Blood, Sweat, and Tears (WH40k Design Bureau)

You'll want to develop something at some point for contested landings.
Which is why I'm saying we should wait until we've made proper Troop Ships. Because part of that would be developing Dropships so we can land our armies and their support personnel/heavy equipment at the same time, which lessens the risk of our troops running around without their gear cause one of the shuttles got shot down.
 
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I'm in favor of trying to knock out some early enemy targets before they can build up instead of gobbling down the easy clay (they can wait a turn or two), but I'll admit I have no good idea as to what our military is capable of handling. Would going after orbital infrastructure really be easier than attacking the planet?
 
I'm in favor of trying to knock out some early enemy targets before they can build up instead of gobbling down the easy clay (they can wait a turn or two), but I'll admit I have no good idea as to what our military is capable of handling. Would going after orbital infrastructure really be easier than attacking the planet?
If by that you mean destroying infrastructure, then yes. It would be the equivalent of a drive by shooting using starships. If you mean capturing and towing a space station away, also yes simply due to lower numbers (although it's a close thing because Orks in confined spaces is a yike even if you just start venting atmosphere to clear it out, because even Orks need to breathe something).
 
I'm in favor of trying to knock out some early enemy targets before they can build up instead of gobbling down the easy clay (they can wait a turn or two), but I'll admit I have no good idea as to what our military is capable of handling. Would going after orbital infrastructure really be easier than attacking the planet?
Well, for one the station's a lot smaller than an entire planet and was described as equivalent to the one we have, so just some barebones defensive guns. Letting Orks build on the thing, however, is doomed to escalate them to a bigger threat.
 
[X] Plan Local Counterstrike and Consolidation
Its either orks or that wierd skeleton world. Besides reaching for more than you can grasp sounds just like what an inexperianced Imeprial commander would do.
Strike while the iron is hot and all that.
 
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As much as the Orks might be building a Fortress World, they're building it on a Feral World, meaning there's less available scrap for them to make use of, so it will take longer for them to become a bigger threat, whereas the station already has some ship-building and repair capability, which we would do well to seize for ourselves.
 
I like the idea of knocking out the (or at least an) enemy's ability to project power into our land while still consolidating friendly powers, and I don't think invading a nurgleite held world is either more useful or less difficult.

[X] Everything's on Fire and it Wasn't Our Fault, Honest!
 
[X] Plan Local Counterstrike and Consolidation
Send 1st Naval Squadron West:
-"Pox Marsh" (20LY): Nurglish cultists that have taken an Agri World and are attempting to remake it into the image of their "patron". Defenses are judged as "Light" with notable numbers of ad hoc warships made from civilian shipping. [Traitor]
Send 2nd Naval Squadron + 1st Calavar Infantry Army South:
-Outpost Station Lexicalum (20LY): An Adeptus Mechanicus outpost that is supplying and organizing a small stretch of Loyalist worlds against attack. Orkish raiders and Traitors threaten shipping and outlying worlds. [Independent]
Send 3rd Naval Squadron + 4th Calavar Infantry Army Central:
-Surrounding Calavar: Similarly cast adrift but not as well blessed by their leadership these worlds need an affirmation of order and hope so that we can profit from their manufacturing capacity. [Independent] [Encouraged by High Command]
We might want to send an army alongside the 1st Naval Squadron, that way we can actually remove the taint of Nurgle and make sure the world doesn't fall again. Plus, securing an Agri-World is an important step to make sure that we can keep the rest of our fledgling reunification efforts fed.
 
We might want to send an army alongside the 1st Naval Squadron, that way we can actually remove the taint of Nurgle and make sure the world doesn't fall again. Plus, securing an Agri-World is an important step to make sure that we can keep the rest of our fledgling reunification efforts fed.
Agri-Worlds are what's needed to keep Hive Worlds and the like fed, the vast majority of settled planets in the Imperium are perfectly capable of growing their own food in sufficient quantities. So, while certainly useful, not as much of a priority at the moment.
 
Agri-Worlds are what's needed to keep Hive Worlds and the like fed, the vast majority of settled planets in the Imperium are perfectly capable of growing their own food in sufficient quantities. So, while certainly useful, not as much of a priority at the moment.
Not a priority, but we have 4 armies, not using 2 of them in the opening stages doesn't give us anything. Keeping 1 in reserve is understandable, but half of our entire ground forces? Not so much.
 
I really don't want to stick an unsupported infantry army onto a world held by followers of the god of pox, plague, and very icky stuff. It doesn't seem like a good idea. The goal with that is more to wipe out what naval assets we can, do some nice old fashioned orbital bombardment of anything that looks worth shooting, and, most importantly, the wrecking of any orbital infrastructure they have.

