Blood, Sweat, and Tears (WH40k Design Bureau)

Yeah, you gotta go balls-to-the-walls. This is the Imperium of Man after all.

Thunderstroke Super-heavy Ordnance Carrier: More or less an armored mobile powerplant, the Thunderstroke is designed to do one thing: bring a Thunderclap Lance cannon to bear against the landbound enemies of the Imperium. The lack of proper beam containment on the Thunderclap is not seen as a detriment, rather it is a benefit, for while the Thunderstroke is competent at blowing holes into fortress walls, its main purpose is to bathe enemy armies in a wash of ions and fry them. Thick slabs of armor and a void shield protect the THunderstroke from both enemy fire and the massive thermal bloom that results from firing a naval scale energy weapon in atmosphere.
 
Bit miffed that you called my Abram a cut-rate Leman. I was hoping the Abram would be faster and have heavier armor then the Leman. So it can be used in maneuver warfare and basically be faster and more efficient tank then the Leman Russ.

But your right that it isn't that ambitous.

So as a Bolo fan, I put this here

[Bolo-pattern Super-Heavy Tank: A new take on the super heavy class of the Imperium, the Bolo is a massive land ship bordering on the size of Imperial Navy ships. It is propelled by four 8 by 27 meter tracks, two on each side. Its power-plant is the MR807 V1, a up sized version of the MR507 Multifuel on the Baneblade. The armor consists of adamantium with an plasteel interior frame, hopefully minimizing the already huge costs of constructing a Bolo. It's main armament consists of two Mega-Battle cannons mounted in a single turret, as well as a secondary armament of eight lascannons and a territery armament of 4 26-Lasgun batteries. The Bolo also a small T-100 auspexs array modified to work in atmosphere.

The most revolutionary feature of the Bolo is in it's computer system. Programed by a branch of the mysterious Khamrian Faction, the new machine spirit of the Bolo can now compile and manage the information gathered by the array, as well as manage the servitors. These servitors are inspired by the Sacred Legacy's (inoperable) servitors, though these are more primitive in scope and design. Thanks to the increased automation, the crew only requires four crew-members. A commander, a driver, and two gunners.]
 
Bit miffed that you called my Abram a cut-rate Leman. I was hoping the Abram would be faster and have heavier armor then the Leman. So it can be used in maneuver warfare and basically be faster and more efficient tank then the Leman Russ.
Being faster and having more armor? Certainly an ambitious concept if nothing else. Though frankly the Russ does everything it needs to as a tank... And there are certainly variants on its design for various things that aren't just swapping weapons. The galaxy is a big place after all.

And yeah, the post-game Designs are prestige projects. Knock offs of Ordinatii and Titans, Battleships, anything you don't already have. Though if you want to make a more iterative improvement, that's fine by me. In light of new challenges and so on.
 
Being faster and having more armor? Certainly an ambitious concept if nothing else. Though frankly the Russ does everything it needs to as a tank... And there are certainly variants on its design for various things that aren't just swapping weapons. The galaxy is a big place after all.

And yeah, the post-game Designs are prestige projects. Knock offs of Ordinatii and Titans, Battleships, anything you don't already have. Though if you want to make a more iterative improvement, that's fine by me. In light of new challenges and so on.
Here you go!

[Phobos-Pattern Tactical Power Armour]
Through the combined salvage, reverse-engineering and innovation from a variety of sources of exo-skeletal systems (including the Bastion and Adeptus Soritius armors), a new type of power armor has been developed to be mass-produced for the mundane forces of Humanity on a scale never before seen. Designed for ease of manufacturing and maintenance/repairs, this suit of armor increases the wearers strength, reaction time, etc. but whose primary purpose is to enable the usage of heavy weaponry as small arm analogues. Designed to be modular in the same vein as the Mk. VI Corvus-Pattern for ease of supply in which damaged parts can be swapped out and customized depending on how much the powers at be are willing to invest in you, this armor can perform a wide variety of purposes depending on it's load out.]

