Blood, Sweat, and Tears (WH40k Design Bureau)

Well, "receiving the demand" isn't exactly encouraging.

Does Lativa have any Orders Famulous members? Maybe they could help stop tensions and such from completely falling apart in the east (if they haven't fallen apart already.)
Yes... In essence, the "Imperial Navy" "needs" your ships. So, since you seem to be at least somewhat Loyal, you have the chance to accept the same "deal" as the Steam Triangle and remand all interstellar combat assets to the "Imperial" authority.
And you do have the official recall order labeling any deserters "pirates" and so on.


They were mentioned during the Arrival Sidestory, yes. Since then the noncombat Sororitas have begun a limited Inquisition as well as religious tour on Calavar to ensure loyalty on the most critical world of the Crusade.
The biggest problem with that, other than the shooting already having started, is that the Adepta Sororitas are a subordinate branch to the Adeptus Ministorum and not in the same chain of command as the Imperial Navy. Even the person in charge of Shrine World Lativa would have difficulty budging a Rear Admiral in peacetime without playing to their orders or favor trading.
 
Yes... In essence, the "Imperial Navy" "needs" your ships. So, since you seem to be at least somewhat Loyal, you have the chance to accept the same "deal" as the Steam Triangle and remand all interstellar combat assets to the "Imperial" authority.
And you do have the official recall order labeling any deserters "pirates" and so on.


They were mentioned during the Arrival Sidestory, yes. Since then the noncombat Sororitas have begun a limited Inquisition as well as religious tour on Calavar to ensure loyalty on the most critical world of the Crusade.
The biggest problem with that, other than the shooting already having started, is that the Adepta Sororitas are a subordinate branch to the Adeptus Ministorum and not in the same chain of command as the Imperial Navy. Even the person in charge of Shrine World Lativa would have difficulty budging a Rear Admiral in peacetime without playing to their orders or favor trading.
I smiled at the limited inquisition and that the shooting of "heretics" has started already. That's the grim dark that i miss and love in WH40k
 
Yes... In essence, the "Imperial Navy" "needs" your ships. So, since you seem to be at least somewhat Loyal, you have the chance to accept the same "deal" as the Steam Triangle and remand all interstellar combat assets to the "Imperial" authority.
And you do have the official recall order labeling any deserters "pirates" and so on.
Ah, so peace isn't an option then. Glad that's been cleared up.
 
I smiled at the limited inquisition and that the shooting of "heretics" has started already. That's the grim dark that i miss and love in WH40k
To be fair, these are Heretics. Without the power of the Inquisition the Hegemon has to be consulted and provided evidence to establish guilt.

Ah, so peace isn't an option then. Glad that's been cleared up.
A Rear Admiral is not going to sully the reputation of the Imperial Navy by submitting to a planet who didn't even have a spacefaring navy until a few decades ago. This just leaves bringing in your assets to their power block.
It's not evil or malicious, just divergent goals in a world gone mad. Same thing as you did to your neighbors to increase everyones' chances of survival.
 
A Rear Admiral is not going to sully the reputation of the Imperial Navy by submitting to a planet who didn't even have a spacefaring navy until a few decades ago. This just leaves bringing in your assets to their power block.
It's not evil or malicious, just divergent goals in a world gone mad. Same thing as you did to your neighbors to increase everyones' chances of survival.
Maybe negotiation and arbitration is possible? With the Admech, Ministorum, and any Administratum representative to hold court? Lets kill xenos first before turning our guns on each other.
 
Maybe negotiation and arbitration is possible? With the Admech, Ministorum, and any Administratum representative to hold court? Lets kill xenos first before turning our guns on each other.
The Imperium is a feudal mess with four or five different chains of command only intersecting at the very highest level, with the available Mechanicus both technically foreign nationals with a different faith as well as being the equivalent of janitors and shop mechanics.
 
The Imperium is a feudal mess with four or five different chains of command only intersecting at the very highest level, with the available Mechanicus both technically foreign nationals with a different faith as well as being the equivalent of janitors and shop mechanics.
Though nobody ticks off the Mechanicus unless they have a really good reason to. Mainly because those guys produce the overwhelming majority of advanced technology in the Imperium.
 
Is the demand one backed by force or one without teeth? Should we capitulate to the demands, is all that's going to change is the Navy running the show in the Hegemon's stead?
 