If people would prefer to just outright invade them instead of just trying to bombard them into being a non-factor, I'll add both remaining armies to that action so it is not just one army on its own.
 
I really don't want to stick an unsupported infantry army onto a world held by followers of the god of pox, plague, and very icky stuff. It doesn't seem like a good idea. The goal with that is more to wipe out what naval assets we can, do some nice old fashioned orbital bombardment of anything that looks worth shooting, and, most importantly, the wrecking of any orbital infrastructure they have.

If people would prefer to just outright invade them instead of just trying to bombard them into being a non-factor, I'll add both remaining armies to that action so it is not just one army on its own.
Chaos breeds in idleness. Agri-Worlds tend to be relatively sparsely populated compared to other worlds, since they're not supposed to eat the food they produce. Nurgle infestation is also one of the worst infestations to let fester, and an army group should be able to, if not dominate the world, at least keep it mostly contested. Culling will take time regardless, the less time we allow them to dig in and corrupt the world, the easier it'll be for us.
 
I really don't want to stick an unsupported infantry army onto a world held by followers of the god of pox, plague, and very icky stuff.
You have minor but orbitally deployed air support and are attacking a force that is almost entirely made up of mortals rather than daemons that is similarly lacking in armored elements to your own forces. Estimates are less than an Army worth of "professional" soldiery, and likely a large portion of that being chaff equivalent to conscripts.
 
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You have minor but orbitally deployed air support and are attacking a force that is almost entirely made up of mortals rather than daemons that is similarly lacking in armored elements to your own forces. Estimates are less than an Army worth of "professional" soldiery, and likely a large portion of that being chaff equivalent to conscripts.
And knowing Chaos cultists, odds are good that their logistics are somewhere between laughable and non-existent.
 
And knowing Chaos cultists, odds are good that their logistics are somewhere between laughable and non-existent.
Well, given that they "settled" on an Agri World rather than a Civilized World...

It is likely they are seizing supplies through their raids, however, so they will almost certainly grow in military strength as time goes on, in addition to possibly turning captives to military production on their world.
 
You have minor but orbitally deployed air support and are attacking a force that is almost entirely made up of mortals rather than daemons that is similarly lacking in armored elements to your own forces. Estimates are less than an Army worth of "professional" soldiery, and likely a large portion of that being chaff equivalent to conscripts.
Well in that case, let me alter the plan to drop two armies on them. Couldn't happen to more deserving chaps, really, even if we don't have the Profit of Sin built yet.
 
In light of the large amount of writing time I will have available tomorrow, are there any scenes people want to see to help develop expectations of the world and your enemies?
 
In light of the large amount of writing time I will have available tomorrow, are there any scenes people want to see to help develop expectations of the world and your enemies?
Local Admech contingent grumbling about having to make New Stuff? A trooper in one of our armies about to head out, for battle or to impress? The bridge crew of The Resolute as they embark? Arvus pilot squadron bantering with each other? A civilian's struggle to survive on a world conquered by any of the myriad of enemies we face in this Subsector?
 
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Local Admech contingent grumbling about having to make New Stuff? A trooper in one of our armies about to head out, for battle or to impress? The bridge crew of The Resolute as they embark? Arvus pilot squadron bantering with each other?
Of interest is the fact that you have limited numbers of "orthodox" Mechanicus, as yours were typically from Calavar itself to begin with and educated master-to-apprentice with limited oversight from the outside to ensure nothing got corrupted. So the overall (you did get a bunch of refugee members, of course, but they lack the seniority on this planet to grumble loudly) mood is more of muted celebration. After all, what they make will go down in history as what saved the Subsector and, potentially, be adopted further afield by Imperial worlds lacking the facilities of the Adeptus Mechanicus.

I'll probably write this as part of the celebrations marking the official beginning of the Crusade, when The Resolute and her sisters were shown off to the planet at large for the first time.

Well, given that The Resolute is, as the oldest ship of the most powerful class in her squadron, the flag ship of her formation... Hm. I might have it be a Navy ship, probably from Grehault, being intercepted by her and the conversation thereof.

Could be fun to fly with some of the "nibbles" (so named because of their hangar bay vaguely looking like it eats them and because any military vehicles they find will chew them apart).
 
Any chance we can get a scene from the viewpoint of the Orkish raiders menacing Station Lexicalum as they run into the 2nd Naval Squadron? A viewpoint from the 'Surrounding Calavar' local independent worlds wouldn't be bad either, as they take in the fact that Calavar just payed them a visit with actual 'proper' naval ships.

Beyond those, my mind goes to a pesudo-rumor mill entry from someone like the 'Fleet Bastion Gehault' people, or maybe 'Civilized World Ungaunt', the 'Homna String Defense League' or even that Tzeentchian Cult as the local sector rumor mill starts reacting to us sending out ships to punch faces.
 
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