This post was me being inspired by the CMC armor of Starcraft (and also having this image in my folder for a long) to provide our boys on the ground to be kitted out with enough heavy arms and armor to mow through all the threats we face on the planets and space-ships. Like those xenos with the exo-suits. FOr the bolter in the picture, maybe we can make a semi-auto 50.cal bolter for them or something, or just stick to energy weapons (which the suits let us carry heavier and better power packs for better energy weapons like hell-guns). Imagine everyone having hell-guns and our stormtroopers and other elites having even more kitted out suits thanks to our friendship with the Mechanicus. The above picture is for the kitted out version. The mass-produced version is a more stripped down variant for ease of... everything really.
 
Though frankly the Russ does everything it needs to as a tank...
Okay, I should probably expand on this thought because it is very central to the Imperial view on how a war should be fought.

The Leman Russ is a mid weight MBT that is acceptable in all fields but excels in one. Sure its gun is a ballistic weapons but that gives it flexibility. Sure its electronics are standardized down by "minimal" but that means there are less fiddly bits to replace when something inevitably breaks. Treads are boring but they let you move.
All told? The Leman Russ is not the ultimate tank. A battle between them and a formation of superior machines, however, will show why it is the main armored vehicle in the Imperial roster: the bloody things are as sturdy as the bricks they resemble. Not tough necessarily as there are more protected tanks out there... But they are designed and equipped to fight on any world.

Break a track or split an axle? A blacksmith on a Feudal World can probably make a semi-functioning patch to get it back to its usual garage for more involved repairs. Its engine can run off of nearly any combustible making them much less reliant on infrastructure making high energy, clean burning fuels that might have been left where it was built or destroyed by enemy action. Its electronics are limited so as to prevent troops from relying on something that will break or worse, be spoofed.

In summary, the Russ is built to be deployed by the millions to any theater of war. A higher spec chassis on its home ground might be able to edge it out but would have to face down the numerous issues the Russ is built to ignore to do so.
So yes, you can build something better than the Russ if you wanted to. Trading characteristics to get something entirely new and distinctive to you alone. Just remember why the Russ is the dominant force in the Imperial roster:

The Imperium plans in terms of centuries, and will always have more armies to shovel into the fires of war.


a new type of power armor has been developed to be mass-produced for the mundane forces of Humanity on a scale never before seen
Not... Entirely correct. Multiple Great Crusade, and even Unification War era polities fielded various grades of powered armor as standard or near to it.

Though there is certainly a niche for such a thing, as the Shelter shows.

Of course, there is a reason that it is rarely done by the Imperium for every common trooper..
 
Not... Entirely correct. Multiple Great Crusade, and even Unification War era polities fielded various grades of powered armor as standard or near to it.

Though there is certainly a niche for such a thing, as the Shelter shows.

Of course, there is a reason that it is rarely done by the Imperium for every common trooper..
I was being metaphorical and trying to write as an 'in-universe' data entry. I probably didn't convey that properly (due to being half asleep when typing it out on a whim). Basically the armor is meant to follow the CMC route. It's a firing-base support (corrects your aim and compensate for weapon weight, atmospheric conditions, etc.), provides just enough armor to protect from one or two heavy weapon shots (and immune to shrapnel), is easily repaired (just slap on a new plate of armor onto the frame and off you go, or swap out a dead user for the next poor sod in the recruitment que) and can be upgraded easily for those who have proven worthy of getting those upgrades.

Personally I just want to see everyone dressed like an Astartes so enemies of Mankind see what looks like billions of Space Marines are barreling down on them.
 
Personally I just want to see everyone dressed like an Astartes so enemies of Mankind see what looks like billions of Space Marines are barreling down on them.
Incidentally this is why they wouldn't look like Astartes. Because they would get salty about someone sullying their record by trying to steal their image.

Otherwise, a decent, much more expensive upgrade to the Shelter. I approve. An army scale formation would be hellaciously expensive and... May or may not take a form of upkeep though.
 
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Bit miffed that you called my Abram a cut-rate Leman. I was hoping the Abram would be faster and have heavier armor then the Leman. So it can be used in maneuver warfare and basically be faster and more efficient tank then the Leman Russ.
Well you've put the engine of a Russ on what's probably a heavier chassis so expect it to be slower. Armour being better... possibly? Also I think you overloaded the pintle mount, it's not a place to put a lascannon. Heavy Stubber (like the actual IRL Abrams pintle mount) or Storm Bolter if you want to go deluxe.
[Bolo-pattern Super-Heavy Tank: A new take on the super heavy class of the Imperium, the Bolo is a massive land ship bordering on the size of Imperial Navy ships.
That's also a bit of a... generous estimation given the suggested size of about ~60 meters long.
 