Well maybe the Salamanders could pull it off. The Wolves on the other hand? I'd give it two weeks before everything breaks down.
On the one hand, you underestimate the resilience of 40k's equipment. On the other hand, I may be overestimating the care the Fenrisians would take when they started trying to do things themselves...

Is the demand one backed by force or one without teeth? Should we capitulate to the demands, is all that's going to change is the Navy running the show in the Hegemon's stead?
You give up your navy and practically your army. With no military, you lose the Quest as the Rear Admiral focuses on trying to protect what is left rather than take the fight to the enemy to actually end the threat.
 
Ah, so peace isn't an option then. Glad that's been cleared up.

We can honestly work with this. Like, we can work with a "We'll be under your authority so long as you don't use said authority to order us to do anything we aren't willing to do anyway" kind of deal-io. We can sweeden the deal by sending actual fleets under their command their way, but so long as everyone is willing to entertain a fiction that let's the Rear Admiral save face while letting us have autonomy, we can political judo this situation to our advantage.

A "proper" arrangement in the future that has the Imperial Navy in charge "like it should" can be finangled when our Admiral and our Hegemon have been properly installed as an actual Imperial Navy Admiral and Sub-sector Hegemon.
 
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You give up your navy and practically your army. With no military, you lose the Quest as the Rear Admiral focuses on trying to protect what is left rather than take the fight to the enemy to actually end the threat.
Can we spend a design action on starting up an group of assassins? Possibly a death cult dedicated to the Emperor, possibly just another military command.
 
It was mentioned that in addition to troopships we might need to makeup civilian shipping losses - any chance of a Liberty ship type design? Something with a lot of parts locked into civilian standard with three mandatory cargo holds with nothing else but Nav shields and maybe PD?

Large cheap and designed with convoy work only in mind?
 
Navigating this will be a pain in the ass. Whats left of the local IN has in essence given in to siege mentality. And we don't have the strength currently to dragoon them into following us. Nor can we afford to come to blows with them.
 
Navigating this will be a pain in the ass. Whats left of the local IN has in essence given in to siege mentality. And we don't have the strength currently to dragoon them into following us. Nor can we afford to come to blows with them.
Further complicating the matter is the fact that the IN remnants in Lativa are deserters, and thus by Imperial reckoning the only interaction we should have with them is killing them.
 
First bit of completed update.
-[X] Send 1st Calavar Void Army to Central (Secure control of the Hulk, recover technology):
--[X] Space Hulk: Whereas most of these floating flotsams are simply ventilated by the patrolling Crusade warships this agglomerate has the stern of a military vessel protruding from it, and has recently picked up new debris and battle scars. Hunting it down will be a chore but it does seem to be haunting this region though possibly is being increasingly attracted South.
-Freeblade Knight and retinue (Paladin with handful of Armigers and a reasonably large army for an independent)

Finding the Space Hulk once more was an exercise in patience as the Patrol Squadron and other shipping kept an eye out for unfamiliar contacts. First one and then another were found but these were false alarms. Even when the target, given the ident-phrase "Dark Home", was sighted for certain it warped away before the correct assets could be brought in.

But the Calavan forces only had to get lucky once. The destruction of most of the active Warp drives in the Hulk by a careful series of cannon shells despite intermittent and ineffective counter fire caused it to be tethered to the area rather than roam as it had. With a distinct area of operations set it was time for the infantry to do their job.

With the Profit of Skill providing overwatch and fire support the newly formed forces of the First Calavar Void Army were sent across to land on the random mass of the Dark Home. Shelter Exoskeletons disembarked down the ramps of Harbinger gunships, joining their fire with that of the turrets that bristled along the craft for this exact purpose. Towering Orks in leaky scrap suits howled with glee as they fire with reckless abandon: rockets corkscrewing into the ground and Calavan targets, streams of tracers darting both ways, and bodies being flung off the uneven mass by the impact of weaponry.
This minor group of greenskins were quickly dispatched as the second, third, and forth waves of Calavan soldiers were landed in the glow of far off stars to be greeted by their predecessors dotted with the emergence spires of the sealing foam used in their underlayers.

Pushing into the target vessel was more difficult as the environment necessarily became more constricted. Snarling Orks clashed with exoskeletons in fierce battles of strength, something the Orks were terrifyingly even in. But as dangerous as each greenskin was the Humans who fought them outnumbered them ten times over and where an Ork grappled with an exoskeleton over the remains of another the rest of the squad hacked at the alien with their own swords.

