Blood, Sweat, and Tears (WH40k Design Bureau)

When he heard about the state of the Subsector he simply nodded and volunteered his services. Some payment would be earned, of course, but his honor would let him do nothing else.
Is he willing to take the repair/upgrade of his ship in exchange for joining the fighting in the sector till it is secured once more. The ships stays owned by him and he gets to take it once the fighting is done but we gain one more ship to help for as long as he is willing to stay.

The void army did well and it might be time to design assault boats so we can start to board the stronger enemy ships that are showing up to try and capture some for salvage and or looting.
Would a hawk class frigate with a troop deck and a hangar filled with Harbinger Heavy Transport be effective in this role?
 
The void army did well and it might be time to design assault boats so we can start to board the stronger enemy ships that are showing up to try and capture some for salvage and or looting.
Would a hawk class frigate with a troop deck and a hangar filled with Harbinger Heavy Transport be effective in this role?
I wrote up a design for a dedicated assault boat earlier, the Narwhale. The problem with using regular Harbingers is that they don't really have the means to get through a ship's hull, most boarding craft use a great big melta cannon to get through armor plating.
 
The rapier class of frigates are designed to hunt down escorts and are designed with two engines. It uses the lessons learned while designing the Hawk and Saber hulls to include several minor improvements as by specializing more at design time a higher level of performance can be reached. Part of these changes are a dedicated spot for the shield that all ships need and dedicated ammo stores for the macrocannons deep in the hull.
(2W(one locked to macrocannos),2D(one locked to shields),2E,1U)

We have a +1 to next new Escort Hull type form the Harvest's Day and we have designed multiple escorts now.
I am thinking of dedicating the second weapons slot to Torpedoes as we have a +2 bonus to building a dedicated Torpedo hull, but i am not sure if getting that bonus requires a all torpedo armament or one dedicated slot is enough.
Would a torpedoes be a weapon that would work on a fast escort?
if we go with a torpedo armament we should name the class Harvest's Day.
 
The rapier class of frigates are designed to hunt down escorts and are designed with two engines. It uses the lessons learned while designing the Hawk and Saber hulls to include several minor improvements as by specializing more at design time a higher level of performance can be reached. Part of these changes are a dedicated spot for the shield that all ships need and dedicated ammo stores for the macrocannons deep in the hull.
(2W(one locked to macrocannos),2D(one locked to shields),2E,1U)

We have a +1 to next new Escort Hull type form the Harvest's Day and we have designed multiple escorts now.
I am thinking of dedicating the second weapons slot to Torpedoes as we have a +2 bonus to building a dedicated Torpedo hull, but i am not sure if getting that bonus requires a all torpedo armament or one dedicated slot is enough.
Would a torpedoes be a weapon that would work on a fast escort?
if we go with a torpedo armament we should name the class Harvest's Day.
I don't think torpedoes are fast enough, they are usually used against bigger ships because they are slower and have a larger hitbox. So I think a Lance would be a better fit for an Escort Killer.
 
Would a hawk class frigate with a troop deck and a hangar filled with Harbinger Heavy Transport be effective in this role?
The Harbinger is let down by a slow speed for void combat and a reliance on existing damage to get inside the target. If you are going to do it with any frequency, you want some kind of assault boat that can make it's own entrance.
 
(Army Attachment: Elite Infantry) Commandos: Building on the model of special forces formations in service to various PDFs, Calavar intends to create an elite cadre of specialists assembled to perform missions too dangerous or too difficult for regular formations to accomplish. Selected from existing elite formations and promising recruits, the chosen soldiers are then forced through rigorous training programs designed to winnow out the unsuitable and ingrain the skills necessary for their new posting.

