufficiently determined csn get on or off the planet, but not in numbers.
 
In general, its "not very favorably". Hinging off of how Star Wars works, and the social situation of the galaxy for the last Long Time.

Militias are usually described as lacklustre, perhaps fielding a half squadron of rickety fighters and infantry with whatever is at hand or, le gasp, slugthrowers. Everyone worth the name uses professional volunteer infantry, ranging from corporate knee breakers to the Imperial Army, to bulk out numbers because showing up with fodder is pointless.

Well, wasn't that what the Trade Federation did with their droids? Bulking out numbers with fodder? The B-1 composed the bulk of a Trade Federation and later Separatist armies and Jabba's thugs in Return of the Jedi showed more competence then those did.


As for the Trade Federation, they used droids because droids wont have second thoughts seeing a pretty woman and her child begging for food from the fenced area facing the security center that is enforcing a no movement zone to bend the arm of a planetary government.

Understandable, but couldn't they have, I don't know, hit up a "Hutt's R US" and gotten some mercenaries to complement their forces? Droidekas and B2s obviously fulfilled their "Peeps you use when you absolutely need something to die" but the edges of the Republic and later Empire and then still later New Republic was and still is teeming with legions of gangs, the Starwars equivalent of Highwaymen and other miscellaneous armed groups.

Star Wars planets tend to have a planetary defence force. It's just much smaller than we'd think it would be. That's probably what the closest example of the traditional militia would be. Of course, then the Clone Wars happened and as a closer to that mess, the Empire occurred and I'm pretty sure either disbanded or folded up those defence forces into the Imperial Army.

That said, access to armed ships and especially small arms is easy enough that basically anywhere you should be able to form a militia with ease if there's a reason. And no one around to stop you.

Well, see, that's what I scratch my head at; The legitimacy of said Militias as you could make the argument that the Mandalorian diaspora are not, point in fact, mercenaries but Militias. You could make the same argument about Jabba's enforcers. The lack of legislation or tradition in the Republic/Empire/New Republic about them makes the term "militia" be rather ambiguous.
 
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Well, wasn't that what the Trade Federation did with their droids? Bulking out numbers with fodder? The B-1 composed the bulk of a Trade Federation and later Separatist armies and Jabba's thugs in Return of the Jedi showed more competence then those did.




Understandable, but couldn't they have, I don't know, hit up a "Hutt's R US" and gotten some mercenaries to complement their forces? Droidekas and B2s obviously fulfilled their "Peeps you use when you absolutely need something to die" but the edges of the Republic and later Empire and then still later New Republic was and still is teeming with legions of gangs, the Starwars equivalent of Highwaymen and other miscellaneous armed groups.
My stance on B1s is that movies are abysmal at actually showing how people in universe would fight. The droids are cheap, unskilled, but even with everyone generally limited to semi-automatic small arms moving about in blocks is going to lose you the fight no matter what you do. A single shot from a blaster is still less expensive than a B1.

To be fair, they probably did at times. Depends on the job. Without something equivalent to the BT MSRB you don't really have an idea of what you are getting for your money most of the time though, and people from outside your organization might have goals that run counter to yours.
 
Anti-Titans are referred to as Bulwark-pattern in the design vote. That said, honestly I think the names would be Heroes or similar important beings/historical footnotes.

Basically, they're a more primitive version of a combatant on the Titan scale. And they can effectively fight against Titans, though only the variants designed for it will be anything more than buying time for an evacuation or reinforcement by actual anti-Titan forces to happen.

So they should have names fit for such a prestigious role. Especially as we are an Imperial-derived faction, so Hero worship is one of the pillars of our society.
 
Good news everyone. I believe we are on track to launch the sequel this week. Just a bit of nailing down how I want things to go and how to do them, and then you can watch your squad die around you like the Emperor intended.

At least it sounds fun when I give the condensed roll of CharGen (personal background and what military training you received followed by choosing a friend) and the Prologue (receiving a Quest, shopping that is window and otherwise, clearing out something before it becomes an infestation, and supplementary training or hobby).
Followed by what foe you wish to face for the foreseeable future, of course. And at some points I'll probably take a mutilated page from Strike Witches 89 and let you command a tank or fly an aerospace craft for variety.
 
Link to Sequel
Good news everyone. I believe we are on track to launch the sequel this week. Just a bit of nailing down how I want things to go and how to do them, and then you can watch your squad die around you like the Emperor intended.
Well. It's a tossup as to how well I will manage a narrative/social game with action elements rather than the reverse, but It's Happening:
Sci-Fi - Fantasy - One In a Million (Guardsman Quest, Sequel) (sufficientvelocity.com)
 
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