To the surprise of all involved, the Orks were the only enemies found on the wreck. Within the unfamiliar frigate stone faced Human soldiers met the new arrivals with distrust, bearing a dozen colors and markings under the symbol of their current master. Mercenaries, sworn levies, and troops seconded as "payment" to a Freeblade Knight.
This Knight was revealed to the Calavans as more than just a man when a squad travelling down the transfer halls in the ship came across a walker locked in combat with an equally massive monster. An Orkoid creature at fist look, further study showed the sickly taint of the Great Enemy across it's rippling hide even as an oversized chainsword hacked at the unnaturally durable hide. It was distinctly unsettling and awe inspiring in equal measure to see a machine that fought like a man rather than the simple movements of the Shelter exoskeletons, as the Knight wove away from bites and parried claw strikes with it's weapon. The addition of the firepower of several platoons of exoskeletons sent the foul thing scurrying back into the depths of the ship to avoid the righteous doom the defenders carried in their hands.

A salute from the Knight led to the two sides formally introducing themselves. The Knight Scion, now known as Dervaius Noctris of the House of Noctris of the world Gotin in the Eostina Subsector that neighbored Lativa to the West, wasted no time in unveiling his plan as well as the danger that all aboard were in. The Hulk was irregular in it's Warp dives and so his frigate needed to be cut loose from the mass before the next dive by means of the plasma charges his Sacristans had already prepared. The predators of the Warp were forced to play by the rules of the Materium when inside the area of effect of the Gellar Field but they were endless and only gaining in number.


Odds that were insurmountable for the band of survivors were quite manageable for a fresh section of void equipped soldiers led by a quintet of Knights.

Dervaius was profuse in his thanks for the rescue of himself, his ship, and his retainers. The story of how he got in those circumstances was quite short: hired by a Rogue Trader nosing close to the Silent Stars that made up the southeast border of Lativa in search of archaeotech, had to make an emergency exit to avoid getting annihilated by a single Escort, and ended up in the Warp for a year or so before getting relieved by the Calavan forces.
When he heard about the state of the Subsector he simply nodded and volunteered his services. Some payment would be earned, of course, but his honor would let him do nothing else.


[Gain House Noctris Lance (Army Attachment): A Knight Paladin, three Knight Warglaives, and a Knight Armsman (an Armiger armed with weapons for supporting the Paladin with local resources, in this case a Punisher Cannon for infantry control and a trio of oversized rocket tubes equipped for wire guidance and capable of nuclear deployment) backed by a million or so soldiers hardened by constant combat against the denizens of the Warp.]

[2M in Army damage and suit maintenance]

[+1 to next exoskeleton design from study of rudimentary Ork systems and combat data from the Shelter Armors]

Possible omake opportunities: members of the Void Army fighting other Things in the Hulk before the withdrawal was called, or something about the Knights as they supported their new allies.
 
First bit of completed update.
-[X] Send 1st Calavar Void Army to Central (Secure control of the Hulk, recover technology):
--[X] Space Hulk: Whereas most of these floating flotsams are simply ventilated by the patrolling Crusade warships this agglomerate has the stern of a military vessel protruding from it, and has recently picked up new debris and battle scars. Hunting it down will be a chore but it does seem to be haunting this region though possibly is being increasingly attracted South.
-Freeblade Knight and retinue (Paladin with handful of Armigers and a reasonably large army for an independent)

Finding the Space Hulk once more was an exercise in patience as the Patrol Squadron and other shipping kept an eye out for unfamiliar contacts. First one and then another were found but these were false alarms. Even when the target, given the ident-phrase "Dark Home", was sighted for certain it warped away before the correct assets could be brought in.

But the Calavan forces only had to get lucky once. The destruction of most of the active Warp drives in the Hulk by a careful series of cannon shells despite intermittent and ineffective counter fire caused it to be tethered to the area rather than roam as it had. With a distinct area of operations set it was time for the infantry to do their job.

With the Profit of Skill providing overwatch and fire support the newly formed forces of the First Calavar Void Army were sent across to land on the random mass of the Dark Home. Shelter Exoskeletons disembarked down the ramps of Harbinger gunships, joining their fire with that of the turrets that bristled along the craft for this exact purpose. Towering Orks in leaky scrap suits howled with glee as they fire with reckless abandon: rockets corkscrewing into the ground and Calavan targets, streams of tracers darting both ways, and bodies being flung off the uneven mass by the impact of weaponry.
This minor group of greenskins were quickly dispatched as the second, third, and forth waves of Calavan soldiers were landed in the glow of far off stars to be greeted by their predecessors dotted with the emergence spires of the sealing foam used in their underlayers.

