Blood, Sweat, and Tears (WH40k Design Bureau)

What were they designing again? Also, does this mean we have to deal with a deamon infestation or something at Lexicalum?
Combat vessel, same displacement as the Sabre.

It actually wasn't a critical failure after accounting for bonuses (maybe it should have an affect regardless...) but on this sort of project no. It will have some narrative consequences though.
 
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Oof. Lexicalum at the very least will need to take another turn to start putting out a warship design.

Narratively I expect there to be a lot of recriminations between factions there about whose fault it was that the ship design turned out badly.
 
Put together a couple more tech writeups:

(Utility) Gorgon Naval Mine Layer: Space, as the ancient saying goes, is big. This would seem to make contact mines useless, since covering any noteworthy stretch of space with sufficient density would require truly obscene numbers of them. This has not stopped the Imperial Navy, however, which is well known to use naval mines produced in sufficiently absurd quantities. When asked how this is accomplished, the Mechanicus of Calavar throw up their hands in bafflement. The Calavan navy requires a different approach. The Gorgon naval mine employs bomb-pumped lasers and an inexpensive set of passive sensors to achieve an effective range measured in hundreds of kilometers, and as an added bonus includes IFF capabilities. To better deal with shielded targets, they are programmed to hold fire until either an enemy ship approaches fairly closely or they observe another mine going off, ensuring that the mines strike in coordinated salvos. Although each mine is significantly more expensive than a simple contact mine, the mine density required for effectiveness is literally tens of thousands of times lower. On board mine-laying ships, dedicated manufactoriums produce these mines, and specially modified shuttles carefully place them in their orbits.
(Defense) Mark IV Rapid Shields: The bubble-type rapid shields have proven quite successful, but there is still room for improvement. The layout needs little revision, but the individual generators are only modestly more sophisticated than typical navigational shields. With improvements to the generators, and especially the power and cooling systems, it should be possible to substantially improve both the strength and the refresh rate of the shield layers.
 
When asked how this is accomplished, the Mechanicus of Calavar throw up their hands in bafflement.
Because of various solutions. Bomb pumped lasers/ranged ordnance is one of them, another to use supercooled gas to nudge bombs onto the paths of enemy ships, and the use of quite large yield payloads akin to Nova ordnance. Deadfall torpedoes are also a thing, as they are essentially a mine but "go hot" rather than attempting to sneak up on the target.
 
Harbinger Transport
The Harbinger, as seen from the front. No one is quite sure why its designers opted for paired fighter cockpits instead of something more spacious and less exposed.
As a surface-to-orbit transport, the Harbinger needs both plasma drives for void travel and turbofans for atmospheric flight deep in gravity wells.
The Harbinger is routinely required to land in areas without a landing strip, so VTOL capabilities are necessary. This is achieved by rotating the turbofans 90 degrees. The shock-absorbing landing gear is also extended in this picture.
 
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Because of various solutions. Bomb pumped lasers/ranged ordnance is one of them, another to use supercooled gas to nudge bombs onto the paths of enemy ships, and the use of quite large yield payloads akin to Nova ordnance. Deadfall torpedoes are also a thing, as they are essentially a mine but "go hot" rather than attempting to sneak up on the target.
Hey GM, I was thinking, is it possible to trade ship for ship to, say, Bagalog? Like, trade a 33M Warrior for one of theirs that's in a similar price range if only to have one of their heavy armor fellas?
 
Don't they have their own lance boats too? According to our naval intelligence, their Knife-class carries a strength 4 lance (presumably a factory-condition Firestorm lance courtesy of the explorator).
Yeah, they do have that don't they. Still, they've been putting a lot of advanced industry into refitting their prizes rather than their smaller ships.

What I'll ask you to do in a case like this is to lay out a bunch of things you are willing to trade and your pointman will find a combination of them that will satisfy your opposites and get you the Stuff you want. If there isn't one (because of political concerns or insufficient Stuff on offer) then there is nothing they can do. To get around this... You would need a consulate, the limits of which I am unsure of as of now. Possibly a squadron left in that system for security and holding your essential personnel when they are not actively engaged.
 
@aceraptor I decided to take the time to reformat your construction plan proposal into something that should be a bit easier to read.
Got it.