You know whats a radical design change to the Leman Russ that the Imperium would never adopt? SLOPED ARMOR *gasp*
...The Russ does have sloped armor, though? It's not particularly great sloping, but...
And even besides that, there are modern tanks like the Leopard 2 which doesn't have as much sloping as it could because the armor composite it uses works better against a direct impact.

Really, what the Russ needs to be is lower to the ground, making it shorter (less of a target) and prevent an enemy infantryman from slapping a sticky bomb on the underside.
 
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I mean if you want to convert a Leman to more modern tank design philosophies, you'd start by moving the lascannon to a pintle or coax mount. A forward hull weapon creates a weaker area in the glacis plus that thing is a vertical surface that wont deflect fire. Then you'd put some track covers over the top of the wrap-around tracks (ideally, you wouldnt even use that track configuration, but that would require a more radical rebuild and would preclude the inclusion of the sponson weapons, which are are also kinda dumb from a tanking standpoint, but IMPERIUM). Use a periscope system for the driver instead of that slit hatch since its not like his view will be any more obstructed and also eliminates that glacis weak point. Have bottom escape hatches to take advantage of the ground clearance.

From what I remember, the surface layer of modern armor may not be extremely sloped, but the interior plates ARE. Which doesnt really apply here because Imperial armor doesnt seem to use a spaced armor layout. Everything seems to be contiguous homogenous slab design. A TUSK equivalent package might do a Leman good.
 
Clarifications of stats:

Acceleration: Straight line "speed" for chases and moving about the system.
Maneuver: The ability to perform beneficial combat maneuvers, such as rotating to present fresh armor/shield or evade a Torpedo.

Damage: The ability of a weapon system to cause harm. Subdivided into categories when not a Battery.
Lance: A weapon that fires few but powerful projectiles. Typically longer ranged than a Battery, though obviously lacks internal guidance.
Torpedo: A large self contained missile. Bypasses Shields and vulnerable to Point Defense.
Fighter: Strike craft optimized against other strike craft. Can protect friendly ordnance from enemy Fighters or Point Defense.
Bomber: Strike craft optimized for dealing damage to ship. Of lesser power than most weapons but uniquely suited to dealing precision damage.

Armor: Reduces incoming damage by an amount by hardening the hull. As such it is most effective against Battery weapons because of their large number of shots but also resists anything that attacks the Hull, such as Torpedoes, boarding craft, etc, to some degree.
Shields: Provides a small amount of regenerating health. Enemy ships generally fire in volleys, a timeframe that most shields do not recharge in, and can "combine" their fire by forming into squadrons. Protects against esoteric effects such as teleportation and high strength single hits like Lances, and is less useful against the amount of damage weapon Batteries put out.
Point Defense: Small caliber, rapid fire weapons meant to engage strike craft and Torpedoes.

Active Sensors: Describes the ability of the ship to target foes.
Passive Sensors: Describes the ability of a ship to detect foes, especially those trying to hide.
You mention batteries a few times but don't actually explain what they are in this context.
 
Battery in this context refers to any weapon that would fall under the "Macrocannon" category. Basically weapons that arranged in massed banks to deal their damage rather than more precise Lances or Torpedoes.
 
would preclude the inclusion of the sponson weapons, which are are also kinda dumb from a tanking standpoint, but IMPERIUM).
It's worth mentioning that the number of barrels on a Russ is a feature, not a bug, as a pintle or coaxial mount can only be fired in one direction at a time and a lot of enemies will attempt to swarm in order to close to melee range for decisive damage to an armored vehicle rather than chipping/damaging the armor via most ranged weapons.

You know whats a radical design change to the Leman Russ that the Imperium would never adopt? SLOPED ARMOR *gasp*
As mentioned, the Russ already makes use of this. Its plating is made in solid, flat panels presumably due to the manufacturing processes needed to make the quite durable armor regular Imperial forces use.


Never assume that the reason the Imperium does what it does because of simple stupidity. Admittedly, institutional inertia may be a factor in a lot of decisions, but it immortalizes what has worked once regardless.
 
I love the Bad Idea phase of design quests.

