[X] Plan Outposts and Regional Diplomacy
-[X][AMB] Conduct half-strength diplomatic push on Laio
-[X][CON] Lobby to raise war support on Betazed (+2 war support per month for target)
-[X][ENG] Commence outpost build at New Seoul (3 Months - apprx)
-[X][IND] Prepare components for 3 Outposts (3 Months) - You have 3 in stock
-[X][DOC] Begin researching anti-convoy techniques (+1 to attempts to engage convoys within Licori space, 4 months)

I won't quibble with your choices, but there's no reason to make this a Plan vote and none of the previous Arcadian crisis turns have been Plan votes. I think it encourages bandwagon in a bad way. People can vote on each option independently.
 
It might be silly, but I really like naming Ked Paddah things.

Ah, it's like fate is punishing me for making that snide remark about failed mapping missions not leading to warp core breaches! But yeah, wow, always terrible to lose a ship like that. I'll have to see if we can slip a new Oberth into the build schedule.
Don't feel too bad - the Suvek was already dead when you said that.

It was a very morbidly amusing moment for me, though.
 
[X][AMB] Try to convince the Laio to stop or at least minimise their trade with the Arkadians for the duration of the war (for example by offering to replace it with trade to to the Federation or even a more direct bribe).
[X][ENG] Build listening post builds in <LBZ> (5 Months - apprx)
[X][IND] Prepare components for 3 Outposts (3 Months) - You have 3 in stock
[X][DOC] Begin researching anti-convoy techniques (+1 to attempts to engage convoys within Licori space, 4 months)
 
We have unpicked non-generic recon, internal diplomacy, engineering and industry options, so asset identification would seem to only make sense for external diplomacy or doctrine. We probably have enough external diplomacy teams for now, so that leaves doctrine. We have run out of admirals and vice admirals who retired within the last decade, so there might not be any more options coming up automatically, and with each team apparently offering unique choices it would make some sense to get more and see what they offer. Worst case we end up advancing doctrine techs that only complete after the war.
 
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[X][AMB] Conduct half-strength diplomatic push on Laio

I agree that some focused diplomacy on the Laio could be valuable, espeically if we're starting right now. They're at 75/100 and even a couple of half-strength pushes could easily push them to affiliate status and presumably dissuade them from getting involved on the Ked Peddah side.

[X][CON] Lobby to raise war support on Betazed (+2 war support per month for target)

This suggestion by Nix is good as well. The only potential alternative I can see would be to have them do "Reassure <Member World>" on Betazed instead. I'm nor sure which would result in better savings over the long term. Maybe do both! But I guess I'll vote for this one.

[X][ENG] Build listening post builds in Subsector C1 (5 Months - apprx)

Here is where I disagree with Nix. This is a task that has to be started early if it's to be effective... but it still is early. 5 months into the war will be when we're very interested in what they're saying internally and who might be amenable to Peace feelers.

[X][IND] Prepare components for 3 Outposts (3 Months) - You have 3 in stock

Eh, I don't even know. I can't think of anything more valuable for them to be doing right now, and we likely will build more outposts as the engineering teams come off the current builds.

[X][DOC] Begin researching anti-convoy techniques (+1 to attempts to engage convoys within Licori space, 4 months)
 
We have unpicked non-generic recon, internal diplomacy, engineering and industry options, so asset identification would seem to only make sense for external diplomacy or doctrine. We probably have enough external diplomacy teams for now, so that leaves doctrine. We have run out of admirals and vice admirals who retired within the last decade, so there might not be any more options coming up automatically, and with each team apparently offering unique choices it would make some sense to get more and see what they offer. Worst case we end up advancing doctrine techs that only complete after the war.

I'm confused that you have asset identification as your Doctrine task when it's on the Consular Team list of options, not the Doctrine list of options.

