Blood, Sweat, and Tears (WH40k Design Bureau)

Assistance... Probably a promise to give them one of the finished product.
I meant in terms of salvage. You said that that was something we could trade some of our space hulk loot for back here:

Of course.

As Lexicalum is merely an outpost... Better armor, at least. Technical help (so a hefty bonus to a single action), laser weaponry, possibly some measure of Manufacturing purchase...
For anything really crazy you will need to cut your way to the Forge Worlds and back.

It's a difference in operation. Lances fire slower but each shot is more powerful and tend to have more range, while Batteries fire lots of shots that are better against Shields and unarmored hull.
 
So anyways, on the topic of why the various loyalist or 'loyalist' groups made the requests they did.

Gehault has realized the weakness that dependence on poorly defended supply and fueling points creates for it. Thus it seeks to rectify that by the creation of a fleet support unit. But since they don't have the expertise to build or prototype the design they offload it to Calavar. They Couch it in terms of cooperation to preserve their pride so they don't have to admit they can't do it by themselves.

The trade worlds are pretty self explanatory. They want trade flowing again as its the lifeblood of their people. But they need ships for that. Ships they dont have the ability to build. But they still have quite a bit of liquid assets to offer in exchange.

Yttreum knows its a basket case without support. But given that their privateers have been rather successful in relieving the pressure that Calavar merchant shipping is under it probably believes Calavar won't begrudge it too much for being a charity case.

Bagalog is the most multifaceted case. The warlord clearly wants to be the savior of the sector and be chosen as the ruler of the sector once contact with the wider Imperium is reestablished. For that to happen it can't afford to look subordinate to Calavar. Thus this requiring of officer exchange. They want to be seen as equals I believe.

Of course that isn't even going into how such an exchange will allow Bagalog much closer look at how Calavar fights and its capabilities. Vice versa is also true of course. And we still don't know wtf is the deal with the Explorator.
 
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Rewrote an existing tech idea to take advantage of current and upcoming tech, hopefully making it easier and/or more effective:

(Ordnance) Macro-Bolter Plasma Shells: Macrocannon sized gyrojet rounds that operate on the same dual-launch principle as standard bolters, being launched from guns, then accelerating to even higher speeds via their own rocket engines. Our plasma shells already have an integrated reactor, piping some of the plasma out of a gimballed thruster nozzle should be relatively simple. The guidance package, meanwhile, we should be able to copy off of our new Intolerant-model torpedos, though it'll need to be hardened to withstand the higher launch velocities. The mass and power consumed by both may lead to slightly lower explosive power, but the increased effective range and impact velocity should more than make up for that.

Mechanical effect: Increased range for macrocannons firing plasma shells. Possibly slightly reduced raw damage in return for higher armor-piercing ability.
Projected difficulty: Low to moderate. Existing technology that we can readily adapt, the only major challenge will be letting the additions survive being launched.
Projected cost: Same as existing plasma shells, or possibly very slightly higher - the reactor should remain the most expensive part by far.
 
Sorry to ask, but what makes auspexs work? Do they function like sonar with matching active of passive sensors if not then how does the signal return?
Or am I missing something obvious?
 
Sorry to ask, but what makes auspexs work? Do they function like sonar with matching active of passive sensors if not then how does the signal return?
Or am I missing something obvious?
Sensor packages operate under a two fold paradigm. Passive sensors determine whether a direction is worth looking in (typically looks for drive flares, star occlusion if you are lucky and good) while active sensors are the targeting system and are usually call-return yes.
 
What shall we do with our archotech ship this turn?
Most likely we'll have the archeotech ship sit in Calavar. Its too valuable to risk in battle against foes that aren't the Locroft. Once we've got the light cruiser up we can work towards getting into formal contact with the remaining forgeworlds. But until then we need that ship safe and sound. So it'll sit in Calavar unless absolutely necessary.
 
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Most likely we'll have the archeotech ship sit in Calavar. Its too valuable to risk in battle against foes that aren't the Locroft. Once we've got the light cruiser up we can work towards getting into formal contact with the remaining forgeworlds. But until then we need that ship safe and sound. So it'll sit in Calavar unless absolutely necessary.

One of the forge worlds lost orbit to the Orks and the Orks are currently in ascendancy. We need to contact Laskin now, I think, lest they gained a Forge World's worth of loot and make our job that much harder.

I'd prefer to make contact with both, honestly, but we have to see if we can juggle all our eggs. But Laskin definitely needs to be taken care off in this turn if we can.
 
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One of the forge worlds lost orbit to the Orks and the Orks are currently in ascendancy. We need to contact Laskin now, I think, lest they gained a Forge World's worth of loot and make our job that much harder.

I'd prefer to make contact with both, honestly, but we have to see if we can juggle all our eggs. But Laskin definitely needs to be taken care off in this turn if we can.
We might be able to relieve some pressure from Laskin but without a substantial increase in fleet power we are unlikely to be able to dedicate enough forces to secure the orbitals.

We may need a substantial support from the Gehault ships to manage it.

Its pretty damn far away so supply is going to be a serious issue iirc. Laskin has been under pressure for the last 4 turns. The first time we know about them is on turn 5.

@DaLintyGuy given that we know about Laskin I assume that our scouts get a look at them from time to time. How heavy of a orbital presence do the Orks have? Are there a ton of scrap ships or is there actual light cruisers and the like?
 
