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An anti-matter/Bundaberg Rum mixture.What the [expletive] do they have on those mines? That last hit is like the Enterprise giving a point blank full barrage 7 times!
An anti-matter/Bundaberg Rum mixture.What the [expletive] do they have on those mines? That last hit is like the Enterprise giving a point blank full barrage 7 times!
The Licori's secret weapon! Even rum can be made devastating in the hands of a mentat.
Have you mixed it with antimatter?
You seem to be simultaneously arguing that the situation has changed so plans need to be changed and that Eaton would stick to the old plan. Does that mean you believe her to be incompetent? Or do you believe using both TF1 and TF2 as blocking forces is strictly necessary for success? That would suggest your voting for sending TF2 away is intentionally sabotaging the attack (or do you expect them to be back intact before it starts)?Why did she not use all of TF3 for the attack on the outpost, then? Her plan was outlined in an earlier update, and it was to use TF3 as the attacking force alone, with TF1 and TF2 as blocking forces. So she is telling us directly that she plans on attacking using only TF3.
e: Plus, Nix, look at how the combat engine works now. We don't get the benefit of all our ships anyway. Heavy ships need to be massed seriously to have a proper effect on the battle.
I'll put its assignment vote in the opening post for next month.@OneirosTheWriter the Rru'adorr should have had time to make its way to the Licori border zone by now. Can we get it added to the order of battle?
I do love Megatortoises, tho. I mean, that mine would have destroyed most ships outright. The Yagad-Tich shrugs it off and says that you'll need more than that to even slow me down.
*insert smug turtle pic*I do love Megatortoises, tho. I mean, that mine would have destroyed most ships outright. The Yagad-Tich shrugs it off and says that you'll need more than that to even slow me down.
You seem to be simultaneously arguing that the situation has changed so plans need to be changed and that Eaton would stick to the old plan. Does that mean you believe her to be incompetent? Or do you believe using both TF1 and TF2 as blocking forces is strictly necessary for success? That would suggest your voting for sending TF2 away is intentionally sabotaging the attack (or do you expect them to be back intact before it starts)?
And how would combining several task forces for the attack not be massing heavy ships, considering that each of the task forces contains some?
You are the one who brought up specifics, I'm perfectly happy to let Eaton decide the details, that's her job. It's also her job to tell us if she believes such an attack to be impossible. Since the option is being offered up in the first place she clearly doesn't believe it to be impossible. If she were to just go ahead with the old plan out of inertia despite knowing better like you suggest she would very much deserve to be stripped of her rank.We haven't had the opportunity to juggle task forces in any situation. It's not going to happen now just because you have some wishful thinking about how Eaton ought to commit forces.
You intend to order the impossible, and if Eaton tries to implement that she will either fail to meet the deadline or fail in the attack, even despite best efforts. We could have failed the last attack against one single outpost. 1.5x the forces aren't going to cut it for a major colony. I expect to lose half the fleet even if/when TF3 is fully intact.
My belief is that all forces used need to be adequate for their role. A blocking force needs to have the firepower to make a fleet of the expected size think twice, which we have in any one of our task forces. And an attack force needs to have the heavy components that can take on the enemy heavy components and win handily. We don't have such an attack force until repairs are complete.
Hm... I think that may be a bit too much volatility in the combat engine. The defenses here were pretty light- a 2/1/2 frigate plus the 6/12/12 outpost, plus of course the mines. In the opposing pan of the balance, we have a 2/1/2, a 3/1/2, a 3/2/3, and a 3/3/3 frigate/"cruiser," two 4/5/5 cruisers, and the dreaded 6/8/9 HERO TURTLE that's basically an outpost with rocket engines glued to its butt. Adding up the stats just to get a sense for the weight of metal involved, we have 25/25/29 being thrown against 8/13/14. Roughly a 3:1 advantage in raw firepower and a 2:1 advantage in durability, even if much of the durability is scattered among puny spaceships.QM/N: I ran that battle a number or times while I was debugging the Tech-Ship Doctrine class, believe me, that could have gone a lot worse on no less than two occasions the Radlawxa blew up, for instance, and on one occasion Task Force 3 actually retreated due to ship loss!
I agree. Also, Michel Thuir is probably one of the few fighting officers we have who can plausibly connect to the Ked Paddah, a species I suspect are inclined to not send the away teams down to the surface. They can share "stupid Gaeni" anecdotes!Briefvoice said:Ka'Sharren in TF2 is down two ships, the Hood and the Winterwind. It makes more sense to send TF1 to support, which is down no ships.