FDS Consular Team
[ ][CON] Focus on increasing mobilisation (+10pt/mnth mobilisation rate)
[ ][CON] Lobby to raise war support on <Member> (+2 war support per month for target)
[ ][CON] Lobby to increase economic mobilisation on <Member> (chance of forcing an economic push)
[ ][CON] Reassure <Member World> (Chance to reduce support lost from combat or mobilisation)
[ ][CON] Work to add Member World <Target> to responding worlds
[ ][CON] Asset Identification <Category> - Attempt to add more non-Generic options for Mobilisation

Retired Vice Admiral Lachlan Ablett
[ ][DOC] Begin research on a Doctrine Technology (2pt/tech/quarter)
[ ][DOC] Begin researching anti-convoy techniques (+1 to attempts to engage convoys within Licori space, 4 months)

[X] Plan Outposts and Regional Diplomacy
-[X][AMB] Conduct half-strength diplomatic push on Laio
-[X][CON] Lobby to raise war support on Betazed (+2 war support per month for target)
-[X][ENG] Commence outpost build at New Seoul (3 Months - apprx)
-[X][IND] Prepare components for 3 Outposts (3 Months) - You have 3 in stock
-[X][DOC] Asset Identification Doctrine - Attempt to add more non-Generic options for Mobilisation

??
 
The coreward flanks of the Arcadians is relatively target rich at this stage, as most of the conflict with the Ked Paddah has fallen on the other side of their Empire. My aim is to clean-up the outlying star systems from Gammon of assets, especially convoy assets. The noose needs to close around the Kortennon before I kick the barrel out from beneath them. At the same time, I have issued strict instructions to my officers that Laio trade vessels are not to be engaged.

Here is where a high Rules Abiding comes in handy. Yes, thank you Eaton, we don't need the Laio declaring war on us because we blew up their shipping. No way Gammon can import enough from them to meet their needs.

To this end, Task Force 1 and 2 are extending around the coreward front, while Task Force 3 serves as a blocking force. When the time comes, Rear Admiral T'Lorel and her ships will knock the door to Gammon down while Task Forces 1 and 2 slip in behind to serve as blocking forces against either a retreat, or a counter-attack.

Boom. Guess the Rru'adorr needs to go to Task Force 3. Sounds like they've got the heavy lifting to do.

Also, I notice Eaton makes no mention of what she's going to have the Gaeni forces in TF6 do. No plan for them yet?

Closer to home, a patrol by the BDS Harmony encountered and drove off a House Tartesis frigate. The frigate suffered considerable damage in the encounter, and should be out of action for months. I have issued a commendation to her crew as a reward for their prowess. I'm told that the political reaction on Betazed to being the first member world in battle is ... "freaked out" is how it was conveyed to me.

That's the Betazoid Centaur-A. Sounds like it proved its worth and didn't take any damage of its own. On the other hand, the fact that House Tartesis was attempting to sneak a frigate past our defensive force is... deeply disturbing. Just what was that frigate going to do?

I've also received a request from Starfleet Intelligence to furnish fleet cover for an upcoming operation. We'll have to see how that shakes out.

Indeed! We haven't hard anything about this. Vice Admiral Linderly, what are you up to?
 
That's the Betazoid Centaur-A. Sounds like it proved its worth and didn't take any damage of its own. On the other hand, the fact that House Tartesis was attempting to sneak a frigate past our defensive force is... deeply disturbing. Just what was that frigate going to do?

Scouting? I mean that is what frigates normally do and it is not like the Arkadian should have that much information about us or our military deployment.
 
[X][AMB] Try to convince the Laio to stop or at least minimise their trade with the Arkadians for the duration of the war (for example by offering to replace it with trade to to the Federation or even a more direct bribe).
[X][ENG] Build listening post builds in <LBZ> (5 Months - apprx)
[X][IND] Prepare components for 3 Outposts (3 Months) - You have 3 in stock
[X][DOC] Begin researching anti-convoy techniques (+1 to attempts to engage convoys within Licori space, 4 months)
 
[X][AMB] Try to convince the Laio to stop or at least minimise their trade with the Arkadians for the duration of the war (for example by offering to replace it with trade to to the Federation or even a more direct bribe).
[X][ENG] Build listening post builds in <LBZ> (5 Months - apprx)

For the first vote, the Laio have a high enough score with us (75/100) that they're in striking range for affiliate status, which would put us in a much better position to push them to cut off trade. I think your vote is a bit cart before the horse.

