Blood, Sweat, and Tears (WH40k Design Bureau)

According to the summary post, we had two separate +1 omake bonuses (one to fighters, one to strike craft). As-is, this is worthless.
I'd actually support using these for fixed defenses when we can. That 'Long Range' trait seems like it'd be pretty useful for extending their operational threat radius when they're based from immobile hangers, and we'd be paying 12M if we wanted to put a Starhawk and Fury squadron down, while the S-2 Interloper is still a fighter bomber and therefor only needs one hanger.

...Even if it could 100% use an upgrade yes.
 
I honestly figured those were issues we weren't going to have worry about within THIS turn since we are probably going to deploy the 1st and 2nd together. And the 2nd has the Angry Turtle, so....

Next turn we are going to get our Light Carrier and I will bet nuts to nickels that it's going to the 2nd Squadron. That will allow us to build another Courante for the 1st as well as perhaps another Warrior.



I still think we should move the existant Warrior in the 2nd Squadron to the 1st.
That would leave the 2nd with 2 frigates (both that's going to be showing their age soon-ish) and the carriers (a fleet carrier and a escort carrier). Well. Might as well.

Oh! I'll reassign the Causeway from 1st Squadron to the 2nd and move the Warrior from 2nd to 1st so that the 1st Squadron can maintain max speed.

Then we can add a Courante to the 1st to bring its fighter strength up a bit and think about replacing the CVLs in 2nd with Courantes.
 
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@DaLintyGuy is it possible to continue paying the 1M1A cost for thermocavitation shells we had previously, or is the 5M.5A the only option for those now?

One thing I notice about the Indignant Intolerant is that with higher Accel and Maneuver values, it's probably less likely to get blown up on the way in so the effective damage ought to be even higher. Even if they are pretty expensive at 3M a pop, that's a badly needed edge that will save a ship from being blown up.

Also the S-2 Interloper is cripplingly expensive. As befits an overambitous ALL THE THINGS strike craft program?
 
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That would leave the 2nd with 2 frigates (both that's going to be showing their age soon-ish) and the carriers (a fleet carrier and a escort carrier). Well. Might as well.

Oh! I'll reassign the Causeway from 1st Squadron to the 2nd and move the Warrior from 2nd to 1st so that the 1st Squadron can maintain max speed.

Then we can add a Courante to the 1st to bring its fighter strength up a bit and think about replacing the CVLs in 2nd with Courantes.
Depending on how the whole outline of the "peace" between Gehault and Yttreum looks we can wholesale replace all our Armed Merchants with Resolutes and Escort Carriers!
 
@aceraptor Your plan makes sense. The one thing I would change is a tiny edit to the army organization: leave the Ashen Legion as a formation independent of the Army groups, as a permanent garrison for Bailafax. They aren't really useful offensively compared to the rest of our armies, but there is no point in disbanding them.
 
--[] Start Courageous-class Light Cruiser (total 133M [reduced cost by 10 from bonus],8A; spend 49M +30M Media Bonus and 6A)
---[] Martinet-Class Light Cruiser (16M)
---[] Groupsight Combat Bridge (16M)
---[] Distributed Array Auspex (16M)
---[] Merchant Warp Drive (6M)
---[] Redoubt Life Support (12M)
---[] Bastion Housing (12M)
---[] Plow: Farstrike Lance (12M, 3A)
---[] Broadside: Plasma broadside (8M, 5A)
---[] Scaffold Armor (6M)
---[] Bubble-type Rapid Shield (18M)
---[] Corona-Pattern Point Defense Array (6M)
---[] Repair Deck (6M)
---[] Militarized Engines (9M)

Oh and one more thing: We are going against Legcutta who is noted for stealth boarding among other things. The add on of [Exoskeleton Support Bays] would only be 8M in the Bastion side of things. At least for the Light Cruiser, we should seriously get it.

As for the name, might I convince you to shorten it to just "Courage"? It's two syllables compared to three and the plural of it isn't also the singular.
 
@aceraptor Your plan makes sense. The one thing I would change is a tiny edit to the army organization: leave the Ashen Legion as a formation independent of the Army groups, as a permanent garrison for Bailafax. They aren't really useful offensively compared to the rest of our armies, but there is no point in disbanding them.
Done.

Also, to everyone else, I've reduced funding to Gehault by 10 to add army units. We do need a army group on permanent detachment to Homna and other locations.
 
[X] Plan Cruiser and Defenses Without Shipyard (393M 10A)

This plan looks good to me. Once we get this light cruiser done I think we should do a big escort craft build before starting another one though, at least one turn of such to get our numbers of warriors and long arms and indomitables up.

Oh and one more thing: We are going against Legcutta who is noted for stealth boarding among other things. The add on of [Exoskeleton Support Bays] would only be 8M in the Bastion side of things. At least for the Light Cruiser, we should seriously get it.
This is also a good idea though.
 
Right, plan modified. Added Exoskeleton bay to the light cruiser. Which bumped its cost up to 151, minus 10 from the bonus got its full price to 141.

