Blood, Sweat, and Tears (WH40k Design Bureau)

Sorry for falling off a cliff, I forgot why i stopped working on these and lost them at some point. Just found them on accident so I'm uploading in case i forget again.

Now i just need to read all the updates i missed somehow.
 
Would they believe "We're a desperate Imperial Holdout. Please send us any aid you can."?
Nope because there's no evidence for it since the Imperial sector command already pulled out of the area for being effectively lost. Well, that and they had more important fronts to throw forces at.

Its why one of the win conditions is breaking through the Orks to reach the Imperium.
 
Also, you know, even if they believed us they'd have to smash the enemies between us and them, which are also the largest concentrations of enemies in the Sector. And if they could afford to beat down said groups by themselves they wouldn't have had to abandon the Sector in the first place, would they?
 
So anyways folks, any more votes?
Adhoc vote count started by sunrise on Aug 13, 2020 at 2:12 AM, finished with 51 posts and 5 votes.

  • [X] Plan Cruiser and Defenses Without Shipyard (393M 10A)
    -[X] Ship Building
    --[X] Start Courage-class Light Cruiser (total 141M [151-10(bonus)],8A; spend 52M +30M Media Bonus and 6A)
    ---[X] Martinet-Class Light Cruiser (16M)
    ---[X] Groupsight Combat Bridge (16M)
    ---[X] Distributed Array Auspex (16M)
    ---[X] Merchant Warp Drive (6M)
    ---[X] Redoubt Life Support (12M)
    ---[X] Bastion Housing (12M)
    ----[X] Exoskeleton Support Bays (8M)
    ---[X] Plow: Farstrike Lance (12M, 3A)
    ---[X] Broadside: Plasma broadside (8M, 5A)
    ---[X] Scaffold Armor (6M)
    ---[X] Bubble-type Rapid Shield (18M)
    ---[X] Corona-Pattern Point Defense Array (6M)
    ---[X] Repair Deck (6M)
    ---[X] Militarized Engines (9M)
    --[X] Protected Bulk Hauler (68M) [Trade Worlds]
    ---[X] Bulk Hauler (15M)
    ---[X] Merchant Bridge (4M)
    ---[X] Merchant Sensors (4M)
    ---[X] Essential Life Support (8M)
    ---[X] Barracks Housing (4M)
    ---[X] Standard Macrocannon Battery MkI (6M)
    ---[X] Cargo Hold (0M)
    ---[X] Merchant Thrusters (3M)
    --[X] Long Arm B-class Heavy Frigate (24M+30M Media Bonus, 2A) [1st Naval Squadron]
    ---[X] War Hawk MkII Heavy Frigate (8M)
    ---[X] Groupsight Combat Bridge (4M)
    ---[X] Distributed Array Auspex (4M)
    ---[X] Merchant Warp Drive (4M)
    ---[X] Redoubt Life Support (3M)
    ---[X] Bastion Housing (3M)
    ----[X] Exoskeleton Support Bays (2M)
    ---[X] Farstrike Lance (4M, 1A)
    ---[X] Standard Macrocannon Battery MkII (5M)
    ---[X] Bubble-type Rapid Shield (6M)
    ---[X] Scaffold Armor (2M)
    ---[X] Repair Deck (2M)
    ---[X] Militarized Engines (3M)
    --[X] Warrior-A class Corvette (48M) [1st Naval Squadron]
    ---[X] Spatha-class Hull (5M)
    ---[X] Militarized Engine (3M)
    -[X] Construction
    --[X] Watchtower-class Defense Platform (Total cost: 39M, 2A) [Bailafax]
    ---[X] Trench-Class Small Defense Platform (3M)
    ---[X] Essential Life Support (2M)
    ---[X] Cove-pattern Hangar (4M)
    ---[X] Savior S-1s (1M)
    -[X] Repairs
    --[X] Repair Octan Platform (25M) [Bailafax]
    --[X] General Repairs (12M)
    -[X] Diplomacy Spending
    --[X] Gehault Repairs (30M)
    --[X] Yttreum Repairs (40M)
    -[X] Ship Reassignments
    --[X] Reassign Sacred Legacy from 4th Squadron to 3rd
    --[X] Reassign Resolute from 1st Squadron to 3rd
    --[X] Reassign Aegis Immortal from 2nd Squadron to 3rd
    --[X] Reassign crews from the Resolute, Aegis Immortal, and the Undaunted (KV from 3rd Squadron) to the Warrior-As and the Long Arm being built.
    --[X] Reassign Warrior from 2nd Squadron to 1st
    --[X] Reassign Causeway from 1st Squadron to 2nd
    -[X] Army Reorganization
    --[X] Link to reorganization
    -[X] Army Construction
    --[X] 3rd Orbital Defense Army (5M) [Form 2nd Garrison Army Group]
    ---[X]Foot Infantry (2M), Strategic Command (2M), Anti-Air (1M), Heavy Artillery
    --[X] 3rd Crusade Defense Army (2M) [Add to 2nd Garrison Army Group]
    ---[X] Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)
 