Expected operation types to be undertaken by these formations include counter-insurgency against rebels and Chaos cults, clandestine operations against suspected heretics, direct action against key formations and targets, conduction of manhunts to capture and/or kill HVTs, and conducting decapitation strikes on hostile commands and movements. The last two capabilities are of interest to Calavaran strategists. Prominent leaders and champions form a notable part of both Chaos and Orkoid doctrines, and it believed that the assassination of such figures on and off the battlefield will give Imperial forces a decisive edge.

The goal of these soldiers is not to be a substitute for army groups or prolonged conflict. They are to act as small and versatile teams that rely on stealth and surprise to complete their objectives.

Note: I'm honestly not sure if Calavar could pull off establishing an assassin order from scratch, so I decided to work with something more familiar. What do you all think?
 
If we combined those with Sappers and the Strategic Command attachments, that could lead to some really big explosions in the middle of enemy lines.
 
I've been reading through this quest, and I had a few ideas:

Small Craft Rearmament: Even after decades of effort, Calavar's navy is still working with weapons markedly less effective than Imperial Navy standards, but Calavar now has access to standard-issue Imperial Guard equipment. Although the vastly different scales of combat make it impossible to apply most Guard technology directly to naval warfare, the weapons of fighter craft aren't all that different from the Guard's heavy weaponry. By adapting, redesigning, and reverse-engineering Guard heavy weapons and aircraft munitions, many improvements can be made to the armament of our strike craft - in some cases, this may be as simple as replacing the lascannons with better models.

Haptrix-Alpha Interlock Shields: The Haptrix-pattern shields are a serviceable design, but are fairly expensive, and have proven somewhat unreliable in practice. Perhaps worse, they are projected to scale up poorly both in terms of cost and in ability to stop capital-scale weaponry. This redesigned version uses a smaller number of larger shields to simplify the design and strengthen each pane, and arranges them in two concentric shells with the panes offset like bricks to provide redundant coverage.
(Yeah, I know someone already proposed a new version of the shields, but I like this one better.)
 
Haptrix-Alpha Interlock Shields: The Haptrix-pattern shields are a serviceable design, but are fairly expensive, and have proven somewhat unreliable in practice. Perhaps worse, they are projected to scale up poorly both in terms of cost and in ability to stop capital-scale weaponry. This redesigned version uses a smaller number of larger shields to simplify the design and strengthen each pane, and arranges them in two concentric shells with the panes offset like bricks to provide redundant coverage.
I like this, but I'm not sure we can do multi-layered shields with only one part. There's a reason that's a thing that's limited to capital ships generally speaking, and that reason usually is that the needed shield arrays to double-layer like that tend to be really big.
 
I like this, but I'm not sure we can do multi-layered shields with only one part. There's a reason that's a thing that's limited to capital ships generally speaking, and that reason usually is that the needed shield arrays to double-layer like that tend to be really big.
Layered Voids is part of how Cruisers get expanded ratings from a single component. This is something the current Haptrix Shields have trouble with at Cruiser scale, meaning the heavier weapons commonly bore through it without expending nearly the level of effort that that level of overall strength "should" have absorbed.
 
I like this, but I'm not sure we can do multi-layered shields with only one part. There's a reason that's a thing that's limited to capital ships generally speaking, and that reason usually is that the needed shield arrays to double-layer like that tend to be really big.
Since we don't have the tech (yet) to make true military grade void shield bubbles; maybe we could lift a page from Imperial Knights. Namely the ion shields where it's based around one section that is moved to intercept incoming fire.
 
A bit more of the update.
-[X] Send 3rd Naval Squadron + 1st & 2nd Bridgehead Armies + 3rd Calavar Infantry Army + 1st Crusade Defense Army North (Proceed with the ongoing offensive):
--[X] Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is broken between differing interests, from Traitor splinter forces to the leftovers of the repulsed WAAAGH!! Jawbreaka. [Ongoing Campaign] [Forces Present: 6th Crusade Infantry Army & 1st Calavar Infantry Army] [Dark Star forces present, including superheavy armor]


The Ork infestation on the world Jawbreaka had claimed has been broken. New Orks spawn somewhat frequently but a minimal presence from the Alignment is proof against them for the immediate future.