Pushing into the target vessel was more difficult as the environment necessarily became more constricted. Snarling Orks clashed with exoskeletons in fierce battles of strength, something the Orks were terrifyingly even in. But as dangerous as each greenskin was the Humans who fought them outnumbered them ten times over and where an Ork grappled with an exoskeleton over the remains of another the rest of the squad hacked at the alien with their own swords.

To the surprise of all involved, the Orks were the only enemies found on the wreck. Within the unfamiliar frigate stone faced Human soldiers met the new arrivals with distrust, bearing a dozen colors and markings under the symbol of their current master. Mercenaries, sworn levies, and troops seconded as "payment" to a Freeblade Knight.
This Knight was revealed to the Calavans as more than just a man when a squad travelling down the transfer halls in the ship came across a walker locked in combat with an equally massive monster. An Orkoid creature at fist look, further study showed the sickly taint of the Great Enemy across it's rippling hide even as an oversized chainsword hacked at the unnaturally durable hide. It was distinctly unsettling and awe inspiring in equal measure to see a machine that fought like a man rather than the simple movements of the Shelter exoskeletons, as the Knight wove away from bites and parried claw strikes with it's weapon. The addition of the firepower of several platoons of exoskeletons sent the foul thing scurrying back into the depths of the ship to avoid the righteous doom the defenders carried in their hands.

A salute from the Knight led to the two sides formally introducing themselves. The Knight Scion, now known as Dervaius Noctris of the House of Noctris of the world Gotin in the Eostina Subsector that neighbored Lativa to the West, wasted no time in unveiling his plan as well as the danger that all aboard were in. The Hulk was irregular in it's Warp dives and so his frigate needed to be cut loose from the mass before the next dive by means of the plasma charges his Sacristans had already prepared. The predators of the Warp were forced to play by the rules of the Materium when inside the area of effect of the Gellar Field but they were endless and only gaining in number.


Odds that were insurmountable for the band of survivors were quite manageable for a fresh section of void equipped soldiers led by a quintet of Knights.

Dervaius was profuse in his thanks for the rescue of himself, his ship, and his retainers. The story of how he got in those circumstances was quite short: hired by a Rogue Trader nosing close to the Silent Stars that made up the southeast border of Lativa in search of archaeotech, had to make an emergency exit to avoid getting annihilated by a single Escort, and ended up in the Warp for a year or so before getting relieved by the Calavan forces.
When he heard about the state of the Subsector he simply nodded and volunteered his services. Some payment would be earned, of course, but his honor would let him do nothing else.


[Gain House Noctris Lance (Army Attachment): A Knight Paladin, three Knight Warglaives, and a Knight Armsman (an Armiger armed with weapons for supporting the Paladin with local resources, in this case a Punisher Cannon for infantry control and a trio of oversized rocket tubes equipped for wire guidance and capable of nuclear deployment) backed by a million or so soldiers hardened by constant combat against the denizens of the Warp.]

[2M in Army damage and suit maintenance]

[+1 to next exoskeleton design from study of rudimentary Ork systems and combat data from the Shelter Armors]

Possible omake opportunities: members of the Void Army fighting other Things in the Hulk before the withdrawal was called, or something about the Knights as they supported their new allies.
Oh boy, genuine STC tech! For those who don't know, Imperial Knights are based on Dark Age of Technology mechs, which were used in that time for forestry and chasing wildlife away from newly made settlements. In the 40th Millenium, this makes them the most dangerous thing to be encountered on a battlefield short of actual Titans.
 
Fortunate timing indeed. That'll make a fine addition to our collection of allies.
 
The Imperium is a feudal mess with four or five different chains of command only intersecting at the very highest level, with the available Mechanicus both technically foreign nationals with a different faith as well as being the equivalent of janitors and shop mechanics.
The Imperium is a deliberate mess at several points as it has been altered after the Horus heresy to reduce the odds and damage of a second major revolt by making it a lot harder for a revolt to have everything needed to establish a rival state. This includes its form of government, the splitting up the space marines in 1000 man chapters and the army in regiments with a mono focus so a revolting regiment can be put down easily by any combination of two regiments. This is way tank crews come from one world and infantry form another as that way a effective army revolt needs to include troops from multiple worlds.
 
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