Blood, Sweat, and Tears (WH40k Design Bureau)

I would move the Due Exercise to the 1st patrol squadron to protect our shipyard so they have fighter squadrons to protect against boarding shuttles.
 
I would move the Due Exercise to the 1st patrol squadron to protect our shipyard so they have fighter squadrons to protect against boarding shuttles.
Due Exercise is more useful on our second line squadron than patrol squadrons. We still have heavy combat with the Orks to worry about.

Moved Voidwright (AMM with Savior) to 1st patrol and moved Golden Ark (standard AMM) to 3rd patrol squadron.
 
Turn Ten Construction Phase Results, Strategy Phase Begins
The fires of industry flare once again but this time it is with a distinctly different air. All the people of the Crusade from the Admiralty board to the common citizen can smell the blood in the air. Having been beaten back the Orks of the north are vulnerable for perhaps the first time. Cut off the head of the beast, that black souled Legcutta, and his subordinates will be unable to focus on the last of Humanity in the Subsector.

To this end the shipyard and it's laborers work with feverish abandon to ready the largest vessel to date. The first purpose built warship of the Light Cruiser scale, the Audacity is smoothly ejected from her berth having already fought for the lives of those who created her. This deed has clearly affected her Machine Spirit, leaving her an aggressive combatant and ideal for spoiling attacks.
The Audacity is slightly smaller than her elder peers among the Imperial Navy at three point three kilometers from engine bells to rounded prow. Despite this, the use of salvaged components makes her a vicious combatant with distended flanks holding capacitor banks to feed the ravenous naval plasma cannons there.

Alongside her comes the Guardian: the first in a line of monitors for the newly developed Calavar system. While still an Escort in tonnage the Guardian carries a battery of weapons that would almost not embarrass a Light Cruiser. It's presence by the shipyards is immediately a reassuring sight for both those who work there and for Calavar itself.
The shapes of deserter vessels is met with much cooler responses. Partly because they are battered by weapon fire and gutted by boarding parties, only here to get downteched rebuilds of weapon decks and armor schemes, but there were a handful of fat bellied transports alongside carrying the agreed upon price for Calavan support: Specialized sensor systems for a Light Cruiser to have mounted, originally to aid in the patrol of the Silent Stars' border. Numerous Shark type boarding shuttles. Advanced adamantium tipped shells. And an assortment of wargear that is distinctly not of Navy origin…

[Gain:
Grudan-Pattern Vigilance Sensor Suite: Through the propagation of radiation we see the foe. Through the application of radiation, we scourge their unholy works. Knowledge is power. [P5,A3, Warp Wake Sensitive][Light Cruiser scale, modification is unwise; installation cost 10M,3A]
2 Squadrons of Shark Assault Boats
3 sets of Armor Piercing Shells [reduce enemy Armor by 1, increase Damage by 1]
Assorted Astartes Wargear (1 Damaged Vindicator, 6 Rhinos, 1 Crippled Castaferrum Dreadnought Shell, 3 Damaged Suits of Scout Armor, 1 Cannibalized Suit of Mk VII Power Armor]


Lexicalum showed the fruits of their own decade long design project by attaching the newest addition to their forces to the Sacred Legacy's escort squadron. Their Steel Soul Frigate was a dedicated convoy escort and ambush ship, for it relied on the one thing that Lexicalum could produce: strike craft. Blisters along the hull shielded clusters of fighters and bombers from shrapnel and light wear, allowing for the hangar bay to serve several times the craft that it could hold within its small expanse.

[Lexicalum Design Result: Steel Soul Frigate (2W (1 Hangar (Limpet Complement), 1 Battery (+1 Rating)), 3D (1A,1S,1PD),1E)(Hull Tags: Reinforced (extra HP/hull integrity), Haughty MS (resists hacking and subversion))]


The Crusade was ready once more. Armiees had been drawn up to replace those lost. The Fleet had been reorganized.

=====


Lord Admiral: We have reached a tipping point. Should we crush the Orks and send them scattering we should be able to handle the much slower tempo of Locroft operations as they also fight and resist the contemptible greenskins. Of course, we also have other concerns to quash...

Trade patrols must resume lest we develop a true threat to our shipping.
Our scouts have noticed pockets of resistance among the Homnan worlds, and we have a planet that is under threat of falling entirely. These soldiers must be relieved and their attackers ground apart beneath our guns.





Central: The immediate vicinity of Calavar.
-Calavar: Homeworld and critical production center. If this is lost, you lose. Even successful defenses can result in a loss of production and morale. Current Defenses are estimated as "Light". [Owned by Calavar]
-Surrounding Calavar: Similarly cast adrift but not as well blessed by their leadership these worlds needed an affirmation of order and hope so that we could profit from their manufacturing capacity. [Owned by Calavar, provides 60M]

-Space Hulks: Present throughout the Subsector by now these masses represent threats and mild opportunity. [Requires the Void Army to be assigned here, as it represents going out of your way to hunt down the agglomerates in order to take their Stuff. Provides Loot rolls in proportion to the allocation of assets in order to determine gains. Armies other than the Void can be assigned though it is slightly riskier.]


