The earth trembled, the sky shattered, the oceans boiled, the sun and the stars grew dark. Across the land there rang a cry of "BAKA!"
(Honestly, I'd say that's her reaction when his reply to her initial scathing comment about his not paying attention/being easily distracted is that he knew she was going to win anyway.)
 
If we're being completely serious here, Australia should be the one with the joke takes, since it was the general in the War Room who did all the over-the-top stuff while Ripper spent the entire movie talking in a calm and level voice. Also, like Buck, Australia is able to go "Oh. That would be really bad, we shouldn't do that."
Nah. I figure Australia was played by one of the school custodians/part time comedians. And the story bout the hat was adlibbed, based on the true story.
 
@Tayta Malikai

Gonna be honest, the nonsensical way you wrote your omake made my eyes glaze right over. Even after three attempt at reading it, I've retained maybe 10% of it, which can be boiled down to "Sandra is an insane Mary/Villain Sue who succeed because PLOT SHIELD" at best.
 
Other fun things to remember...

Anna likes swimming and flying for fun, and found architecture interesting.

Now let's start the debate on time spending for the next time skip :V might as well get the training choices done now so we can focus on the other important aspects... who to waif- I mean missions to take.

I.E we get 1 'training action' per day which is worth 10 points.

I think we stick to what we did last time, 75% Wave Force (We'll need 105~ days - bonuses we get), 25% Target Rich (26 days - bonuses we get) so likely if we assume each time skip is 23 days... it'll take us about 5 more time skips to rank up Target Rich and one of the two Wave Force Variants. Not including any speed up from arcs.

But I also think we should work in 3-5~ days worth of training our Advanced Impeller skills because A:They've resulted in cool/fun scenes, and B: Because most of them are used as the building blocks to do Wave Force work.

Oh and C: Because Shuri is apparently better at us at Gate which as #1 is totally unacceptable :V
 
@Tayta Malikai

Gonna be honest, the nonsensical way you wrote your omake made my eyes glaze right over. Even after three attempt at reading it, I've retained maybe 10% of it, which can be boiled down to "Sandra is an insane Mary/Villain Sue who succeed because PLOT SHIELD" at best.
Literally the only reason she wasn't the good guy was because of the Ant's MAD device that they never bothered to tell anybody about.

Or did everybody miss that they could have kidnapped Koujiro and then resumed their war, to have their cake and eat it too?
 
This line made me remember: I'm fairly certain that Anna never went in for a medical check-up, she keeps her Impeller field up nearly all the time and felt far too uncomfortable until recently to ever go without it. We should probably get on that at some point.
Don't worry, that's the benefit of Impeller: constant upgrades! We're fine. Probably forever.
Not gonna lie, I internally squeed when I saw that this had been updated. And the update was glorious.
I enjoyed it, but I'm gonna be honest and say you could probably cut the update in half by removing most of that big back and forth fight between Flight leaders 3 and 4 and I'd be fine with it. I'm not here for missiles and HK drones and things; I'm here for character interactions, which were a bit sparse on the ground even with it cutting back to Koujirou a bunch between matches.
 
She wasn't the good guy because she tried to reignite a war that had gone cold for negotiations. Her actions would've resulted in millions of deaths at minimum. And I don't mean Ant deaths either.
I mean, it's almost like you didn't read my second sentence.
Or did everybody miss that they could have kidnapped Koujiro and then resumed their war, to have their cake and eat it too?
There's a reason Antagonist is literally their name.
 
... it isn't hard to read them that fast.

I read just the update in <10~ minutes.


Also I wonder if Valk's can bring back Dinosaurs? I mean... I kinda want to see a Valk Run Jurassic Park. Oh man, wait what if they improve them. Could we have them using laser eyed, super-steel toed flying raptors of doom? Laser Sharks! I mean, why not some biological warfare, what could possibly go wrong?


Some new kid Valk is totally thinking about this.
Umm... There are already dinosaurs. It was in one of the flashbacks, before the AGs attacked.
 
Something else interesting to note about the "civil war".

Anna noted that her town of 8000 deep in AG territory was not something the UN would have committed to rescuing. Well, okay, she didn't want to think about that, but the answer was pretty obvious.

