Faster than that, but yeah. You'll want to develop something at some point for contested landings.
Faster than that, but yeah. You'll want to develop something at some point for contested landings.
Which is why I'm saying we should wait until we've made proper Troop Ships. Because part of that would be developing Dropships so we can land our armies and their support personnel/heavy equipment at the same time, which lessens the risk of our troops running around without their gear cause one of the shuttles got shot down.You'll want to develop something at some point for contested landings.
If by that you mean destroying infrastructure, then yes. It would be the equivalent of a drive by shooting using starships. If you mean capturing and towing a space station away, also yes simply due to lower numbers (although it's a close thing because Orks in confined spaces is a yike even if you just start venting atmosphere to clear it out, because even Orks need to breathe something).I'm in favor of trying to knock out some early enemy targets before they can build up instead of gobbling down the easy clay (they can wait a turn or two), but I'll admit I have no good idea as to what our military is capable of handling. Would going after orbital infrastructure really be easier than attacking the planet?
Well, for one the station's a lot smaller than an entire planet and was described as equivalent to the one we have, so just some barebones defensive guns. Letting Orks build on the thing, however, is doomed to escalate them to a bigger threat.I'm in favor of trying to knock out some early enemy targets before they can build up instead of gobbling down the easy clay (they can wait a turn or two), but I'll admit I have no good idea as to what our military is capable of handling. Would going after orbital infrastructure really be easier than attacking the planet?
We might want to send an army alongside the 1st Naval Squadron, that way we can actually remove the taint of Nurgle and make sure the world doesn't fall again. Plus, securing an Agri-World is an important step to make sure that we can keep the rest of our fledgling reunification efforts fed.[X] Plan Local Counterstrike and Consolidation
Send 1st Naval Squadron West:
-"Pox Marsh" (20LY): Nurglish cultists that have taken an Agri World and are attempting to remake it into the image of their "patron". Defenses are judged as "Light" with notable numbers of ad hoc warships made from civilian shipping. [Traitor]
Send 2nd Naval Squadron + 1st Calavar Infantry Army South:
-Outpost Station Lexicalum (20LY): An Adeptus Mechanicus outpost that is supplying and organizing a small stretch of Loyalist worlds against attack. Orkish raiders and Traitors threaten shipping and outlying worlds. [Independent]
Send 3rd Naval Squadron + 4th Calavar Infantry Army Central:
-Surrounding Calavar: Similarly cast adrift but not as well blessed by their leadership these worlds need an affirmation of order and hope so that we can profit from their manufacturing capacity. [Independent] [Encouraged by High Command]
Agri-Worlds are what's needed to keep Hive Worlds and the like fed, the vast majority of settled planets in the Imperium are perfectly capable of growing their own food in sufficient quantities. So, while certainly useful, not as much of a priority at the moment.We might want to send an army alongside the 1st Naval Squadron, that way we can actually remove the taint of Nurgle and make sure the world doesn't fall again. Plus, securing an Agri-World is an important step to make sure that we can keep the rest of our fledgling reunification efforts fed.
Not a priority, but we have 4 armies, not using 2 of them in the opening stages doesn't give us anything. Keeping 1 in reserve is understandable, but half of our entire ground forces? Not so much.Agri-Worlds are what's needed to keep Hive Worlds and the like fed, the vast majority of settled planets in the Imperium are perfectly capable of growing their own food in sufficient quantities. So, while certainly useful, not as much of a priority at the moment.
Fair, I'll add the 2nd to the station assault in my plan.Not a priority, but we have 4 armies, not using 2 of them in the opening stages doesn't give us anything. Keeping 1 in reserve is understandable, but half of our entire ground forces? Not so much.
Chaos breeds in idleness. Agri-Worlds tend to be relatively sparsely populated compared to other worlds, since they're not supposed to eat the food they produce. Nurgle infestation is also one of the worst infestations to let fester, and an army group should be able to, if not dominate the world, at least keep it mostly contested. Culling will take time regardless, the less time we allow them to dig in and corrupt the world, the easier it'll be for us.I really don't want to stick an unsupported infantry army onto a world held by followers of the god of pox, plague, and very icky stuff. It doesn't seem like a good idea. The goal with that is more to wipe out what naval assets we can, do some nice old fashioned orbital bombardment of anything that looks worth shooting, and, most importantly, the wrecking of any orbital infrastructure they have.
If people would prefer to just outright invade them instead of just trying to bombard them into being a non-factor, I'll add both remaining armies to that action so it is not just one army on its own.
You have minor but orbitally deployed air support and are attacking a force that is almost entirely made up of mortals rather than daemons that is similarly lacking in armored elements to your own forces. Estimates are less than an Army worth of "professional" soldiery, and likely a large portion of that being chaff equivalent to conscripts.I really don't want to stick an unsupported infantry army onto a world held by followers of the god of pox, plague, and very icky stuff.
And knowing Chaos cultists, odds are good that their logistics are somewhere between laughable and non-existent.You have minor but orbitally deployed air support and are attacking a force that is almost entirely made up of mortals rather than daemons that is similarly lacking in armored elements to your own forces. Estimates are less than an Army worth of "professional" soldiery, and likely a large portion of that being chaff equivalent to conscripts.
Well, given that they "settled" on an Agri World rather than a Civilized World...And knowing Chaos cultists, odds are good that their logistics are somewhere between laughable and non-existent.
Well in that case, let me alter the plan to drop two armies on them. Couldn't happen to more deserving chaps, really, even if we don't have the Profit of Sin built yet.You have minor but orbitally deployed air support and are attacking a force that is almost entirely made up of mortals rather than daemons that is similarly lacking in armored elements to your own forces. Estimates are less than an Army worth of "professional" soldiery, and likely a large portion of that being chaff equivalent to conscripts.
Local Admech contingent grumbling about having to make New Stuff? A trooper in one of our armies about to head out, for battle or to impress? The bridge crew of The Resolute as they embark? Arvus pilot squadron bantering with each other? A civilian's struggle to survive on a world conquered by any of the myriad of enemies we face in this Subsector?In light of the large amount of writing time I will have available tomorrow, are there any scenes people want to see to help develop expectations of the world and your enemies?
Of interest is the fact that you have limited numbers of "orthodox" Mechanicus, as yours were typically from Calavar itself to begin with and educated master-to-apprentice with limited oversight from the outside to ensure nothing got corrupted. So the overall (you did get a bunch of refugee members, of course, but they lack the seniority on this planet to grumble loudly) mood is more of muted celebration. After all, what they make will go down in history as what saved the Subsector and, potentially, be adopted further afield by Imperial worlds lacking the facilities of the Adeptus Mechanicus.Local Admech contingent grumbling about having to make New Stuff? A trooper in one of our armies about to head out, for battle or to impress? The bridge crew of The Resolute as they embark? Arvus pilot squadron bantering with each other?
The escort is the most powerful ship in the squadron. Oh the shame.Well, given that The Resolute is, as the oldest ship of the most powerful class in her squadron, the flag ship of her formation
Could be fun to fly with some of the "nibbles" (so named because of their hangar bay vaguely looking like it eats them and because any military vehicles they find will chew them apart).