So the Kepler-class is going to be the predecessor to the Intrepid-class then? Or is the next step going to be the Nebula-class?
 
So the Kepler-class is going to be the predecessor to the Intrepid-class then? Or is the next step going to be the Nebula-class?
My understanding is that this is a generational long-range explorer science ship that will lead to the Intrepid, yes. Notable features of all designs include very, very high endurance for a ship of its size. e: But no rec facilities, lawl.
 
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Honiani graduates starting to come out of the Academy in more significant numbers this year with the 300 integration. We encountered the Star Kin in 2311 and affiliated them in 2312.Q3, so it's been almost exactly 4 years. The class of 2316 will have the first Honiani graduates of the 4-year program, which aligns with their integration and increased crew income nicely.
 
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My understanding is that this is a generational long-range explorer science ship that will lead to the Intrepid, yes. Notable features of all designs include very, very high endurance for a ship of its size. e: But no rec facilities, lawl.

Well hopefully they don't encounter any sort of anomalies that send them to the opposite side of the galaxy then. :V

Nebula is four times the size of either Kepler or Intrepid. Not remotely the same tech tree.

Gotcha was thinking they were in the same tech tree since they both counted as science vessels irrc.
 
I drew this up some several in-game years ago, have been meaning to update it once we got a final design.
Problem is, if it's a saucer-only deflector, then what goes on the front of the engineering? I'm thinking the engineering hull might end up vertically in line with the saucer; but then you have to make it different from the NX...

Nebula is four times the size of either Kepler or Intrepid. Not remotely the same tech tree.
Yeah, it's still a science ship, but at the upper end of the cruiser-scale rather than a frigate.
 
>However, in the end, all three incumbent Councillors were returned for a second term, including President Arsharra N'Gir.

[><] Ratify Gaeni
[><] De-ratify Caitians

Silly Leila, the Caitians are cats, they already do de-ratifications :p

>(I hope no one is expecting anything major for 300+ here)

Salvage Corvettes. :D

Now, now, this is ST, the idea is nice but needs adaptation:
Salvage Runabouts.

All will be salvaged, even the Borg, specially the borg :D

I think the Nimbus might fit more with the time period, actually.
Minus the ugly-ass mission pod tho :V

That looks remarkably like something the fabled Roger Wilco Captained once:



Course, that was a Garbage Scow... so it was meant to be ugly as sin (and yet the similarities are eerie)
 
I've been looking at what the Admiral bonuses do to our research plans. I do believe we'll be able to finish the final Lone Ranger slide this research turn! This is where we're at:

61 / 75 Explorer Esteem (+5pp from Every Explorer Built)
61 / 75 Dual-Mission (All Explorers Count as -1 Combat)

The Tiger Team is skill level 5. With Lathriss's +2 bonus, they're at +12 to each of those techs. Then the +5 Inspiration bonus should provide just enough spill over to finish them off. I figure in 2317 we could have them go finish off the first Klingon Analysis slide since they can do it in 2 years (or one with a boost). Worth it just for a bonus Klingon Intelligence report every year. Then they can turn around and get tback o work on the Cardassians... or maybe do the Interstellar Commonwealth!

Meanwhile the Games & Theory Division will finish their Cardassian Slide this year, and in 2317 we can put them on an Offensive Doctrine.
 
[X][COUNCIL] Plan ALL THE THINGS and KEPLER

I would rather have the Kepler sooner (and lots of them) than the extra mapping bonus and +1D. We were never planning on using them to fill out defense requirements, and they will already be great science and diplomacy responders.
 
Switching my vote to:

[X][COUNCIL] Plan ALL THE THINGS and KEPLER

I've been convinced of the Kepler and the hated ferasa shipyard was dropped.

@Briefvoice unless my addition was wrong you've got something like 13 points left over. That can be filled by a colony or a 2mt berth at UP.
 
Admiral Chen: Ships that have already attended an event, may roll to attend an event that would otherwise have no responders, but at half modifier

I just want to go over how insane this is.
- It applies to all ships. One presumes that means all non-EC ships, but still. Every 1 of our ships is now 1.5 ships.
- It applies to all sectors. If an event would have been a non-response, we get extra rolls from ships that did attend events. That means those 2-ship sectors, both those ships get a half mod roll to respond. Miss an event in a busy 3-ship sector? Three extra rolls to respond. One ship out of three flub it and end up twiddling their thumbs? Two extra rolls to respond.
- It increases effective experience gain slightly.

Granted, events that had no responders will likely be higher response DC, so we shouldn't expect 1.5x the response but rather something more like 1.2x. Keplers in particular will benefit, although I question if we'll finish a ~6-year project by the end of Chen's tenure. As will our crazy fast D5 (effective D6) cruisers. Not to mention the possibilities with Excelsiors. A half roll from an Excelsior-A is equivalent to a full roll from a Blooded Centaur-A.
 
I've been convinced of the Kepler and the hated ferasa shipyard was dropped.

@Briefvoice unless my addition was wrong you've got something like 13 points left over. That can be filled by a colony or a 2mt berth at UP.

