Blood, Sweat, and Tears (WH40k Design Bureau)

Was just asking since most cases of arming Arvus Lighters are done as field jury rigs, whereas our retrofits would be done at the production line, so I was wondering just how much more ordnance we could pack into the things in the form of rocket pods alongside lascannons.
Rocket pods? Easy, although for ground support or heavier versions to exploit damage caused by lascannons to ships structures like PD turrets or gaps in Orky engineering. If you want something like that in space it would probably be better to have an autocannon so as to get more hits on target.
 
Rocket pods? Easy, although for ground support or heavier versions to exploit damage caused by lascannons to ships structures like PD turrets or gaps in Orky engineering. If you want something like that in space it would probably be better to have an autocannon so as to get more hits on target.
Autocannons might be better yes, but rocket pods means no having to faff about with fitting ammo feeding systems inside the wings, and doesn't risk as much functionality in the event of a jam since all the other rockets in the pod can still be fired.
 
Autocannons might be better yes, but rocket pods means no having to faff about with fitting ammo feeding systems inside the wings, and doesn't risk as much functionality in the event of a jam since all the other rockets in the pod can still be fired.
Yeah, they are wing mounted ordnance fitted in case of ground attack missions.

I suppose what I should be asking instead is how you want the armed shuttle to be organized: what armament is internal and therefore protected, what kind of external hardpoints you want, etc. Rather than what specific kinds of weaponry you want it to be able to field.
 
Yeah, they are wing mounted ordnance fitted in case of ground attack missions.

I suppose what I should be asking instead is how you want the armed shuttle to be organized: what armament is internal and therefore protected, what kind of external hardpoints you want, etc. Rather than what specific kinds of weaponry you want it to be able to field.
Well... Arvus model

Let's see... there's enough space on the wings that we could probably fit twin-linked lascannons on the underside of each wing, either fixed or attached to gimbals. For the rocket pods we could make use of the cargo space and have the pods pop out from the sides of the hull when firing, and then the pods can be reloaded when they're pulled back inside. The loading could be done by machine or crewmen in void suits.
 
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Naval Registry
Active Vessels

1st Naval Squadron
CO: Captain Ajra Kelaman
Ships:
KV-11 Warrior (Warrior-class Corvette) (0/5 XP)(Experienced)
-built turn five, participated in the battle of Uniary turn five, was part of the hopefully decisive Relief of Uniary during turn six, partook in the overall successful operation against Oprechna during turn seven, joined the raid against Octan turn eight, reassigned from Second to First Squadron turn nine
CVBL-1 Courante (Courante-class Light Carrier)(1x Fury Interceptors, 1x Savior multirole)
-Built turn eight, was part of the diplomatic fleet to Gehault turn eight
KV-14 Hunter in the Void (Warrior-A-class Corvette) (0/5 XP / 3/5)(Experienced)
-Built turn nine with crew from the Aegis Immortal,




2nd Naval Squadron
CO: Unspecified
Ships:
FF-1 Indomitable (Indomitable-class Heavy Frigate) (1/5 XP to next crew rating)
-Built fourth turn, supported ground forces in the Homnan area turn four against what was left of WAAAGH!! Jawbreaka, refit with SDS turn five, participated in the battle of Uniary turn five, was part of the hopefully decisive Relief of Uniary during turn six, partook in the overall successful operation against Oprechna during turn seven, joined the raid against Octan turn eight
FF-2 Long Arm (Long Arm-class Heavy Frigate)(0/5 XP)(Experienced)
-built turn five, participated in the battle of Uniary turn five, refit with SDS turn six, was part of the hopefully decisive Relief of Uniary during turn six, partook in the overall successful operation against Oprechna during turn seven, joined the raid against Octan turn eight
CVA-1 Strife-class Assault Carrier (10 squadrons of Saviors, 2 of Harbingers)
-Built turn eight, joined the raid against Octan turn eight
CL-1 Audacity (Audacity-class Light Cruiser)(0/3 XP)
-Pressed into service while half completed to avert the loss of the primary shipyard, finished turn ten,


3rd Naval Squadron
CO: Unspecified
Ships:
CVL-2 Due Excise (Escort Carrier, converted from Armed merchant during construction during first turn) (4/5 XP to next Crew Rating) (Experienced)(1x Fury, 1x Starhawk)
-Escorted Lexicalum convoys with embarked Mechanicus voidcraft. present for the destruction of the Ork Asteroid Base turn two, refit with SDS turn three, reclaimed Bailafax orbit turn three, complement changed to Starhawk/Furies turn four, supported ground forces in the Homnan area turn four against what was left of WAAAGH!! Jawbreaka, participated in the battle of Uniary turn five, was part of the hopefully decisive Relief of Uniary during turn six, partook in the overall successful operation against Oprechna during turn seven, joined the raid against Octan turn eight
AMM-2 Starstrider (Armed Merchant Marine Modernized Escort Carrier, built during first turn) (1/5 XP to next Crew Rating)(Experienced)(1x Savior)
-Was part of the Purgation of Pox Marsh (crippling a Traitor gunship and destroying another), refit with SDS second turn, present for the destruction of the Ork Asteroid Base turn two,reclaimed Bailafax orbit turn three, supported ground forces in the Homnan area turn four against what was left of WAAAGH!! Jawbreaka, refit to Modernized Escort Carrier turn five, skirmished with Locroft craft in support of Lativa turn seven, protected the Homnan worlds turn eight
FFX-0 Sacred Legacy (Ancient Frigate) (0/5 XP) (two Lexicalum carriers in direct escort)
-recovered turn seven, refurbished turn eight, returned turn eight to fully repulse them, moved from Fourth to Third Squadron turn nine
KV-1 The Resolute (Resolute-class Corvette, built first turn) (0/3 XP to next Crew Rating)
-Was part of the Purgation of Pox Marsh (devastating the Traitor gunships and working with the Wage of Dissent to destroy the Traitor flagship), refit with SDS second turn, present for the destruction of the Ork Asteroid Base turn two, defeated Jawbreaka in the fallen Homnan League turn three, floated around feeling useless over Khornate occupied Hive World Uniary turn four, made contact with Gehault turn five, was part of the hopefully decisive Relief of Uniary during turn six, aggressively patrolled turn seven, was part of the diplomatic fleet to Gehault turn eight, moved from First to Third Squadron turn nine, crew reassigned to FF-3,
KV-4 Aegis Immortal (Resolute-class Corvette, built first turn) (0/3 XP to next Crew Rating)
-Part of a hunter-killer pair with The Itinerant near Lexicalum), present for the destruction of the Ork Asteroid Base turn two, refit with SDS turn three, reclaimed Bailafax orbit turn three, supported ground forces in the Homnan area turn four against what was left of WAAAGH!! Jawbreaka, participated in the battle of Uniary turn five, was part of the hopefully decisive Relief of Uniary during turn six, partook in the overall successful operation against Oprechna during turn seven, joined the raid against Octan turn eight, moved from Second to Third Squadron turn nine




4th Naval Squadron
CO: Unspecified
Ships:
KV-12 Herald (Herald-Ia-class Corvette) (2/3 XP)
-built turn six, was part of the hopefully decisive Relief of Uniary during turn six, skirmished with Locroft craft in support of Lativa turn seven, returned turn eight to fully repulse them
KV-13 Stormherald (Herald-Ib-class Corvette) (2/3 XP)
-built turn six, was part of the hopefully decisive Relief of Uniary during turn six, skirmished with Locroft craft in support of Lativa turn seven, returned turn eight to fully repulse them