[Calavar Battleship]
At first glance it is quite similar to normal battleships, just with Calavar's tech and design decisions. Then cram an extra weapon slot in there, because Calavar adheres to the best defence being a good offence. A prow weapon would be the smallest and most convenient choice. Utility slots are what would be expected: command bridge, cargo bay hangers (for extra point defence), and (if there is a third slot) a repair deck.
Here is where the design starts getting unusual.
Calavar's torpedoes are the only thing that doesn't take the same role as the normal version. They are short ranged, so a ship with poor maneuverability shouldn't have them in fixed mounts: the prow weapons are particle lances and a nova cannon. There is a clear trend towards plasma for macrocannons, so by the time a battleship is feasible, actual plasma macrocannons should have good performance. All three broadside slots are these.
Heavily armored turrets are not fixed mounts, and are therefore where the torpedoes are placed. Maybe the first volley is normal, but the rest are Calavar designed.

The heavy broadside greatly weakens the enemy armour, then the torpedoes target the weakened areas, penetrate the armour and cause catastrophic damage. Combined with a good closing armament, this should... actually kind of work compared to most of my odd or overspecialized designs.
 
Sometimes, Giving Orders Isn't Easy (Guarantee Survivors in Homnan String)
Sometimes, Giving Orders Isn't Easy.

"I can't believe I am doing this," One man who had seen the full glory of manned warfare over the course of a near a century muttered to himself. Before the Orks had taken Lativa, he had ridden with the Rough Riders in a local scuffle against, ironically enough, an infestation of Orks in a nearby system. He had been the second son of a Lighter manufacturer when that used to place his family among the most influential in Calavar, and that influence translated into being able to lead a half-regiment of Dragoons drafted from another planet that had riders worth drafting. In short, by trying to leverage his familial connections into the highest commission that he could, he ended up leading people he could barely understand, against an alien race he had never met and, to top it all, while unable to actually ride for shit.

It had been incredibly hard. It had been incredibly challenging. And making it work had taken many sacrifices. Sometimes literally at that. And it had been, in retrospect, the best years of his life.

He had gotten to know damn near every men in his unit as time passed, some 20 years of service clearing a wave of feral Orks in a planet whose name he no longer remember. His sole responsibility, to make sure the Orks died and that his men did the killing, fitted in well enough with his aspirations at that age. Ah, to be a 40 year old youngster. The Guard, such as they were in the system, were not worried about the scant few decades that it took to get the operation done. A minimal amount of men had been poised to get the work done and, Emperor-willing, the veterans that came out of the conflict would be experienced and blooded enough to send against real challenges in the greater Imperium.

Unlike, he and his officers had laughed in the privacy of their tents at that time, those stupid Orks.

If the man could go back in time and execute his younger self for stupidity, he would consign the papers in a heart beat and carry out the execution personally.

Lativa had been broken by that monstrous Waaaagh not much after the infestation had been declared done. The ship that brought their new orders did not turn out to be an Imperial Navy courier like they expected. It was, instead, a refugee ship broadcasting the Imperial Guard and Navy's last orders as the whole sub-sector was overrun.

Withdraw from Lativa immediately.

As small as the infestation on that planet had been, the ships allocated for their logistics needs had been but merchants basically conscripted into the job. Merchants who could not realistically be expected to abandon everything to take a few regiments in a trip that would most likely see them dead at the hands of the Green Skins. There had been some heads who thought to force them to do it, as good soldiers were always leery of disobeying orders without good enough reasons. But to what point? They had all been but abandoned, and their homes were there. Luckily, the man's family were still influential in Calavar at that time, and the thought of having a force that could fight off boarding Orks more then convinced the Merchants to take them there, horses and all.

Only to get to a world in turmoil as the news of the abandonment from Imperial forces hit everyone like a hammer. And whether he hated it or loved it, times of chaos made Imperial Guard units like his very attractive to people who wanted to use violence as a form of control. Sometimes, the man wondered what would have happened if his family hadn't allied themselves to the Hegemon beforehand. If he had been seduced by one of the other would-be-Hegemons into joining their ranks. But then, the fact that the Hegemon had won and that he had helped him do it was sign enough that the emperor did not wish for it to be that way, didn't it?