But a strategic-scale weapon who, on her own without logistical support, managed to stymie two entire minor breaches, and who wouldn't leave unless 8000 civilians (less, I suppose, by that point) were extracted? If they had known about her town, it wouldn't have mattered. If they had known about Anna specifically? Yes, absolutely, it seems to me the UN would commit to rescuing her and doing everything possible to get her people out if that was a precondition. Or at least, they'd have the mission ready to go and would execute if conditions favored it.
Wait, I'm confused. Is the implication that the whole "AG civil war" thing was actually just Anna inadvertently wreaking havoc while defending her hometown?

Also: I have a hard time imagining how the UN forces couldn't have put together some kind of special operations mission to rescue the population of that town. A force of submarines slipping up to the coast, unloading a modest force of Valks and transport vehicles, moving low to the ground and quietly, then quietly evacuating the town back to the submarines, whereupon they're sailed back to friendly territory? Wouldn't that be feasible? Since they wouldn't be coming anywhere near any Breaches or AG production facilities, they'd be a relatively small and mobile force, staying close to the ground, approaching from the opposite direction of AG attacks, with Anna already clearing out AG incursions far beyond the town. As for Anna herself, they could either leave behind an easily-found message in the town itself (so that she'd see it as soon as she returned), letting her know what happened, about the UN forces, and where to go/what to do to get to friendly territory.

Sure, 8000 lives doesn't seem like much. But the morale boost it would give, and the propaganda value of pulling it off, would be pretty big. And the force commitment for the attempt would be relatively small.
 
so I think we can conclude that while anna has issues, she does not suffer from VDI as it commonly manifests. She seems invested in others with extreme reaction to seeing others hurt. I wonder if people are considering her a valid data point for looking at the nature of VDI or if there is so much non typical about her that she's considered an outlier and not a useful source of insight into VDI?
 
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So I've finally caught up, still need to catch up to chat and work through that monster omake but I'm just going to drop this.
It is hypothesised that as subjects increase their mental capacities, the mental inhibitors that are initially present in Valkyries allowing for perceived normal communications with other humans are eroded. Significant numbers of higher compatibility subjects appear to subconsciously lose patience when talking with unaugmented humans. Analysis of surveillance and network recordings show a preference in subjects of engaging in multiple conversations simultaneously, whereas one to one individual conversations in non-intimate settings have a tendency to quickly bore the Valkyrie, who then often begins performing other tasks in parallel.



Only in the higher ranking Aces, those within the top six hundred as ranked by combat ability score, do the issues become common and severe enough to manifest as Valkyrie Detachment Syndrome.

Externally, VDS shares syndromes similar to Asperger's, detachment syndrome and DPD, but in especially severe cases, subjects exhibit many hallmarks of classic psychosis. Subjects have been recorded as expressing overt disdain and disregard for social norms, especially in regards to relationships and alarmingly, a lack of self awareness or empathy relating to how their actions may be perceived by their surrounding society. When questioned, such subjects will fall upon rationalisations for their behaviours. However, unlike classical psychosis, such rationalisations are almost exclusively built upon statistical and economic notions of rationality. There are no deferrals to motivation or perceptions of moral justification, only quantifiable cost-benefit and efficiency arguments.



… show no signs of disliking humans individually or humanity as a whole, however, subjects suffering from VDS do not appear to feel much love for humanity either. While empathy tests are usually passed, ethics hypotheticals are typically resolved without particular consideration of the hypothetical humans past that of a nebulous 'cost factor', which takes enough corresponding consequences into account that attempting to equalise the cost factor could baffle a normal citizen for days on end…



… Onset of VDS appears affected by the age at which the subjects begins synchronisation with the Valkyrie Core. VDS is unknown amongst first generation Valkyries, including every member of The Twenty, but common amongst second generation Aces after one year of service and near endemic for third generation Aces after one year of service. One proposed hypothesis puts forth that as adolescents possess a more malleable mental framework and lesser amounts of ordered information within their memories, the informational complexity of the human brain is reduced. This thus reduces the amount of time required to integrate the pilot into the frame, which has profound effects on the human ego as shown in the Guramann study.



… as a possible defensive mechanism against traumatic stress. Normal human mental processes allow for the easing of mental trauma through the natural recontextualisation of events through successive recalls and influence from surrounding environment during such recalls. For Valkyries however, due to the perfect recall displayed by many higher ranked Valkyries, it is evident that Valkyries do not naturally recover from mental trauma the way that humans generally would. In this case then, the development of Valkyrie Detachment Syndrome may be a coping method…



… Thus, in the stress of war, it is likely that many young, high ranking Aces analysed themselves in the face of death, devastation and deprivation of a like that humanity has not faced since Impact. They judge their own reactions, their gut feelings and passions, against the actions necessary for improvement, for success, for victory.