1st Torpedo Squadron
CO: Unspecified
Ships:
KVG-1 Spear of Fury (Castigation-class Torpedo Corvette) (2/3 XP to nex crew rating)
-Built turn three, defeated Jawbreaka in the fallen Homnan League turn three, participated in the reclamation of t supported ground forces in the Homnan area turn four against what was left of WAAAGH!! Jawbreaka, participated in the battle of Uniary turn five, was part of the hopefully decisive Relief of Uniary during turn six, took critical damage during the operation against Oprechna during turn seven, joined the raid against Octan turn eight
-4x Indignant




2nd Torpedo Squadron
CO: Unspecified
Ships:
KVG-3 Light of Faith (Castigation-class Torpedo Corvette) (2/3 XP to nex crew rating)
-Built fourth turn, possess Ecclesiarchal markings, covered the purge of Uniary turn four, aggressively patrolled near the Shrine World Lativa turn five, was part of the hopefully decisive Relief of Uniary during turn six, took heavy damage during the operation against Oprechna during turn seven, was part of the diplomatic fleet to Gehault turn eight
-6x Indignant
KVG-4 Light of Dawn (Castigation-class Torpedo Corvette) (2/3 XP to nex crew rating)
-Built fourth turn, possess Ecclesiarchal markings, covered the purge of Uniary turn four, aggressively patrolled near the Shrine World Lativa turn five, was part of the hopefully decisive Relief of Uniary during turn six, took heavy damage during the operation against Oprechna during turn seven, was part of the diplomatic fleet to Gehault turn eight
-6x Indignant


1st Patrol Squadron
CO: Unspecified
Ships:
KV-7 Unbroken Defender (Resolute-class Corvette, built second turn)
-Assigned to Central Garrison turn two,
AMM-11 Profit of Skill (Armed Merchant, built second turn)
-Assigned to Central Garrison turn two,


2nd Patrol Squadron
CO: Unspecified
Ships:
KV-8 Victory's Price (Resolute-class Corvette, built second turn)
-Assigned to the Lexicalum district garrison turn two, scouted for Hulks turn seven
AMM-12 Treasure of Faith (Armed Merchant, built second turn)
-Assigned to the Lexicalum district garrison turn two, scouted for Hulks turn seven
AMM-13 Repeat Visit (Armed Merchant, built second turn)
-Assigned to the Lexicalum district garrison turn two, scouted for Hulks turn seven


3rd Patrol Squadron
CO: Unspecified
Ships:
KV-5 Undaunted (Resolute-class Corvette, built first turn) (1/5 XP to next Crew Rating)(Experienced)
-partook in the centralization of power near Calavar, defended Bailafax from Khornate invasion turn two, refit with SDS turn three, reclaimed Bailafax orbit turn three, made contact with Shrine World Lativa turn four, escorted convoys among the Homnan worlds turn five, skirmished with Locroft craft in support of Lativa turn seven, protected the Homnan worlds turn eight
AMM-1 Voidwright (Armed Merchant Marine Modernized Escort Carrier, built during first turn) (0/5 XP to next Crew Rating)(1x Savior)
-Was part of the Purgation of Pox Marsh (crippling a Traitor gunship), refit with SDS second turn, present for the destruction of the Ork Asteroid Base turn two, reclaimed Bailafax orbit turn three, supported ground forces in the Homnan area turn four against what was left of WAAAGH!! Jawbreaka, refit to Modernized Escort Carrier turn five, skirmished with Locroft craft in support of Lativa turn seven, protected the Homnan worlds turn eight
AMM-10 Golden Ark (Armed Merchant, built second turn)
-Assigned to Central Garrison turn two,




Fourth Patrol Squadron
CO: Unspecified
Ships:
KV-6 Armor of Hatred (Resolute-class Corvette, built second turn) (0/5 XP to next Crew Rating)
-Defended Bailafax from Khornate invasion turn two, refit with SDS turn three, reclaimed Bailafax orbit turn three, made contact with Shrine World Lativa turn four, escorted convoys among the Homnan worlds turn five, was assigned to the 4th PS turn six as part of the pacification around Lativa, assigned to Uniary patrols turn seven, protected the Homnan worlds turn eight
AMM-8 Camilla's Courier Cruiser IV (Armed Merchant Marine, built during first turn) (2/3 XP to next Crew Rating)
-partook in the centralization of power near Calavar, defended Bailafax from Khornate invasion turn two, reclaimed Bailafax orbit turn three, made contact with Shrine World Lativa turn four, refit to Lance Armed Merchant Marine turn five, was assigned to the 4th PS turn six as part of the pacification around Lativa, assigned to Uniary patrols turn seven, protected the Homnan worlds turn eight


1st Auxiliary Squadron
CO: Unspecified
Ships: Converted civilian shipping capable of landing an Army each in one wave of landers.


1st Support Squadron
CO: Unspecified
Ships:
AP-6 Ferryman (Ferryman-B-class Transport)
-built turn six, transferred to the 1st SS and used to support the Relief of Uniary turn six, partook in the operation against Oprechna turn seven
APA-1 Wages of Sin (Scorn-class Bombardment Ship, built second turn)(0/5 XP)
-Played a key part in the destruction of the Ork asteroid base turn two, participated in the reclamation of Bailafax turn three by destroying the Chaos Temple via high powered nuclear bombardment, participated in the purge of Uniary turn four, participated in the battle of Uniary turn five, used to support ground troops on Uniary, partook in the operation against Oprechna turn seven


2nd Support Squadron

AP-5 Crusader's Conquest (Ferryman-class Transport, built second turn)
-Participated in the destruction of the Ork asteroid base turn two, participated in the reclamation of Bailafax turn three, participated in the purge of Uniary turn four, participated in the battle of Uniary turn five, hunted for Hulks turn seven






Civilian Shipping

Bulk Hauler


In Docks

(70/133?M, 6/8A)


=====

Rolls of Honor

AMM-7 Oskar's Tub (Armed Merchant Marine, built during first turn)
-partook in the centralization of power near Calavar, was destroyed protecting Bailafax from Khornate invasion
-Killer: Claymore Corvette Carmine Glory and it's attendant Armed Merchants

KV-2 Wage of Dissent (Resolute-class Corvette, built first turn) (1/3 XP to next Crew Rating)
-Was part of the Purgation of Pox Marsh (devastating the Traitor gunships and working with The Resolute to destroy the Traitor flagship), refit with SDS second turn, crippled during the destruction of the Ork Asteroid Base turn two, defeated Jawbreaka in the fallen Homnan League turn three, floated around feeling useless over Khornate occupied Hive World Uniary turn four, made contact with Gehault turn five
-Killer: Ended-Effort Lite Krooza

CVL-3 Fugax Cymba (Escort Carrier, converted from Armed Merchant during construction during first turn) (2/3 XP to next Crew Rating)
-partook in the centralization of power near Calavar, defended Bailafax from Khornate invasion turn two, refit with SDS turn three, reclaimed Bailafax orbit turn three, complement changed to Starhawk/Furies turn four, made contact with Shrine World Lativa turn four, escorted convoys among the Homnan worlds turn five
-Killer: Kommando teams hijacking internal ordnance

KV-9 Sharp Retort (Resolute-A Corvette) (1/3 XP to next crew rating)
-Built turn three, defeated Jawbreaka in the fallen Homnan League turn three, floated around feeling useless over Khornate occupied Hive World Uniary turn four, made contact with Gehault turn five, refit with ESB turn six
Killer: Nurgle Leviathan

AMM-4 Sure Wager (Armed Merchant Marine, built during first turn) (2/3 XP to next Crew Rating)
-Part of a hunter-killer pair with Unbowed Supplicant near Lexicalum), present for the destruction of the Ork Asteroid Base turn two, scouted Ungaunt and shepherded refugees turn three
Failed to return to port, listed as lost with all hands.

