As is becoming the usual, I couldn't help but tinker with it. As always I am an amateur and I am scanning it with my phone. It loses a lot of the fidelity in the transaction. Anyway:
The wings still serves as a weapon mount but they are there mainly for the hovering thrusters.
See I got to thinking and asked myself "what's the best way to keep it from needing to plane?" And then I realised that almost all Imperial air assets hover anyway.
Hence, I thought the Savior being a proper VTOL without the need for antigrav or whatever would be the kind of solution that Calavar would come up with. I moved the lascannons from the wing tips, though, to just above the cockpit, as you will see in a second.
Anyway, I took the liberty of moving the vertical and horizontal thrusters to the engine complex, as you can see, since I thought it would be more aesthetically pleasing to have them bundled together.
As for the "bumps" in the ship? They are both in the top and bottom and they hide the weapon arrays and landing gear respectively.
So the bump in front of the top cockpit is where I moved the lascannons and I figured a rack style missile bay coming out of the chunky middle would be a good way to keep things sleek and dangerous.
The landing gear as drawn is way bigger then it needs to be, admittedly, but I didn't want to run the chance of the phone not scanning them correctly. Anyway, fixed landing gear isn't bad but I was toying with the idea of the secret behind the Saviors multiroleness being having a very flexible internal bays that can be switched for weapons, landing gear or whatever with minimal tooling needed.
Hence, as it's symmetrical shape implies, the top or the bottom can each other at the drop of a hat if need arises.