There are multiple other hero units, but the druchii have their own. More of them in fact. And in a magic vs. magic fight it's either Natasha or Johanna against the priestesses and sorceresses. In such cases it'll probably just be Natasha's stats and modifiers.

Also, an additional modifier against torture will probably not be enough protection against a crit fail there. We're in this current specific predicament because of a crit fail that snowballed. Fortune/fate points give Frederick two extra chances if need be. And those two extra chances are applicable for Natasha as well regardless of whatever situation her group crit fails in. That could prevent a catastrophic failure when they really can't afford any.

The other combat situations have their own armies and pools of heroes to draw on. A lot could go wrong in any situation, but a lot could go right too.

Of all things, the situation for Frederick AND Natasha's group is the most precarious and needs the most help.

The waystones just need time and will take a lot of time regardless. Thise can wait for the 15th anniversary, anyway.
It's already waited past the 5th anniversary as is, and almost as a result got her killed by Kairos Fateweaver himself as a result of her research on the matter. We cannot keep pushing it to the side and expect to keep have Aurelion researching it and not be harmed in the process somewhere down the line by stuff we just cannot be certain of in the future.

As for the complaints on Soul bound, agreed. I don't think its necessary as it is since we have already survived not rolling great on the will rolls, and done great when we rolled well on it. But, hey everyone else seems to be so focused on the narrative or are so fearful of a dice roll that they would rather vote for that first then anything else, and that's there right.

And lastly, yes, she will sometimes fight enemies alone, but she will never be far from them in case of something terribly wrong going off for a spell or duel. I should know, since our warrior of the everqueen personally used a fatepoint to save our lives against being gassed by a Black Dragon run before we knew what was happening with them, and she was dozens of feet away from us when that all happened. The who or what that is nearby or available, at the end of the day, doesn't really matter so much when it comes to these sorts of things, so long as they exist at all. And that, I can happily confirm, is already what's happening with us as we gain more followers and keep what hero's and companions, we have with us alive, every day we fight and live on a Black Ark moving to Norsca as we speak from the sea of Chaos to its western coast right now.
 
It's already waited past the 5th anniversary as is, and almost as a result got her killed by Kairos Fateweaver himself as a result of her research on the matter. We cannot keep pushing it to the side and expect to keep have Aurelion researching it and not be harmed in the process somewhere down the line by stuff we just cannot be certain of in the future.

As for the complaints on Soul bound, agreed. I don't think its necessary as it is since we have already survived not rolling great on the will rolls, and done great when we rolled well on it. But, hey everyone else seems to be so focused on the narrative or are so fearful of a dice roll that they would rather vote for that first then anything else, and that's there right.

And lastly, yes, she will sometimes fight enemies alone, but she will never be far from them in case of something terribly wrong going off for a spell or duel. I should know, since our warrior of the everqueen personally used a fatepoint to save our lives against being gassed by a Black Dragon run before we knew what was happening with them, and she was dozens of feet away from us when that all happened. The who or what that is nearby or available, at the end of the day, doesn't really matter so much when it comes to these sorts of things, so long as they exist at all. And that, I can happily confirm, is already what's happening with us as we gain more followers and keep what hero's and companions, we have with us alive, every day we fight and live on a Black Ark moving to Norsca as we speak from the sea of Chaos to its western coast right now.

Even with a boost in the research Frederick's grandchildren will probably need to be lucky to see the results. It's waystones and it'll take time for elves.

It's not going to win at this point anyway, so it's moot. I stopped arguing for the Norse dwarves for the same reason.

Really, it's a discussion of Fighting Fate or Ancestors at this point.

Another point for Fighting Fate: Frederick successfully fighting off torture keeps not just him alive. It's keeping Alyssa busy and keeping her from intervening against Natasha's group or gaining further control of the Ark elsewhere, which would be just as fatal to Natasha and everyone else there long term.

Yes, they're trying to lure Alyssa out, and they inevitably will once the situation for her coven is dire enough. But Frederick dying prematurely gives Alyssa free reign to focus sooner before Natasha and her group can build up anymore.