KV-10 Blade of Justice (Resolute-A Corvette) (0/5 XP to next crew rating)
-Built turn three, defeated Jawbreaka in the fallen Homnan League turn three, floated around feeling useless over Khornate occupied Hive World Uniary turn four, made contact with Gehault turn five, refit with ESB turn six, was part of the hopefully decisive Relief of Uniary during turn six, aggressively patrolled turn seven, was part of the diplomatic fleet to Gehault turn eight
Destroyed in the clash at Uniary against WAAAGH!! Legcutta

CVL-1 The Causeway (Escort Carrier, converted from Armed Merchant during construction during first turn) (0/5 XP to next Crew Rating)(Experienced)(1x Fury, 1x Starhawk)
-Was part of the Purgation of Pox Marsh (blunting the tide of small craft for the rest of the fleet), refit with SDS second turn, present for the destruction of the Ork Asteroid Base turn two, complement changed to Fury/Starhawk turn three, defeated Jawbreaka in the fallen Homnan League turn three, floated around feeling useless over Khornate occupied Hive World Uniary turn four, made contact with Gehault turn five, was part of the hopefully decisive Relief of Uniary during turn six, aggressively patrolled turn seven, was part of the diplomatic fleet to Gehault turn eight, moved from First to Second Squadron turn nine
Destroyed by Ork light fleet elements at Uniary against WAAAGH!! Legcutta

KV-15 Justice Armed (Warrior-A-class Corvette) (1/3 XP / 1/5 XP)
-Built turn nine with crew from the Undaunted,
Destroyed in the clash at Uniary against WAAAGH!! Legcutta

FF-3 Light Fall (Long Arm-B-class Heavy Frigate) (2/3 XP / 2/5)
-Built turn nine with crew from KV-1 Resolute
Destroyed in the clash at Uniary against WAAAGH!! Legcutta

KVG-2 Hope's Reach (Castigation-class Torpedo Corvette) (2/3 XP to next crew rating)
-Built turn three, defeated Jawbreaka in the fallen Homnan League turn three, supported ground forces in the Homnan area turn four against what was left of WAAAGH!! Jawbreaka, participated in the battle of Uniary turn five, was part of the hopefully decisive Relief of Uniary during turn six, took heavy damage during the operation against Oprechna during turn seven, joined the raid against Octan turn eight
Destroyed in the clash at Uniary against WAAAGH!! Legcutta

AMM-5 The Itinerant (Armed Merchant Marine, built during first turn) (1/3 XP to next Crew Rating)
-Part of a hunter-killer pair with Aegis Immortal near Lexicalum), crippled during the destruction of the Ork Asteroid Base turn two,scouted Ungaunt and shepherded refugees turn three
Destroyed in the battles of maneuver around Lativa turn nine

KV-3 Unbowed Supplicant (Resolute-class Corvette, built first turn) (0/5 XP to next Crew Rating)(Experienced)
-Part of a hunter-killer pair with Sure Wager near Lexicalum), present for the destruction of the Ork Asteroid Base turn two, refit with SDS turn three, scouted Ungaunt and shepherded refugees turn three
Destroyed in the battles of maneuver around Lativa turn nine



Armed Merchant Marine, AMM
-Converted Freighter (1E, 3O) (3M)
-Engine: Merchant (1A 1M, Fuel Efficient) (1M)
-Omni: Self Defense Battery (Short Range, Damage 1) (1M), Navigational Shields (Shield 1) (1M), Hull Armor (Armor .5) (1M)
-Bridge: Merchant (1M)
-LS: Essential (2M)
-Sensors: Merchant(1M)
-Warp: Budget (4M)
-Housing: Barracks (1M)
Total: 16M

Lance Armed Merchant Marine, AMM
-Converted Freighter (1E, 3O) (3M)
-Engine: Militarized (2A 2M, Fuel Efficient) (3M)
-Omni: Farstrike Lance (3M,1A), Haptrix Rapid Shields (Shield 2, Armor .5) (4M), Scaffold Armor (Armor 1.5)(2M)
-Bridge: Merchant (1M)
-LS: Essential (2M)
-Sensors: Merchant(1M)
-Warp: Budget (4M)
-Housing: Barracks (1M)

Escort Carrier, CVL
-Converted Freighter (1E, 3O) (3M)
-Engine: Merchant (1A 1M, Fuel Efficient) (1M)
-Omni: Navigational Shields (Shield 1) (1M), 2x Cargo Hangar (2M)
-Bridge: Merchant (1M)
-LS: Essential (2M)
-Sensors: Merchant(1M)
-Warp: Budget (4M)
-Housing: Barracks (1M)
Total: 16M

Modernized Escort Carrier, CVL
-Converted Freighter (1E, 3O) (3M)
-Engine: Merchant (1A 1M, Fuel Efficient) (1M)
-Omni: Standard Macrocannon MkI (Short Range, Damage 2) (2M), Haptrix Rapid Shields (Shield 2, Armor .5)(4M), Cargo Hangar w/Savior S-1 Multirole (3M)
-Bridge: Merchant (1M)
-LS: Essential (2M)
-Sensors: T-100 Auspex (2M)
-Warp: Budget (4M)
-Housing: Barracks (1M)

Resolute-class Corvette, KV
-Sabre-class Hull (2W,1D,1E (Two Acceleration Maximum), 2U. (5M)
-Weapons: 2x Standard Macrocannon Battery MkI (4M)
-Defense: Haptrix Rapid Shields (4M)
-Engine: Merchant (1M)
-Utility: Cargo Hold (0M), Repair Deck (2M)
-Bridge: Merchant (1M)
-Sensors: T-100 (2M)
-Warp: Merchant (4M)
-Life Support: Essential (2M)
-Housing: Barracks (1M)
Total: 26M

Resolute-A (31M)
- Hull: Sabre-class Corvette Hull (2U) (5M)
- Weapon: Standard Macrocannon Battery MkI (2M)
- Weapon: Standard Macrocannon Battery MkI (2M)
- Defense: Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor.) (4M)
- Utility: Repair Deck (2M)
- Utility: Cargo Hold (0M)
- Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
- Bridge: Groupsight Combat Bridge (4M)
- Sensors: T-100 Auspex (2M)
- Warp: Merchant (4M)
- LS: Essential (2M)
- Housing: Barracks (1M)

Warrior Class (31M)
-Spatha-class Hull (5M)
-Weapon: Standard Macrocannon Battery MkI (2M)
-Weapon Standard Macrocannon Battery MkI (2M)
-Defense Scaffold Armor (2M)
-Defense: Haptrix-Pattern Rapid Shields (4M)
-Utility: Cargo Hold (0M)
- Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
- Bridge: Groupsight Combat Bridge (4M)
- Sensors: T-100 Auspex (2M)
- Warp: Merchant (4M)
- LS: Essential (2M)
- Housing: Barracks (1M)