North: The core of what was once and what may again be Lativa. Overrun by a myriad of small Ork forces in the wake of the final defeat after centuries of encroachment.
-Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is infested by Orks once more, three worlds are occupied with only small pockets of resistance while another is under heavy attack. [Contested]
-Dark Star Alignment (20LY): Followers of a heretical version of the Imperial Cult based around the former Imperial Guard depot on the Feudal World of Calsum. Their ground forces and marines are well equipped, but they lack a true shipyard for the Adeptus Mechanicus in their territory refuse to aid them. Their military is recovering from the devastating war in defense of the Homnan worlds, building proper ships from the hulks taken en masse from the Orks. [Nominally Traitor]
-Occupation Zone Artek (40LY): While the Ork ecosystem struggles mightily the Locroft show no hesitation to burn continents to the bedrock to remove them. [Locroft]
-WAAAGH!! Metalrenda (40LY): A splinter of the destroyed WAAAGH!! Jawbreaka. Lead and kept in line by the most promising Mekboy, now Mek Boss, of the horde. [Legcutta]
-The Husk (40LY): A Hive World that had fallen to starvation and, subsequently, a Warp entity outside of the Four Powers. Now it has been consumed in turn by a race of psychically active predators, bodies and Warp taint alike. Refined raw materials are now pulled from it's surface as the Hives are dismantled, fueling the construction of new warships in spindly orbital construction slips. Defensive installations shepherd the shipwombs from harm as great batteries puncture their way from the planet's crust. [Locroft]
-WAAAGH!! Legcutta (40LY): An Ork force that is said to use such "unOrky" tactics as ambushes, bombs, and regular Kommando forces and has been claiming poorly defended worlds among the southern portion of the core worlds from rivals and Humans alike. A crash "upgrade" program has begun there, as the Ork scrapships harvested from the infested Core Worlds begin to be "standardized" to Frigate scale rather than being mostly easily killed Corvettes. [Legcutta]
-Minor Xenos (40LY): Heavily built ships with severe appearances have clawed out a few systems for their own purposes. [Locroft]
-Shrine World Lativa (60LY): Remembered as the first world colonized by Imperial citizens in the region this is the center of worship for the southern half of the Subsector. It's Adeptus Sororitas have held back any Ork forces that made landfall but all worlds nearby have been overrun by leaderless Ork hordes. Now the Shrine is blockaded and besieged by the Orks of WAAAGH!! Gutrippa. [Crusade]
-Hive World Octan (60LY): Notable for the manufacturing platforms in orbit, now being actively exploited by a hopeful Warboss of the hordes. [Ork]
-Forge World Laskin (80LY): The home Forge of Lexicalum and one of two "proper" Forge Worlds in the Subsector. The orbitals are lost to the Orks but the forge-cities still stand under cover of voids and arms. [Mechanicus]
-Forge World Grudan (80LY): The older of Lativa's Forge's, Grudan traces it's history back to the Long Night that sundered the galaxy before the Great Crusade reunited Humanity. The System Defense Force yet holds on, welcoming the sight of Calavan scouts as the rabble that surrounds them attempts to break their holy works. [Mechanicus]
-Hive World Narran (80LY): Once the capital of the Subsector. Now a cautionary tale. With the Defense Forces run ragged those with the most to lose paid all that they were in dark bargains and now pay the price in the flesh of their inferiors to hold back the occasional green tide. [Traitor]
-Core Worlds (80LY): A catch all term for those prosperous worlds that once were the pillars of Lativa and now are mostly ground under a green heel. Scrapships of the Orks are sometimes seen being destroyed by white, black, or yellow ships as some sort of campaign is being waged.


West: A string of fallen worlds shows the interest of the Ruinous Powers in the Subsector, surrounded by worlds they plunder for slaves and material as their corruption deepens.
-Civilized World Oprechna (20LY): Once a backwater off the shipping lanes and now an uninhabited and partly ruined world after the scouring by the Crusade at heavy cost. A handful of Bailafax Warrens have been established by volunteers to the world and are engaged in closer surveys of industrial zones while fighting off intermittent raids by Warpspawn and Traitor vessels. [Crusade-ish]
-Kalvan (20LY): Once lost to the fools who placed their faith in blasphemous beings these worlds have been seized by Orks spilling off the sides of WAAAGH!! Legcutta. [Ork]
-Bailafax (20LY): Once conquered and once besieged, Bailafax resolutely stands in defiance of the tide of frothing madmen. With the addition of Calavan granted weapons and fortresses, may she never falter in her vigil. [Owned by Calavar] [Forces Present: The Ashen Legion]
-Uniary (40LY): Sprinkled with dead ships and with active Traitor leftovers rutting in the wastes between the Hives whiles Orks laugh and kill in the shadows of the megastructures, Uniary turns to the task of reactivating the industry secreted into the bottoms of it's arcologies with the aid of the hardened survivors and new labor shipped in from elsewhere in the Crusade. [Crusade][Requires garrison troops]
-Tzeentchian Cult (40LY): A rare example of the people in the Subsector who were most vulnerable to the temptations of Tzeentch. Defenses are judged to be "Moderate", mostly through the use of sorcery. It is believed to have been the first target of the remaining Khornate forces and likely subjugated by them. [Traitor]
-Nurglish Cult (60LY): Previously a Civilized World, this group has at least one Squadron of Imperial Navy classes in good repair and use them to aggressively patrol their territory. Defenses are judged to be "Light", but with quality mobile forces. The growing Warband of the Traitor Astartes Tellis seems to be in this area, as Khornate sorcerors begrudgingly tolerate working with Nurglish ones to take worlds and vessels. What little remains unclaimed by greater powers to the further West. [Traitor]
-Forge World Incleon (60LY): To call this a true Forge World does the Mechanicus a disservice, but it was one of their distribution and lesser production nodes in the Southwestern portion of the Subsector. Now it sees regular visits from the lesser cults in the vicinity in order to buy bulk produced small transports and bears defenses in excess of what it previously did under Imperial authority, estimated at at least "Moderate". Semi-living hulls have been seen fighting back Orkish raids, infecting attackers with the same nonliving contagion that has overtaken them and protecting the comparatively pristine defense stations and minefields that cloak the approaches to the planet and it's shipyards specifically. [Traitor]
-Fleet Bastion Kandahar (60LY): Once supporting the actions of Navy vessels rooting out piracy this minor fortress has been overtaken by Nurglish cultists. Defenses and mobile forces are not well understood, though the former should be at least "Medium" from repurposing existing defenses. It is expected that the Leviathan previously fought at Uniary is here, ready to fight once more. [Traitor]