Anyways, I think the following options should do for the protected hauler that the trade worlds want:

Protected Bulk Hauler (68M)
- Bulk Hauler (15M)
- Merchant Bridge (4M)
- Merchant Sensors (4M)
- Merchant Warp Drive (6M)
- Essential Life Support (8M)
- Barracks Housing (4M)
- Standard Macrocannon Battery MkI (6M)
- Cargo Hold (0M)
- Cargo Hold (0M)
- Cargo Hold (0M)
- Cargo Hold (0M)
- Bubble-type Rapid Shield (18M)
- Tuned Merchant Thrusters (3M)

Carrier Bulk Hauler (62M)
- Bulk Hauler (15M)
- Merchant Bridge (4M)
- Merchant Sensors (4M)
- Merchant Warp Drive (6M)
- Essential Life Support (8M)
- Barracks Housing (4M)
- Standard Macrocannon Battery MkI (6M)
- Cargo Hold (0M)
- Cargo Hold (0M)
- Cargo Hold (0M)
- Cargo Bay Hangar (3M)
- Navigational Shields (3M)
- Tuned Merchant Thrusters (3M)
-- Savior S-1s x6 (6M)

In other news, Gehault needs 270M to fix all their ships while Yttreum needs 120M to fix all their infrastructure.

Hm...

[] Plan Cruiser and Defenses MkII (419M 10A)
- [] Start Trailblazer-class Light Cruiser (total 129M [reduced cost by 10 from bonus],8A; spend 53M +30M Media Bonus and 5A)
-- [] Martinet-Class Light Cruiser (16M)
-- [] Groupsight Combat Bridge (16M)
-- [] Distributed Array Auspex (16M)
-- [] Merchant Warp Drive (6M)
-- [] Essential Life Support (8M)
-- [] Bastion Housing (12M)
-- [] Farstrike Lance (12M, 3A)
-- [] Plasma broadside (8M, 5A)
-- [] Scaffold Armor (6M)
-- [] Bubble-type Rapid Shield (18M)
-- [] Corona-Pattern Point Defense Array (6M)
-- [] Repair Deck (6M)
-- [] Militarized Engines (9M)
- [] 1x Incomplete Spatha hull with better engines for Yttreum (17M) [Exchange for Yttreum auxiliaries protecting Calavar shipping]
-- Spatha-class hull, militarized engines, merchant sensors, warp, essential life support, barracks
-[] Repair Octan Platform (25M)
-[] General Repairs (12M)
-[] 1x Sunstrike Class Terrestrial Defense (6M) [Bailafax]
-- [] Hull: Terrestrial Battery (4M)
-- [] Weapon: Atomic Warheads (2M)
-[] 1x Denier class Terrestrial Defense (6M) [Bailafax]
-- [] Hull: Terrestrial Battery (4M)
-- [] Weapon: Macrocannon MkI (2M)
-[] Watchtower-class Defense Platform (Total cost: 39M, 2A) [Bailafax]
-- [] Trench-Class Small Defense Platform (3M)
-- [] Groupsight Combat Bridge (4M)
-- [] Distributed Array Auspex (4M)
-- [] Essential Life Support (2M)
-- [] Bastion Housing (3M)
-- [] Farstrike Lance (4M, 1A)
-- [] Farstrike Lance (4M, 1A)
-- [] Cove-pattern Hangar (4M)
-- [] Bubble-type Rapid Shield (6M)
-- [] Scaffold Armor (2M)
-- [] Repair Deck (2M)
-- [] Savior S-1s (1M)
-[] 1x Sunstrike Class Terrestrial Defense (6M) [Uniary]
-- [] Hull: Terrestrial Battery (4M)
-- [] Weapon: Atomic Warheads (2M)
-[] 1x Denier Class Terrestrial Defense (6M) [Uniary]
-- [] Hull: Terrestrial Battery (4M)
-- [] Weapon: Mk. I Macrocannons (2M)
-[] Protected Bulk Hauler (68M) [Trade Worlds]
--[] Bulk Hauler (15M)
--[] Merchant Bridge (4M)
--[] Merchant Sensors (4M)
--[] Merchant Warp Drive (6M)
--[] Essential Life Support (8M)
--[] Barracks Housing (4M)
--[] Standard Macrocannon Battery MkI (6M)
--[] Cargo Hold (0M)
--[] Cargo Hold (0M)
--[] Cargo Hold (0M)
--[] Cargo Hold (0M)
--[] Bubble-type Rapid Shield (18M)
--[] Tuned Merchant Thrusters (3M)
-[] Long Arm B-class Heavy Frigate (20M+30M Media Bonus, 3A)
--[] War Hawk MkII Heavy Frigate (8M)
--[] Groupsight Combat Bridge (4M)
--[] Distributed Array Auspex (4M)
--[] Merchant Warp Drive (4M)
--[] Essential Life Support (2M)
--[] Bastion Housing (3M)
--[] Farstrike Lance (4M, 1A)
--[] Farstrike Lance (4M, 1A)
--[] Standard Macrocannon Battery MkII (4M, 1A)
--[] Bubble-type Rapid Shield (6M)
--[] Scaffold Armor (2M)
--[] Repair Deck (2M)
--[] Militarized Engines (3M)
-[] Gehault Repairs (90M)
-[] Gehault Fleet Support Ship Prototyping (10M)
-[] Lativa Shelter Armor (22M)
-[] Yttreum Repairs (40M)

I think we can afford to get both design actions with the above construction plan.