Warrior-A class Corvette (48M)
-Spatha-class Hull (5M)
-Standard Macrocannon Battery MkII (5M)
-Standard Macrocannon Battery MkII (5M)
-Scaffold Armor (2M)
-Bubble-type Rapid Shield (6M)
-Repair Deck (2M)
-Militarized Engine (3M)
-Groupsight Combat Bridge (4M)
-Distributed Array Auspex (4M)
-Merchant Warp Drive (4M)
-Redoubt Life Support (3M)
-Bastion Housing (3M)
--Exoskeleton Support Bays (2M)

Ferryman-class Transport (23M)
- Hull: Converted Freighter (1E, 3O) (3M)
- Engines: Merchant Thrusters (1A, 1M, Fuel Efficient) (1M)
- Omni: [Defense] Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor) (4M)
- Omni: [Utility] Cargo Bay Hangar (1M) + Harbinger Heavy Transport (PD2, Military Transport) (3M)
- Omni: [Utility] Troop Deck (2M)
- Bridge: Merchant (1M)
- Sensors: Merchant (1M)
- Warp: Merchant (4M)
- LS: Essential (2M) + Servitor Defense Stations (1M, 1A)
- Housing: Barracks (1M)

Ferryman-B class transport (25M)
- Hull: Converted Freighter (1E, 3O) (3M)
- Engines: Militarized Engines (3M)
- Omni: Haptrix-Pattern Rapid Shields (4M)
- Omni: Cargo Bay Hangar (1M) + Harbinger Heavy Transport (3M)
- Omni: Troop Deck (2M)
- Bridge: Merchant (1M)
- Sensors: Merchant (1M)
- Warp: Merchant (4M)
- LS: Essential (2M)
- Housing: Barracks (1M)

Scorn-Class Bombardment Ship (24M)
- Hull: Converted Freighter (1E, 3O) (3M)
- Omni: [Weapon] Fusion Breaker Bombardment Cannon (Spinal Mount) (Damage 4, Very Short Range) (4M)
- Omni: [Utility] Cargo Bay Hangar (1M) + Harbinger Heavy Transport (PD2, Military Transport) (3M)
- Omni: [Defense] Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor. (4M)
- Engine: Tuned Merchant Thrusters (2A, 1M, Fragile) (1M)
- Bridge: Merchant (1M)
- Sensors: Merchant (1M)
- Warp: Merchant (4M)
- LS: Essential (2M) + Servitor Defense Stations (1M, 1A)
- Housing: Barracks (1M)

Castigation-Class Torpedo Corvette (35M)
- Hull: Sabre-class Corvette Hull (2U) (5M)
- Weapon: Duet Torpedo Tubes (2M) + 6x "Indignant"-model Torpedo (1M per Torpedo)
- Weapon: Standard Macrocannon Battery MkI (2M)
- Defense: Scaffold Armor (Armor 1.5) (2M)
- Utility: Repair Deck (2M)
- Utility: Cargo Hold (0M)
- Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
- Bridge: Groupsight Combat Bridge (4M)
- Sensors: T-100 Auspex (2M)
- Warp: Merchant (4M)
- LS: Essential (2M)
- Housing: Barracks (1M)

Indomitable-class Heavy Frigate (39M)
- Hull: War Hawk-class Heavy Frigate Hull (9M)
- Weapon: Standard Macrocannon Battery MkI (2M)
- Weapon: Standard Macrocannon Battery MkI (2M)
- Weapon: Standard Macrocannon Battery MkI (2M)
- Defense: Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor.) (4M)
- Defense: Scaffold Armor (Armor 1.5) (2M)
- Utility: Repair Deck (2M)
- Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
- Bridge: Groupsight Combat Bridge (4M)
- Sensors: T-100 Auspex (2M)
- Warp: Merchant (4M)
- LS: Essential (2M)
- Housing: Barracks (1M)

Long Arm-class Heavy Frigate (40M, 2A)
- Hull: War Hawk-class Heavy Frigate Hull mk II (8M)
- Weapon: Farstrike Lance (3M, 1A)
- Weapon: Farstrike Lance (3M, 1A)
- Weapon: Standard Macrocannon Battery MkI (2M)
- Defense: Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor.) (4M)
- Defense: Scaffold Armor (Armor 1.5) (2M)
- Utility: Repair Deck (2M)
- Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
- Bridge: Groupsight Combat Bridge (4M)
- Sensors: T-100 Auspex (2M)
- Warp: Merchant (4M)
- LS: Essential (2M)
- Housing: Barracks (1M)

Long Arm B-class Heavy Frigate (24M+30M Media Bonus, 2A) [1st Naval Squadron]
-War Hawk MkII Heavy Frigate (8M)
-Groupsight Combat Bridge (4M)
-Distributed Array Auspex (4M)
-Merchant Warp Drive (4M)
-Redoubt Life Support (3M)
-Bastion Housing (3M)
--Exoskeleton Support Bays (2M)
-Farstrike Lance (4M, 1A)
-Farstrike Lance (4M, 1A)
-Standard Macrocannon Battery MkII (5M)
-Bubble-type Rapid Shield (6M)
-Scaffold Armor (2M)
-Repair Deck (2M)
-Militarized Engines (3M)

Courante-class Light Carrier (46M, 1A)
-War Hawk MkII Heavy Frigate (8M)
-Groupsight Combat Bridge (4M)
-T-100 Auspex (2M)
-Merchant Warp Drive (4M)
-Essential Life Support (2M)
-Bastion Housing (3M)
-Cove-pattern Hangar x2 (8M)
-Standard Macrocannon Battery MkII (4M, 1A)
-Bubble-type Rapid Shield (6M)
-Scaffold Armor (2M)
-Cargo Hold (0M)
-Militarized Engines (3M)

Herald-Ia class corvette and Herald-Ib class corvette (76M, 6A)
- Spatha-Class Corvette Hull (5M)
- Groupsight Combat Bridge (4M)
- T-100 Auspex (2M)
- Merchant Warp Drive (4M)
- Essential Life Support (2M)
- Bastion Housing (3M)
- Farstrike Lance (3M, 1A)
- IN Macrocannons (4M, 1A)
- Haptrix-Alpha Rapid Shields (6M)
- Scaffold Armor (2M) on the Ia / Light IN Armor (2M, 2A) on the Ib
- Cargo Hold (0M)
- Militarized Engines (3M)

Auxiliary Carrier (Total cost: 69M)
- [X] Bulk Hauler (0M)
- [X] Merchant Bridge (4M)
- [X] T-100 Auspex (8M)
- [X] Merchant Warp Drive (0M)
- [X] Expansive Life Support (0M)
- [X] Barracks Housing (0M)
- [X] Standard Macrocannons MkII (12M, 3A)
- [X] Cargo Bay Hangar 1 (broadside) (6M)
- [X] Cargo Bay Hangar 2 (broadside) (6M)
- [X] Troop Deck (6M)
- [X] Bubble-type Rapid Shield (18M)
- [X] Scaffold Armor (6M)
- [X] Merchant Thrusters (3M)

Bulk Hauler (50M)
-- [x] Bulk Hauler (15M)
-- [x] Merchant Bridge (4M)
-- [x] Merchant Sensors (4M)
-- [x] Merchant Warp Drive (6M)
-- [x] Essential Life Support (8M)
-- [x] Barracks Housing (4M)
-- [x] Standard Macrocannon Battery MkI (6M)
-- [x] Cargo Hold x5 (0M)
-- [x] Merchant Thrusters (3M)