The bond is an additional modifier, sure. But we need more. A sure second chance and even third chance against a disastrous roll there.


The Everpeak was cracked open, but onlybthe first gate so far. Nurgle's forces one got through multiple gates before being thrown back, correct? I don't think their situation is so precarious that they need extra help beyond half the Empire's armies and wizards.
 
[X] By the Ancestors: The Greenskins have broken open Karaz-a-Karak, and yet they are finding it a difficult prize to plumb. The work of Kragg the Grim, never-ending, has provided a few more thorns than they might have ever expected. For the first time in a long time, new Gronti walk. Not the greatest of them, not yet, not quite, and yet that some have been forged anew, some reawoken from the deeper vaults, is a great boon to the dwarfs and their allies in the defense of their nation. The runes - and anger - of the dwarfs burn bright! Kragg the Grim has begun production of Gronti, powerful rune-golems, to help bolster the defenses of the Everpeak.
[X] Raindrops Falling On Their Heads: It takes a great effort for a Slann to maintain focus and integrity at the best of times to remain conscious. Especially when they are far, far away indeed from their places of power, the fulcrums and temples built upon the Geomantic Web. Even worse, should their holy palanquin be destroyed, and be made to touch the corrupt world upon a platform of crude branches and the like. Yet Ulha'up persists as best he can, even in a land where the powers of Chaos are so long-standing and strong. The Slann awakens, this time, more fully than he has in a long time, and sees that those who follow the Old Ones are beset. While he can maintain himself before slumbering once more, great ruin shall fall upon the servants of Chaos, great ruin indeed. Lord Ulha'up, Voyager in the Rain Drops of Eternity, manages to reach notable wakefulness in his sanctum, and casts his prodigious power against the forces opposing the Norse Dwarfs and the Uxmaegr for a time before he must slumber once more.

Voting for these two because holy shit, the boon this will be to order is MASSIVE.

Dwarves beginning to awaken gronti? They have been pulling themselves back from the brink but the sheer morale bonus of awakening them. I imagine it's something like rediscovering flight.

An awakened slann at play in NORSCA helping to entrench an order faction there?

Someone referred to this as a shinies vote, i agree, but man both of these are lasting, civilization saving boons. Not immediately, but I imagine they will build to that over time. They're signigicant enough I'd rather have them over another fate point. I think either one is worth Frederick's life.
 
Even with a boost in the research Frederick's grandchildren will probably need to be lucky to see the results. It's waystones and it'll take time for elves.

It's not going to win at this point anyway, so it's moot. I stopped arguing for the Norse dwarves for the same reason.

Really, it's a discussion of Fighting Fate or Ancestors at this point.

Another point for Fighting Fate: Frederick successfully fighting off torture keeps not just him alive. It's keeping Alyssa busy and keeping her from intervening against Natasha's group or gaining further control of the Ark elsewhere, which would be just as fatal to Natasha and everyone else there long term.

Yes, they're trying to lure Alyssa out, and they inevitably will once the situation for her coven is dire enough. But Frederick dying prematurely gives Alyssa free reign to focus sooner before Natasha and her group can build up anymore.

The bond is an additional modifier, sure. But we need more. A sure second chance and even third chance against a disastrous roll there.


The Everpeak was cracked open, but onlybthe first gate so far. Nurgle's forces one got through multiple gates before being thrown back, correct? I don't think their situation is so precarious that they need extra help beyond half the Empire's armies and wizards.
I haven't been bringing it up as a point to win? I knew that from the voter attention it received and how short the deadline of the voting was, that waystones weren't going to be picked again. Doesn't mean I don't stand by wanting it to win of course, but the benefits in my opinion, still stand even now with that being the case. Also, Frederick is already with Grand children around the 6-11 year range and considering this has only been around for 20 years already, and research has gone this fast for Aurelion already, I'm positive it will be done before another 20 years pass for it to be finished and kicked started as knowledge to be spread across the Old World and beyond.


