Assistance... Probably a promise to give them one of the finished product.Oh, thought of something. @DaLintyGuy, what would we have to trade to Lexicalum for assistance on the shipyard project?
Assistance... Probably a promise to give them one of the finished product.Oh, thought of something. @DaLintyGuy, what would we have to trade to Lexicalum for assistance on the shipyard project?
I meant in terms of salvage. You said that that was something we could trade some of our space hulk loot for back here:Assistance... Probably a promise to give them one of the finished product.
Of course.
As Lexicalum is merely an outpost... Better armor, at least. Technical help (so a hefty bonus to a single action), laser weaponry, possibly some measure of Manufacturing purchase...
For anything really crazy you will need to cut your way to the Forge Worlds and back.
It's a difference in operation. Lances fire slower but each shot is more powerful and tend to have more range, while Batteries fire lots of shots that are better against Shields and unarmored hull.
Ah. Then the IN guns you have laying around, they'll be working on a combat ship hull this turn. Say, any three for a +2 in addition to your other bonuses.I meant in terms of salvage. You said that that was something we could trade some of our space hulk loot for back here:
Nice. @aceraptor, your plan is probably going to win, so maybe consider updating it?Ah. Then the IN guns you have laying around, they'll be working on a combat ship hull this turn. Say, any three for a +2 in addition to your other bonuses.
What are we trading the loot for again? Bonus to the subsidiary shipyard?Nice. @aceraptor, your plan is probably going to win, so maybe consider updating it?
That was my thought, yes.What are we trading the loot for again? Bonus to the subsidiary shipyard?
Done. Added at the end of my plan.
Link? Can't seem to find it.
It's threadmarked under Apocrypha; "A Buncha Fings Wot Playurz Fot Uv ".
Sensor packages operate under a two fold paradigm. Passive sensors determine whether a direction is worth looking in (typically looks for drive flares, star occlusion if you are lucky and good) while active sensors are the targeting system and are usually call-return yes.Sorry to ask, but what makes auspexs work? Do they function like sonar with matching active of passive sensors if not then how does the signal return?
Or am I missing something obvious?
Most likely we'll have the archeotech ship sit in Calavar. Its too valuable to risk in battle against foes that aren't the Locroft. Once we've got the light cruiser up we can work towards getting into formal contact with the remaining forgeworlds. But until then we need that ship safe and sound. So it'll sit in Calavar unless absolutely necessary.
Most likely we'll have the archeotech ship sit in Calavar. Its too valuable to risk in battle against foes that aren't the Locroft. Once we've got the light cruiser up we can work towards getting into formal contact with the remaining forgeworlds. But until then we need that ship safe and sound. So it'll sit in Calavar unless absolutely necessary.
We might be able to relieve some pressure from Laskin but without a substantial increase in fleet power we are unlikely to be able to dedicate enough forces to secure the orbitals.One of the forge worlds lost orbit to the Orks and the Orks are currently in ascendancy. We need to contact Laskin now, I think, lest they gained a Forge World's worth of loot and make our job that much harder.
I'd prefer to make contact with both, honestly, but we have to see if we can juggle all our eggs. But Laskin definitely needs to be taken care off in this turn if we can.
The Orks there lack leadership but with the general violence Warbosses with one to two dozen corvettes and a handful of frigates make a go of it once or twice a turn and bounce off of the Forge Worlds ground based defenses. Grudan has stubbornly kept turning out cheap corvette monitors to keep their orbitals secure.@DaLintyGuy given that we know about Laskin I assume that our scouts get a look at them from time to time. How heavy of a orbital presence do the Orks have? Are there a ton of scrap ships or is there actual light cruisers and the like?
We don't need to clear it in one turn.Oof. Yeah we arent keeping that orbit clear without putting basically every naval squadron there.
As much as I'd like to help them we need our light cruiser up and more escorts and frigates before we can go help Laskin for sure.
Actually, out of curiosity, what do our scouts say about the Core worlds? How many and what kind of Ork ships are assaulting those?The Orks there lack leadership but with the general violence Warbosses with one to two dozen corvettes and a handful of frigates make a go of it once or twice a turn and bounce off of the Forge Worlds ground based defenses. Grudan has stubbornly kept turning out cheap corvette monitors to keep their orbitals secure.
Light cruisers have been seen but are generally Looted or one offs.
The Core Worlds are a No Go zone as they are essentially all under Ork control, harkening back to the initial Warboss that actually broke into the Subsector, and therefore strategically useless to the Crusade in the short term. A few worlds have embraced Chaos but most of those are dying out over time as Orks band up to smash them.Actually, out of curiosity, what do our scouts say about the Core worlds? How many and what kind of Ork ships are assaulting those?
Good points on Laskin. But to really make a difference without undue risk we'd have to send 1st and 2nd squadrons I feel to Laskin.We don't need to clear it in one turn.
We just need to contest it.
And we don't need our whole fleet for that.
Edit: There are no sure things in life, right? But there are a few things going for us here.
To wit, Laskin planetary defenses are enough to keep the Orks off. That means the Orks can't just regroup in-system like the heretics were doing in Uninary. They don't have strategical depth in the system.
Nor do they have a lot of tactical freedom as our ships can run for Laskin to be inside a defensive envelop.
The Orks have to a: Engage our ships before they get too close to the system. As in, a big enough number of them are expected to break off their siege and gun for us as soon as we warp in.
B: Not lose enough ships in the process as to make the siege untennable.
There really are more then a few things going for us in this situation.
Edit2:
Actually, out of curiosity, what do our scouts say about the Core worlds? How many and what kind of Ork ships are assaulting those?