Audacity-class Light Cruiser
-Martinet-Class Light Cruiser (16M)
-Groupsight Combat Bridge (16M)
-Distributed Array Auspex (16M)
-Merchant Warp Drive (6M)
-Redoubt Life Support (12M)
-Bastion Housing (12M)
-Prow: Farstrike Lance (12M, 3A)
-Broadside: Plasma broadside (8M, 5A)
-Scaffold Armor (6M)
-Bubble-type Rapid Shield (18M)
-Corona-Pattern Point Defense Array (6M)
-Repair Bay (6M)
-Militarized Engines (9M)


Guardian class Monitor (50M 4A)
---War Hawk MkII Heavy Frigate (8M)
---Groupsight Combat Bridge (4M)
---Distributed Array Auspex (4M)
---Essential Life Support (2M)
---Bastion Housing (3M)
---Standard Macrocannon Battery MkII (4M 1A)
---Standard Macrocannon Battery MkII (4M 1A)
---Farstrike Lance (4M, 1A)
---Farstrike Lance (4M, 1A)
---Scaffold Armor (2M)
---Bubble-type Rapid Shield (6M)
---Repair Deck (2M)
---Militarized Engines (3M)


[Ancient Frigate: Found in the remains of one of the Space Hulks that had propagated across the Subsector as the Warp spat out the accumulated wreckage of an entire campaign, this vessel looks akin to a blade where the hilt holds advanced engines and power plant while weapons line the dorsal and ventral edges. (1E, 2W, 3D)
Current modules and known stats of each:
-2x Relativistic Diodes (Lance 6, Very Long Range)
-Composite Armor (Armor 4, Self Sealing)
-Absorption Fields (Shield 2, Recycles Power)
-Laser Panels (PD 4, VS Range)
-Spiked Thrusters (Accel 4, Maneuver 6
-Housing: Barracks
-Life Support: Essential
-Warp: Ancient
-Bridge: Refurbished Ancient
-Sensors: Suspension Matrix (Active 3, Passive 6)

Ground Forces
1st Garrison Army Group
-1st Orbital Defense Army
--Foot Infantry, Strategic Command, Anti-Air, Heavy Artillery

-1st Crusade Defense Army
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--raised turn five, liberated Liawei turn five, took a trip out to Oprechna turn seven

-2nd Crusade Defense Army
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six

2nd Garrison Army Group
-3rd Orbital Defense Army (5M)
--Foot Infantry (2M), Strategic Command (2M), Anti-Air (1M), Heavy Artillery
--Raised Turn 9

-3rd Crusade Defense Army (2M)
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--Raised Turn 9

-4th Crusade Defense Army (2M)
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--Raised Turn 9

-10th Calavar Infantry Army (3M)
--Foot Infantry (2M), Elite Infantry (0M), Armor (1M), Heavy Artillery (0M)
--Raised Turn 9

1st Mobile Army Group
-1st Calavar Armored Army (IG Standard w/ Malcador Defender detachment) (2/5 XP)(Experienced)
--Raised second turn, expunged Khornate cultists from Bailafax turn three, participated in the purge of Uniary turn four, participated in the purge and defense of Uniary turn five-six, took a trip out to Oprechna turn seven
--Core: Guard Armored
--Attachments: Calavan Defenders, Medium Walkers, Heavy Artillery

-1st Crusade Assault Army
--Mechanized Infantry (6M), Armor (1M), Mechanized Cavalry (1M), Elite Infantry (0M)
--raised turn five, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven

-2nd Crusade Assault Army
--Mechanized Infantry (6M), Armor (1M), Mechanized Cavalry (1M), Elite Infantry (0M)
--raised turn five, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven

1st Calavar Armored Assault Army (14M) [1st Mobile Army Group]
--Armored Core (8M), Cataphracts (6M), Heavy Artillery (0M), Anti-Air (0M)

2nd Mobile Army Group
-4th Calavar Armored Army
--IG Armored Core/Mechanized Infantry, Heavy Artillery, Anti-air
--Acquired turn eight from the Dark Stars, reinforced Lativa

-2nd Calavar Armored Army
--Armored core, Baneblades, engineers, elite infantry
--Raised turn eight

1st Combined Army Group
-1st Aerial Combat Army
-Fighter (5M)/Savior Multirole, Foot Infantry, Engineers, Military Police
-raised turn five, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven

-Holy Calavar Shield Army
--Mechanized Infantry (6M), Sisters of Battle (0M), Engineers (0M), Elite Infantry (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six, took a trip out to Oprechna turn seven

-3rd Calavan Armored Army
--IG Armored Core/Mechanized Infantry, Heavy Artillery, Anti-air
--Acquired turn eight from the Dark Stars, reinforced Lativa

1st Line Army Group
-1st Calavar Infantry Army (1/5 XP)(Experienced)
--Raised first turn, performed support actions near Lexicanum, helped secure technology from the Ork asteroid base turn two, participated in the relief of the Homnans turn three and four alongside Dark Star forces, liberated Liawei turn five, took a trip out to Oprechna turn seven
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-2nd Calavar Infantry Army (2/5 XP)(Experienced)
--Raised first turn, performed the Purge of Pox Marsh, helped secure technology from the Ork asteroid base turn two, expunged Khornate cultists from Bailafax turn three, participated in the purge of Uniary turn four, participated in the purge and defense of Uniary turn five-six
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-1st Crusade Bridgehead Army (2/3 XP)
--Foot Infantry (2M), Heavy Artillery (0M), Engineer (0M), Elite Infantry (0M)
--raised turn five, liberated Liawei turn five, took a trip out to Oprechna turn seven

-1st Crusade Siege Army
--Foot Infantry (2M), Heavy Artillery (0M), Sappers (0M), Additional Foot Infantry (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six

-9th Calavar Infantry Army
--Elite Infantry Core/Mechanized Infantry, Armor, Air Support
--Acquired turn eight, reinforced Lativa

2nd Line Army Group
-3rd Calavar Infantry Army (2/5 XP)(Experienced)
--Raised first turn, performed the Purge of Pox Marsh, defended Bailafax from Cultist marauders second turn, expunged Khornate cultists from Bailafax turn three, liberated Liawei turn five
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-4th Calavar Infantry Army
--Raised first turn, partook in the centralization of power near Calavar first turn, assigned to Central garrison duty second turn
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-7th Crusade Infantry Army
--Raised Turn Three/active Turn Four, made contact with Shrine World Lativa turn four, aggressively patrolled near the Shrine World Lativa turn five-six, defended against Locroft ground forces turn seven
--Core: Guard Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-2nd Crusade Bridgehead Army (2/3 XP)
--Foot Infantry (2M), Heavy Artillery (0M), Engineer (0M), Elite Infantry (0M)
--raised turn five, liberated Liawei turn five, took a trip out to Oprechna turn seven

-2nd Crusade Siege Army
--Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
--raised turn five, participated in the purge and defense of Uniary turn five-six

-2nd Orbital Defense Army
-Foot Infantry, Strategic Command, Anti-Air, Heavy Artillery