South: This is the shortest route to Imperial territory from Calavar, in terms of objective distance.
-Bagalog (20LY): An opportunistic warlord has risen to power over the Civilized World of Bagalog. Nearby worlds have been yoked or willingly come to the banner of it's leader, the new leader of a middling merchant cartel by the name of Loree Mulyran. The central location and continued pleas for assistance have attracted an Explorator to the region, providing technology and manufacturing to the upcoming merchant lord for oaths of power and riches. Defenses are judged to be "Light" with a small number of newly built hulls coming from a recently operational construction dock in orbit. Forces are now marshaling to at least appear to fulfill the deal made with the Crusade. [Allied]
-Outpost Station Lexicalum (20LY): An Adeptus Mechanicus outpost that is supplying and organizing a small stretch of Loyalist worlds against attack. Orkish raiders and Traitors threaten their shipping in hopes of acquiring war material for their own designs. [Allied with Calavar] [Currently Assigned: 2nd Patrol Squadron]
-Feral World Jurgenz (40LY): Taken by WAAAGH!! Gunbreaka this is now a fortress world. At least by Orkish standards. Current Defenses are judged to be "Moderate" (a double handful of small defense platforms anchoring a minefield and what are probably monitors of some description and overlooked by a trio of Light Cruiser scale defense platforms in low orbit). Scouting has become vastly more hazardous as of late, with Ork ships regularly out looking for arriving ships in their general area. [Held by WAAAGH!! Gunbreaka] [Sits on the Warp Current leading towards Imperial space and deeper into Gunbreaka territory]
-Minor Xenos (40LY): Smooth and flowing ships have emerged, wresting a handful of frontier worlds from Human and Ork alike. [Hashim]
-Civilized World Ungaunt (40LY): Once a lone beacon of civilization amidst a string of Feudal and Feral Worlds, Ungaunt is under siege as alien warships fly with impunity over the worlds of Humanity. The Hashim have clamped down on the region, fending off random Ork raiders and possessing control over at least a large portion of Ungaunt's surface. The fate of the Human inhabitants are as of now unknown. [Hashim]
-Civilized World Allient (40LY): Fallen to the perfidious greenskins Allient now provides for the raiding fleets sent out by it's barbarous overlords despite the outright destruction of it's maintenance platform at the hands of the Hashim. Defenses are judged to be "Light" and increasing slowly, but with mobile elements returning from attacks at unpredictable intervals. [Held by WAAAGH!! Gunbreaka]
-Agri World Blackim (60LY): Once feeding the Human residents of the Subsector this world now provides fodder for the biological monsters of the Orkish horde. [Held by WAAAGH!! Gunbreaka]

East: The least affected portion of the Subsector due to distance from the main threats.
-Civilized World Yttreum (20LY): Having taken the lead over several Agri and Mining Worlds Yttreum eyes the Imperial deserters at Gehault with increasing hostility and began a crash industrialization program on their allied worlds. Currently rebuilding with the aid of Calavar materials and prefabricated stations. [Independent]
-Stream Trade Triangle (20LY): A collection of worlds bound by trade ties and pacts into a rough oligarchy. Under increasing pressure from their militarized neighbors they have acquiesced to the demands, allowing the Navy deserters of Gehault access to their fueling and repair network and tactical command of what few combat ships they have. Both have taken damage from Bagalog and Yttreum raiders seeking to curtail the movement of their foes and now a new potential threat has been seen in the region. [Gehault]
-Fleet Bastion Gehault (40LY): Several squadrons of the Imperial Navy continue their protection of their homeworlds where the Sector battlefleets do not out of the logistical base at Gehault. Several vicious punishments against rebellious worlds have been reported by local shipping, including at least one life eater bombardment, but they commonly range outside of their nominal territory in order to destroy Traitor raiders and collaborators. Currently engaged in protracted skirmishing with ships equivalent in grade to newly built Imperial Navy ships, manned by automata and warmachines of a darker era. [Gehault]
-Silent Stars (40LY): Rare is the Human ship, Loyalist, Secessionist, or Traitor, that returns from this region. Entry is unthinkable during these times.



[Six hour moratorium on voting. Vote by plan. Informationals will be updated with new information Soon[TM]. Short victory condition revealed: defeat the named Ork hordes to get enough breathing room to last until the Imperium returns once it confirms you can hold long enough to be relieved.]
 
Right.

Legcutta has to go.

@DaLintyGuy how much forces do the Orks have respectively at Homna String, Lativa and Legcutta's territory which we will need to face to cut through to headhunt Legcutta?