Eventually, as his skills and experience in actual protracted war showed through, he was promoted all the way to the position of General in the Hegemon's forces, his Dragoon boys all having either died or been put in charge of forces whose way of fighting they weren't familiar with, but their experience in organization and leading saw them succeed at anyway like he had been.

After the Crusade to take back the Sector from the Orks had finally began, he had even overseen the training and raising of many more, wondering if he would ever experience the joy of structuring a Rough Rider regiment again but for the most part content with the way life had gone.

His family was a military family now, providing Calavar with grit and flesh that helped lead it's men into victory. His old Imperial Guard unit was gone, the faces the descendants of his men all appearing in the youths drawn from warrior families.

And here was today, prepared to tell them that, for the good of Calavar, they were to deploy in Homma against the Ork to die against them and, in doing so, delay them. That these men, these beautiful sons and daughters of Calavar, were to be abandoned like the Imperial guard had done to him so long ago. He had never cared much for the decision then, seeing everything he had grown up with and loved thrown to the side because it was not important enough. And now he didn't care for the decision either but couldn't disregard it because their military intelligence didn't allow any of them to.

-He who protects everything protects nothing-

And now he had to give this speech. This death sentence to the children of those that had served him so long ago. This...betrayal.

The vid casters were on him, and the feed broadcasted to all the military forces in Calavar. He had actually fought to be the one to give them. It felt like the least he could do. The papers in his hand began with a number of greetings and invocations of help from the God-Emperor and, with dry lips and a dry mouth, he began.

"Beloved warriors of the Emperor and Calavar, the Throne shine on us all this day an-" He began to intone as he went throught the procedures, knowing full well that a lot of the soldiery would be tunning him out at this time, as most speeches began alike. His heart beat faster as he got to the relevant point of the message and he had to pause before he began.

"The rise of the Ork against the rightful yoke of mankind has been noted and a plan sure to succeed drafted. To the Waaagh striking Uniary, the following forces are being sent," He started, deligning the huge amount of men and ships that would quell the and hopefully extenguish the Ork forces in those places. Then he spoke of the minimal, but vital, forces being arrayed against the forces that dares strike against a Shrine World and lastly....

He got to the 2 armies and scant few squadrons assigned against Homna.

He paused.

He paused for a few seconds that then turned into an awkward silence as the general fought against his personal deamons. As the long simmering resentment that he had for the Imperial forces came to the fore and made him sick to his stomach.

"And to Homna-" He tried to start but choked up, fighting against his body to get the words out. He had sent men to die before. He had even sent them knowing full well that they would die, but never had he abandoned them. He had fought hard to be the one giving this missive, yet it was so thourghly tortorious.

"And to Homna," He tried again. It was only a few sentences long. Shorts ones too. It wasn't much they were sending.

"To Honma..." He groaned out, the words sticking to his wind pipe and not letting go. These men, the decendants of those who had followed him into his home hoping that he would reward them with homes for their families all seem to flash in his eyes. The Vid casters were getting nervious as they wondered if they should cut the feed, to avoid showing this apparent vulnerable moment of a man powerful enough to break them if he took umbrage. They were seconds away from turning off their video recording devices when, out of the sudden, the General slammed his hands into the table and made them jump.

"And to Honma....I'll be going to show those damnable green Xenos a bad time," He suddenly declared, going off-script so hard that his aides suddenly started looking at their copies to see if they had somehow missread them. The general didn't care; This...was the only way to make things right. And so, it would be.

"I have already made provisions and declarations for my concerns and business here on Calavar. The next few weeks will be the last time I see it as I plan to have my grave planted in Honma, hopefully buried in a mountain of Orks!" He gladly lied, knowing that there would be many issues with his family but at that moment not caring. They'd be fine without him, probably.

"Men and women of the 1st Garrison Army!" He yelled into the Vid Casters, making the people handling them reel back, "Men and women of the 2nd Line Army!"

"Shipmen of 1st and 4th patrol Squadron. Shipmen of the 1st Auxilary," He went on naming the scant few groups assigned to the suicide mission, "I need pale bearers, and witnesses to this stand. I need people that will dump dirt upon the mountain of Ork corpses and call it my tombstone. I need Martyrs that will stand by my side and you...you are the exalted few chosen for this role!"