For the second, I thought we had to name a specific subsector, not "LBZ". I named subsector C1 for instance.
 
Can we get a combat log for Harmony vs the Tartresis frigate?
BDS Harmony
AHS Bold
Turn 0 - The smaller ships from the skirmish lines begin to withdraw as the heavy metal joins the fray.
The positioning advantage currently resides with House Tartresis
Ship AHS Bold has lost shields.
Ship AHS Bold has lost shields.


=========================================================================

BDS Harmony - Combat 3.00/3, Shield 16.58/30, Hull 20.00/20 - Crew 1-2-2/1-2-2 - Enemies killed: 0 - Status:
Fired: 26, Fired On: 14, Hits Received: 9, Damage Dealt: 43.40


=========================================================================

AHS Bold - Combat 1.11/3, Shield 0.00/30, Hull 7.43/20 - Crew 1-1-2/1-2-2 - Enemies killed: 0 - Status: Retreated
Fired: 14, Fired On: 26, Hits Received: 19, Damage Dealt: 17.02


=========================================================================


=========================================================================
Turn 0 - The smaller ships from the skirmish lines begin to withdraw as the heavy metal joins the fray.
The positioning advantage currently resides with House Tartresis
Turn 0 - Ship AHS Bold is firing upon Ship BDS Harmony
Damage roll - Hitpower 2.89 vs Shields 30.00
Ship BDS Harmony Shields reduced to 27.11
Turn 1 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.75 vs Shields 30.00
Ship AHS Bold Shields reduced to 27.25
Turn 2 - Ship BDS Harmony is firing upon Ship AHS Bold
Ship AHS Bold has evaded!
Turn 3 - Ship BDS Harmony is firing upon Ship AHS Bold
Ship AHS Bold has evaded!
Turn 4 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.36 vs Shields 27.25
Ship AHS Bold Shields reduced to 24.89
Turn 5 - Ship AHS Bold is firing upon Ship BDS Harmony
Damage roll - Hitpower 2.36 vs Shields 27.11
Ship BDS Harmony Shields reduced to 24.75
Turn 6 - Ship AHS Bold is firing upon Ship BDS Harmony
Damage roll - Hitpower 1.33 vs Shields 24.75
Ship BDS Harmony Shields reduced to 23.42
Turn 7 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.55 vs Shields 24.89
Ship AHS Bold Shields reduced to 22.33
Turn 8 - Ship AHS Bold is firing upon Ship BDS Harmony
Ship BDS Harmony has evaded!
Turn 9 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.84 vs Shields 22.33
Ship AHS Bold Shields reduced to 19.49
Turn 10 - Processing Shield Regen.
Turn 10 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.29 vs Shields 19.79
Ship AHS Bold Shields reduced to 17.51
Turn 11 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.32 vs Shields 17.51
Ship AHS Bold Shields reduced to 15.19
Turn 12 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.61 vs Shields 15.19
Ship AHS Bold Shields reduced to 12.59
Turn 13 - Ship BDS Harmony is firing upon Ship AHS Bold
Ship AHS Bold has evaded!
Turn 14 - Ship AHS Bold is firing upon Ship BDS Harmony
Damage roll - Hitpower 2.44 vs Shields 24.32
Ship BDS Harmony Shields reduced to 21.88
Turn 15 - Ship AHS Bold is firing upon Ship BDS Harmony
Ship BDS Harmony has evaded!
Turn 16 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.50 vs Shields 12.59
Ship AHS Bold Shields reduced to 10.09
Turn 17 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.77 vs Shields 10.09
Ship AHS Bold Shields reduced to 7.32
Turn 18 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 1.49 vs Shields 7.32
Ship AHS Bold Shields reduced to 5.83
Turn 19 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.43 vs Shields 5.83
Ship AHS Bold Shields reduced to 3.40
Turn 20 - Processing Shield Regen.
=========================================================================
BDS Harmony - Combat 3.00/3, Shield 22.78/30, Hull 20.00/20 - Crew 1-2-2/1-2-2 - Ships killed: 0 - Status:
Fired: 14, Fired On: 6, Hits Received: 4, Damage Dealt: 26.90