[] Plan Breaking the Green Tide
-[] Offensive
--[] WAAAGH!! Legcutta (40LY)
---[] 3rd Naval Squadron, 1st Naval Squadron, 2nd Torpedo Squadron, 1st Support Squadron
---[] 1st Line Army Group, 1st Combined Army Group, The Ashen Legion (Freeblade Knight attached), 2nd Calavar Void Army, 1st Mobile Army Group
----[] First and foremost task in this campaign: Kill Warboss Legcutta. Everything else is secondary. However after the Warboss is dead the forces are to shatter what infrastructure and disorganized Ork forces are left if possible without undue damage to the fleet and armies.
--[] Lativa
---[] 4th Naval Squadron
---[] 2nd Mobile Army Group, 3rd Line Army Group
----[] The task is to distract the Ork presence in the orbit and prevent the Orkish ships from supporting what's left of their ground forces on this world. Avoid decisive battle. Ground forces are to hold the line and if possible eliminate more Ork warbands left on the planet.
--[] Homna String Worlds
---[] 2nd Naval Squadron, 3rd Patrol Squadron, 4th Patrol Squadron, 1st Torpedo Squadron, 2nd Support Squadron
---[] 1st Garrison Army Group, 2nd Garrison Army Group, 2nd Line Army Group, 1st Mobile Army Group, 1st Void Army Group (Ship defense duty against Ork boarders)
----[] Objective: Thinning the enemy fleet and disrupt any attempt by the Orks to intercept troop transports bringing reinforcements against the Ork ground forces. Once on the ground, the 1st Mobile Army Group, equipped with the new Cataphracts, will seek to engage and eliminate the Orkish gargants with support of the rest of the ground forces. Attempt to coordinate with any forces the Dark Star are willing to offer up for fighting against the Orks. Smash the Orkish fleet as best possible. Rely heavily on the fighter swarm from the Strife to overwhelm the Orks ramshackle ships while the Audacity smashes aside any attempts to reach the Strife and the patrol squadrons and the frigates holds the flanks.
-[] Defensive
--[] Surrounding Calavar
---[] 1st Patrol Squadron
--[] Trade Protection Patrol
---[] 2nd Patrol Squadron
--[] Uniary
---[] 1st Line Army Group

General plan above. Opinions? Corrections? Changes?
 
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@DaLintyGuy how much forces do the Orks have respectively at Homna String, Lativa and Legcutta's territory which we will need to face to cut through to headhunt Legcutta?
It's Orks, but... A little more than they had, a little more than they had, and a rash of ships in various stages of deconstruction and rebuilding as Legcutta lures kaptins in with the industrial power he so righteously stole. Plus what he had left.
 
It's Orks, but... A little more than they had, a little more than they had, and a rash of ships in various stages of deconstruction and rebuilding as Legcutta lures kaptins in with the industrial power he so righteously stole. Plus what he had left.
Okay. So from the last turn:

1. Warboss Legcutta:

Expected Forces:
4x Onslaughts
1x Ravagers
1x Gitburnas (Lance Escort)
7x Corvette Analogues

30~ Warbands

2. Homna String Worlds:

Expected Ork Forces:
21x Ork Attakk Ships
3x Ork Terror Ships
1x Ork Stormerz
2x Ork Roks

14x Ork Warbands
2x Stompa Mobz

3. Lativa:

Expected Ork Forces:
4x Frigate Analogues
7x Corvette Analogues

12 Warbands

So the Ork forces shouldn't be *too* much stronger than the above.
 
So we need a strike force to kill Legcutta once and for all, a fleet to rescue Honma, and a Raiding party to hit the Traitors that attacked Calavan?
 
A Battle of Uniary, Part Two (Partly Canon)
A Battle of Uniary, Part 2.

It was at that moment that the Calavan forces miscalculated again. In a way that they could all thank the Throne for after the fact. Because where as they had expected the Orks to go for their most noticeably deadliest asset, the Sacred Legacy, they instead went for their biggest asset, the Strife. This, in retrospect, should have been something they expected. There were easily half a dozen ships between the now compromised Long Arm-B frigate and the ancient escort. Ships that could have taken it's deadly output between them and safely dissipated it as they made distance. Though they hadn't anticipated having their own ship turned against them, having deadly game pieces close enough to shoot at the Sacred Legacy had been planned for and in that sense the Light Fall was no different.

They had not counted on it's particle beams to be aimed at the carrier. Point in fact, they hadn't expected the whole Ork frontto aim their weapons at the carrier.

"Mayday, mayday, thrusters holding strong, but shields rapidly losing integrity. Please advice!" The COMM officer of Calavar's biggest ship blared out on the communication channels.

"No you stupid gitz, aim at the small pointy one!" Legcutta yell out into the what passed for the Ork communication arrays as even the gunners in his ship seemed to shoot at the bulkhauler-turned-light cruiser.

With the crash of lightning, curtesy of a fucillade of Zsappa lances from the Ork Lite Krooza and a full round of Ended-Effort's many guns, the Strife's shields overloaded. And, with in seconds, hyper-velocity shot from the Light Fall's single array of Macrocannons impacted on it's side, along with particle beams parting holes on the metal flesh of the carrier, and leaving some wounds that bled atmosphere into the emptiness of space. And some others that self-"cauterized" from molten Hull quickly covering the wounds.