He was standing up he realized and breathing hard as he finally calmed down. As highly placed as he was, he still had a layer of superiors that could court martial him for not following the script. Hell, the Hegemon would not even need any political posturing to justify butchering an order publicly.

But he knew they wouldn't. Not when he had essentially volunteered to lead men that would be leery of taking a suicide mission head on.

And, at long last, the old General felt....right.
--------------------------------------------------------------

Oh boy, it's been a while hasn't it? While this isn't DaLinty, I hope that this is nonetheless welcome. A little look into what acting like a powerful enough Polity in 40k drives men to be like.
 
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@mithril-blade Good omake. Hopefully we'll have enough naval forces left to relieve Homna next turn. We'll have to hit the Orks as hard as we can anyways to weaken them enough for us to turn our attention to burning Incleon to the ground.

So, anyways.

[] Turn 10 tentative plan
-[] Ship Building
--[] Audacity-class Light Cruiser (70/133M 6/8A; spend 63M 2A) [2nd Naval squadron]
---[] Martinet-Class Light Cruiser (16M)
---[] Groupsight Combat Bridge (16M)
---[] Distributed Array Auspex (16M)
---[] Merchant Warp Drive (6M)
---[] Redoubt Life Support (12M)
---[] Bastion Housing (12M)
---[] Plow: Farstrike Lance (12M, 3A)
---[] Broadside: Plasma broadside (8M, 5A)
---[] Scaffold Armor (6M)
---[] Bubble-type Rapid Shield (18M)
---[] Corona-Pattern Point Defense Array (6M)
---[] Repair Deck (6M)
---[] Militarized Engines (9M)
--[] Warrior-A class Corvette (48M) [3rd Naval Squadron]
---[] Spatha-class Hull (5M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Scaffold Armor (2M)
---[] Bubble-type Rapid Shield (6M)
---[] Repair Deck (2M)
---[] Militarized Engine (3M)
---[] Groupsight Combat Bridge (4M)
---[] Distributed Array Auspex (4M)
---[] Merchant Warp Drive (4M)
---[] Redoubt Life Support (3M)
---[] Bastion Housing (3M)
----[] Exoskeleton Support Bays (2M)
--[] Strife II class Fleet Carrier (50M/103M)
---[] Bulk Hauler (15M)
---[] Groupsight Combat Bridge (16M)
---[] Distributed Array Auspex (16M)
---[] Merchant Warp Drive (6M)
---[] Redoubt Life Support (12M)
---[] Bastion Housing (12M)
---[] Standard Macrocannon Battery MkII (15M)
---[] Cargo Bay Hangar (3M)
---[] Cargo Bay Hangar (3M)
---[] Cargo Bay Hangar (3M)
---[] Cargo Bay Hangar (3M)
---[] Troop Deck (6M)
---[] Militarized Engines (9M)
--[] Guardian class Monitor (52M 2A)
---[] War Hawk MkII Heavy Frigate (8M)
---[] Groupsight Combat Bridge (4M)
---[] Distributed Array Auspex (4M)
---[] Essential Life Support (2M)
---[] Bastion Housing (3M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Farstrike Lance (4M, 1A)
---[] Farstrike Lance (4M, 1A)
---[] Scaffold Armor (2M)
---[] Bubble-type Rapid Shield (6M)
---[] Repair Deck (2M)
---[] Militarized Engines (3M)
--[] Guardian class Monitor (52M 2A)
---[] War Hawk MkII Heavy Frigate (8M)
---[] Groupsight Combat Bridge (4M)
---[] Distributed Array Auspex (4M)
---[] Essential Life Support (2M)
---[] Bastion Housing (3M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Farstrike Lance (4M, 1A)
---[] Farstrike Lance (4M, 1A)
---[] Scaffold Armor (2M)
---[] Bubble-type Rapid Shield (6M)
---[] Repair Deck (2M)
---[] Militarized Engines (3M)
-[] Construction
--[] Denier class Terrestrial Defense (6M) [Uniary]
---[] Hull: Terrestrial Battery (4M)
---[] Weapon: Macrocannon MkI (2M)
-[] Repairs
--[] Industrial Repair (30M)
--[] Audacity Repair (21M)
--[] General Repair (?M)
-[] Diplomacy Spending
--[] Gehault Repairs (30M)
--[] Yttreum Repairs (30M)
--[] Spatha hull to Yttreum (17M)
---[] Spatha-class hull, militarized engines, merchant sensors, warp, essential life support, barracks
-[] Army Construction
--[] 4th Orbital Defense Army (5M) [Form 3rd Garrison Army Group]
---[]Foot Infantry (2M), Strategic Command (2M), Anti-Air (1M), Heavy Artillery
--[] 5th Crusade Defense Army (2M) [Add to 3rd Garrison Army Group]
---[] Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--[] 6th Crusade Defense Army (2M) [Add to 3rd Garrison Army Group]
---[] Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--[] 11th Calavar Infantry Army (3M) [Add to 3rd Garrison Army Group]
---[] Foot Infantry (2M), Elite Infantry (0M), Armor (1M), Heavy Artillery (0M)