And, yet again, Freddy still has that fortune point a day thing, which can be used to help boost rolls on something that is less powerful then a fate point, but still pretty hefty, so him using it to help boost chances with every willpower roll he takes, is something he doesn't need an extra use of as it were right now. As for the bond, see my mention earlier of the fortune roll per day thing we got from our last boon choice 5 years back.

Oh yeah, the gate that was crafted by 2 GODS, just got cracked open, with an entire CONTINENT worth of Greenskins flooding over to assualt both Barak Varr, all of the deeps of the other holds, and actively besiege the EVERPEAK and WIN, has indeed, only managed to breach the first gate. But, again they aren't interested in finishing the fight here and now before turning around and marching to there warboss out east to destroy the Chaos Dwarfs, they want to stay here. They want to kill every friend of there hated oppresiors enemy, man and dwarf, and raze everything they ever built to the ground, as worship and respect to their twin gods, before then coming into a pincer and destroying there now fearful slavemasters, of the doom angonizingly approaching them with no possible recourse. Then, after that, they want to drown the world under a sea of violence and greenflesh while all shouting to the "WAAAAAAAGGGGGHHHHHHH!!!!!!".

Things have already gotten out of control, if the runelords of an entire empire are being forced to allow human wizards to cast spells to heal there lords and warriors, while also casting battle magic inside the holiest city they have, after they confidently believed that the gates that haven't broken in over 2,100 years, would hold out again from a bunch of greenskins that clearly cannot withstand the wrath of Grungni once it starts falling down towards them. The Everpeak needs this, Magnus needs this, the Old World needs this, and the Karaz Ankor needs this to help spread this stuff out so they can get back to that business of fulfilling Thorgrim Grudgebearer's dream of an "AGE OF RECLAIMATION!"
 
Man, to any of you who lives in snowy-ier areas, mad respect. What is normally a tiny little drive to the local imaging location for an MRI for the parent turned into - I swear - nearly two hours just to get back home inching along in the snowy/icy roads. With people constantly trying to get ahead by swerving into the oncoming lane and driving as far as they could before they had to stop. Red and white lights and blue and white lights, very frustrating to be driving in the dark and cold where driving was basically inching. Bleh.

Unfortunately, Patreon remains silent still. I am aware of other similar services, but have not heard the best of things about Subcribestar, though Kofi might be a thing. We'll have to see.

Either way, I choose to try and end the night hopeful for the future, and thankful for all of your presences and support thus far.

I think I'll be closing the vote tomorrow morning sometime.

We're currently having a proper winter here alongside free public transport since the new years here in Belgrade so it's easier than it was in previous years, but still some slipping is happening. Hope you and your parent are OK and I'll see you in the morning. Now to figure out what I'm voting for.
 
Adhoc vote count started by Marlin on Jan 22, 2025 at 1:38 AM, finished with 162 posts and 100 votes.



Yeah, just becuse the dwarfs would get gronti here does not mean they would not still get gronti if the majority do not choose this now. The blurb says Kragg had these in development, much like how Alexandra had her ledstali armor in development last time.

Unfortunately, the way this vote is being structured, nothing in it inherently 'solves' any of the problems being faced. Aurelion being that much more powerful and having more Waystone knowledge is a significant boost in one direction, but it does not guarantee some sort of big uber revival of all Waystones in the immediate future. New Gronti by Kragg alters the calculus of the Everpeak fighting in favor of the side against the greenskins, but it isn't going to just flat out steamroll them. Ulha'up is not going to be awake long enough to fully flatten the enemy, merely cause significant casualties and aid to his side. So on and so forth. So sudden full and total rescue heroism that 'solves' the Black Ark issue was not being offered for a reason. Even a Fate Point doesn't ensure only good things, just a chance of continuation. Of them all, the bond improvement one doesn't 'fix' things either, it merely significantly boosts the bond, aiding both Frederick and Natasha.

I will always appreciate the input and ideas, though!

And, neither will any of the options be a "This faction wins" button. It will be a boost, like how a +20 every turn can be a boost. But the greenskins have more stuff in hiding, just as the dwarfs have more stuff in hiding. Or how the Skaven can still recover from whatever delays them, or Aurelion can still reach that point of progress eventually if not right now.

