Plan: Legacy and Landships Version Two
-Improved Multirole Strikecraft
With the Solar Hawks slowly rotating through the shipyards for patches and rearming from something that wasn't a blasted wreck the Fallen Subsector had increased the rate at which it vomited up detachments of overly confident Ork raiders. Packets of scrapships were a near certainty to find while moving a Bulk Hauler and its cargo, let alone the occasional convoy of tramp freighters to make up the difference for the concentrated nature of the larger ships. Groups like this one, for instance: an Onslaught pushing a half dozen of its under built cousins ahead of it.
"Tell the Hounds that their objective is to slow and disable the corvettes." The commander of the Fifth Patrol Squadron ordered calmly, setting the lower decks of the bridge to chattering as ensigns began relaying orders to those who needed to hear them and in the necessary manner.
The teardrop shaped fighters were not the original Saviors that even now were growing to be a favorite of Yttreum privateers, PDFs, and Incleon raiders alike. Instead they were a refined and improved descendant: the Liberator. In light of their roles they possessed a number of mission bays that could be changed out with a small amount of work by the hangar crew. Either a battery of lascannon or the insets to hold a quartet of light anti ship missiles would fit onto the bare structure of the strikecraft in order to rapidly flip between being a capable fighter and bomber. Other loadouts existed, of course, but they were usually used planetside.
The news of the strike's successful attack on the Orks engines made an excellent counterpoint to lunch, several hours later.
[S-3 Liberator: The much more agreeable successor to the Interloper, the Liberator was the first to fully explore the modular weapon packs that would come to dominate Calavan aerospace frames. (3 Fighter/3 Bomber, Medium Range, Medium Speed. Changing stats requires hangar time.)(3M per Squadron)]
-Purpose made escort scale carrier hull
Upon making contact with the first Imperial long range patrol to skim past Gunbreaka territory it was already apparent that Calavan ship designers were going to baffle their Imperial and Mechanicus counterparts with their decisions. The pair of Light Cruisers and their command staff simply didn't understand what the point of the Auceps Patrol Carrier was. For that, one had to realize the circumstances that led to its inception.
The Orks of the Fallen Subsector, following the death of the Warlord that had brought the region to its knees, were technologically regressed compared to even their fellow Greenskins. What this meant in practice was that their ships were even more poorly made, and tended to be even smaller, than the average Escort on the other side of Gunbreaka or the patch of Chaos infestation usually referred to as the Hylian Stretch. In light of that being able to exploit flaws in the enemy hull to destroy vital components or even the ship itself through secondary detonations was more important than the staying power of their host ship.
In light of this the Auceps was most similar to the Imperial Cobra Destroyer. It shared the prow tubes, albeit on the flanks of the prow rather than the center and somewhat smaller and shorter, and desultory defense turret. Even so not even those unfamiliar with warships of the void would confuse one with the other for the Auceps moved the turret forward and had a bulbous hunchback just in front of and below the bridge for craft to reenter the hangar and be worked on before being slid down into the cellular storage racks next to the two launch rails.
These craft drew fame for their constant patrol work, ensuring that supplies and troops moved throughout Calavar's sphere of influence to feed the demands of protecting the small bastion of civilization.
They would also go on to serve with distinction in the reclamation offensives nearly twenty years later- But that, is a story for another time...
-Exoskeleton Proliferation
The Shelter Exoskeleton was not just a local variety of carapace armor but a true set of powered armor. Primitive, certainly, compared to what the Brotherhood of Mars provided the Adepta Sororitas and the Adeptus Astartes. But it was closer in scale to a Sentinel than plates on a form fitting frame. The trade off, of course, was maintenance. The demands of moving nearly a thousand kilograms of armor, wearer, and assorted systems faster than an unaugmented soldier necessitated precisely machined parts that were not readily available in theater. Thus, when a suit was damaged as was often the case when deployed into the thickest, most pressing fighting on a front, it had to be taken off the line to be repaired with spares brought by the fleet and the damaged components looked over by experienced Mechanicus members to see what could be salvaged. Deploying the Shelter in any great numbers was therefore impossible lest the enemy come while they were being serviced.
To solve this, some changes and indeed sacrifices were needed. After only a little wheedling to Lexicalum the Mechanicus outpost begrudgingly dug up the recipes for electroreactive muscle fibers similar in function to the destroyed examples within the abandoned suit of Astartes armor. The subsequent downgrade of the power plant from a compact plasma reactor to a less compact universal combustion engine allowed for suits to be repaired in the field as even if a limb was hacked off the muscle fibers could be braided back together (with a bit of spare or salvaged strands depending on the attack in question).