The bulk hauler cost is steep admittedly, but I think it'll be to our benefit in the future as trade will pick up in the future and thus our income will increase. And our influence will grow as well.

Edit: and getting the two extra design actions will help us get essential stuff knocked out, like enhanced life support and studying the looted engines on top of giving ourselves a across the board upgrade on weapons.

Edit: The plan as it is doesn't put nearly as much as I'd like into repairs for Gehault and Yttreum but we still need to build up defenses and build up our fleet.
[] Plan Cruiser and Defenses MkII (419M 10A)
-[] Ship Building
--[] Start Trailblazer-class Light Cruiser (total 129M [reduced cost by 10 from bonus],8A; spend 53M +30M Media Bonus and 5A)
---[] Martinet-Class Light Cruiser (16M)
---[] Groupsight Combat Bridge (16M)
---[] Distributed Array Auspex (16M)
---[] Merchant Warp Drive (6M)
---[] Essential Life Support (8M)
---[] Bastion Housing (12M)
---[] Farstrike Lance (12M, 3A)
---[] Plasma broadside (8M, 5A)
---[] Scaffold Armor (6M)
---[] Bubble-type Rapid Shield (18M)
---[] Corona-Pattern Point Defense Array (6M)
---[] Repair Deck (6M)
---[] Militarized Engines (9M)
--[] Protected Bulk Hauler (68M) [Trade Worlds]
---[] Bulk Hauler (15M)
---[] Merchant Bridge (4M)
---[] Merchant Sensors (4M)
---[] Merchant Warp Drive (6M)
---[] Essential Life Support (8M)
---[] Barracks Housing (4M)
---[] Standard Macrocannon Battery MkI (6M)
---[] Cargo Hold (0M)
---[] Cargo Hold (0M)
---[] Cargo Hold (0M)
---[] Cargo Hold (0M)
---[] Bubble-type Rapid Shield (18M)
---[] Tuned Merchant Thrusters (3M)
--[] Long Arm B-class Heavy Frigate (20M+30M Media Bonus, 3A)
---[] War Hawk MkII Heavy Frigate (8M)
---[] Groupsight Combat Bridge (4M)
---[] Distributed Array Auspex (4M)
---[] Merchant Warp Drive (4M)
---[] Essential Life Support (2M)
---[] Bastion Housing (3M)
---[] Farstrike Lance (4M, 1A)
---[] Farstrike Lance (4M, 1A)
---[] Standard Macrocannon Battery MkII (4M, 1A)
---[] Bubble-type Rapid Shield (6M)
---[] Scaffold Armor (2M)
---[] Repair Deck (2M)
---[] Militarized Engines (3M)
--[] 1x Incomplete Spatha hull with better engines for Yttreum (17M) [Exchange for Yttreum auxiliaries protecting Calavar shipping]
---[] Spatha-class hull, militarized engines, merchant sensors, warp, essential life support, barracks
-[] Construction
--[] Watchtower-class Defense Platform (Total cost: 39M, 2A) [Bailafax]
---[] Trench-Class Small Defense Platform (3M)
---[] Groupsight Combat Bridge (4M)
---[] Distributed Array Auspex (4M)
---[] Essential Life Support (2M)
---[] Bastion Housing (3M)
---[] Farstrike Lance (4M, 1A)
---[] Farstrike Lance (4M, 1A)
---[] Cove-pattern Hangar (4M)
---[] Bubble-type Rapid Shield (6M)
---[] Scaffold Armor (2M)
---[] Repair Deck (2M)
---[] Savior S-1s (1M)
--[] 1x Sunstrike Class Terrestrial Defense (6M) [Bailafax]
---[] Hull: Terrestrial Battery (4M)
---[] Weapon: Atomic Warheads (2M)
--[] 1x Denier class Terrestrial Defense (6M) [Bailafax]
---[] Hull: Terrestrial Battery (4M)
---[] Weapon: Macrocannon MkI (2M)
--[] 1x Sunstrike Class Terrestrial Defense (6M) [Uniary]
---[] Hull: Terrestrial Battery (4M)
---[] Weapon: Atomic Warheads (2M)
--[] 1x Denier Class Terrestrial Defense (6M) [Uniary]
---[] Hull: Terrestrial Battery (4M)
---[] Weapon: Mk. I Macrocannons (2M)
-[] Repairs
--[] Repair Octan Platform (25M)
--[] General Repairs (12M)
-[] Diplomacy Spending
--[] Gehault Repairs (90M)
--[] Gehault Fleet Support Ship Prototyping (10M)
--[] Lativa Shelter Armor (22M)
--[] Yttreum Repairs (40M)
 
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