While I'm usually of the "spend it if you got it" school of thought, 13 pp is right around the amount where we it has a good chance of helping us get an extra 20 pt or 25 pt option next year if we save it now.

I mean, if there's something a lot of people really think would be valuable I'd be willing to edit it in.
 
I just want to go over how insane this is.
- It applies to all ships. One presumes that means all non-EC ships, but still. Every 1 of our ships is now 1.5 ships.
- It applies to all sectors. If an event would have been a non-response, we get extra rolls from ships that did attend events. That means those 2-ship sectors, both those ships get a half mod roll to respond. Miss an event in a busy 3-ship sector? Three extra rolls to respond. One ship out of three flub it and end up twiddling their thumbs? Two extra rolls to respond.
- It increases effective experience gain slightly.

Granted, events that had no responders will likely be higher response DC, so we shouldn't expect 1.5x the response but rather something more like 1.2x. Keplers in particular will benefit, although I question if we'll finish a ~6-year project by the end of Chen's tenure. As will our crazy fast D5 (effective D6) cruisers. Not to mention the possibilities with Excelsiors. A half roll from an Excelsior-A is equivalent to a full roll from a Blooded Centaur-A.

but if I am reading it right, they also appear with a mauls that leaves them as half a ship, this adds the chance of screwing things royally, so it is a bit of a loaded gun.
I mean, it heavily depends on the ship in question that responds but...
 
Saucer separation was my least favorite part of early TNG.

but if I am reading it right, they also appear with a mauls that leaves them as half a ship, this adds the chance of screwing things royally, so it is a bit of a loaded gun.
I mean, it heavily depends on the ship in question that responds but...

I think it's unclear if it's the response roll that's at 1/2, the event resolution roll that's at 1/2, or both. I presumed the response roll, but can see how it could be both.
 
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but if I am reading it right, they also appear with a mauls that leaves them as half a ship, this adds the chance of screwing things royally, so it is a bit of a loaded gun.
I mean, it heavily depends on the ship in question that responds but...
No, because the half-roll is just for the response check-- once they've successfully arrived at the event they have their normal statline for passing whatever checks are needed. So an Excelsior-A responding to a science event will roll with D3+S3 to get there, and if they pass will then roll with S6 for relevant Science checks and L9 if something blows up in their face.

Or at least, that's how I understand it to work.
 
[X][COUNCIL] Plan ALL THE THINGS and KEPLER

I have minor burnout on making the perfect Kepler, would prefer to have something good now.
 
Course, that was a Garbage Scow... so it was meant to be ugly as sin (and yet the similarities are eerie)
Leslie:

"Careful. The last time I remember someone going out of their way to call a ship a garbage scow, I wound up having to clean up the mess. Not sure which was harder, prying the Klingons off of Chekov, or prying old Scotty off of the Klingons."

While I'm usually of the "spend it if you got it" school of thought, 13 pp is right around the amount where we it has a good chance of helping us get an extra 20 pt or 25 pt option next year if we save it now.

I mean, if there's something a lot of people really think would be valuable I'd be willing to edit it in.
The two-megaton berth would be kind of nice to have. It would remove an obstacle to us prototyping a light explorer or heavy cruiser at some future time, and maybe give us an option to refurbish an enemy heavy cruiser if we should just happen to capture one at a future date (e.g. that Sydraxian cruiser we reduced to zero crew at Lora III).
 
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While I'm usually of the "spend it if you got it" school of thought, 13 pp is right around the amount where we it has a good chance of helping us get an extra 20 pt or 25 pt option next year if we save it now.

I mean, if there's something a lot of people really think would be valuable I'd be willing to edit it in.

The two-megaton berth would be kind of nice to have. It would remove an obstacle to us prototyping a light explorer or heavy cruiser at some future time, and maybe give us an option to refurbish an enemy heavy cruiser if we should just happen to capture one at a future date (e.g. that Sydraxian cruiser we reduced to zero crew at Lora III).


I would be in favor of a Two-Megaton berth at Utopia Planitia
 
I can see you're doing cleanup on the shipbuild sheet to transfer away from Chen's bonus and add the HI Park @Briefvoice, we're also looking at Honiani integration and subsequent increase in incomes this quarter.

I'll add that in when Oneiros posts it, I guess. I could guess like I'm going right now with Gaeni ratification, but there's probably no point.

The two-megaton berth would be kind of nice to have. It would remove an obstacle to us prototyping a light explorer or heavy cruiser at some future time, and maybe give us an option to refurbish an enemy heavy cruiser if we should just happen to capture one at a future date (e.g. that Sydraxian cruiser we reduced to zero crew at Lora III).

Request Cruiser berth at Utopia Planitia, 11pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]

What does everyone think? You want the cruiser berth? If I get a half dozen or so people asking for it and no objections, I'll add it. We got two so far.
 
I'm not particularly in favor of a cruiser berth at this point. It only takes 1.5 years and we're looking at the early 2320s before we really need it, and that's a somewhat questionable definition of need because we have 2.5mt berths that won't be refitting by then.

I wouldn't like, freak out over spending on it. It's cheaper than 1mt berths (lol).
 
At some point we will need that berth, unless we plan on using 3MT slots to build next-gen cruisers.
 
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