Blood, Sweat, and Tears (WH40k Design Bureau)

Moving on, you think the rest of the deployment plan's alright? Decided to send the air support to Lativa, since I figured they wouldn't be much good on a Hive World.
Either there or the Homna String Defense League, but which one would be better is probably a coinflip (and a reason to make another one next turn), in my opinion. The Deployment plan looks mostly solid, unless I missed something, so thus my vote for it.

I will admit I'm worried Laskin is an extension too far when we're already extended, and would like to swap the 3rd Naval Squadron off of Uniary and to the Homna String Defense League, and the 2nd Naval Squadron off the Homna String Defense League and to Uniary as Uniary seems more likely to see heavy combat be initiated this turn, while the String Defense League feels like the big battles have already happened there, and until the rebuilds get done the 3rd Naval Squadron is noticeably weaker then the 2nd, given the 3rd only has three operation ships right now and the 2nd has five, so if/when chaos counter-attacks there I'd prefer the 2nd be there to meet them.

Shouldn't we split the Bridgehead and Assault Armies, one of each between the two theatres they're deployed to? I could swear they were meant to have some operational synergy. Maybe that was something else.
The synergies is with defense/shield armies, not each other. The attack armies attack and then the defensive armies hold the seized ground.
 
@Sir_Travelsalot - I really think we should send at least something to the Imperial Deserters before they start a war with fellow humans. This is a potential clusterfuck building right under our noses, and I don't understand why nobody seems interesting in intervening.
 
@Sir_Travelsalot - I really think we should send at least something to the Imperial Deserters before they start a war with fellow humans. This is a potential clusterfuck building right under our noses, and I don't understand why nobody seems interesting in intervening.
We'd love to intervene, we'd like nothing more than to be able to intervene. The thing is, the things we've picked take priority over that. This turn alone, we have a Forge World under siege, that we could not have responded to before. The fighting there has already reached the planetary level. And a Forge World is not exactly a replaceable asset.

Then there's the Space Hulk, which already likely has Orks on it and is drifting southward, where there are Orks who could turn the thing into an absolute nightmare of a flagship. Most of the rest are theatres we've already committed to, and to back out of them would cost us the progress made on them.
 
This turn alone, we have a Forge World under siege, that we could not have responded to before. The fighting there has already reached the planetary level. And a Forge World is not exactly a replaceable asset.
Just saying, it's been at that level a while.

As for the Space Hulk... Nah, it'd need to be a LOT bigger to be a respectable flagship, because of how uncompromisingly trash using space debris is. Worse than Ork reliability, trash.
 
Is no one else worried about Oprechna? Because that screams to me that Chaos shits are trying to create a Daemon World or do a major summoning shenanigans.
 
We have a lot of fires and not that many buckets, things will get lost among the mayhem and that's something we need to come to terms with. Nothing should be written off cavalierly, yet it is important to understand that some things will have to be reclaimed and redeemed rather than rescued and relieved.
 
We have a lot of fires and not that many buckets, things will get lost among the mayhem and that's something we need to come to terms with. Nothing should be written off cavalierly, yet it is important to understand that some things will have to be reclaimed and redeemed rather than rescued and relieved.
Problem is you can't reclaim a daemon world.

If they are trying to do so and succeed then the damned thing will be a open sore in the sector bleeding Chaos bullshit into the sector for the rest of eternity.
 
A hearts and minds blitz can be assumed to be ongoing, if on the back foot due to lesser results. Adding the Sisters... Would be a wildcard as to how things go down.

...What, like I just wrote up an entire missionary themed utility part to not use it on them?
I'm thinking he was referring to Gehault, and how the Rear Admiral there doesn't like something upsetting the place of the Imperial Navy as the sole protectors of all that is Good.
 
Well, here's that version of the plan then. Sent 1st over to open diplomatic contact and lower tensions and sent the 1st Torpedo Squadron over to Uniary in the expectation we might be getting into a big chaos brawl over there. For the same reason, I swapped the 2nd and 3rd naval squadrons, so the 2nd is at Uniary to greet the Carmine, or any rampaging orks, with our Heavy Frigates and the 3rd is at the less likely to be majorly attacked Homna String Defense League, and added in the order that squadron commanders can authorize plasma shell deployment should they see the need.