The two things that cannot be acquired outside this vote would be the Fate Points, and the bond enhancement. With maybe the slann aid included.
 
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The Everpeak was cracked open, but onlybthe first gate so far. Nurgle's forces one got through multiple gates before being thrown back, correct? I don't think their situation is so precarious that they need extra help beyond half the Empire's armies and wizards.
Torroar has been quite explicit that the greenskins have broken through three gates that we know off so far.

Might also have gotten through the fourth by now.

This is the greatest waagh in the history of this world. The greatest force to ever assault the everpeak. By magnus's account it far surpasses the everchosen or the greenskin horde sigmar fought.

Every time it was underestimated, it pulled through, be it the karaz a karak air force, the lava or the walls.


I say we ought to stop underestimating the greenskins and the ruinous damage they could do
 
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[X] The Burning Bulwark of Love: It is a poison and an antidote, a balm and poultice and an open fortress with its gates unbarred and unguarded. Love is many things, and in the case of Natasha and Frederick, it is a source of strength that has yet to be matched. In the distant past, elves were averse to performing the ritual binding their very souls together for all the pain that it could bring them. And yet it was done, and it is a strength beyond strength. Neither shall be the weakness of the other, ever. Though it was unintended, perhaps because of the usage of materials born of the Realm of Chaos to try and hurt or the influences of the Gods themselves, the bond has grown stronger still. The Soulbond Connection Between Natasha and Frederick Grows Stronger To Untold Levels, Protecting Both Parties All The More.

[X] By the Ancestors: The Greenskins have broken open Karaz-a-Karak, and yet they are finding it a difficult prize to plumb. The work of Kragg the Grim, never-ending, has provided a few more thorns than they might have ever expected. For the first time in a long time, new Gronti walk. Not the greatest of them, not yet, not quite, and yet that some have been forged anew, some reawoken from the deeper vaults, is a great boon to the dwarfs and their allies in the defense of their nation. The runes - and anger - of the dwarfs burn bright! Kragg the Grim has begun production of Gronti, powerful rune-golems, to help bolster the defenses of the Everpeak.

I think these two. The love bond growing stronger is a long term gain even if Frederick or Natasha die on the Arc and of all the options it is the Gronti being activated that will be the most beneficial long term as it will shore up both the Dawi morale and their own stores of knowledge even after the fight.
 
No wrong answer for vote, really comes down to preference in the end.

Hehe, I do find it funny how close Ancestors and Fate is though, especially when tons of people on thread over the years have been begging to get Freddy access to reroll abilities.

In fact, will change vote from Ancestors to Fate just for fun and like said earlier I don't mind what wins since I'm just happy people are top voting for love, lol.
 
Yeah, just becuse the dwarfs would get gronti here does not mean they would not still get gronti if the majority do not choose this now. The blurb says Kragg had these in development, much like how Alexandra had her ledstali armor in development last time.

This definitely happens to be an incredibly significant time for the tech to be developed, though. Many, many, many dwarven lives and imperial lives will be saved if they're able to be deployed during this apocalyptic siege.

Of all the options, I think this one is the most important.

In my opinion the Norscan option is a not-too-distant second.
 
I haven't been bringing it up as a point to win? I knew that from the voter attention it received and how short the deadline of the voting was, that waystones weren't going to be picked again. Doesn't mean I don't stand by wanting it to win of course, but the benefits in my opinion, still stand even now with that being the case. Also, Frederick is already with Grand children around the 6-11 year range and considering this has only been around for 20 years already, and research has gone this fast for Aurelion already, I'm positive it will be done before another 20 years pass for it to be finished and kicked started as knowledge to be spread across the Old World and beyond.


And, yet again, Freddy still has that fortune point a day thing, which can be used to help boost rolls on something that is less powerful then a fate point, but still pretty hefty, so him using it to help boost chances with every willpower roll he takes, is something he doesn't need an extra use of as it were right now. As for the bond, see my mention earlier of the fortune roll per day thing we got from our last boon choice 5 years back.

