Hm. Yeah. Makes sense to not start the cruiser right now since even if we do it now it'll still take 2 more turns anyways. If we do it next turn it'll take 1 more turn after that.
Here's my updated plan:
[X] Plan Hauling and Deny the Xeno
- [X] Spend 50M, to finish Auxiliary Carrier
-- Auxiliary Carrier (Total cost: 69M)
-- Bulk Hauler (0M)
-- Merchant Bridge (4M)
-- T-100 Auspex (8M)
-- Merchant Warp Drive (0M)
-- Expansive Life Support (0M)
-- Barracks Housing (0M)
-- Standard Macrocannons MkII (12M, 3A)
-- Cargo Bay Hangar 1 (broadside) (6M)
-- Cargo Bay Hangar 2 (broadside) (6M)
-- Troop Deck (6M)
-- Bubble-type Rapid Shield (18M)
-- Scaffold Armor (6M)
-- Merchant Thrusters (3M)
-[X] 10 squadrons of Saviors, 2 of Harbingers (16M)
-[X] 1x "Long Arm II" class War Hawk (48M, 2A)
- Hull: War Hawk-class Heavy Frigate Hull Mk II (8M)
- Weapon: Farstrike Lance (4M, 1A)
- Weapon: Farstrike Lance (4M, 1A)
- Weapon: Standard Macrocannon Battery MkI (2M)
- Defense: Bubble type Rapid Shields (Shield 3, 1 Armor.) (6M)
- Defense: Scaffold Armor (Armor 1.5) (2M)
- Utility: Repair Deck (2M)
- Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
- Bridge: Groupsight Combat Bridge (4M)
- Sensors: Distributed Array Auspex (4M)
- Warp: Merchant (4M)
- LS: Essential (2M)
- Housing: Bastion Pattern Housing (3M)
- [x] Build Courante-class Light Carrier (46M)
-- [x] War Hawk MkII Heavy Frigate (8M)
-- [x] Groupsight Combat Bridge (4M)
-- [x] T-100 Auspex (2M)
-- [x] Merchant Warp Drive (4M)
-- [x] Essential Life Support (2M)
-- [x] Bastion Housing (3M)
-- [x] Cove-pattern Hangar x2 (8M)
-- [x] Standard Macrocannon Battery MkI (2M)
-- [x] Bubble-type Rapid Shield (6M)
-- [x] Scaffold Armor (2M)
-- [x] Cargo Hold (0M)
-- [x] Militarized Engines (3M)
-- [x] Savior S-1s x2 (2M)
-[X] Train 1 Heavy Assault Armies (9M)
-Mechanized Infantry (6M), Elite Infantry (0M), Powered Exoskeleton (2M), Armor (1M)
- [X] 1x Incomplete Spatha hull with better engines for Yttreum (17M) [Exchange for Yttreum auxiliaries protecting Calavar shipping]
-- Spatha-class hull, militarized engines, merchant sensors, warp, essential life support, barracks
-[X] Recovered Ship Refurbishment (6M, 8A)
-[X] Repairs (79M)
-[X] Dockyard (60M)
-[X] 1x Bulkhauler (50M)
- Bulk Hauler (15M)
- Merchant Bridge (4M)
- Merchant Sensors (4M)
- Merchant Warp Drive (6M)
- Essential Life Support (8M)
- Barracks Housing (4M)
- Standard Macrocannon Battery MkI (6M)
- Cargo Hold (0M)
- Cargo Hold (0M)
- Cargo Hold (0M)
- Cargo Hold (0M)
- Cargo Hold (0M)
- Merchant Thrusters (3M)
Spent Resources: 381M, 10A
Remaining resources: 4M, 0A
Removes the light cruiser construction and puts in a carrier frigate that's the same as the Carrier plan's frigateexcept it has a MkI macrocannon battery to save on Artisan points.
Its left with 4M