The above is the tentative construction phase plan I put together for next turn. Something I'd like to ask opinions about is whether or not I should either remove the Warrior-A or Guardian monitor to fit in another Strife II carrier. Incleon is going to need a lot of fighters and bombers to clear the minefield and help take down their defense stations. Also, should I downgrade the macrocannons on the Strife to a Mk. I to save on M?

My preference for hitting Incleon is to have 3 Strifes plus the Audacity and various escorts.

Hell, bribe Bagalog with a Martinet hull to hit Incleon and make sure its too busy repairing its shit to build up and then hit them the turn after with the bulk of our fleet for a knockout blow.
 
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@mithril-blade Good omake. Hopefully we'll have enough naval forces left to relieve Homna next turn. We'll have to hit the Orks as hard as we can anyways to weaken them enough for us to turn our attention to burning Incleon to the ground.

So, anyways.

[] Turn 10 tentative plan
-[] Ship Building
--[] Audacity-class Light Cruiser (70/133M 6/8A; spend 63M 2A) [2nd Naval squadron]
---[] Martinet-Class Light Cruiser (16M)
---[] Groupsight Combat Bridge (16M)
---[] Distributed Array Auspex (16M)
---[] Merchant Warp Drive (6M)
---[] Redoubt Life Support (12M)
---[] Bastion Housing (12M)
---[] Plow: Farstrike Lance (12M, 3A)
---[] Broadside: Plasma broadside (8M, 5A)
---[] Scaffold Armor (6M)
---[] Bubble-type Rapid Shield (18M)
---[] Corona-Pattern Point Defense Array (6M)
---[] Repair Deck (6M)
---[] Militarized Engines (9M)
--[] Warrior-A class Corvette (48M) [3rd Naval Squadron]
---[] Spatha-class Hull (5M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Scaffold Armor (2M)
---[] Bubble-type Rapid Shield (6M)
---[] Repair Deck (2M)
---[] Militarized Engine (3M)
---[] Groupsight Combat Bridge (4M)
---[] Distributed Array Auspex (4M)
---[] Merchant Warp Drive (4M)
---[] Redoubt Life Support (3M)
---[] Bastion Housing (3M)
----[] Exoskeleton Support Bays (2M)
--[] Strife II class Fleet Carrier (50M/103M)
---[] Bulk Hauler (15M)
---[] Groupsight Combat Bridge (16M)
---[] Distributed Array Auspex (16M)
---[] Merchant Warp Drive (6M)
---[] Redoubt Life Support (12M)
---[] Bastion Housing (12M)
---[] Standard Macrocannon Battery MkII (15M)
---[] Cargo Bay Hangar (3M)
---[] Cargo Bay Hangar (3M)
---[] Cargo Bay Hangar (3M)
---[] Cargo Bay Hangar (3M)
---[] Troop Deck (6M)
---[] Militarized Engines (9M)
--[] Guardian class Monitor (52M 2A)
---[] War Hawk MkII Heavy Frigate (8M)
---[] Groupsight Combat Bridge (4M)
---[] Distributed Array Auspex (4M)
---[] Essential Life Support (2M)
---[] Bastion Housing (3M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Farstrike Lance (4M, 1A)
---[] Farstrike Lance (4M, 1A)
---[] Scaffold Armor (2M)
---[] Bubble-type Rapid Shield (6M)
---[] Repair Deck (2M)
---[] Militarized Engines (3M)
--[] Guardian class Monitor (52M 2A)
---[] War Hawk MkII Heavy Frigate (8M)
---[] Groupsight Combat Bridge (4M)
---[] Distributed Array Auspex (4M)
---[] Essential Life Support (2M)
---[] Bastion Housing (3M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Standard Macrocannon Battery MkII (5M)
---[] Farstrike Lance (4M, 1A)
---[] Farstrike Lance (4M, 1A)
---[] Scaffold Armor (2M)
---[] Bubble-type Rapid Shield (6M)
---[] Repair Deck (2M)
---[] Militarized Engines (3M)
-[] Construction
--[] Denier class Terrestrial Defense (6M) [Uniary]
---[] Hull: Terrestrial Battery (4M)
---[] Weapon: Macrocannon MkI (2M)
-[] Repairs
--[] Industrial Repair (30M)
--[] Audacity Repair (21M)
--[] General Repair (?M)
-[] Diplomacy Spending
--[] Gehault Repairs (30M)
--[] Yttreum Repairs (30M)
--[] Spatha hull to Yttreum (17M)
---[] Spatha-class hull, militarized engines, merchant sensors, warp, essential life support, barracks
-[] Army Construction
--[] 4th Orbital Defense Army (5M) [Form 3rd Garrison Army Group]
---[]Foot Infantry (2M), Strategic Command (2M), Anti-Air (1M), Heavy Artillery
--[] 5th Crusade Defense Army (2M) [Add to 3rd Garrison Army Group]
---[] Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--[] 6th Crusade Defense Army (2M) [Add to 3rd Garrison Army Group]
---[] Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--[] 11th Calavar Infantry Army (3M) [Add to 3rd Garrison Army Group]
---[] Foot Infantry (2M), Elite Infantry (0M), Armor (1M), Heavy Artillery (0M)