Fleet Total: Fired: 14, Hits Received: 4, Damage Dealt 26.90
=========================================================================
AHS Bold - Combat 3.00/3, Shield 3.70/30, Hull 20.00/20 - Crew 1-2-2/1-2-2 - Ships killed: 0 - Status:
Fired: 6, Fired On: 14, Hits Received: 11, Damage Dealt: 9.02


Fleet Total: Fired: 6, Hits Received: 11, Damage Dealt 9.02
=========================================================================


Turn 20 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.05 vs Shields 3.70
Ship AHS Bold Shields reduced to 1.65
Turn 21 - Ship AHS Bold is firing upon Ship BDS Harmony
Ship BDS Harmony has evaded!
Turn 22 - Ship AHS Bold is firing upon Ship BDS Harmony
Damage roll - Hitpower 1.23 vs Shields 22.78
Ship BDS Harmony Shields reduced to 21.55
Turn 23 - Ship AHS Bold is firing upon Ship BDS Harmony
Damage roll - Hitpower 2.75 vs Shields 21.55
Ship BDS Harmony Shields reduced to 18.80
Turn 24 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.23 vs Shields 1.65
Ship AHS Bold Shields reduced to 0.00
Ship AHS Bold has lost shields.
Ship AHS Bold reduced to 19.42 Hp
Turn 25 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.07 vs Shields 0.00
Ship AHS Bold reduced to 17.36 Hp
Turn 26 - Ship BDS Harmony is firing upon Ship AHS Bold
Ship AHS Bold has evaded!
Turn 27 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.15 vs Shields 0.00
Ship AHS Bold reduced to 15.21 Hp
Ship 0 has taken casualties: 0/1/0 out of 1/2/2
Turn 28 - Ship BDS Harmony is firing upon Ship AHS Bold
Ship AHS Bold has evaded!
Turn 29 - Ship AHS Bold is firing upon Ship BDS Harmony
Ship BDS Harmony has evaded!
Turn 30 - Processing Shield Regen.
Turn 30 - Ship AHS Bold is firing upon Ship BDS Harmony
Damage roll - Hitpower 2.08 vs Shields 19.70
Ship BDS Harmony Shields reduced to 17.63
Turn 31 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.86 vs Shields 0.23
Ship AHS Bold Shields reduced to 0.00
Ship AHS Bold has lost shields.
Ship AHS Bold reduced to 12.57 Hp
Turn 32 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 0.81 vs Shields 0.00
Ship AHS Bold reduced to 11.76 Hp
Turn 33 - Ship AHS Bold is firing upon Ship BDS Harmony
Damage roll - Hitpower 0.93 vs Shields 17.63
Ship BDS Harmony Shields reduced to 16.70
Turn 34 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 2.71 vs Shields 0.00
Ship AHS Bold reduced to 9.05 Hp
Turn 35 - Ship AHS Bold is firing upon Ship BDS Harmony
Damage roll - Hitpower 1.02 vs Shields 16.70
Ship BDS Harmony Shields reduced to 15.68
Fleet House Tartresis has begun a retreat because of Hull damage!
Turn 36 - Ship BDS Harmony is firing upon Ship AHS Bold
Damage roll - Hitpower 1.62 vs Shields 0.00
Ship AHS Bold reduced to 7.43 Hp
Turn 37 - Ship BDS Harmony is firing upon Ship AHS Bold
Ship AHS Bold has evaded!
Turn 38 - Ship AHS Bold is firing upon Ship BDS Harmony
Ship BDS Harmony has evaded!
Turn 39 - Ship BDS Harmony is firing upon Ship AHS Bold
Ship AHS Bold has evaded!
Turn 39 - Ship AHS Bold has successfully retreated!
Turn 40 - Processing Shield Regen.
House Tartresis has no remaining ships! Federation is victorious!
House Tartresis has no remaining ships! Federation is victorious!
Fleet Federation Ship Detailed Breakdown
Ship: BDS Harmony