I'm very comfortable giving Eaton 2-3 months. I wouldn't actually be opposed to giving her 5-6 months, if only because I'm curious what she'll do with it.Oneiros said:Set objectives for Rear Admiral Eaton
Time Limit to Capture Gammon
[ ][GAMMON] Own Gammon orbit before the end of the quarter
[ ][GAMMON] Two Months
[ ][GAMMON] Before the half-year mark
Hm... still thinking about this one.Gorc Belth Colonial Engineers
[ ][ENG] Commence outpost build at <Target> (3 Months - apprx)
[ ][ENG] Commence starbase build at <Target> (12 Months - apprx)
[ ][ENG] Build listening post builds in <Subsector> (5 Months - apprx)
[ ][ENG] Build heliopause sensor pickets in <Target> (+1 to Sci-T against infiltrating craft) (3 Months - apprx)
[ ][ENG] Place defensive minefields in <Target> (Sets minefield of Low Density, Low Waves, High Strength, Medium Stealth)
[ ][ENG] Keep in reserve for now
(If you want to just place in a given subsector as a picket, just nominate the subsector instead of a particular world)
And this one.Starfleet Engineering Command
[ ][ENG2] Commence outpost build at <Target> (3 Months - apprx)
[ ][ENG2] Commence starbase build at <Target> (12 Months - apprx)
[ ][ENG2] Build listening post builds in <Subsector> (5 Months - apprx)
[ ][ENG2] Build heliopause sensor pickets in <Target> (+1 to Sci-T against infiltrating craft) (3 Months - apprx)
[ ][ENG2] Place defensive minefields in <Target> (Sets minefield of Low Density, Low Waves, High Strength, Medium Stealth)
[ ][ENG2] Keep in reserve for now
Torpedo charge and flanking tactics are something I plan to implement.To be honest, @OneirosTheWriter, I think you've removed most of the point of having frigates screens with this new system. It seems the short length of the skirmish phase would be very likely to result in no casualties, and gives a perverse incentive to build sturdy frigates over other components. That the frigates don't participate in the battle after skirmish in our doctrine becomes somewhat strange. I presume they must participate in certain other races' doctrine, given fleet comps like the Apiata and Klingons. But for us, I don't really see a point to competing for advantage if those resources can go to another heavy ship, especially since that means enemy skirmishers are wasted resources. It would also necessitate rewriting all of the frigate-focused battle maneuvers and combinations in offensive doctrine.
There's not really any feedback on what it means to have an advantage, but even so, that skirmish ships don't bother doing anything to heavy ships seems a level of abstraction too far. No torpedo charge or ships breaking through a flank or anything?
In addition, reducing the time a ship spends in battle, plus the damage buff, has greatly reduced the effect of shield regen.
1 month@OneirosTheWriter you don't give a duration for the "setting a minefield" task.
Place defensive minefields in <Target> (Sets minefield of Low Density, Low Waves, High Strength, Medium Stealth)
Is that a 3 month deal? More? Less?
I wonder where this might be located. I'd have thought it'd be too small for one. Perhaps it's somewhere deep in the engineering hull: the neck's too small for it to be there like in a Galaxy.
It's still a million-ton ship, and having an auxiliary control facility isn't that hard. Bridges don't actually take up very much space if they don't come with a whole bunch of ancillary support facilities that wouldn't be strictly required during a battle. But yeah, I figure the norm is for battle bridge to be buried in the engineering hull; part of the point is that its placement is designed to be a protected secondary control facility.I wonder where this might be located. I'd have thought it'd be too small for one. Perhaps it's somewhere deep in the engineering hull: the neck's too small for it to be there like in a Galaxy.
This sounds a lot like saying that every option we have for "issue orders to our field commanders" is automatically a smart option, because the option to issue them dumb orders wouldn't be made available.You are the one who brought up specifics, I'm perfectly happy to let Eaton decide the details, that's her job. It's also her job to tell us if she believes such an attack to be impossible. Since the option is being offered up in the first place she clearly doesn't believe it to be impossible. If she were to just go ahead with the old plan out of inertia despite knowing better like you suggest she would very much deserve to be stripped of her rank.
I think at the very least we should take time to make sure we've neutralized that moon cannon. An immediate attack comes with a lot of risks along those lines. Especially without knowing Eaton's battle plan and to what extent she plans to concentrate her forces.Is anyone telling Easton which task forces to use? Is anything stopping her from using taskforces 1, 2 and 3 for the attack (if we don't send any of those to support the Ked Paddah), for instance?
The really frightening thing is what happens when the rum goes down the gullet of the mentat instead.The Licori's secret weapon! Even rum can be made devastating in the hands of a mentat.
Sounds like the sort of thing we'd get an option to work on after developing some counter-mine doctrines. Right now we don't actually have minesweeping doctrine as such, our ships just sort of... fly right through the minefield and hope they don't get hurt. While they're no doubt zapping any mines they actually see just out of self-preservation and basic common sense, that's not the same as deliberately sweeping the minefield.Speaking of which, do we have dedicated minesweeper platforms? a shuttle carrier with drone shuttles (maybe obsolete ones at that) could give us some ablative armor to our ships, perhaps
I think the problem is that in the combat log as written that's entirely invisible, so it looks like the frigates are achieving nothing tangible.Torpedo charge and flanking tactics are something I plan to implement.
However, the basic thing that the skirmish screens do is modify the weight factor attached to each ship. Do you see in the detailed ship logs during the skirmish phase it shows a Reaction Test? The cumulative difference of those tests is applied to the fleet weighting of the victorious side, so they are able to fire more.
It is absolutely possible to win the skirmish phase sufficiently to overcome significant disadvantages in the main battle.