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@DaLintyGuy given that we know about Laskin I assume that our scouts get a look at them from time to time. How heavy of a orbital presence do the Orks have? Are there a ton of scrap ships or is there actual light cruisers and the like?
The Orks there lack leadership but with the general violence Warbosses with one to two dozen corvettes and a handful of frigates make a go of it once or twice a turn and bounce off of the Forge Worlds ground based defenses. Grudan has stubbornly kept turning out cheap corvette monitors to keep their orbitals secure.

Light cruisers have been seen but are generally Looted or one offs.
 
Oof. Yeah we arent keeping that orbit clear without putting basically every naval squadron there.

As much as I'd like to help them we need our light cruiser up and more escorts and frigates before we can go help Laskin for sure.
 
A visit to Grudan might be possilbe with a fast squadron to trade for tech, getting better warp drives for example in exchange for the squadron helping them for a turn.
 
Decided to design a cruiser that could be build in two turns:
Martinet-class Light Cruiser Hull (136M 8A)
-Martinet-class CL Hull (1PW,1BW,3D,1O,1E) (16M)
-Prow Weapon: Standard Macrocannon MkII (4*3=12M, 1*3A=3A)
-Broadside Weapon: Plasma Broadside (Cruiser, Broadside, Damage 5, Short Range)(8M,5A)
-Defenses: Scaffold Armor (2*3=6M)(Armor 3), Bubble Shields (6*3=18M)(Shield 6, Armor 2) and Corona-Pattern PD Array(2*3=6M)
-Omi: Militarized Engine (2*3=6M)(Acceleration 1.5, Maneuver 1.5)
-Engine: Militarized Engine (2*3=6M)(Acceleration 1.5, Maneuver 1.5)
-Bridge: Groupsight Combat Bridge (4*4=16M)
-Sensors: T-150 Auspex (4*4=16M)
-Warp: Merchant (4*1.5=6M)
-Life Support: Essential (2*4=8M)
-Bastion Pattern Housing (3*4=12M) =12M

went with double engines in the O slot to compensate for the short range of the plasma broadside and keep the cost below 140 as we can build 70M per turn.
 
Oof. Yeah we arent keeping that orbit clear without putting basically every naval squadron there.

As much as I'd like to help them we need our light cruiser up and more escorts and frigates before we can go help Laskin for sure.
We don't need to clear it in one turn.

We just need to contest it.

And we don't need our whole fleet for that.

Edit: There are no sure things in life, right? But there are a few things going for us here.

To wit, Laskin planetary defenses are enough to keep the Orks off. That means the Orks can't just regroup in-system like the heretics were doing in Uninary. They don't have strategical depth in the system.

Nor do they have a lot of tactical freedom as our ships can run for Laskin to be inside a defensive envelop.

The Orks have to a: Engage our ships before they get too close to the system. As in, a big enough number of them are expected to break off their siege and gun for us as soon as we warp in.

B: Not lose enough ships in the process as to make the siege untennable.

There really are more then a few things going for us in this situation.

Edit2:
The Orks there lack leadership but with the general violence Warbosses with one to two dozen corvettes and a handful of frigates make a go of it once or twice a turn and bounce off of the Forge Worlds ground based defenses. Grudan has stubbornly kept turning out cheap corvette monitors to keep their orbitals secure.

Light cruisers have been seen but are generally Looted or one offs.
Actually, out of curiosity, what do our scouts say about the Core worlds? How many and what kind of Ork ships are assaulting those?
 
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Actually, out of curiosity, what do our scouts say about the Core worlds? How many and what kind of Ork ships are assaulting those?
The Core Worlds are a No Go zone as they are essentially all under Ork control, harkening back to the initial Warboss that actually broke into the Subsector, and therefore strategically useless to the Crusade in the short term. A few worlds have embraced Chaos but most of those are dying out over time as Orks band up to smash them.

The Core World reclamation is going to be a long term issue for the post-quest world. If I figure out how to run a character quest these would be the locations the sequel soldier quest would be based out of, with possible diversions depending on choices made here (invading Locroft/Hashim worlds, fighting Chaos, Fun stuff like that).
 
We don't need to clear it in one turn.

We just need to contest it.

And we don't need our whole fleet for that.

Edit: There are no sure things in life, right? But there are a few things going for us here.

To wit, Laskin planetary defenses are enough to keep the Orks off. That means the Orks can't just regroup in-system like the heretics were doing in Uninary. They don't have strategical depth in the system.

Nor do they have a lot of tactical freedom as our ships can run for Laskin to be inside a defensive envelop.

The Orks have to a: Engage our ships before they get too close to the system. As in, a big enough number of them are expected to break off their siege and gun for us as soon as we warp in.

B: Not lose enough ships in the process as to make the siege untennable.

There really are more then a few things going for us in this situation.

Edit2:

Actually, out of curiosity, what do our scouts say about the Core worlds? How many and what kind of Ork ships are assaulting those?
Good points on Laskin. But to really make a difference without undue risk we'd have to send 1st and 2nd squadrons I feel to Laskin.

But we have a problem closer to home in the form of Kalvan.

And we don't know when the traitor forces in the West will get their act together and move in force against us.
 
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