[X] Plan: Through the Warp & Diplomacy
-[X] Send 1st Calavar Void Army to Central (Secure control of the Hulk, recover technology):
--[X] Space Hulk: Whereas most of these floating flotsams are simply ventilated by the patrolling Crusade warships this agglomerate has the stern of a military vessel protruding from it, and has recently picked up new debris and battle scars. Hunting it down will be a chore but it does seem to be haunting this region though possibly is being increasingly attracted South.
-[X] Send 3rd Naval Squadron + 1st & 2nd Bridgehead Armies + 3rd Calavar Infantry Army + 1st Crusade Defense Army North (Proceed with the ongoing offensive):
--[X] Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is broken between differing interests, from Traitor splinter forces to the leftovers of the repulsed WAAAGH!! Jawbreaka. [Ongoing Campaign] [Forces Present: 6th Crusade Infantry Army & 1st Calavar Infantry Army] [Dark Star forces present, including superheavy armor]
-[X] Send 1st Auxiliary Squadron + 2nd Torpedo Squadron + 1st & 2nd Crusade Assault Armies + 7th & 8th Crusade Guard Infantry Armies + 1st Aerial Combat Army North (Annihilate the Orks):
--[X] Shrine World Lativa (60LY): Remembered as the first world colonized by Imperial citizens in the region this is the center of worship for the southern half of the Subsector. It's Adeptus Sororitas have held back any Ork forces that made landfall but all worlds nearby have been overrun by leaderless Ork hordes. Should a new Warboss arise... [Crusade][Requires an Army stationed here on effectively permanent duty][Ongoing Campaign]
--[X] Assign the 8th Crusade Army to the Shrine World on effectively Permanent Duty.
-[X] Send 1st Support Squadron + 2nd Naval Squadron + 1st Torpedo Squadron + 1st & 2nd Crusade Siege Armies + Calavar Holy Shield Army + 2nd Crusade Defense Army West (Aggressive Attack):
--[X]Uniary (40LY): The fallen Hive World is being clawed back by the forces of the Crusade in a grinding campaign of urban combat. Something that is drawing attention judging by the number of ships nosing around. [Forces Present: 1st Calavar Armored Army + 5th Bailafax Infantry Army + 2nd Calavar Infantry]
-[X] Send 1st Naval Squadron East (Open formal diplomatic contact and attempt to lower tensions):
-Fleet Bastion Gehault (40LY): Several squadrons of the Imperial Navy continue their protection of their homeworlds where the Sector battlefleets do not out of the logistical base at Gehault. Several vicious punishments against rebellious worlds have been reported by local shipping, including at least one life eater bombardment, but they commonly range outside of their nominal territory in order to destroy Traitor raiders and collaborators. Their Read Admiral keeps a wary eye on the growing power of their neighbor, lest Calavar turn out to be heretics or worse in disguise. [Gehault]
-[X] Give 1x set of Thermo-Cavitation Shells each to the KV-1 "The Resolute" and KV-2 "Wage of Dissent" in the 1st naval squadron, 1x to FF-1 "Indomitable" in the 2nd Naval Squadron, and 1x each to the KV-5 "Undaunted" and KV-6 "Armor of Hatred" in the 3rdnaval squadron.
 
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@Happerry, should we send the Sisters to a battle where Dark Star is present? I feel like they'd shoot them when they have the chance. Maybe they'd be better at Uniary and helping convert the Hivers back toward the Emperor's Light.
 
@Happerry, should we send the Sisters to a battle where Dark Star is present? I feel like they'd shoot them when they have the chance. Maybe they'd be better at Uniary and helping convert the Hivers back toward the Emperor's Light.
Changed it, it was a good point.

If you don't issue them to ships now, those vessels will need to trek back to Calavar to rearm, and then return to the fight.
This is why I wanted to just put the attachments on ships in the build phase bleh. Fixed.
 
@Happerry, should we send the Sisters to a battle where Dark Star is present? I feel like they'd shoot them when they have the chance. Maybe they'd be better at Uniary and helping convert the Hivers back toward the Emperor's Light.
What?!
Changed it, it was a good point.
NO! Don't do that! Sisters are bloody fanatics. They'll get start shooting them up and get us into a war with them. Something we don't want when we're already streatched thin.
 
What?!

NO! Don't do that! Sisters are bloody fanatics. They'll get start shooting them up and get us into a war with them. Something we don't want when we're already streatched thin.
The original plan had the Sisters deployed to where the Dark Star was present, but now they're somewhere else. No cause for worry.
 
-[X] Give 1x set of Thermo-Cavitation Shells each to the KV-1 "The Resolute" and KV-2 "Wage of Dissent" in the 1st naval squadron, 1x to FF-1 "Indomitable" in the 2nd Naval Squadron, and 1x each to the KV-5 "Undaunted" and KV-6 "Armor of Hatred" in the 3rdnaval squadron.
with the 1st naval doing diplomacy they probably do not need the shells.

[X] Plan: Through the Warp & Diplomacy
 
The whole "speak softly and carry a big stick" thing would be more literal than ever, given how badly the IN outclass us right now. It would genuinely almost be like walking up to an army base carrying a tree branch as a tacit show of force.
 
[Standard Macrocannon Battery MkI: The refined version of the previous defense guns, these weapons were an iterative development for improved power. In recognition of the manufacturing bottlenecks of the time this model makes limited use of advanced systems and instead relies on direct human supervision for troubleshooting and maintenance. Damage 2, Short Ranged. (2M)]
-[Thermo-Cavitation Shells: Specialist ammunition for macrocannons was a common sight in professional military forces, from Adamantium tipped armor piercing to more exotic bomb-pumped laser and Life-Eater shells. The Crusade's Thermo-Cavitation shells were the first step away from solid penetrators. (Damage 2, Short Range, 1M,1A. Reduces effective target Armor by 1 for the purpose of measuring damage done. Ammunition Add-on.)]
is the total damage for a Standard Macrocannon Battery MkI with Thermo-Cavitation shells 2, Reduces effective target Armor by 1 for the purpose of measuring damage done or 4, Reduces effective target Armor by 1 for the purpose of measuring damage done?
 
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