We have 30M bonus to completion and with 52M invested that'll leave us with 59M and 2A bill next turn. This will give us a 11M room in our build limit to see if we can add better armor once the Octan platform is online.

Since enough time has gone by I'll put all the Xs into the brackets.
 
Right, plan modified. Added Exoskeleton bay to the light cruiser. Which bumped its cost up to 151, minus 10 from the bonus got its full price to 141.

We have 30M bonus to completion and with 52M invested that'll leave us with 59M and 2A bill next turn. This will give us a 11M room in our build limit to see if we can add better armor once the Octan platform is online.

Since enough time has gone by I'll put all the Xs into the brackets.

One last thing....I don't know how doable it is, but the Exoskeleton bay is only 2M on escorts. I don't know if we can stretch it, but the Long Arm if would benefit from it. As would the Warriors and anything new we build for that matter, but I understand priorities.
 
One last thing....I don't know how doable it is, but the Exoskeleton bay is only 2M on escorts. I don't know if we can stretch it, but the Long Arm if would benefit from it. As would the Warriors and anything new we build for that matter, but I understand priorities.
Its done. Exo bays have been added to all three new build ships. But I've had to remove the last of the ground defenses I wanted for the 'frontline' worlds.

I'm hoping that next turn we'll add a bunch of ground defenses for various systems. They are cheap and can complicate invasions for enemies. We really shouldn't be underestimating their ability.

I want to spent like 50M adding ground defenses to all our holdings honestly next turn.
 
Its done. Exo bays have been added to all three new build ships. But I've had to remove the last of the ground defenses I wanted for the 'frontline' worlds.

I'm hoping that next turn we'll add a bunch of ground defenses for various systems. They are cheap and can complicate invasions for enemies. We really shouldn't be underestimating their ability.

I want to spent like 50M adding ground defenses to all our holdings honestly next turn.

Emperor willing, if the repairs aren't too onerous we can safely start putting them up. :)
 
Trench Platform
Aren't exoskeleton support bays kind of redundant on ships that have Bastion housing, though? I thought the bastion's garrison natively had Shelters.

Also, I finished the Trench model:
From below, showing the launch rails and recovery hangars on the spire. Another set of launch rails and hangars is on the other side.
Size comparison with a Long Arm:
 
@DaLintyGuy is it possible to continue paying the 1M1A cost for thermocavitation shells we had previously, or is the 5M.5A the only option for those now?

One thing I notice about the Indignant Intolerant is that with higher Accel and Maneuver values, it's probably less likely to get blown up on the way in so the effective damage ought to be even higher. Even if they are pretty expensive at 3M a pop, that's a badly needed edge that will save a ship from being blown up.

Also the S-2 Interloper is cripplingly expensive. As befits an overambitous ALL THE THINGS strike craft program?
You can pay the old cost.

Poor roll more than anything, though it "was" a hybrid air/void fighter being shoved into one side of things.
Though if you had a bonus applicable to it, IE not spent, that I missed I'll take that into account.

@Vanigo the description doesn't say anything about Shelter armor for the Bastion housing.

Though at least for our light cruiser a exo bay is still worth it.
Shipboard defenses take from the best of your ground forces, though taking an Exo Bay would increase the number of Shelter systems on board.
 
@DaLintyGuy
1. Do the Thermo-cavitation shells work in Mk2 macrocannons?
2. If a ship has more than 1 macrocannon, would we need to equip more than 1 unit of shells? IE we have 3x Thermo-cavitation shells in storage, does that mean we can equip 3 ships with those shells?
 
It might be a idea to merge the armies defending worlds, the fixed defenses and patrol fleets defending systems to defense forces named after the planet/group of planets they are protecting.
For example the Calavar and surrounding systems defense force would be:
-The ships in the first patrol squadron
-the 6 monitors and defense station at Calavar
-a defense army

That way it is a lot clearer what forces are where and what is available for offensive operations.
We have a salvaged escort sized plasma cannon and a salvaged engine maybe build a frigate around those two parts.
if we build the Repair Octan Platform (25M) i like to build it at Uniary, we have a existing defense platform there to help defend it and it would serve as a forward base against the local chaos forces.
 
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It might be a idea to merge the armies defending worlds, the fixed defenses and patrol fleets defending systems to defense forces named after the planet/group of planets they are protecting.
For example the Calavar and surrounding systems defense force would be:
-The ships in the first patrol squadron
-the 6 monitors and defense station at Calavar
-a defense army

That way it is a lot clearer what forces are where and what is available for offensive operations.
We have a salvaged escort sized plasma cannon and a salvaged engine maybe build a frigate around those two parts.
if we build the Repair Octan Platform (25M) i like to build it at Uniary, we have a existing defense platform there to help defend it and it would serve as a forward base against the local chaos forces.
The Octan platform is a industrial platform. It has no business serving as the forward base. Its most likely location is Bailafax since its closer to Calavar while also being forted up this turn.

For the looted engine I'm hoping we can study it to enhance our own engine tech.
 
Maybe I missed something earlier in the quest but... don't we have astropaths? Can't we contact the wider Imperium?
 
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