Blood, Sweat, and Tears (WH40k Design Bureau)

The second part. According to Lexicanum, it was found on an ancient Forge World, and its machine spirit contains within it a DAOT database. Odd things to be found on something of xenotech make, no?
Oh it wasn't made by aliens either.
<Are you the Speranza?> said Kotov.

That is but the most recent of my names. I have had many in my long life. Akasha, Kaban, Beirurium, Veda, Grammaticus, Yggdrasil, Providentia... a thousand times a thousand more in all the long aeons I have existed.

Kotov knew he was not hearing words or anything that could be equated to language, simply the spirit at the heart of the Speranza adapting its essence in ways he could understand. He didn't even know if the thing with which he conversed could be thought of as an individual entity. Was it perhaps something infinitely older and unimaginably larger than he could possibly comprehend; a galactic-wide essence given voice?

Dimly he recognised that these were not his thoughts, but those of the datasphere around him.

<You are in danger, an alien vessel attacks us... you... and we cannot defeat it.>

I know this, but even if this iron shell is destroyed, I will endure.
It's the physical manifestation of the Akashic Records in realspace. Yes, the Akashic Records are a thing in 40k. It comes up a couple times.
 
We should move 5 armies to latvia this turn(unless we send our new bulk hauler cruiser there then we can send 8).
One of the new armies build for there should include the superheavy attachment we salvaged.
As the bulk hauler cruiser has 3 troop decks it strike craft should include at least one group of transports(we can mix what is in hangers)
I like to build a fast squadron with the archtech ship and the heralds but that would need a frigate/sparta with cove hangers to provide PD to the heralds.
By refitting the 5 armed merchant men we can get the needed cargo ship for cheap a pair of resolutes can replace them in the patrol squadrons.
 
Last edited:
I'd like to reiterate that the archeotech ship should only be used for fighting against the minor xenos. No going up against Chaos or Orks with it because the thing is hideously vulnerable to boarding attacks due to small crew.

It should have a solid squadron of frigates and carriers to hide behind while it snipes at enemies.
 
...No.

Anything else that needs fixing?
What acceleration and maneuverability will the ancient ship have? And, wait, what happened to the Lexicalum research action? Also, this is less a correction than a question, but how exactly is trading going to work? We set aside a chunk of production and get unspecified "stuff" in exchange?

Anyway, the Martinet turned out great. Not only is it much cheaper than I was expecting, it has an omni slot instead of a utility! We could actually put three weapons or double engines on it, which is going to be great. The light cruiser I'd like to build looks like this:
Light Cruiser (142M,8A)
- Martinet-Class Light Cruiser (16M)
- Groupsight Combat Bridge (16M)
- Distributed Array Auspex (16M)
- Merchant Warp Drive (6M)
- Essential Life Support (8M)
- Bastion Housing (12M)
- Farstrike Lance (12M, 3A)
- Plasma broadside (8M, 5A)
- Scaffold Armor (6M)
- Bubble-type Rapid Shield (18M)
- Corona-Pattern Point Defense Array (6M)
- Militarized Engines (9M)
- Militarized Engines (9M)
Unfortunately, at 142M, it would take three turns to build, even after the shipyard expansion raises our limit to 70. We could reduce that to 119M by putting a cargo hold in the omni slot instead of a second set of engines, downgrading the sensors to T-100s, and swapping the prow lances for torpedo launchers. That would be a significantly less powerful ship, but we'd be able to start it this turn and finish it next turn, which is a significant advantage.
 
I think adding a Repair Deck to our first capital ship would be prudent, especially if it's going to be a line ship.
 
What acceleration and maneuverability will the ancient ship have? And, wait, what happened to the Lexicalum research action? Also, this is less a correction than a question, but how exactly is trading going to work? We set aside a chunk of production and get unspecified "stuff" in exchange?
You see, this is why I "have people for that".

Trading is, more or less, bartering. Sell them Stuff, specifically Spatha hulls, and they will trade Stuff for it. Well, the Alignment will. Yttreum is kinda poor right now compared to you so they might ask some of their yahoos to take some directions from you or pay money back after the fighting winds down a bit in their section of space.