The above is the tentative construction phase plan I put together for next turn. Something I'd like to ask opinions about is whether or not I should either remove the Warrior-A or Guardian monitor to fit in another Strife II carrier. Incleon is going to need a lot of fighters and bombers to clear the minefield and help take down their defense stations. Also, should I downgrade the macrocannons on the Strife to a Mk. I to save on M?

My preference for hitting Incleon is to have 3 Strifes plus the Audacity and various escorts.

Hell, bribe Bagalog with a Martinet hull to hit Incleon and make sure its too busy repairing its shit to build up and then hit them the turn after with the bulk of our fleet for a knockout blow.

I say we bribe Bagalog. We get a whole lot of bang for buck that way.
 
That's the plan. My tentative turn 10 plan has us building 2 monitors. Each with 2 macrocannon IIs and 2 Farstrike lances. We could perhaps remove one of them to add in either starting a Strife carrier or build a Martinet hull to bribe Bagalog.
Also remember that outfitting our existing monitors is insanely cheap.

I'd say that a single monitor with all Farstrike Lances might be the more economic option right now as our thermo-cavitation shells are only really useful if we are outfitting MK.Is. And I am not sure how many of the new torpedoes we are going to need to stuck up on.

And we can't leave off Incleon for too long.
 
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Also remember that outfitting our existing monitors is insanely cheap.

I'd say that a single monitor with all Farstrike Lances might be the more economic option right now as our thermo-cavitation shells are only really useful if we are outfitting MK.Is. And I am not sure how many of the new torpedoes we are going to need to stuck up on.

And we can't leave off Incleon for too long.
IIRC we only have 3 of the cannonfodder Customs monitors left. And of those 2 of them are crippled and needs 6M each to repair.

How much are they to refit?

All Farstrike lances would be a mistake since Incleon and Chaos shits have shields and lances are subpar against shields. We could go to Mk.I cannons to save 6M on the monitor cost but it would lower battery damage to 4 compared to 6. But since the battery weapons are simply there to batter down shields for the lances to splash the enemy hull I think making them with Mk.I macrocannon is viable.

We could remove a monitor and build a martinet hull with everything being basic except for the engine (merchant bridge, merchant sensors, barracks housing) for 51M
 
They are being rebuilt and so don't pay the removal tax, and would cost three Manufacturing to rebuild the hull.
So, cost of weapon and whatever other stuff we want (shield and armor I guess?) + 3M? All escort cost. So, MkI macro with scaffold armor and shield and militarized engine would be... 16M.

Your only talking about the 2 that were crippled right?
 
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