Enemies Destroyed:
Turn 0 - Fired upon by the AHS Bold!
Shields holding, now at 27.11/30.00
Turn 1 - Firing upon the AHS Bold!
Turn 2 - Firing upon the AHS Bold!
Ship AHS Bold has evaded!
Turn 3 - Firing upon the AHS Bold!
Ship AHS Bold has evaded!
Turn 4 - Firing upon the AHS Bold!
Turn 5 - Fired upon by the AHS Bold!
Shields holding, now at 24.75/30.00
Turn 6 - Fired upon by the AHS Bold!
Shields holding, now at 23.42/30.00
Turn 7 - Firing upon the AHS Bold!
Turn 8 - Fired upon by the AHS Bold!
Successfully evaded!
Turn 9 - Firing upon the AHS Bold!
Turn 10 - Shields recharge up to 0.90 pts, now at 24.32
Turn 10 - Firing upon the AHS Bold!
Turn 11 - Firing upon the AHS Bold!
Turn 12 - Firing upon the AHS Bold!
Turn 13 - Firing upon the AHS Bold!
Ship AHS Bold has evaded!
Turn 14 - Fired upon by the AHS Bold!
Shields holding, now at 21.88/30.00
Turn 15 - Fired upon by the AHS Bold!
Successfully evaded!
Turn 16 - Firing upon the AHS Bold!
Turn 17 - Firing upon the AHS Bold!
Turn 18 - Firing upon the AHS Bold!
Turn 19 - Firing upon the AHS Bold!
Turn 20 - Shields recharge up to 0.90 pts, now at 22.78
Turn 20 - Firing upon the AHS Bold!
Turn 21 - Fired upon by the AHS Bold!
Successfully evaded!
Turn 22 - Fired upon by the AHS Bold!
Shields holding, now at 21.55/30.00
Turn 23 - Fired upon by the AHS Bold!
Shields holding, now at 18.80/30.00
Turn 24 - Firing upon the AHS Bold!
Turn 25 - Firing upon the AHS Bold!
Turn 26 - Firing upon the AHS Bold!
Ship AHS Bold has evaded!
Turn 27 - Firing upon the AHS Bold!
Turn 28 - Firing upon the AHS Bold!
Ship AHS Bold has evaded!
Turn 29 - Fired upon by the AHS Bold!
Successfully evaded!
Turn 30 - Shields recharge up to 0.90 pts, now at 19.70
Turn 30 - Fired upon by the AHS Bold!
Shields holding, now at 17.63/30.00
Turn 31 - Firing upon the AHS Bold!
Turn 32 - Firing upon the AHS Bold!
Turn 33 - Fired upon by the AHS Bold!
Shields holding, now at 16.70/30.00
Turn 34 - Firing upon the AHS Bold!
Turn 35 - Fired upon by the AHS Bold!
Shields holding, now at 15.68/30.00
Turn 36 - Firing upon the AHS Bold!
Turn 37 - Firing upon the AHS Bold!
Ship AHS Bold has evaded!
Turn 38 - Fired upon by the AHS Bold!
Successfully evaded!
Turn 39 - Firing upon the AHS Bold!
Ship AHS Bold has evaded!
Turn 40 - Shields recharge up to 0.90 pts, now at 16.58
Fleet House Tartresis Ship Detailed Breakdown
Ship: AHS Bold