Lexicalum will happen, them producing the plans to a small ship foundry in order to do things better.
 
Last edited:
[X] Plan: Cast the Hulls
-[X] 79M for Assorted Repairs
-[X] 60M for Dockyard
-[X] Long Arm-class Heavy Frigate (40M, 2A) (3rd Naval Squadron)
--[X] Hull: War Hawk-class Heavy Frigate Hull mk II (8M)
--[X] Weapon: Farstrike Lance (3M, 1A)
--[X] Weapon: Farstrike Lance (3M, 1A)
--[X] Weapon: Standard Macrocannon Battery MkI (2M)
--[X] Defense: Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor.) (4M)
--[X] Defense: Scaffold Armor (Armor 1.5) (2M)
--[X] Utility: Repair Deck (2M)
--[X] Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
--[X] Bridge: Groupsight Combat Bridge (4M)
--[X] Sensors: T-100 Auspex (2M)
--[X] Warp: Merchant (4M)
--[X] LS: Essential (2M)
--[X] Housing: Barracks (1M)
-[X] 50M for completion of Auxiliary Carrier (2nd Support Squadron)
-[X] 5x Warrior Class (155M)(1 to each Patrol Squadron + 1 to 1st Naval Squadron)
--[X] Spatha-class Hull (5M)
--[X] Weapon: Standard Macrocannon Battery MkI (2M)
--[X] Weapon Standard Macrocannon Battery MkI (2M)
--[X] Defense Scaffold Armor (2M)
--[X] Defense: Haptrix-Pattern Rapid Shields (4M)
--[X] Utility: Cargo Hold (0M)
--[X] Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
--[X] Bridge: Groupsight Combat Bridge (4M)
--[X] Sensors: T-100 Auspex (2M)
--[X] Warp: Merchant (4M)
--[X] LS: Essential (2M)
--[X] Housing: Barracks (1M)
-[X] 1x Thermo-Cavitation Shell (1M1A)

So here's my production plan. beef up our Patrol Squadrons so we stop having losses to piracy, complete the Auxiliary Carrier, repair our ships and finish off the dockyard expansion. Yeah, there's no space for trade right now, the state of our current Naval Squadrons apart from the 2nd is untenable in my estimation.
 
I like the idea of putting a bunch of shiny recovered turrets on an overbuilt War Hawk Mk II.

Definitely not practical but I like the idea.

"Fire of the Emperor" class War Hawk (59M, 6A)
- Hull: War Hawk-class Heavy Frigate Hull mk II (8M)
- Weapon: Recovered Macrocannon Turret (4M, 1A)
- Weapon: Recovered Macrocannon Turret (4M, 1A)
- Weapon: Recovered Plasma Turret (5M, 4A)
- Defense: Bubble Shields (Shield 3, 1 Armor.) (6M)
- Defense: Bubble Shields (Shield 3, 1 Armor.) (6M)
- Utility: Troop Deck (2M)
- Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
- Bridge: Groupsight Combat Bridge (4M)
- Sensors: Distributed Array Auspex (4M)
- Warp: Merchant (4M)
- LS: Essential (2M)
- Housing: Bastion Pattern (3M)
 
Last edited:
@aceraptor, what about putting the recovered sniper turret on one of the Long Arm II's? 3M, 2A. Long medium range and armor piercing synergies well with lance.

Or the imperial Firestorm lance, for 5M2A. We have the loot box results, let's use 'em!
 
Last edited:
@aceraptor, what about putting the recovered sniper turret on one of the Long Arm II's? 3M, 2A. Long medium range and armor piercing synergies well with lance.

Or the imperial Firestorm lance, for 5M2A. We have the loot box results, let's use 'em!
The problem is, I'm fairly certain we don't get design bonuses from them once they're installed, so it would be somewhat wasteful not to study them first, as it were.
 
's the physical manifestation of the Akashic Records in realspace. Yes, the Akashic Records are a thing in 40k. It comes up a couple times.
I'm fairly sure it's lying to be honest.
It's trying to convince him that it's much more powerful than it is, or that it has a connection to someplace else.
Aside from that, remember that ALL the novels are wrong in some form or another. It might be a cop out, but it is a canonical one.
 