"....On da other hand, keep going," Legcutta announced through his fleet, allowing the moment of disobedience with a suitably impressed tone. You can't argue with results.

Guns recycled and corvettes with gun arrays far too short ranged to have meaningfully impact got with in distance of the fleet carrier.

It was then that the fortunes of war revealed this blunder for the blessing that it was at the cost of two sacrifices.

As the obscene array of guns from the Endeavor-looted light cruiser finally put shell to cylinder and thousands of Macrocannon rounds shot off, the lone shape of a ship that had been around for literal decades interposed itself between the Ork forces and the Strife.

The Causeway had been with the Calavan fleet since it's inception. Always faithful, always dutiful. It had been with the fleet for so long that it was practically an institution of the fleet. This had bred a certain kind of fierce pride in the men who served in it. Some might even say a certain kind of arrogance that made them believe themselves invincible. But the logs did not lie and they tell one simple truth:

The Escort Carrier sacrificed itself.

Taking a whole ponderous broadside from the Ended-Effort, the escort-sized ship had it's outdated shields simply brushed aside. What Macroshells didn't spend themselves on the shields then spend themselves on it's hull, puncturing and shredding it's armor across the long side of it's starboard. Air escaped in great big clouds that was peppered with bodies already too dead to suffer from the void of space. But....

It held.

The glowing light of the Farstrike lances on the compromised Long Arm-B glowed around this time once more, ready to see if they could score a lucky shot on the engines of the Strife, only to turn at the last moment and aim it fully at the Ork ships beside it.

The Ork Kommandoes had done an incredible job. But even they could not hold for long against the compliment of Exoskeleton armored human soldiers. The last of the Ork invaders had been killed and the human ship, at long last, turned it's guns to where they should have been all along.

The myriad of corvettes in range of the Strife, all ready to shoot their rounds into the human carrier aimed at their preferred target....and shot at the Light Fall until their guns ran red.

Why should they shoot at a quickly retreating vessel when they had a juicy Frigate so much more close?

The Lite Krooza finished warming up their lances once more and shot off another two forks of lightning that penetrated into the hull of the Strife. However, unlike escorts, the ship was so big that the energy from these simply dissipated into the hull without doing too much damage. After that, the sound of shields regaining strength sent a guilty gasp of relief across the fleet as the carrier simply burned to get out of range from the Ork fleet while the Frigate and Escort Carrier were still in mortal danger.

A retreat that was finally made possible as the Ork spearhead finally overheated their engines to the point that they simply couldn't be push anymore.

Yes, this had been a rather ruinous miscalculation. It, in turn, also resulted in a rather big advantage for the human forces.

And all just at the cost of two of their most cherished ships.

The Causeway was the first to go. It's engines remained strong but it wasn't going to be able to turn quick enough to avoid the Ork ships. So instead, they decided to deploy their component of Furies and Starhawks. Whatever Dakkajets weren't busy trying to harry the Strife, tried to intercept the incoming squads of fighter and bombers. But unlike the metric load of Saviors that ship was filled with, The Causeway had in it far more potent poison.

The Furies cut a sway of what little Ork fighters that came to meet them, expecting a challenge like they had so far and instead found themselves against fighter a little more quicker, tougher and deadlier. What point defense the Ork ships shot off was handedly evaded by the nimble fighters as, too preoccupied by the space superiority vessels, the Starhawks came flying in and dropped horrifying torpedoes into the Lite Krooza.

These ordnance, being much too close to dodge, fell on the ship and as a result of skill as much as luck, temporarily disabled it's Zsappa cannons. Some of the Dakkajets flying back to resupply tried instead to kill off these heroes and a few died for their foolishness. But the weight of numbers didn't lie as one by one these human fighters were swatted out of the sky. All in time to see their mothership, the Causeway, explode in a brilliant Cobalt blue explosion.

The Light Fall tried it's best to take as many ships as it could. And to it's credit, it blinded and crippled a few of it's dance partners. But Ork Macrocannons, when they were range, shot awfully fast with a high degree of volume. And when this didn't work?

They rammed.

The Long Arm-B ended broken in half by an Ork version of the Frigate, an Onslaught, that had just managed to catch up with the Spear head. But by this time, the green skin spear head wasn't so much as the tip of a deadly advance as the soft mushy point of a broken arm.

Legions of Ork corvettes laid without a navigating system, engines or even guns to shoot at the Calavan force with. The closest ships to the human forces just kept chasing after them without any true way of damaging them besides ramming. Driven by inertia as much as bloodthirst.

But the human ships still had a lot of time to push their engines whereas the Ork ship had just expended theirs.

The Ork ships were all heading for the lone light cruiser weight ship in the human forces, which couldn't shoot at the Ork's otherwise hard prows because it was not facing the right direction. Whereas the rest of the frigates, escorts and carriers around the Sacred Legacy gained perfect beads at their hulls from acceptable angles.

Ajra saw this from far away. The Ork ships she had split from the Ork Spear head still had significant number, though not in an amount she couldn't handle. She briefly considered having the Strife split away from the main fleet as her own squad had done to further divide the Orks and provide better firing solutions for the human ships but....no. The risk was too great and it's sacrifice was not required this day.

Rather, it was time for her and her merry band to join back up with the rest of the fleets.

