Blood, Sweat, and Tears (WH40k Design Bureau)

just a question how far away are we from maybe building light cruisers type ships?

also do we have a line toward the rest of the imperium and/or the navy
i know the navy bugged out but that mean totally bugged out or are there still like long range patrols going on down south?
Theoretically, we could start building them next turn with a successful design action, in practice we don't have the build limit to make them in any kind of expedient manner at the moment.
 
We currently have one ship focused on landings in our fleet:
Ferryman-class Transport (23M)
- Hull: Converted Freighter (1E, 3O) (3M)
- Engines: Merchant Thrusters (1A, 1M, Fuel Efficient) (1M)
- Omni: [Defense] Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor) (4M)
- Omni: [Utility] Cargo Bay Hangar (1M) + Harbinger Heavy Transport (PD2, Military Transport) (3M)
- Omni: [Utility] Troop Deck (2M)
- Bridge: Merchant (1M)
- Sensors: Merchant (1M)
- Warp: Merchant (4M)
- LS: Essential (2M) + Servitor Defense Stations (1M, 1A)
- Housing: Barracks (1M)
 
what would be a reasonable time frame in this?
Being able to produce a light cruiser in a couple of turns while not overly stressing the rest of our production.
still we are doing fairly well so far. much better then i thought we would to be honest.
Honestly us rolling out heavy frigates makes us one of the heavier forces among the local minor powers. Based on the navel intel post (which was last updated turn four) the only people that have frigates in regular production are Legcutta.

Though the Khornates apparently have better tech then us:
Carmine Glory, Caymore-class Corvette
-2x Imperial Navy Macrocannons? (Damage 3, Short Range)
-IN Standard Void Shield (Shield 4)
-Plasteel Armor (Armor 2)
-Pulsed Plasma Drive (Accel 3, Maneuver 2)
Versus:
[Standard Macrocannon Battery MkI: Damage 2, Short Ranged. (2M)]
[Haptrix-Pattern Rapid Shields: Shield 2, .5 Armor. (4M)]
[Scaffold Armor: (Armor 1.5) (2M)]
[Militarized Engine: (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)]
While I try to leave the construction and strategy phase to the experts, this says we need to do some upgrades to our systems before Chaos starts sending in more ships with IN-grade gear.
 
Oh, and you can see the core of the Subsector now (that I have remembered to put it in). It, um... Isn't doing too hot to be honest.
Luckily for you you don't need to take back everything to achieve Victory in this game.
while I try to leave the construction and strategy phase to the experts, this says we need to do some upgrades to our systems before Chaos starts sending in more ships with this gear.
That ship was already there before Chaos came but yes, IN stuff is better than yours. So is Stuff produced from worlds who provide for the military campaigns of the galaxy, Loyalist or Traitor. And that of the Forge Worlds to the North, that you can now reasonably contact if you put the effort in.
 
-Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is broken between differing interests, from Traitor splinter forces to the leftovers of the repulsed WAAAGH!! Jawbreaka. [Ongoing Campaign] [Forces Present: 6th Crusade Infantry Army & 1st Calavar Infantry Army] [Dark Star forces present, including superheavy armor]
are there any hostile ships here or just ground forces?
 
Potenital Turn Five Map
Map with ownership as of the beginning of turn 5.
A radial gradiant represents an alliance.
A linear gradiant means that the place is contested.


Please do note that while the image is labeled as a map, it is merely something I made as a visual aid to see who is doing what, and where. It is not supposed to be geographically accurate.

Here is the scoured svg used to generate the picture, if someone wants to edit the map :
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Various observations :
Slaneeshi forces have been conspicuously absent.
The Hashim seem to have stopped or slowed down their expansion.
It might be worth the effort to attempt diplomacy with Gehault, to try and assuage their fears ?