3rd Line Army Group
-5th Bailafax Infantry Army "Survivors" (4/5 XP) (Experienced, Preferred Enemy: Chaos)
--Raised second turn from Loyalist survivors of Bailafax, defended Bailafax from Cultist maruaders second turn, expunged Khornate cultists from Bailafax turn three, participated in the purge of Uniary turn four, participated in the purge and defense of Uniary turn five-six
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-6th Crusade Infantry Army
--Raised second turn from volunteers among all of Calavar's holdings, helped secure technology from the Ork asteroid base turn two, participated in the relief of the Homnans turn three and four alongside Dark Star forces, liberated Liawei turn five, took a trip out to Oprechna turn seven
--Core: Calavan Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-3rd Crusade Bridgehead Army
-Foot Infantry core, heavy artillery, engineers, elite infantry
-Raised turn eight

Independent Formations
-'The Ashen Legion' (1/5 XP)(Experienced) : On Permanent garrison duty on Bailafax
--Made up of Feudal Worlders with inconsistent weaponry, ranging from swords to Guard issue lasguns to xenotech recovered from the Hashim that pushed them off their home worlds. Led by the Star Knight, a nameless woman clad in dark armor bearing the names of her many fallen comrades and carrying a shining power lance that can double as a long sword.
--Guarded refugees recovered from Ungaunt turn three, settling with them on Bailafax.
--Core: Feudal Levies
--Attachments: Xenotech, Cavalry

-8th Crusade Guard Infantry Army: On Permanent garrison duty on Lativa
--Raised Turn Three/active Turn Four, made contact with Shrine World Lativa turn four, permanently detached for protection to Shrine World Lativa turn five, defended against Locroft ground forces turn seven
--Core: Guard Foot Infantry
--Attachments: Elite Infantry, Heavy Artillery, Armor

-1st Calavar Void Army (1/3 XP)
--Void Infantry (8M), House Noctris and auxiliaries, Engineers, Combat Exoskeletons (2M)
--Raised turn five, began their mission by rescuing the Knight Scion Dervaius Noctris from a Space Hulk near Calavar, went hunting Hulks turn seven

-2nd Calavar Void Army (0/3 XP)
--Void Infantry core, elite infantry, engineers, combat exoskeletons
--Raised turn eight,

Psyker Cadre: A lack of Inquisitorial attention has lead to psykers making themselves known with some regularity. Eventually a way to train these abnormalities with reasonable safety was found through much trial and pain. Most commonly at a reinforced company in strength these agents are more useful for their esoteric abilities and to a lesser extent direct combat prowess than serving as regular soldiers. Assassination, espionage, and preparing the way for invasions against Humans, Traitors or otherwise, are tasks they are trained for.

=====​


Fixed Defenses


Bailafax
1x Airstrip-B Class Terrestrial Defense (14M)
- Hull: Terrestrial Battery (4M)
- Weapon: Cove-pattern Hanger (4M) + Starhawk Bomber Squadron (6M)
1x Airstrip-F Class Terrestrial Defense (14M)
- Hull: Terrestrial Battery (4M)
- Weapon: Cove-pattern Hanger (4M) + Fury Interceptor Squadron (6M)
1x Sunstrike Class Terrestrial Defense (6M)
- Hull: Terrestrial Battery (4M)
- Weapon: Atomic Warheads (2M)

1x Watchtower-class Defense Platform
Octan Industrial Platform (provides 40M)


Calavar
Old Defense Platform (In orbit above capital)
-Self Defense Battery (Damage 1, Short Range), Platform Plating (Armor 1), Navigational Shield (Shield 1)
6x Customs Monitors
-Self Defense Guns (Damage .5, Short Range), Navigational Shields (Shield 1), Plasteel Composite (Armor 1.5), Engine (Accel 1.5, Maneuver 1)

Calavar-V Dockyard
-Industrial Platform Upgrade: 300/300M, provides 150 base + 30M for every 60M invested.
-Build limit: 40+10 (omake reward)+20 (completed Upgrade)=70

Guardian (Guardian-class Monitor)
-Built turn ten just after it would have been useful


Shrine World Lativa
1x Sunstrike Class Terrestrial Defense (6M)
- Hull: Terrestrial Battery (4M)
- Weapon: Atomic Warheads (2M)


Uniary
Watchtower-class Defense Platform (Total cost: 39M, 2A)
-- [X] Trench-Class Small Defense Platform (3M)
-- [X] Groupsight Combat Bridge (4M)
-- [X] Distributed Array Auspex (4M)
-- [X] Essential Life Support (2M)
-- [X] Bastion Housing (3M)
-- [X] Farstrike Lance (4M, 1A)
-- [X] Farstrike Lance (4M, 1A)
-- [X] Cove-pattern Hangar (4M)
-- [X] Bubble-type Rapid Shield (6M)
-- [X] Scaffold Armor (2M)
-- [X] Repair Deck (2M)
-- [X] Savior S-1s (1M)

1x Denier-class Terrestrial Battery (Macrocannon MkI)
 
Last edited:
Naval Intelligence Reports
Orks

WAAAGH!! Gunbreaka

Ork Attakk Ship
-Ramshackle Hull, Corvette
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Short Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Skrap Armor (Armor 2, Unreliable), Sparky Field (Shield 2, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent


Ork Attakk Ship
-Ramshackle Hull, Corvette
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Short Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable), Sparky Field (Shield 2, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent


Ork Attakk Ship
-Ramshackle Hull, Corvette
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Short Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent


Ork Onslaught
-Ramshackle Hull, Frigate
-Weapons: 2x Short Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Armored Prow (Armor 4, Fore), Charjed Shields (Shield 6, Volatile)
-Engine: Kustom Enjunz (3A,1M,Volatile)
Kustomized Imperial Navy Ships (rare)

Small Space Hulk (rumored)


WAAAGH!! Jawbreaka Deceased
Ork Terror Ship
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Flyboy Dekk (Fighter/Bomber 1), Long Kannon Battery (Attack 1.5(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent

Ork Attakk Ship
-Ramshackle Hull, Corvette
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Long Kannon Battery (Attack 1.5(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent


Ork Attakk Ship
-Ramshackle Hull, Corvette
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent


WAAAGH!! Gutrippa
Ork Attakk Ship
-Ramshackle Hull, Corvette
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent


'Ard 'Ead Assault Ship
-Ramshackle Hull, Corvette
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Ramming Prow, Boarding Mobs
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent


Ork Onslaught
-Ramshackle Hull, Frigate
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: 2x Short Kannon Battery (Attack 1(Short)-2(Very Short)) OR 'Eavy Gunz (Battery 4, VS Range, Prow), Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable), 'Eavy Bow (Armor 1, Fore)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent

Ravager
-Ramshackle Hull, Frigate
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Boarding Torpedoes, Short Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable), 'Eavy Bow (Armor 1, Fore)

Teef Taker
-Ramshackle Hull, Frigate
-Weapons: 'Eavy Gunz (Battery 4, VS Range, Prow), Traktor Kannons
-Defense: Scavenged Armor Plates (Armor 1, Unreliable), 'Eavy Bow (Armor 2, Fore)
-Engine: Kustom Enjunz (3A,1M,Volatile)


WAAAGH!! Metalrenda
Ork Attakk Ship
-Ramshackle Hull, Corvette
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent

Ork Terror Ship
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Flyboy Dekk (Fighter/Bomber 1 OR Bomber 3), Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent

Stormer
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Tellyporta w/ Mega Armor, Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)


WAAAGH!! Legcutta
Ork Attakk Ship
-Ramshackle Hull, Corvette
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: Short Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent


Ork Onslaught
-Ramshackle Hull, Frigate
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: 2x Short Kannon Battery (Attack 1(Short)-2(Very Short))
-Defense: Scavenged Armor Plates (Armor 1, Unreliable), 'Eavy Bow (Armor 1, Fore)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent


Ork Ravager
-Ramshackle Hull, Frigate
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: 2x Launchaz (Torpedo 3, Unreliable)
-Defense: Scavenged Armor Plates (Armor 1, Unreliable), 'Eavy Bow (Armor 1, Fore)
-Bridge: Speaky Tubez
-LS: Varied
-Sensors: Varied
-Warp: Present
-Housing: Nonexistent

Gitburna
-Ramshackle Hull, Frigate
-Engine: Kustom Enjunz (3A,1M,Volatile)
-Weapon: 2x Zzappas (Lance 3-1, VS-M)
-Defense: Scavenged Armor Plates (Armor 2, Unreliable), 'Eavy Bow (Armor 2, Fore)

Lite Krooza
-Unknown
Kustomized Imperial Navy Ships:

Ended-Effort Lite Krooza (Endeavor-class Light Cruiser)
-Flash Torpedoes
-Lotsa Gunz
-Slow

Choppa-class Attakk Ship (Sword-class Frigate)

Bigzzappa-class Attakk Ship (Firestorm Frigate)


Bigzzappa-class Attakk Ship (Firestorm Frigate)


Traitor

Captured Freighter
-Civilian Hull (2O, 1E)
-Engine: Merchant (1A,1M)
-Omni: Self Defense Guns (.5 Damage), Navigational Shields (Shield .5)

Captured Craft Hauler
-Civilian Hull (2O,1E)
-Engine: Merchant (1A,1M)
-Omni: 2x Hangar w/ Poor Quality Smallcraft

Captured Bulk Transport
-Civilian Light Cruiser Hull (5O,1E)
-Omni: 3x Hangar (Broadside), 1x SDG (Prow), 1x Nav Shield

Carmine Glory, Caymore-class Corvette
-2x Imperial Navy Macrocannons? (Damage 3, Short Range)
-IN Standard Void Shield (Shield 4)
-Plasteel Armor (Armor 2)
-Pulsed Plasma Drive (Accel 3, Maneuver 2)


Armed Merchant
-Self Defense Battery (Damage 1.5, Short Range)
-Hull Armor (Armor .5)
-Navigational Shields (Shield 1)
-Merchant Engine (Accel 1, Maneuver 1)

Flatpack Freighter
-Merchant Engine
-Omni Slot


Cult Raider
-Expanded Engines (Accel 4, Maneuver 2)
-1x Las-Battery (Damage 2, Short Range)
-Limpet Assault Shuttles OR Box-Launched Boarding Torpedoes
-Armor Rating of 1
-Shield Rating of 2


Iconoclast Raider (varies)
-2x Battery 3, Very Short Range
-Armor 2
-PD 2
-Shield 3
-Accel 3+1, Maneuver 3

Infidel Raider
-Battery 2, Very Short Range
-Torpedo 4 (Accel 5, Maneuver 3)
-Armor 2
-Accel 3, Maneuver 3


Captured SDF Vessels

Traitor Imperial Navy Vessels (few)

Crimes Against Reality (presumed)
-Nurgle Leviathan Daemon (Attack 8/4, Contact/Very Short; PD3, Armor 1)


Secessionists




Dark Star Alignment


Parasol-class Frigate
-2x Hangars (proto-Broadside mount)
-Armor 1
-Accel 1, Maneuver 1

Bonnett-class Corvette
-Heavy Guns (Battery 3, VS Range, Broadside)
-Armor 2
-Accel 2, Maneuver 1


Minor Xenos

Hashim (South)


Diamond-class Corvette
-1x Plasma Missile Batteries (Damage 2, Short Range)
-1x Pulse Lasers (Damage 1, PD 3, VS Range)
-Shield Rating of 4
-Acceleration 2, Maneuver 2
(Capable of entry and exit from planetary atmosphere)


Square-class Frigate
-Armament Unknown
-Shield Rating Unknown
-Engine Rating Unknown

Rectangle-class Destroyer
-Plasma Pulse Beam (? Lance, Alpha)
-1x Pulse Lasers (Damage 1, PD 3, VS Range)
-Shield Rating of 5
-Acceleration 2, Maneuver 2


Locroft (North)

Wedge-class Frigate
-3x Railcannon (Battery 2, Short Range)
-Armor rating of 4
-Accel 1, Maneuver 1

Screw-class Transport Ship
-1x Kinetic Missile (Lance 2, Medium Range)
-Armor rating of 2
-Accel 1, Manuever 2
(Possesses integral manufacturing for the support of ground troops)

Lever-class Escort Carrier
-1x Kinetic Missile (Lance 2, Medium Range)
-2x Splinter squadrons (Fighter 3, Bomber 1)
-Armor rating of 4
-Accel 1, Maneuver 1


Loyalists

Yttreum


Pirate Freighters
-Highly Variable, sometimes uses advanced salvage

Stop Racks
-Spatha Hull
-1-2 Torpedo Racks
-0-1 Macrocannon
-Accel 1-2, Maneuver 1-2

Fields of Plenty, Rebuilt Firestorm Frigate
-Lance 3, Medium Range
-Battery 1.5, Short Range
-Armor 1.5
-Shield 1.5
-Teleportarium

One-off Escort Carrier, CVL (33M)
-Converted Freighter (1E, 3O) (3M)
-Engine: Militarized Engine (2A 2M, Fuel Efficient) (3M)
-Omni: Standard Macrocannon MkII (Short Range, Damage 3) (4M, 1A), Bubble-type Rapid Shield (Shield 3, Armor 1)(6M), Cargo Hangar w/Savior S-1 Multirole (3M)
-Bridge: Merchant (1M)
-LS: Essential (2M)
-Sensors: Distributed Array Auspex (Active 2, Passive 2.5, Long Range) (4M)
-Warp: Budget (4M)
-Housing: Bastion Pattern Housing (3M)

Bagalog

Armed Merchantmen

Hatchet-class Corvette
-Macrocannon 2, Short Range
-Armor 3
-Shield 1
-Accel 1, Maneuver 1

Knife-class Corvette
-Lance 4, Medium Range
-Armor 3
-Shield 1
-Accel 1, Maneuver 1

Spear-class Corvette
-Battery 5, Medium Range
-Armor 3
-Shield 2
-Accel 1, Maneuver 2

Fruit of Wrath, Dauntless-class Light Cruiser
-Lance 5, Long Range (Prow)
-Battery 4, Medium Range (Broadside)
-PD 6
-Armor 6
-Shield 8
-Accel 3, Maneuver 3

SDF Vessels

A handful of captured Imperial Navy Escorts


Steam Trade Triangle


1x Protected Bulk Hauler (68M)
---[X] Bulk Hauler (15M)
---[X] Merchant Bridge (4M)
---[X] Merchant Sensors (4M)
---[X] Merchant Warp Drive (6M)
---[X] Essential Life Support (8M)
---[X] Barracks Housing (4M)
---[X] Standard Macrocannon Battery MkI (6M)
---[X] Cargo Hold (0M)
---[X] Cargo Hold (0M)
---[X] Cargo Hold (0M)
---[X] Cargo Hold (0M)
---[X] Bubble-type Rapid Shield (18M)
---[X] Merchant Thrusters (3M)
 
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Additional information on our foes has been made available to the Admiralty in order to better tailor the preparations. Fortunately the Ork empire to our south is still in it's nascent stages, but it is a priority target for their tendency to send offensive squadrons marauding across the edges of our space.
 