Oof. Got it. Will modify. Going to have to take out the exo bay then. Need the total cost to be under 140.

Edit: on the plus side this opens up funding for more defenses and armies. So there's that.
 
Last edited:
Plan's modified. Added in ground defenses for Uniary, added in a couple army builds.

Can someone do a look over of my army reorganization list and make sure I've listed all the units we have?
You are missing the 2nd Calavan Armored Army in the Army Reorganization. Additionally, the 8th Crusade Guard Infantry Army needs to be moved to the independent formation section, as it is on permanent detachment to Lativa, as part of our pact with them.

Those are the only mistakes I can find
 
--[X] 3rd Orbital Defense Army (5M) [Form 2nd Garrison Army Group]
---[X]Foot Infantry (2M), Strategic Command (2M), Anti-Air (1M), Heavy Artillery
--[X] 3rd Crusade Defense Army (2M) [Add to 2nd Garrison Army Group]
---[X] Foot Infantry (2M), Military Police (0M), Engineers (0M), Heavy Artillery (0M)

Are you sure that the Crusade Defense need their own artillery when the Orbital Defense is already built around it? Elite Infantry might be more important if it comes down to it. For that matter, an army group with just these two doesn't have any mobile recon to spot for the artillery either, including at the very least a detachment of horse cavalry per army group seems important too.
 
Are you sure that the Crusade Defense need their own artillery when the Orbital Defense is already built around it? Elite Infantry might be more important if it comes down to it. For that matter, an army group with just these two doesn't have any mobile recon to spot for the artillery either, including at the very least a detachment of horse cavalry per army group seems important too.
Orbital Defense army's artillery serves a different purpose because the different detachments combine into different things. Orbital Defense Army's strategic command, heavy artillery and anti air combine to give that army anti-orbit weaponry to contest enemy landings.

Heavy artillery in the defense army is the standard artillery guns like Basilisks.

I kinda decided against it since I didn't see a good place to put it in. Levy Walkers I think would be best being attached to proper armor formations or mechanized infantry.
 
I kinda decided against it since I didn't see a good place to put it in. Levy Walkers I think would be best being attached to proper armor formations or mechanized infantry.
We do have three armored armies that currently don't have walkers; we could attach some to those. Not sure what we'd take the manufacturing out of, though. (Maybe the exoskeleton support bays?)

About the cruiser's name: I don't think "courages" sounds much better than "courageouses". How about Audacity? Three syllables, but I'm not convinced that that's too much.
 
We do have three armored armies that currently don't have walkers; we could attach some to those. Not sure what we'd take the manufacturing out of, though. (Maybe the exoskeleton support bays?)

About the cruiser's name: I don't think "courages" sounds much better than "courageouses". How about Audacity? Three syllables, but I'm not convinced that that's too much.
Hm, I kinda like the name Audacity. If no one has objections I think I'll change the name to Audacity. Because really, it fits the ship because of Calavar having the audacity to survive and thrive and are now even encroaching on proper shipbuilder status by starting to build light cruisers.

As for the exoskeleton bays... I'm leaning towards removing them from the Warriors honestly. But given we'll be facing Orks I kind of want to keep them to help counter boarding. But even without the bays the ships will have some Shelter exos.
 
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