As she watched far off Onslaughts maneuvered around the Ork's main fleet's front to get close enough to the main part of Calavars fleet, Farstrike lances, electron streams and Macrocannon shot rained on the disorganized ships that couldn't seem to get good beads on them. As that was happening, the Fleet admiral ordered her squad to do burn through a significant amount of their engine forbearance, and made a sharp turn that put her on an arc that would make her meet the rest of her fleet at a sharp angle.

About a dozen Ork Corvettes quickly gained on them and engaged them on what Orks love the most; A brawl. But unlike the fight that was going on with the rest of the human and Ork fleet, this wasn't one the green skins could hope to win. The number disparity only served to generate false confidence.

Hyper deadly shots from Mk.II Macrocannons shredded away what little shields that Corvettes had. The first few Ork escorts were systematically torn apart as even their hulls were started to resembled mounds of slag rather then void worthy vessels. If one could call an Ork ship void worthy to begin with. But in between the time that it took for the Calavan ships to cycle, the rest of the Ork ships got close enough to cause the first casualty of the 1st Squad.

A Resolute-A was slammed by no less then three Corvettes. The Ork vessels left ugly rends and indentations that hid even uglier "internal" wounds. The first of the ships designed with a hull build for war that Calavar had designed, had it's power train jostled and compromised to the point that....their shields simply turned off.

Sensing blood in the water, what Ork ships could shot at it. Others, being so close? Boarded it.

Being attacked from within and without, it was only a matter of time for another pair of Corvettes to line themselves up against the Resolute and burn with abandon for it.

Only for one to get rammed from the side into it's other compatriot.

"Not on my watch," Ajra Kaleman growled as the sole battery of of Macrocannons on her ship opened up on the ship nearest to her, filling the hull that she had slammed against with fascinating deep blue plasma shell explosions, as her Thunderhawks left payloads on the other ship that left it inhabitable. The rest of her fleet similarly put new shells on their magazines, and ruined what was left of their pursuers.

That still left the Blade of Justice with an infestation of green skins inside their ship. All without even the benefit of Shelter armor to counter them.

The fleet admiral could have gone back and gotten rid of the boarders. But as she did not have any easy way to deploy her own men into the Resolute-A, this would have taken time. Time that she desperately needed to exploit the disorganization in the Ork Fleet!

"We'll come back for them later," She lied to the men on her ship's deck, as well as the ones in her escort squad. Knowing full well that, by then, it would be far, far too late.

Trialing their Onslaughts, their sole Bigzappa ship tried taking out the Calavan long ranged frigates. This being a looted Frigate Imperial vessel, it had good claim to be able to do the job. Unfortunately, it fired at a Long-Arm that did not take well to their challenge.

Enraged by the death of their sister ship, much like all other imperial vessels, it concentrated both it's banks of Farstrike Lances and hammered at their shields. Their target, using the sole oversized Zsappa lance on the Ork Frigate, answered in kind.

Meanwhile, the Sacred Legacy continued shooting at the Ended-Effort, lines of electron beams leaving hole after hole in it's side. It was a testament to the size and armor of the ship, that these attacks didn't seem to have much effect. But appearances were quickly belied as the flagship of Legcutta didn't continue to pursue the Strife as it's fellow had been, but instead went for the ancient ship.

But as fast as the ork engines were, the human ships still had plenty of engine left to burn and as such they kept up a distance that Ork ships could barely keep up with, all the while blasting away.

The Indomitable, having been planned as a brawler of a ship, didn't try to destroy ships so much as knock their shields. down. Their large amounts of Macrocannons swiveled side to side, desperately looking for ships that hadn't had their shields shattered yet and unloading big broadsides that did the job.

The Bagalog allied ships, working in conjunction, managed to destroy one of the Onslaughts, other Calavan ships doing likewise as the human fleet fell into a systematic trance that saw them destroy the ships one by one.

"Oh no ya don't!" Legcutta yelled as a cloud of boarding vessels, far in excess of what human analysts assumed boarding range would be, shot forth from the Endeavor-looted cruiser and all went flying at the Sacred Legacy. It's point defence, being far more marvelious then anything the Calavans could think of, swatted as many as they could but, in the end, dozens of the boarding craft came through. And, as was their wont, Kommando hit their gun compartments with uncanny precision.

One of the Diode projectors, hot off from finishing building up a charge, turned to "look" at one of the Bagalog vessels and burned right through it's shield. With a pop, the beam still had enough coherence to slam into it's hull but....without enough force to leave anything more then an ugly rent on the famed Bagalog armor.

And that was it.

Thousands of navy men armed with a judicious amount of weapon and power armor dispense with this boarding party in record time, nearby soldier transports already dispatching troop-filled ships to replace any casualties that the Sacred Legacy might have had.

The Calavan forces had, in effect, managed to make Legcutta waste one of his invaluable boarding opportunities.

'Dat...dat's downright sneaky you gitz!" The Ork admiral grumbled to himself at how little effect his super sneaky gitz had.

Well no matter, he'd go in and take care of the ship himself!

"Is da engine ready?" He asked one of his men, who leaned over to the side and peered as he tried to see the engine a few kilometers away from his vintage view in the bridge.

"Don't look like it," He responded, causing his brains to spontaneously splatter the bridge from the angry burst of his Big Boss' Shoota.

"Well, I am Da Boss and I SAY IT IS!" He yelled and cranked the throttle in his ship to full. The Engine slowly spurted into life and obeyed the laws of green skin nature.

Slowly, then with speed, the Ended-Effort started to eat up the distance between the ancient human escort, making more then a few Calavan and Bagalog ship commanders raise their eyebrows in worry.

