Sir_Travelsalot
Never wakes up tired.
- Location
- At Home
[ ] Plan: Riddle of (Pla)steel
-[ ] (Ordnance) Refined Thermo-Cavitation Shells: There are literal decades of data to draw on when it comes to the performance of the now familiar plasma shells. Drawing on the experience of their manufacturing, the special ammunition has been at long last been determined to be held back by their inception design. This obviously cannot do. As such, steps have been taken to make the Thermo-Cavitation Shells live up to their Omnisiah-given potential. No longer are they going to be half-butchered plasma engines encased inside a shell, instead they are going to be equipped with a plasma reactor dedicated to economically use the space inside their shells AND explosively fail at their peak from the ground up. This comes with a rearrangement of the standard plasma engine sensors, so that the machine spirit inside of them can track and vent plasma so that the inner chamber can reach prime fusion at each individual Shell's peak.
-[ ] (Strikecraft) S-2 Interloper: An evolution of the S-1 Savior, this multirole strikecraft incorporates a number of small improvements. The engines are enlarged, and horizontally-mounted grav plating is added to serve as crude inertial compensation (though only for the main engines). The lascannons are replaced with more powerful models, and alternative clamps for anti-fighter missiles are available for when ship-killing munitions are not a priority. Perhaps most importantly, a slightly enlarged hull provides space for a copilot and some cramped crew space where the crew can eat (protein bars), drink (water), and see to their other bodily needs in the calmer moments of long deployments, extending the Interloper's effective range significantly.
-[ ] (Economy) Subsidiary shipyards: With the expansion of the Calavar-V shipyard complete, projections are that further expansion would encounter significant diminishing returns. However, building small subsidiary shipyards in Crusade-controlled systems has the potential to multiplicatively increase their contributions. Preliminary plans are to build a central foundry and factorum surrounded by a docking ring, with slipways for repairs and construction on one side and heavy cargo-handling systems on the other.
-[ ] (Ordnance) Better Torpedoes - The Indignant model torpedo has served us well, but in the face of greater threats it is time to create something stronger. Removing the built-in point defense, and using the sensors to instead help guide the torpedoes into enemy ships, increasing the chance of hitting. Create an improved engine, allowing for stronger armor combined with more powerful explosives for a faster torpedo and an even stronger jet against enemy armor.
-[ ] (Void Infantry/Armor) Calavar-pattern Chem Cannon: While burning Promethium is among the most iconic of the Imperium's tools with which to dispense death to the enemies of Humanity, it is at its core only as effective as the enemy is vulnerable to fire. Chem cannons are a superlative means of area denial and strongpoint elimination, regretfully limited by the Imperial Guard's lack of widespread chemical protection equipment. Troops in Preserver suits or Shelter Armor are not so vulnerable to friendly fire in this manner, and the environments they are called to fight in are not always conducive to incendiary armaments. As well, the Imperial Guard's Banewolves are available for construction save for their infamous munitions. The delivery method itself is quite simple, the only true obstacle is developing a serviceable mixture.
-[ ] (Utility) Wail-pattern Electronic Warfare System: An initial foray into developing a means to protect Calavan ships from weapons fire other than armor plating and Void Shields, the Wail-EWS broadcasts a vast array of signals across the span of an entire star system, to scramble enemy sensors by simply making it appear as though their target is everywhere. Since even the crudest macrobattery is reliant on logic engines to calculate the shell's trajectory, the enemy vessels would theoretically have to fire completely blind into the void or spend time to clear away the false positive auspex readings. The Hegemon's ships, of course, will have their sensors working on frequencies unaffected by the Wail.
-[ ] Sister's Auxiliaries: (Yes) +1 Design Action
-[ ] Trade Triangle Transports: (Yes) +1 Design Action
-[ ] Gehault Prototype: (Yes)
-[ ] Bagalog Officer Exchange: (Yes)
So, here's my plan for this turn's design phase. Getting us improved armor plating now that we can seems like a given. Our macrocannons have done well enough so far that I feel the torpedoes are more important, but I could be persuaded otherwise.
EDIT: Changed the plan in light of the fact we apparently get the improved armor anyway...