With the amount of reinforcements that had been provided by the Admiralty the commander in the field made the decision to start independent operations in the theater in order to move the timetable forward faster and to move Crusade forces away from the Dark Star forces. None of the available targets stood out on the strategy level and so the first landing of the combined force was on Liawei. A world of jungles and deep seas that had once been a vacation spot for the rich and powerful to explore the natural vistas. Now it was a playground for the powerful Orks that now oppressed the local population and made sport of those who did not work satisfactorily.

The Crusade forces arrived in orbit with little warning, brushing aside the two scrapships that had been present for the Human force's arrival with little fuss. Harbinger transports dropped formations of Carapace armored infantry for the initial zone seizure to allow for the armies proper to get situated. Ambushing random bands of marauding greenskins turned to skirmishing for position which gave way to the defense of field fortifications that ended with methodical Human advances to take, secure, and hold territory. Daring infantry raids by the elite vanguard formations broke the varying security of work camps the Human inhabitants had been crowded into and held until relieved by coordinated offensives by the rest of the Crusade forces on the world.

But ill tidings came from without. To the north, within and near the former territory of WAAAGH!! Jawbreaka, new leaders were emerging. Gutrippa, a brutish bruiser that had been entrusted with the protection and "motivation" of the slaves, and Metalrenda, a former Mekboy of Whazzazzappa. Their forming fleets pillaged the former worlds of the Homnan League, clashing with each other and all comers alike as they vied for recruits, "recruits", and slaves to continue building their war machines. Many of these ships bit off more than they could chew and were set adrift in the void, either when a Metalrenda ship had it's complement of fighter-bombers overmatched by Furies or a Gutrippa assault corvette was shelled into molten oblivion by the recent plasma shells while making a run at the Armor of Hatred.


[Two new challengers have appeared in the ruins of WAAAGH!! Jawbreaka, picking up fragments of the previous "organization".
5M in ship repairs
Three of the five Homnan League worlds are reasonably well purged of ambient Orks]

There are only so many ways to say "you came, you saw, and mopped up the enemy" after all. Though there may be a point of interest...
 
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A bit more of the update.
-[X] Send 3rd Naval Squadron + 1st & 2nd Bridgehead Armies + 3rd Calavar Infantry Army + 1st Crusade Defense Army North (Proceed with the ongoing offensive):
--[X] Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is broken between differing interests, from Traitor splinter forces to the leftovers of the repulsed WAAAGH!! Jawbreaka. [Ongoing Campaign] [Forces Present: 6th Crusade Infantry Army & 1st Calavar Infantry Army] [Dark Star forces present, including superheavy armor]


The Ork infestation on the world Jawbreaka had claimed has been broken. New Orks spawn somewhat frequently but a minimal presence from the Alignment is proof against them for the immediate future.

With the amount of reinforcements that had been provided by the Admiralty the commander in the field made the decision to start independent operations in the theater in order to move the timetable forward faster and to move Crusade forces away from the Dark Star forces. None of the available targets stood out on the strategy level and so the first landing of the combined force was on Liawei. A world of jungles and deep seas that had once been a vacation spot for the rich and powerful to explore the natural vistas. Now it was a playground for the powerful Orks that now oppressed the local population and made sport of those who did not work satisfactorily.

The Crusade forces arrived in orbit with little warning, brushing aside the two scrapships that had been present for the Human force's arrival with little fuss. Harbinger transports dropped formations of Carapace armored infantry for the initial zone seizure to allow for the armies proper to get situated. Ambushing random bands of marauding greenskins turned to skirmishing for position which gave way to the defense of field fortifications that ended with methodical Human advances to take, secure, and hold territory. Daring infantry raids by the elite vanguard formations broke the varying security of work camps the Human inhabitants had been crowded into and held until relieved by coordinated offensives by the rest of the Crusade forces on the world.