@aceraptor, what about putting the recovered sniper turret on one of the Long Arm II's? 3M, 2A. Long medium range and armor piercing synergies well with lance.

Or the imperial Firestorm lance, for 5M2A. We have the loot box results, let's use 'em!
Eh, I don't think they are worth the cost. Especially the Firestorm lance, our current Lances have basically the same stats. Plus we might be able to use it to improve our domestic Lance tech.
 
You see, this is why I "have people for that".

Trading is, more or less, bartering. Sell them Stuff, specifically Spatha hulls, and they will trade Stuff for it. Well, the Alignment will. Yttreum is kinda poor right now compared to you so they might ask some of their yahoos to take some directions from you or pay money back after the fighting winds down a bit in their section of space.
So do we specify what stuff, or what? I think we need to invest in some more ground forces, so selling a ship to the Dark Star in exchange for the necessary equipment sounds like a good idea, but how would that work? Is the Stuff a mystery box? Do we send them the hull and wait for you to tell us what armies we wound up raising?

[X] Plan: Cast the Hulls
This plan isn't really taking our current situation into account, it's not giving any actual fighters to the new auxiliary carrier, and it's not using the awesome ancient ship we just found. Also, I don't think bulking out our squadrons with obsolete ships is the best plan. We need lots of lances to deal with the Locroft, and fighters, preferably on a fast carrier, to fight off theirs. Also, that's the original Long Arm design, which isn't using the extra range we got and uses the old lance cost. I'm thinking more along these lines:

60M for dockyard
78M for repairs, etc.
50M: finish the carrier
16M: 10 squadrons of Saviors, 2 of Harbingers
~50M: Start a light cruiser
6M, 8A: Repair ancient ship
46M: Light carrier
Light carrier (46M)
- War Hawk MkII Heavy Frigate (8M)
- Groupsight Combat Bridge (4M)
- T-100 Auspex (2M)
- Merchant Warp Drive (4M)
- Essential Life Support (2M)
- Bastion Housing (3M)
- Cove-pattern Hangar x2 (8M)
- Standard Macrocannon Battery MkI (2M)
- Bubble-type Rapid Shield (6M)
- Scaffold Armor (2M)
- Cargo Hold (0M)
- Militarized Engines (3M)
- Savior S-1s x2 (2M)
50M for a bulk hauler cargo ship
Remaining: 28M

The light carrier, the ancient ship, the Heralds, and the Long Arm should be able to chew up the Locroft pretty nicely, especially the ancient ship. Lances versus unarmored unshielded ships doesn't end well for the latter, especially since our ships would all be faster and longer-ranged. The auxiliary carrier and the rest of second squadron could either act in support or go hit Octan.

The problem is, I'm fairly certain we don't get design bonuses from them once they're installed, so it would be somewhat wasteful not to study them first, as it were.
The other problem is, our Farstrike lances seem to be as good or better than either of those, and cheaper to boot.
 
Last edited:
I'm fairly sure it's lying to be honest.
It's trying to convince him that it's much more powerful than it is, or that it has a connection to someplace else.
Aside from that, remember that ALL the novels are wrong in some form or another. It might be a cop out, but it is a canonical one.
The only real reason to assume that is to let people jerk off the DAoT more. I am, quite frankly, uninterested in that at this point.
 
So do we specify what stuff, or what? I think we need to invest in some more ground forces, so selling a ship to the Dark Star in exchange for the necessary equipment sounds like a good idea, but how would that work? Is the Stuff a mystery box? Do we send them the hull and wait for you to tell us what armies we wound up raising?
Negotiations, for brevity sake, will be handled on site by whoever is handing the goods over, so give a "wishlist" of stuff with what you sell them. Specify that you want Armor, assault shuttles, try for some Superheavies, whatever an Imperial depot might have around.

The other problem is, our Farstrike lances seem to be as good or better than either of those, and cheaper to boot.
Probably my bad, really. Eh. It is what it is.

Possibly accurate as well, though, seeing as it is cheaper to make stuff yourself as all the parts are easily available...
 
Back
Top