They have found themselves… wanting.
- Excerpts from [Redacted. Top secret; Classification schema Red Five October Ninth], by [Redacted], published 1st January 58PI

-"We are holding a snake to our chest to ward off a wolf."
- [Redacted]
While the pschology and how Anna matches it is interesting what is more interesting is where she doesn't.
Most importantly is the absence of a cost benefit mechanism like described. Anna doesn't really see benefits, she seems to base most of her decisions on how to avoid loss or what she can give it to prevent others losses.
A simple but powerful example of this is how she decided to resolve the breakfast decision. Her Valk would automatically manage her health, all of her food is stored before hitting her stomach and unlike in Alaska there were no supply limitations. Without a clear negative to any choices she was either unable to find or did not look for a benefit to any, and instead decided to try everything once.

The fact that Anna appears only lightly traumatised by this is interesting in itself despite the incredibly early age she started, it seems to suggest that the town was far more stable and suffered fewer casualties than fighting for a shorter (in flight hours) time on an active warfront was...
Perhaps whats more likely is that VDS is shaped by the situations the Valk finds herself in. Unlike all other Valks Anna has been constantly on the defensive. For her whole life until the town collapsed she never had a win condition or a goal to work towards aside from keep the one basket that all my eggs are in from breaking. Under these circumstances its extremely hard to justify making sacrifices as there's not really anything to sacrifice, a single type and even most minor AGs would destroy the town if they got through, her choices are win until tomorrow or lose everything..

This world is not real.

"I have adjusted myself," you answer.
This is the other thing. You do not just 'adjust' yourself. Durga is clearly exerting influence on Annas world views and reactions.
I don't think anyone will try to argue that VDS is caused and differentiated from other issues like PTSD by the efforts of the Frames themselves.

While I think most of us are happy to see this change:
Fine. This is fine.

So long as the intent was good, you- you could accept… maybe some combat. Against other humans. It's… friendly? No, not friendly. As long as the intent is… good.

Hell was built through good intentions.
Durga is clearly not just pushing Anna towards a better mental state as he just backtracked here.
Time to speculate on just what they want. My guess is that Durga is trying to act in Annas best interests as it sees them. However I'm not sure his list of priorities would match ours.
I'm saying best interests rather than trying to find an optimum combat effectiveness, because we have WoG that over the three seasons of the Anime Anna would shrink. Durga evidently prioritises something as well as the ability to kick ass and take names, its just not clear what.
 
Tell ya what: humanity which cannot take peace when offered and would rather genocide sapients due to paranoia deserves to be purged down to the last infant. Because that's apparently their preferred attitude when dealing with others.
I think you are failing to consider the context here. The Antagonists attacked without warning or clear provocation, have never made any attempts at communication, and came within inches of completely exterminating the human race:
Also, humanity was almost annihilated in those first months. The UN left all the areas too close to Breaches to hang and global population once again went into nosedive. Europe, North Africa and CONUS had rebuilt human populations in the years Post Impact and well, no longer.
They certainly succeeded in killing billions of innocent people.

It's not like there is any doubt as to the Antagonist's goal being the complete extermination of humanity either. If they just wanted to conquer the Earth or something there would be no reason for Abraxas to sit out in space and kill anyone who tries to escape the Earth-Moon system. That he does so makes their intentions clear; complete eradication of humanity.


When such an enemy offers peace, especially when you've literally just demonstrated the ability to finally end the war, the appropriate reaction is not trust but paranoia. Every year each Major Breach produces a new Type Zero while there will only ever be the 315 remaining 300 Cores:
there is a limited number of the 300 and humans have no idea how to make more, unlike the Major Breaches, which spit out Type Zeros like clockwork.

Stalling for a couple years to produce more Type Zeros before launching an attack on Ginnungagap Base with the 18+ new Type Zeros would be the smart move here for the Antagonists.

So unless the Antagonists can prove their sincerity, destroying all the Type Zeros for example, the only logical decision is to assume the Antagonists are stalling for time.
 
This is the other thing. You do not just 'adjust' yourself. Durga is clearly exerting influence on Annas world views and reactions.

...

Durga is clearly not just pushing Anna towards a better mental state as he just backtracked here.

...

Durga evidently prioritises something as well as the ability to kick ass and take names, its just not clear what.
That's not Durga. That's Anna.


[edit] Also, to note something for people in general; there are 317 of the "300" frames. Not 306, not 315, but 317.
 
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