Enemies Destroyed:
Turn 0 - Firing upon the BDS Harmony!
Turn 1 - Fired upon by the BDS Harmony!
Shields holding, now at 27.25/30.00
Turn 2 - Fired upon by the BDS Harmony!
Successfully evaded!
Turn 3 - Fired upon by the BDS Harmony!
Successfully evaded!
Turn 4 - Fired upon by the BDS Harmony!
Shields holding, now at 24.89/30.00
Turn 5 - Firing upon the BDS Harmony!
Turn 6 - Firing upon the BDS Harmony!
Turn 7 - Fired upon by the BDS Harmony!
Shields holding, now at 22.33/30.00
Turn 8 - Firing upon the BDS Harmony!
Ship BDS Harmony has evaded!
Turn 9 - Fired upon by the BDS Harmony!
Shields holding, now at 19.49/30.00
Turn 10 - Shields recharge up to 0.30 pts, now at 19.79
Turn 10 - Fired upon by the BDS Harmony!
Shields holding, now at 17.51/30.00
Turn 11 - Fired upon by the BDS Harmony!
Shields holding, now at 15.19/30.00
Turn 12 - Fired upon by the BDS Harmony!
Shields holding, now at 12.59/30.00
Turn 13 - Fired upon by the BDS Harmony!
Successfully evaded!
Turn 14 - Firing upon the BDS Harmony!
Turn 15 - Firing upon the BDS Harmony!
Ship BDS Harmony has evaded!
Turn 16 - Fired upon by the BDS Harmony!
Shields holding, now at 10.09/30.00
Turn 17 - Fired upon by the BDS Harmony!
Shields holding, now at 7.32/30.00
Turn 18 - Fired upon by the BDS Harmony!
Shields holding, now at 5.83/30.00
Turn 19 - Fired upon by the BDS Harmony!
Shields holding, now at 3.40/30.00
Turn 20 - Shields recharge up to 0.30 pts, now at 3.70
Turn 20 - Fired upon by the BDS Harmony!
Shields holding, now at 1.65/30.00
Turn 21 - Firing upon the BDS Harmony!
Ship BDS Harmony has evaded!
Turn 22 - Firing upon the BDS Harmony!
Turn 23 - Firing upon the BDS Harmony!
Turn 24 - Fired upon by the BDS Harmony!
Reduced to 19.42 Hp
Turn 25 - Fired upon by the BDS Harmony!
Reduced to 17.36 Hp
Turn 26 - Fired upon by the BDS Harmony!
Successfully evaded!
Turn 27 - Fired upon by the BDS Harmony!
Reduced to 15.21 Hp
Casualties! 0/1/0 out of 1/2/2
Turn 28 - Fired upon by the BDS Harmony!
Successfully evaded!
Turn 29 - Firing upon the BDS Harmony!
Ship BDS Harmony has evaded!
Turn 30 - Shields recharge up to 0.23 pts, now at 0.23
Turn 30 - Firing upon the BDS Harmony!
Turn 31 - Fired upon by the BDS Harmony!
Reduced to 12.57 Hp
Turn 32 - Fired upon by the BDS Harmony!
Reduced to 11.76 Hp
Turn 33 - Firing upon the BDS Harmony!
Turn 34 - Fired upon by the BDS Harmony!
Reduced to 9.05 Hp
Turn 35 - Firing upon the BDS Harmony!
Turn 36 - Fired upon by the BDS Harmony!
Reduced to 7.43 Hp
Turn 37 - Fired upon by the BDS Harmony!
Successfully evaded!
Turn 38 - Firing upon the BDS Harmony!
Ship BDS Harmony has evaded!
Turn 39 - Fired upon by the BDS Harmony!
Successfully evaded!
Ship has escaped on Turn 39
 
Well, that was just plain good luck. The Harmony and the Bold were evenly matched, except for a slight advantage in Shield Regen for the Harmony. But RNG favored us (or if you prefer, the Harmony kept achieving favorable firing positions) and the outcome was completely one-sided.
 