But ill tidings came from without. To the north, within and near the former territory of WAAAGH!! Jawbreaka, new leaders were emerging. Gutrippa, a brutish bruiser that had been entrusted with the protection and "motivation" of the slaves, and Metalrenda, a former Mekboy of Whazzazzappa. Their forming fleets pillaged the former worlds of the Homnan League, clashing with each other and all comers alike as they vied for recruits, "recruits", and slaves to continue building their war machines. Many of these ships bit off more than they could chew and were set adrift in the void, either when a Metalrenda ship had it's complement of fighter-bombers overmatched by Furies or a Gutrippa assault corvette was shelled into molten oblivion by the recent plasma shells while making a run at the Armor of Hatred.


[Two new challengers have appeared in the ruins of WAAAGH!! Jawbreaka, picking up fragments of .
5M in ship repairs
Three of the five Homnan League worlds are reasonably well purged of ambient Orks]

There are only so many ways to say "you came, you saw, and mopped up the enemy" after all. Though there may be a point of interest...
Nice to hear that the Plasma Shells are working well. But yeah, not that many ways to describe greenskin cleanup campaigns. Still, its nice to have a change of pace, not having our armies fighting for their lives like they did on Bailafax.
 
Since we don't have the tech (yet) to make true military grade void shield bubbles; maybe we could lift a page from Imperial Knights. Namely the ion shields where it's based around one section that is moved to intercept incoming fire.
How large can this section be? Cause with naval weapons being either macrocannons or lances, it means it will only block 1 or 2 shots while the other shots just hit the ship unimpeded.
 
How large can this section be? Cause with naval weapons being either macrocannons or lances, it means it will only block 1 or 2 shots while the other shots just hit the ship unimpeded.
Would depend on the research roll but in knights, I've seen it depicted as covering one 90 degree arc defending against all incoming fire from that angle.
 
Would depend on the research roll but in knights, I've seen it depicted as covering one 90 degree arc defending against all incoming fire from that angle.
It'd probably be very slow to maneuver, though, simply due to the scale involved, unless the projectors themselves don't need to move at all. Still, in a broadside duel that'd be really handy.
 
It'd probably be very slow to maneuver, though, simply due to the scale involved, unless the projectors themselves don't need to move at all.
Hard to say. As far as I know Imperium shield generators are internal and don't need projectors ala Star Wars etc.
Still, in a broadside duel that'd be really handy.
Kind of the idea. You know that the vast majority of incoming fire is going to be coming from X direction, ergo strengthen your shields in said facing.
 
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Hard to say. As far as I know Imperium shield generators are internal and don't need projectors ala Star Wars etc.

Kind of the idea. You know that the vast majority of incoming fire is going to be coming from X direction, ergo strengthen your shields in said facing.
It has advantages and disadvantages, certainly, which I think are forgivable on an Escort vessel. Once we get to cruisers though, even if we could glitter them with spanking properly sized ion shields, the fact that it's kind of impossible to keep space ships and fleet groups from encircling each other would quickly make the things too finicky for the navy to rely upon.

The omnidirectional shields the IN uses are as close to idiot proof as we are going to get, unfortunately.
 
With the amount of reinforcements that had been provided by the Admiralty the commander in the field made the decision to start independent operations in the theater in order to move the timetable forward faster and to move Crusade forces away from the Dark Star forces.
I looks like we both are going to end up owning some of the worlds in that area and the orcs seem to have split the fleet designs with one using the fighter/bombers and the other the armored combat ships.
Did the orc ships always accelerate faster then ours, their engines are Kustom Enjunz (3A,1M,Volatile).
 
We really shoud design better shields. Not fancy ion/whatever, but basic void shields, just stronger, bigger... Like we have a lot experience building void shilds by now can we just do general uppgrade?
 
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