This second series of armor, Barrier, was manufactured concurrently with the previous Shelter exoskeletons as they filled different roles. The Shelters were higher performance, being stronger and faster, and so were used in the same manner as infantry whereas the Barriers noticeably encumbered the wearer and so were more similar to Sentinel walkers. The Shelter was a Superheavy shock infantry platform, where a Barrier was fire support and while better in close combat than a regular soldier, preferred to stay at range.
[Barrier Exoskeleton: A trimmed down version of the Shelter, the Barrier was specifically made to be deployed en masse. Full army deploymemts were theoretically possible, and they found a great deal of success in second line roles such as combat engineers and industrial labor.]
-Disruptor Lance
The use of some means to disable enemy equipment was hardly a new one. What made disruptor weapons rare was the difficulty in doing so to the hardened systems of a void going vessel. After all, charged ions were a common occurrence for voidships, be it a solar flare or when crossing a planet's magnetic field. Even so, there are ways.
The Thunderhead Disruptor, in both Battery and Lance form, energized the hull of the target in rapid pulses that commonly resulted in lightning discharging within its halls. On a Human ship this would not be much of a concern due to contiguous design and uniform materials, resulting in the largest effect being to sensitive surface electronics such as sensors. On an Ork ship, however, these fluctuations tended to occur near something volatile. Be it exposed ordnance, a metal fire spreading, or the plasma core fueling the ship having its containment fail and flood the corridors, deadly results were just as common as electrocuting exposed weapons and crews.
The Imperial Navy crews were unused to something that was not made to destroy the enemy, but the Thunderhead would be of great interest to the Forge Worlds of the Subsector who would, in time, refine the primitive Calavar design into a pure electron beam of far greater power and accuracy. Both became a favorite of those who wanted to take their prizes somewhat intact or attempt to blind a larger vessel.
[Thunderhead Disruptor: Commonly seen on Rogue Trader and privateer vessels, the Thunderhead was developed after the end of the Crusade by picking up the work of a cabal of industrialists. Coming in Battery and Lance forms depending on the desired result on the target, the Thunderhead affects the targets accuracy, can temporarily reduce the effectiveness and/or reliability of enemy Modules, and on particularly ill built vessels the charge it deposits can cause catastrophic failures within the target. (Battery 1, Disruptor, Short Range, 5M OR Lance 1, Disruptor, Medium Range, 6M. Battery is better at disrupting sensors and surface features while Lance is better for seeking internal criticals.)]
-Landship
Despite the work done in building a Navy from scratch the most commonly known and envied achievement of the Crusade was the development of Titan scale combatants. While the unimaginatively titled "Landships" were not actual God Machines they were in the same class: a step above even the somewhat rare Baneblade family and their might.
The Landships were built to take a multitude of roles, from mobile factories to linebreaker to direct fire anti-Titan to anti-orbital to command/control. Even with multiple sets of tracks keeping their bulk off of the ground minor to moderate obstacles tended to be ground under and apart instead of surmounted.
The development of Titan grade machines garnered a great deal of attention from the Mechanicus. While a backyard do-it-yourself project compared to the grand and terrible technology present in a true God Machine of a Titan Legion, it was still an unusual development that would eventually be recreated by the Forge Worlds in lieu of having the political connections to be able to build the typical Titans.
[Landship: The first Titans seen in the Subsector. Crude, ungainly, and inelegant, Calavar looted the Ork rejoinder "it doesn't matter what it looks like if it kills you" while finishing the design. Typically driving on four pairs of independent heavy tracks, the Landships fulfill a multitude of roles. (As a Core, the Landship Flotilla costs 60M,6A and is most suited for direct support of friendly assets via fire support and small theater shields. As an attachment a Landship costs 10M,1A and provides vastly increased command and control capabilities and some degree of indirect support such as strategic artillery and limited manufacturing. Naming each Landship is encouraged, taking into account possible model changes from Attachments.)
-Military Academy
Before and after the stated end of the Hegemon's Crusade it was known that a great deal of fighting was yet to come. Billions, perhaps trillions of Orks and Orkoids lounged and squabbled amongst the ruins of their betters while other Xenos and Traitors waited in the wings for a chance to strike. The lessons of the past could not be left forgotten for the next generation of officers and ship crews.
The Aorm Finishing Academy was built as a great plate in orbit above the continent of the same name. Housing and instructional infrastructure were naturally present in abundance to fill the needs of its hundreds of thousands of students and instructors, but it was also a functional defense platform with the training guns and systems. Several servicing slips were built along the edges to receive the Guardian monitors that prowled the system. Minor repairs and resupplying was done as crews were changed for new classes who had yet to taste the Void.
[Aorm Finishing Academy: An edifice to the needs of the wars to come, ship crews and ground officers are taught the lessons of the past here. The Academy also serves as another part of the defensive grid above Calavar itself in light of its live training segments and monitor berths.]
GM Note: Political results and choices to come tomorrow, I think. Possibly including the Bagalog raid on Incleon, possibly it may be it's own thing.