Blood, Sweat, and Tears (WH40k Design Bureau)

[X] The Almost Professional Navy

It seems sensible enough. I assume we'll be running with three squadrons of two fighty merchants and one carrier merchant after the refit? Do you plan on putting one of our new ships with each those squadrons and then having a two ship reserve, or concentrating the five new ships into one heavy squadron?
 
[X] The Almost Professional Navy

It seems sensible enough. I assume we'll be running with three squadrons of two fighty merchants and one carrier merchant after the refit? Do you plan on putting one of our new ships with each those squadrons and then having a two ship reserve, or concentrating the five new ships into one heavy squadron?
Was planning on three squadrons of two "Ships of the Line", one carrier and two Escorts for now (hence the 'almost professional'). Once the carriers are up and running and we've got escorts, we can focus on making our fighty ships worth the designation.
 
I... Think I'll let the carriers finish refitting in time for this first campaign due to it being the first turn. Conversion during construction, basically.

Makes it more reasonable from an In Universe viewpoint as well.
 
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[X] The Almost Professional Navy

Beginning of the Beginning would have been a better name I think. Otherwise perfect as it's going to get, Resolute-class is a good name.
 
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[X] The Almost Professional Navy

Beginning of the Beginning would have been a better name I think. Otherwise perfect as it's going to get, Resolution-class is a good name.
Resolute-class. I figured with the rapid shields they'll have a lot of staying power for escorts, so I decided to name them after a synonym of tenacious.
 
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Resolute-class. I figured with the rapid shields they'll have a lot of staying power for escorts, so I decided to name them after a synonym of tenacious.
Staying power for a corvette at the very least, so long as they aren't getting completely mauled as the spot failures lead to more failures as the near-surface shield generators are destroyed by incoming fire.
 
Staying power for a corvette at the very least, so long as they aren't getting completely mauled as the spot failures lead to more failures as the near-surface shield generators are destroyed by incoming fire.
Yeah, but the stuff that our shields aren't so good against, lances and the like? Our enemies would have to be complete pants on head idiots to fire those weapons at escorts from the get go when there's more conventionally important targets for them.
 
Yeah, but the stuff that our shields aren't so good against, lances and the like? Our enemies would have to be complete pants on head idiots to fire those weapons at escorts from the get go when there's more conventionally important targets for them.
I meant more the "getting liberally coated in shells, constantly" mauled. Even there they aren't useless, hence the partial Armor rating, but due to the distributed nature of the network losses make further losses more likely in heavy combat.
 
now an idea for ship weapons and parts that are "easy" for us to make

A simple railgun for point defense or macrocannon upgrade

some minor automation for things like loading shells and stuff

more missiles and torpedo weapons
 
I meant more the "getting liberally coated in shells, constantly" mauled. Even there they aren't useless, hence the partial Armor rating, but due to the distributed nature of the network losses make further losses more likely in heavy combat.
And again, the sort of concentrated firepower you describe is the sort that conventionally you just don't use on escorts when there's bigger targets in range.
 
And again, the sort of concentrated firepower you describe is the sort that conventionally you just don't use on escorts when there's bigger targets in range.
Escorts can and will fight other Escorts while the main battle lines are slugging it out in order to secure and close lines of retreat.

Plus you only have Escorts right now, and are unlikely to have significant numbers of Cruisers for a while.
And are fighting Orks at times. Who use rate of fire to make up for sub-par overall accuracy.


Now, yes, you are unlikely to use corvette hulls as your mainline battle hull for much longer, but your corvettes are likely not going to be entirely phased out as they are a desperately needed source of numbers.
 
Macrocannons already are railguns, 's their firing mechanism. Won't ever say no to torps though!

didn't know that
but we could implement railguns for ground forces ( depending on how powerful magnets we have and energy creation ) we could make a rail tank or even a heavy weapon for troops ( maybe we could use the bullshit power capabilities of a powerpack and a "generator"
 
but we could implement railguns for ground forces ( depending on how powerful magnets we have and energy creation ) we could make a rail tank or even a heavy weapon for troops ( maybe we could use the bullshit power capabilities of a powerpack and a "generator"
That is... An excellent question. The Tau use such things, but Imperial science and doctrine is lacking in purely magnetic weapons. Possibly due to the lack of physical trauma caused compared to a laser or plasma weapon. Plus the need for both ammunition and power generation in the same weapon being seen as inefficient.

You can certainly try to develop rail/coil gun weapons if nothing else.
 
didn't know that
but we could implement railguns for ground forces ( depending on how powerful magnets we have and energy creation ) we could make a rail tank or even a heavy weapon for troops ( maybe we could use the bullshit power capabilities of a powerpack and a "generator"
At the scale you're talking, we're in the territory of accelerator cannons, the tech for which was lost in the Horus Heresy. And the problem with railguns isn't power, it's "so the barrel warped a fraction of an inch from the wear and heat of constant firing and exploded, killing the infantry squad".
 

Made a (bad) pixel drawing of the Resolutes. Tell me if the image shows up.
note 1 pixel = ~5m ~11m assuming the ship is a kilometre long
EDIT-Figured out you could stretch the images.

and here`s the probably final version
~1.45m per pixel
 
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Made a (bad) pixel drawing of the Resolutes. Tell me if the image shows up.
It's there but smol.

I do agree that it would be mixed broadside and dorsal and/or ventral turrets though. Fewer of the latter than the former (lots of pixel ships simply shove turrets wherever they fit in defiance of how that would work out internally and in combat).
 
At the scale you're talking, we're in the territory of accelerator cannons, the tech for which was lost in the Horus Heresy. And the problem with railguns isn't power, it's "so the barrel warped a fraction of an inch from the wear and heat of constant firing and exploded, killing the infantry squad".

we could prob make a more crude version for ourself, also we could convert an industrial exoskeleton for military use to help the troops carry more equipment and heavy weapons ( maybe more "buffs" than that but the idea is to help the lowly guardsmen)
 
It's worth mentioning that carapace armor by definition is partially powered. Not that you have useful amounts of it right now.
yeah but we can't make in them in the quantity that is good enough or it's expensive
the idea is to make cheap exoskeletons by copying the industrial one, maybe slap some plating for protection and mass-produce it
 
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