[X][AMB] Conduct half-strength diplomatic push on Laio
[X][CON] Lobby to raise war support on Betazed (+2 war support per month for target)
[X][ENG] Commence outpost build at New Seoul (3 Months - apprx)
[X][IND] Prepare components for 3 Outposts (3 Months) - You have 3 in stock
[X][DOC] Begin researching Border World Focus

Changed Ablett to work on Border World Focus as well. Would let us get the tech this year, and Mutual Support is an imperative. Being able to pull more ships forward is kinda nice too. I wanted to do Mobility Focus so that we could do Counterpunch faster (the C+D targeting priority means that our ships will prioritize hitting stations, which is important), but the math doesn't work out.
 
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@Nix @Forgothrax @OneirosTheWriter

Can we please nip the "plan vote on a line-item vote" thing in the bud? There's no compelling need to do it. It's not fair to the rest of us, and having two people doing it is even worse than having one person doing it.

[X][AMB] Conduct half-strength diplomatic push on Laio
[X][CON] Lobby to raise war support on Betazed (+2 war support per month for target)
[X][ENG] Build listening post builds in Subsector C1 (5 Months - apprx)
[X][IND] Prepare components for 3 Outposts (3 Months) - You have 3 in stock

Retired Vice Admiral Lachlan Ablett
[ ][DOC] Begin research on a Doctrine Technology (2pt/tech/quarter)
[ ][DOC] Begin researching anti-convoy techniques (+1 to attempts to engage convoys within Licori space, 4 months)

Additional task types may be requested of the QM.
Wasn't there a "counter Tech-Ship Doctrine" choice available for Admiral Erikson? Can we get the option of having Ablett work on that, like I think we wanted?



USS Docana is a Constellation, if I recall correctly?
Lead candidate to be the first Constellation-A when we get to the refits in a couple of years, maybe?
It's a race between them and the Challorn.

Docana:
"Yaaay I like races! And hide and go seek!"

OneirosTheWriter said:
The coreward flanks of the Arcadians is relatively target rich at this stage, as most of the conflict with the Ked Paddah has fallen on the other side of their Empire. My aim is to clean-up the outlying star systems from Gammon of assets, especially convoy assets. The noose needs to close around the Kortennon before I kick the barrel out from beneath them. At the same time, I have issued strict instructions to my officers that Laio trade vessels are not to be engaged. To this end, Task Force 1 and 2 are extending around the coreward front, while Task Force 3 serves as a blocking force. When the time comes, Rear Admiral T'Lorel and her ships will knock the door to Gammon down while Task Forces 1 and 2 slip in behind to serve as blocking forces against either a retreat, or a counter-attack.
I view with gratitude and happiness the fact that Eaton seems to have the same idea about the utility of Task Force 3 than I do. :)

Well, it didn't. Just the ship being literally bitten in half.

...actually now I wonder why that didn't cause a warp core breach and if there's a really unhappy space monster after the Suvek's last act was to fire its entire antimatter store into the thing's mouth before the teeth came down.
Probably because the part of the ship the monster bit through didn't physically contain the antimatter? A ship would have antimatter in at most a few discrete locations- reactor housing, reactor fuel, and about one storage unit per torpedo room.

Of course, it's a bit unclear whether the monster actually ate either half, or just bit the ship in half and shook the pieces up or something.

That's the Betazoid Centaur-A. Sounds like it proved its worth and didn't take any damage of its own. On the other hand, the fact that House Tartesis was attempting to sneak a frigate past our defensive force is... deeply disturbing. Just what was that frigate going to do?
Well, given that it's Tartresis we can hope the plan didn't involve a genocidal mass attack, but it'd be good to know what that was all about.

Indeed! We haven't hard anything about this. Vice Admiral Linderly, what are you up to?
Sulu:

"Oh, my."

Narratively I'll chalk it up as the Licori having never encountered telepaths before.
House Bene Observer:

"SHENANIGANS! Dodging everything you do before you know it is supposed to be OUR SCHTICK!"
 
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