That is, until one of the shots from the Sacred Legacy pierced it's tough hide, and went all the way to it's engine room, causing it's thrusters to fail catastrophically.

"Oh, wat NOW?!" The Ork leader yelled with annoyance as, left little other option, let loose another torrent of Ork torpedoes.

This time, the human vessels were made to break formation to avoid the deadly ordnance. Except that this time? It was with out any fatalities.

The brief disruption of the line of shots from the human vessels allowed the Ork ships to finally congregate in an enough number to be dangerous. The necessity of dodging allowed the green skins to catch up enough to make head way.

For a moment, it appeared that they would be able to catch up with the human fleet while the latter was still in retreat.

Except that Castigators had also finished cycling their torpedoes and effecting repairs across their vessels.

Seeming to come from "behind" the main part of Calavar's fleet, one squad and a half lined up a total of six payloads and let loose. At the same time, the Strife, fresh from resupplying it's myriad of Saviors, coordinated to arm half as fighters and the other half as bombers. The Escort Carriers in tow, took this a signal to unload their parasitic vessels too. A lot of the Dakkajets that had contested the vacuum of space for superiority had by now found their homes vessels in tatters, many of them having been crippled or killed by the human feet. This necessitated them to go along to other vessels to service them and, as a result, there weren't many ready yet to counter attack the human fighters.

These "escorted" the torpedoes as they flew to the Ork fleet. But, unlike last time, only half of them peeled off to handle the Dakkajets aiming for the Torpedos.

The other half? They flew straight at the ship that the torpedos had been aiming at.

The Lite Krooza.

One of the torpedoes exploded from the Ork fighters making a strafing run into it. And another actually got caught by the immense flak that was being fired from the Lite Krooza. But in the end? It was all for naught.

Four Torpedos rammed into the vessel that had burned it's engines out trying to catch with the Calavan vessels. Each hit along the side of its length at an acute angle, as the ship had still been facing their direction if albeit angled to chase after the Strife. Each of these torpedoes still had enough power in their Plasma reactors that, when they exploded they not so much as impacted with the Ork Hull as shattered the side where they hit open.

An incredible number of tons worth of armor slabs were left hanging from tethers connected to the ship as one Savior squad after the other deployed bombing missiles into the open "flesh".

"Aight boss, they ar' back online!" One of the Meks aboard the Lite Krooza told their captain, confirming the their Zsappa cannons could start reaping a toll on the Calavan fleet again.

And then it blew up.

No matter how hard the Orks gunned for them or caught up with them, ever since the Light Fall and the Causeway had sacrificed themselves to allow their compatriot to make distance, the battle had all but been won. At their speed, trajectory and position the humans were simply going to be able to out-attrition the Ork forces before they could manage properly bring the human forces to a line fight.

It was only now, however, that the Orks started to believe this themselves.

The Bigzzappa, who had been having a duel with the Long Arm frigate, lost the race to see whose shields gave out first. Without anything to protect their target, the Long Arm took precious care to aim their shots.

First, it crippled the Firestorm's abilities to generate shields. It wouldn't do for it to hide behind the most effective defense against Lances. Then it took out it's deck, disabling it's ability to affect repairs.

Then, they took out their bridge, spilling the blood of the greenskins leading the ship.

And finally? It took out it's engine. Leaving it a floating coffin full of Orks.

Though the Ended-Effort loomed threatening over them, the Indomitable and the other Calavan escorts along with the Bagalog ships reformed their line and aimed their shots at the still incoming Ork horde. Much more dangerous then their brethren, the Onslaughts came in, eager to do some damage.

But all the Macrocannons in the fleet conspired to tear them down.

The Ork ships had, by this point, managed to cool down their engines. But by the time the myriad of Corvettes had engage them, the last Onslaught was perforated so many times by Thermo-cavitation shells and solid blunt shot, that instead of venting atmosphere anymore it was venting a steady stream of Ork corpses instead.

The Ork fleet finally managed to catch up to the human forces who, at the end of their own engine's patience, turned side to side to have the fight that the Orks had wanted.

And that was when the first Squad hit them from the Flank.

There were still many Ork ships at work. Hell, the Roks hadn't even gotten there yet. But as Legcutta looked around his fleet, at the indecision that filled Ork's minds when presented with forces in two different directions, he knew a downward spiral when he saw one.

"Now, now, now! BOARD IT NOW!" Ajra yelled into fleet's COMM system, ordering her transport vessels that were otherwise there to safeguard their precious archeo-escort to double in a role that none of them before this battle otherwise found likely to happen; Boarding the lead Ork ship.

Legcutta's ship had by now loaded up again with the ability to perform another boarding run. The thought of going after that pointy human escort that had blown out his engine, except that this time personally was a fun one. But...no. Long experience was informing him that now was the time to cut his losses.

And so, amid a cataclysmic climax to this battle that saw many human ships, Bagalog's included, stripped of their shields and battered down to their hull nonetheless manage to BREAK the Ork line, a cloud of boarding vessels that many Saviors and Furies tried to stop shot off from the Ended-Effort and landed on one of the far off Ork Corvettes that had still not caught up to the battle. An Ork Corvette that regained the ability to push it's engine in time to turn around.

And escape.

Thus ended the biggest clash that Calavar had, to that point, fought on.
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Aaaaand there you have it. Unbeta'd as always so my apologies for the errors. Have to admit that the second part was easier to write then the first one but dang, this was still quite a bit. I hope that this read was as glorious as the battle seemed in my mind.
 