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Additional information on our foes has been made available to the Admiralty in order to better tailor the preparations. Fortunately the Ork empire to our south is still in it's nascent stages, but it is a priority target for their tendency to send offensive squadrons marauding across the edges of our space.
Not to mention how Orks always get stronger with time. But yeah, looking at this list, strikecraft seem to be the the most effective counter to the foes we face.
 
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Alright, putting together a plan plus some more ideas.

[X] Plan Foundations First
-[X] (Hull) Saber-class Corvette: A imitation of a imitation of a proper warship, the Saber is intended to be a homegrown version of the Claymore Corvette as a budget frigate meant to be mass-produced to fulfill needs for escorts. Unlike a converted freighter, it will be built for war with the requisite redundancies, hull reinforcement, and extra crew reserves that can be fit within the hull we devise. It will have two slots dedicated to weaponry, a defense slot, a engine slot, and two utility slots. There will be no omni slots to reduce complexity of development.
-[X] (Weapon) Macrocannon Battery: Utilizing some of the remaining chartist merchant ships as examples, we will reverse-engineer the templates and dimensions of their Mars-pattern macrocannons to make a standard macrobattery for void warfare. Spaceborne warfare at it's most basic, consisting of firing kilotonne shells en masse at the enemy to achieve hits and damage. Loading systems and maintenance will be performed by large gun crews instead of automated systems to keep costs low and reliability high.
-[X] (Defense) Titano-Ferric Armor Plating: Develop proper armor plate instead of utilizing hull structure material for more purpose-made durability. Improve survivability by layering on more and more armor so enemy shells won't penetrate into vital systems.
-[X] (Sensors) T-100 Auspex: A attempt at a military-grade sensor array utilizing a combination of active and passive sensors normally not used by budget-pinching freighter captains. Strive to improve lock-on resolution to allow for medium-range void combat with a reasonable degree of accuracy.
-[X] (Ordinance) Cargo Bay Hangar: Taking the dimensions of some of our standard freighter and station main cargo holds, we can outfit the cargo bay with large amounts of smallcraft maintenance systems and fill it with strikecraft as a basic hangar for void fighters and bombers that can be launched through a enviro-screened open bay. The hangar is liable to be a weak point in the hull when open, but will provide us a cheap springboard for strikecraft operations and hold at least two wings. (Intended for freighter hulls)
-[X] (Ordinance) Arvus Combat Lighter Refit: Outfit a Arvus Lighter with las-cannons and extra engine power to serve as a improvised fighter design. Intention is to have a craft to combat enemy strikecraft and ordinance, and possibly serve as air support for our troops in atmosphere, not fight enemy warships directly.
 
*dons Helmet of Nitpicking +1*
*Yoinks said helmet and dons it in turn*
Pretty sure only the ramming prows of Imperial ships are made completely of Adamantium, the hull plating itself is a composite mix of heavy gauge plasteel, ceramite and rockcrete placed on an adamantium spine.
EDIT: All that said, it is still better material than titanium alloys, so the plan should still be augmented.
 
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Fair enough, though I'm sure there are differing construction standards across the galaxy.
Sure, but ships of line being fully encased in Adamantium would be ruinously expensive for anyone in the galaxy. So while such ships do likely exist, those would be on the level of the flagships of a millennia-old Rogue Trader house or Great Crusade era Astartes Battle Barges/Gloriana-class Battleships.
EDIT: Void Shields are more important to a ship's defenses for a reason.
 
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In either case there's a reason the only maximally armoured section of a voidship will be the prow, and that's because 90% of the time, surviving a naval clash comes down to having (a) good Void Shield(s).
 
In either case there's a reason the only maximally armoured section of a voidship will be the prow, and that's because 90% of the time, surviving a naval clash comes down to having (a) good Void Shield(s).
That's more Imperial doctrine, I think. A heavy prow and torpedoes for an aggressive charge into enemy lines, and broadsides for when you get among the enemy.

Also, Void Shields are Important for negating a lot of Warpy BS (such as teleportation, direct psychic attacks, and so on) that armor doesn't.
 
I'd be open to switching from armor to void shield upgrades if need be, but I think good armor is a investment given how limited our current default armor is.
 
I'd be open to switching from armor to void shield upgrades if need be, but I think good armor is a investment given how limited our current default armor is.
We probably should, because even if we can't make the shields stronger, we could figure out things like:
- Faster replenishment rate for the shields, so when they inevitably collapse they come back quicker
- Shields that don't take up as much room and consume less power, so we can fit multiple overlapping shields on a ship
- Strong shields that can be transferred to another ship (there are ships in 40k that have this as their job description)
 
Well, I'd like to think about moving things forward, but it's probably considered poor form to do that with only one vote...
Especially when there are more people watching who haven't posted in the thread. And I don't know why that is the case.
 
[X] Plan Foundations Revised
-[X] (Hull) Saber-class Corvette: A imitation of a imitation of a proper warship, the Saber is intended to be a homegrown version of the Claymore Corvette as a budget frigate meant to be mass-produced to fulfill needs for escorts. Unlike a converted freighter, it will be built for war with the requisite redundancies, hull reinforcement, and extra crew reserves that can be fit within the hull we devise. It will have two slots dedicated to weaponry, a defense slot, a engine slot, and two utility slots. There will be no omni slots to reduce complexity of development.
-[X] (Weapon) Macrocannon Battery: Utilizing some of the remaining chartist merchant ships as examples, we will reverse-engineer the templates and dimensions of their Mars-pattern macrocannons to make a standard macrobattery for void warfare. Spaceborne warfare at it's most basic, consisting of firing kilotonne shells en masse at the enemy to achieve hits and damage. Loading systems and maintenance will be performed by large gun crews instead of automated systems to keep costs low and reliability high.
-[X] (Defense) Compartmentalised Shields: The first step toward developing the means for overlapping Void Shields is to have shields capable of acting in concert. With smaller shield generators each dedicated to the defense of their own section of the ship, made stronger where their edges overlap, the shielding of our ships is rendered more resistant to total collapse without sacrificing too much power or mass increase.
-[X] (Sensors) T-100 Auspex: A attempt at a military-grade sensor array utilizing a combination of active and passive sensors normally not used by budget-pinching freighter captains. Strive to improve lock-on resolution to allow for medium-range void combat with a reasonable degree of accuracy.
-[X] (Ordinance) Cargo Bay Hangar: Taking the dimensions of some of our standard freighter and station main cargo holds, we can outfit the cargo bay with large amounts of smallcraft maintenance systems and fill it with strikecraft as a basic hangar for void fighters and bombers that can be launched through a enviro-screened open bay. The hangar is liable to be a weak point in the hull when open, but will provide us a cheap springboard for strikecraft operations and hold at least two wings. (Intended for freighter hulls)
-[X] (Ordinance) Arvus Combat Lighter Refit: Outfit a Arvus Lighter with las-cannons, rocket pods and extra engine power to serve as a improvised fighter design. Intention is to have a craft to combat enemy strikecraft and ordinance, and possibly serve as air support for our troops in atmosphere, not fight enemy warships directly.
 
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