EDIT: Added Diplomacy responses, and added the Design Actions we get from them.
-[ ] (Ordnance) Refined Thermo-Cavitation Shells: There are literal decades of data to draw on when it comes to the performance of the now familiar plasma shells. Drawing on the experience of their manufacturing, the special ammunition has been at long last been determined to be held back by their inception design. This obviously cannot do. As such, steps have been taken to make the Thermo-Cavitation Shells live up to their Omnisiah-given potential. No longer are they going to be half-butchered plasma engines encased inside a shell, instead they are going to be equipped with a plasma reactor dedicated to economically use the space inside their shells AND explosively fail at their peak from the ground up. This comes with a rearrangement of the standard plasma engine sensors, so that the machine spirit inside of them can track and vent plasma so that the inner chamber can reach prime fusion at each individual Shell's peak.
-[ ] (Strikecraft) S-2 Interloper: An evolution of the S-1 Savior, this multirole strikecraft incorporates a number of small improvements. The engines are enlarged, and horizontally-mounted grav plating is added to serve as crude inertial compensation (though only for the main engines). The lascannons are replaced with more powerful models, and alternative clamps for anti-fighter missiles are available for when ship-killing munitions are not a priority. Perhaps most importantly, a slightly enlarged hull provides space for a copilot and some cramped crew space where the crew can eat (protein bars), drink (water), and see to their other bodily needs in the calmer moments of long deployments, extending the Interloper's effective range significantly.
-[ ] (Economy) Subsidiary shipyards: With the expansion of the Calavar-V shipyard complete, projections are that further expansion would encounter significant diminishing returns. However, building small subsidiary shipyards in Crusade-controlled systems has the potential to multiplicatively increase their contributions. Preliminary plans are to build a central foundry and factorum surrounded by a docking ring, with slipways for repairs and construction on one side and heavy cargo-handling systems on the other.
-[ ] (Ordnance) Better Torpedoes - The Indignant model torpedo has served us well, but in the face of greater threats it is time to create something stronger. Removing the built-in point defense, and using the sensors to instead help guide the torpedoes into enemy ships, increasing the chance of hitting. Create an improved engine, allowing for stronger armor combined with more powerful explosives for a faster torpedo and an even stronger jet against enemy armor.
-[ ] (Void Infantry/Armor) Calavar-pattern Chem Cannon: While burning Promethium is among the most iconic of the Imperium's tools with which to dispense death to the enemies of Humanity, it is at its core only as effective as the enemy is vulnerable to fire. Chem cannons are a superlative means of area denial and strongpoint elimination, regretfully limited by the Imperial Guard's lack of widespread chemical protection equipment. Troops in Preserver suits or Shelter Armor are not so vulnerable to friendly fire in this manner, and the environments they are called to fight in are not always conducive to incendiary armaments. As well, the Imperial Guard's Banewolves are available for construction save for their infamous munitions. The delivery method itself is quite simple, the only true obstacle is developing a serviceable mixture.
-[ ] (Utility) Wail-pattern Electronic Warfare System: An initial foray into developing a means to protect Calavan ships from weapons fire other than armor plating and Void Shields, the Wail-EWS broadcasts a vast array of signals across the span of an entire star system, to scramble enemy sensors by simply making it appear as though their target is everywhere. Since even the crudest macrobattery is reliant on logic engines to calculate the shell's trajectory, the enemy vessels would theoretically have to fire completely blind into the void or spend time to clear away the false positive auspex readings. The Hegemon's ships, of course, will have their sensors working on frequencies unaffected by the Wail.
-[ ] Sister's Auxiliaries: (Yes) +1 Design Action
-[ ] Trade Triangle Transports: (Yes) +1 Design Action
-[ ] Gehault Prototype: (Yes)
-[ ] Bagalog Officer Exchange: (Yes)
So, here's my plan for this turn's design phase. Getting us improved armor plating now that we can seems like a given. Our macrocannons have done well enough so far that I feel the torpedoes are more important, but I could be persuaded otherwise.
EDIT: Changed the plan in light of the fact we apparently get the improved armor anyway...
EDIT: Added Diplomacy responses, and added the Design Actions we get from them.
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