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So we need a strike force to kill Legcutta once and for all, a fleet to rescue Honma, and a Raiding party to hit the Traitors that attacked Calavan?
We have hunting down Legcutta and reinforcing Homna. But we also have keeping Lativa stable.

We are already bribing Bagalog into raiding Incleon.

Plus we already have our hands full trying to cut down on the Orks.
 
I am thinking of putting one of the squadrons for assault boats on the strife it also has troop decks to house a void army. That way we can try and take out orc ships by boarding. and move a squadron off saviors to the support squadron to make room.
Give most improved shells to the Indomitable and have it target the orc frigates.
And maybe one set of shells to one off the heralds they have IN macrocannons that can fire them at medium range.
 
there were a handful of fat bellied transports alongside carrying the agreed upon price for Calavan support: Specialized sensor systems for a Light Cruiser to have mounted, originally to aid in the patrol of the Silent Stars' border. Numerous Shark type boarding shuttles. Advanced adamantium tipped shells. And an assortment of wargear that is distinctly not of Navy origin…
[Gain:
Grudan-Pattern Vigilance Sensor Suite: Through the propagation of radiation we see the foe. Through the application of radiation, we scourge their unholy works. Knowledge is power. [P5,A3, Warp Wake Sensitive][Light Cruiser scale, modification is unwise; installation cost 10M,3A]
2 Squadrons of Shark Assault Boats
3 sets of Armor Piercing Shells [reduce enemy Armor by 1, increase Damage by 1]
Assorted Astartes Wargear (1 Damaged Vindicator, 6 Rhinos, 1 Crippled Castaferrum Dreadnought Shell, 3 Damaged Suits of Scout Armor, 1 Cannibalized Suit of Mk VII Power Armor]
The sheer amount of excitement I'm feeling over us having new toys to play with and reverse-engineer for our purposes is overwhelming!

My dream of an Tau-inspired Imperial Guard army is coming closer to fruition... Or is it Battle-Tech inspired?

Oh yeah. It's all coming together.
 
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Actually, I don't recall this was ever asked prior to this point, but what sort of ruling government exists on Calavar? Just the planet, not the greater Hegemon that we've been running.
 
Actually, I don't recall this was ever asked prior to this point, but what sort of ruling government exists on Calavar? Just the planet, not the greater Hegemon that we've been running.
Technically you aren't the Hegemon, but the panel of individuals he put together to run the military, but...

Calavar itself is an oligarchic system with republican influences where those with means and wealth make decisions on governance for those they employ. In that respect it bears a passing resemblance to the neo-feudal structure that one thinks of as the hallmark of the Imperium as it is a tiered hierarchy of increasingly influential individuals. What distinguishes it from most worlds is that it does not necessarily inherit within families. It is moving that direction, as Human society is wont to do, but wealth and power are more tied to positions in companies and corporations. As well, workers still have SOME say in how things go even if it is often a smoke screen over a pressure relief valve rather than true self governance.
 
So anyways. That sensor is definitely going on the Endeavor. It's going to be our flagship for some time once completed.

As for the Space Marine loot... we could try studying it ourselves but we could also sell them to Lexicanum or to the remaining loyalist Forge Worlds.

I mean, I doubt the AdMech will take kindly to us messing with Astartes equipment.

Hell. For that matter if we could find which chapter these relics came from, if they still exist, we could gain favor from said chapter by returning them.
 
I mean, I doubt the AdMech will take kindly to us messing with Astartes equipment.
The sets of Power Armour and the vehicles should be left to be returned, for sure. But the Scout Armour would likely be a great help to making the Mk. 2 of Preserver and Shelter Armours, and has less chance of being Chapter Relics. They are pretty much as advanced as standardized Carapace Armour gets in the Imperium.
 
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The sets of Power Armour and the vehicles should be left to be returned, for sure. But the Scout Armour would likely be a great help to making the Mk. 2 of Preserver and Shelter Armours, and has less chance of being Chapter Relics. They are pretty much as advanced as standardized Carapace Armour gets in the Imperium.
Potentially. But more than a few chapters have veteran scouts. The Scout Armor could belong to one if we are unlucky.

Still, just studying the things without destructively taking them apart should help inspire improvements to Shelter armor.

Anyways folks, anyone have any idea on what to send to each of the targets?

Should I swap out 1st Naval Squadron for the 4th for Lativa? The Heralds are our fastest ships right (save for the Sacred Legacy)?
 
Potentially. But more than a few chapters have veteran scouts. The Scout Armor could belong to one if we are unlucky.

Still, just studying the things without destructively taking them apart should help inspire improvements to Shelter armor.

Anyways folks, anyone have any idea on what to send to each of the targets?

Should I swap out 1st Naval Squadron for the 4th for Lativa? The Heralds are our fastest ships right (save for the Sacred Legacy)?
Honestly? Yeah, I'd send all the Sacred Legacy and co, Heralds and the 1st Squad for Legcutta. And then send the 2nd Squad along with the Castigators against Homna minus or plus a patrol squad or two. The rest for should go for Lativa. If Bagalog is attacking Incleon this turn, then we can afford to indeed, only have the 1st Patrol fleet guard Calavar.

Put the fastest ships and deadliest escorts to hunt down Legcutta and then just smash Homna with an assload of fighters and the big guns from our Audacity.
 
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