EDIT : fixed name of Uniary on map
EDIT2 : added svg
EDIT3 : fixed the map, again
 
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Slaneeshi forces have been conspicuously absent.
The Hashim seem to have stopped or slowed down their expansion.
It might be worth the effort to attempt diplomacy with Gehault, to try and assuage their fears ?
Personal distaste, mainly. I might have a faction of them up North as part of the old capital.
They spawned more or less inside Gunbreaka's Empire, so they are occupied with his less orderly underlings.
If nothing else you'd see what they have.
 
I was thinking about sending the sisters of battle to the Dark Star Alignment as they follow the imperial church and the sisters might make a impression there.
 
-Civilized World Yttreum (20LY): Having taken the lead over several Agri and Mining Worlds Yttreum eyes the Imperial deserters at Gehault with increasing hostility and has begun a crash industrialization program on their allied worlds. Is accused of ambushing a Gehault Escort and making off with the remains. A possible opportunity for allies against the increasingly aggressive Gehault..? [Independent]
-Stream Trade Triangle (20LY): A collection of worlds bound by trade ties and pacts into a rough oligarchy. Under increasing pressure from their militarized neighbors they have acquiesced to the demands, allowing the Navy deserters of Gehault access to their fueling and repair network and tactical command of what few combat ships they have. [Gehault]
-Fleet Bastion Gehault (40LY): Several squadrons of the Imperial Navy continue their protection of their homeworlds where the Sector battlefleets do not out of the logistical base at Gehault. Several vicious punishments against rebellious worlds have been reported by local shipping, including at least one life eater bombardment, but they commonly range outside of their nominal territory in order to destroy Traitor raiders and collaborators. Their Read Admiral keeps a wary eye on the growing power of their neighbor, lest Calavar turn out to be heretics or worse in disguise. [Gehault]
We really ought to do something about this before the situation deteriorates. Same things with Bagalog, but now I think this situation is a higher priority.
 
They can't build that though, they just looted it from the actual navy. That's why there's only one of them instead of us having to deal with entire squadrons.
Still gives a goal to work for since they will not stay idle. Particulary as we're starting to roll out some fairly beefy (in comparison to the converted merchantmen etc that most are using) heavy frigates.
 
I was thinking about sending the sisters of battle to the Dark Star Alignment as they follow the imperial church and the sisters might make a impression there.

Heretical version of the Imperial Church, sending the sisters there would basically mean an immediate battle. If that's what we're going for then yes they would burn themselves into the minds of the locals.
 
[X] Plan: Through the Warp & Far Away
-[X] Send 1st Calavar Void Army to Central (Secure control of the Hulk, recover technology):
--[X] Space Hulk: Whereas most of these floating flotsams are simply ventilated by the patrolling Crusade warships this agglomerate has the stern of a military vessel protruding from it, and has recently picked up new debris and battle scars. Hunting it down will be a chore but it does seem to be haunting this region though possibly is being increasingly attracted South.
-[X] Send 2nd Naval Squadron + 1st & 2nd Bridgehead Armies + 3rd Calavar Infantry Army + Holy Calavar Shield Army North (Proceed with the ongoing offensive):
--[X] Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is broken between differing interests, from Traitor splinter forces to the leftovers of the repulsed WAAAGH!! Jawbreaka. [Ongoing Campaign] [Forces Present: 6th Crusade Infantry Army & 1st Calavar Infantry Army] [Dark Star forces present, including superheavy armor]
-[X] Send 1st Auxiliary Squadron + 2nd Torpedo Squadron + 1st & 2nd Crusade Assault Armies + 7th & 8th Crusade Guard Infantry Armies + 1st Aerial Combat Army North (Annihilate the Orks):
--[X] Shrine World Lativa (60LY): Remembered as the first world colonized by Imperial citizens in the region this is the center of worship for the southern half of the Subsector. It's Adeptus Sororitas have held back any Ork forces that made landfall but all worlds nearby have been overrun by leaderless Ork hordes. Should a new Warboss arise... [Crusade][Requires an Army stationed here on effectively permanent duty][Ongoing Campaign]
-[X] Send 1st Support Squadron + 3rd Naval Squadron + 1st & 2nd Crusade Siege Armies + 1st & 2nd Crusade Defense Armies West (Aggressive Attack):
--[X]Uniary (40LY): The fallen Hive World is being clawed back by the forces of the Crusade in a grinding campaign of urban combat. Something that is drawing attention judging by the number of ships nosing around. [Forces Present: 1st Calavar Armored Army + 5th Bailafax Infantry Army + 2nd Calavar Infantry]
-[X] Send 1st Naval Squadron + 1st Torpedo Squadron North (Draw the Orks away from the Forge World's defenses):
-Forge World Laskin (80LY): The home Forge of Lexicalum and one of two "proper" Forge Worlds in the Subsector. The orbitals are lost to the Orks but the forge-cities still stand under cover of voids and arms. [Mechanicus]

