Not starting the new cruiser as we can build 70M per turn starting next turn and instead added a few more armies including a void one for our new carrier.
Also added 2 cargo ships with savoirs for protection for our more dangerous supply pickups deliveries allowing the bulk hauler to stay in the safer area near calavar.
An option is to fit them with only a single cargo bay so they can keep their existing void shields but that costs 50% of their cargo space.
Trading the dark star for a boarding shuttle we cant make those and one + a new void army will allow combat boarding.
Hmm, that's a good point, but I think I have a better idea what to spend it on: Fury interceptors for the Courante. A squadron of furies plus one of saviors should be able to handle the Locroft fighters without much trouble, so we could send the fourth squadron (plus the ancient ship and the Courante), along with some new armies including a couple of orbital defense armies to defend Lativa. The second squadron (with the assault carrier) and both torpedo squadrons could then go hit Octan for some sweet, sweet manufacturing.
[x] Plan Carrier Support v2
- [x] Finish shipyard expansion (60M)
- [x] Finish Strife-class Assault Carrier (CVA) (50M)
- [x] 10 squadrons of Saviors, 2 of Harbingers for Strife (16M)
- [x] Repairs, etc (79M)
- [x] Repair ancient ship (6M, 8A)
- [x] Build Courante-class Light Carrier (58M, 1A)
-- [x] War Hawk MkII Heavy Frigate (8M)
-- [x] Groupsight Combat Bridge (4M)
-- [x] T-100 Auspex (2M)
-- [x] Merchant Warp Drive (4M)
-- [x] Essential Life Support (2M)
-- [x] Bastion Housing (3M)
-- [x] Cove-pattern Hangar x2 (8M)
-- [x] Standard Macrocannon Battery MkII (4M, 1A)
-- [x] Bubble-type Rapid Shield (6M)
-- [x] Scaffold Armor (2M)
-- [x] Cargo Hold (0M)
-- [x] Militarized Engines (3M)
-- [x] Fury Interceptors x1 (6M)
-- [x] Savior multirole fighters x1 (1M)
- [x] Build bulk hauler
-- [x] Bulk Hauler (15M)
-- [x] Merchant Bridge (4M)
-- [x] Merchant Sensors (4M)
-- [x] Merchant Warp Drive (6M)
-- [x] Essential Life Support (8M)
-- [x] Barracks Housing (4M)
-- [x] Standard Macrocannon Battery MkI (6M)
-- [x] Cargo Hold x5 (0M)
-- [x] Merchant Thrusters (3M)
- [x] Orbital defense army x2 (Foot Infantry core, Strategic Command, Anti-Air, Heavy Artillery) (10M)
- [x] 2nd Armored army (Armored core, Baneblades, engineers, elite infantry)
- [x] 2nd Calavar Void army (Void Infantry core, elite infantry, engineers, combat exoskeletons) (10M)
- [x] 3rd Crusade Bridgehead army (Foot Infantry core, heavy artillery, engineers, elite infantry) (2M)
- [x] Spatha for Dark Star (23M) (Armor and APCs are priorities, salvage is good, foot infantry equipment is okay)
-- [x] Spatha-Class Corvette (5M)
-- [x] Merchant Bridge (1M)
-- [x] Merchant Sensors (1M)
-- [x] Merchant Warp Drive (4M)
-- [x] Essential Life Support (2M)
-- [x] Barracks Housing (1M)
-- [x] Cove-pattern Hangar (4M)
-- [x] Haptrix-Pattern Rapid Shields (4M)
-- [x] Merchant Thrusters (1M)
- [X] 1x Incomplete Spatha hull with better engines for Yttreum (17M) [Exchange for Yttreum auxiliaries protecting Calavar shipping]
-- Spatha-class hull, militarized engines, merchant sensors, warp, essential life support, barracks
- [x] Thermo-Cavitation shells x1 (1M, 1A)