I doublechecked, but do let me know if I forgot to assign an army somewhere.
 
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-[X] Send 2nd Torpedo Squadron + 1st Calavar Void Army to Central (Secure control of the Hulk, recover technology):
Since DaLintyGuy said we probably didn't need any escorts to hit the hulk, the local patrol squadron would detach a ship, would you be willing to send the 2nd Torpedo Squadron over to the Shrine World Lativa instead, so there's actually ships with guns involved in that situation just in case an ork scrap ship shows up? Because otherwise there's no anti-shipping assets over there, so even a scrap ship could be a huge issue.
 
Since DaLintyGuy said we probably didn't need any escorts to hit the hulk, the local patrol squadron would detach a ship, would you be willing to send the 2nd Torpedo Squadron over to the Shrine World Lativa instead, so there's actually ships with guns involved in that situation just in case an ork scrap ship shows up? Because otherwise there's no anti-shipping assets over there, so even a scrap ship could be a huge issue.
Eh, fair. My line of thinking was it might be good to have ships that can do appreciable amounts of damage to the Space Hulk if need be.
EDIT: Sent the torp boats to Lativa.
 
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Eh, fair. My line of thinking was it might be good to have ships that can do appreciable amounts of damage to the Space Hulk if need be.
I don't disagree with that, but I really hate the idea of sticking 'ships that are not good at fighting' out in a place known to be, well, full of orks without any escort. It seems like asking for an unfortunate 'the freebooter just had a shitty scrapship or three, but none of your ships had anti-naval weapons so they won anyway' moment.

Honestly, I kinda want to build another Patrol Squadron next turn before we go for another naval squadron or further reinforce any of our current ones, just because we're starting to have issues with this kind of ship coverage thing more and more. Wouldn't hurt to get a second support squadron out given the warning about troop ships either.

[X] Plan: Through the Warp & Far Away
 
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I don't disagree with that, but I really hate the idea of sticking 'ships that are not good at fighting' out in a place known to be, well, full of orks without any escort. It seems like asking for an unfortunate 'the freebooter just had a shitty scrapship or three, but none of your ships had anti-naval weapons so they won anyway' moment.

Honestly, I kinda want to build another Patrol Squadron next turn before we go for another naval squadron or further reinforce any of our current ones, just because we're starting to have issues with this kind of ship coverage thing more and more. Wouldn't hurt to get a second support squadron out given the warning about troop ships either.

[X] Plan: Through the Warp & Far Away
Yeah, I see your point, just felt a sense of foreboding at the target description.

Moving on, you think the rest of the deployment plan's alright? Decided to send the air support to Lativa, since I figured they wouldn't be much good on a Hive World.
 
[X] Plan: Through the Warp & Far Away.

Is there any reason why we haven't purpose build a new carrier? You know, try to fit in one more cargo area?
 
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EDIT: New vote
[X] Plan: Through the Warp & Diplomacy

Shouldn't we split the Bridgehead and Assault Armies, one of each between the two theatres they're deployed to? I could swear they were meant to have some operational synergy. Maybe that was something else.
 
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