Oh yeah, the gate that was crafted by 2 GODS, just got cracked open, with an entire CONTINENT worth of Greenskins flooding over to assualt both Barak Varr, all of the deeps of the other holds, and actively besiege the EVERPEAK and WIN, has indeed, only managed to breach the first gate. But, again they aren't interested in finishing the fight here and now before turning around and marching to there warboss out east to destroy the Chaos Dwarfs, they want to stay here. They want to kill every friend of there hated oppresiors enemy, man and dwarf, and raze everything they ever built to the ground, as worship and respect to their twin gods, before then coming into a pincer and destroying there now fearful slavemasters, of the doom angonizingly approaching them with no possible recourse. Then, after that, they want to drown the world under a sea of violence and greenflesh while all shouting to the "WAAAAAAAGGGGGHHHHHHH!!!!!!".

Things have already gotten out of control, if the runelords of an entire empire are being forced to allow human wizards to cast spells to heal there lords and warriors, while also casting battle magic inside the holiest city they have, after they confidently believed that the gates that haven't broken in over 2,100 years, would hold out again from a bunch of greenskins that clearly cannot withstand the wrath of Grungni once it starts falling down towards them. The Everpeak needs this, Magnus needs this, the Old World needs this, and the Karaz Ankor needs this to help spread this stuff out so they can get back to that business of fulfilling Thorgrim Grudgebearer's dream of an "AGE OF RECLAIMATION!"

Prerty sure that fortune point was based on how many fate points Frederick had. When the Fate point was burned he's no longer getting any fortune point rolls.

So no rerolls at all right now unless we get more.

Success isn't guaranteed for anything we ultimately boost. And failure isn't guaranteed for what we don't choose. At the end of the day it's about rolls. The boons of direct help for the Norse dwarves, kislev, dwarves, etc. are a positive roll or two, effectively. So, which situation is most likely one bad roll from complete disaster, and which are less likely to go down quickly from a bad roll and have potential avenues to gain back some momentum? The party on the Ark is on a razor's edge. The boons are best spent where they're needed the most.

The dwarves are in a hell of a fight, I don't doubt that. A desperate one, truly. But they still have so much help amd so much fight in them that I really rather doubt they're a nat 1 away from destruction.

Torroar has been quite explicit that the greenskins have broken through three gates that we know off so far.

Might also have gotten through the fourth by now.

This is the greatest waagh in the history of this world. The greatest force to ever assault the everpeak. By magnus's account it far surpasses the everchosen or the greenskin horde sigmar fought.

Every time it was underestimated, it pulled through, be it the karaz a karak air force, the lava or the walls.


I say we ought to stop underestimating the greenskins and the ruinous damage they could do

I don't recall that but I'll take your word for it on the gates.

I'm not underestimating the greenskins or their magic, the giants, the chaos dwarf weapons, etc. But it's still the Everpeak and half the Empire is there, forted up, making them bleed from the neck for every inch taken.

As troubling as their situation is, I think the Norse dwarves and Kislev are worse off right now. Nevermind the Ark party.
 
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[X] Fighting Fate

So are Snorri Gift Giver, Khazagar, and the Branakrokri canon?
For that would majorly swing my vote towards helping the Northern Dawi 😅
 
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I know not subject of thread, but it is noted in epilogue how despite being a total bastard that choice was better in long-run for dwarf race since said leader was progressive and helped actually improve things rather than have more stagnation.

So while it tastes like ash in the mouth to do so, it is the better option in long run.

It is. But you still have to blow up the Anvil for a truly good ending otherwise he ends up just feeding all of his political opponents to it.

People this is a Warhammer thread. There is a lot about the grimdark of Fantasy and 40k that is dumb, but having Practical Romantics like Bhelen or the Emperor of Mankind reap what they sow instead of being lionized is not one of those things. In fact that is probably one of the smartest subversions of tropes in all of Warhammer.

And the sad part is that Dragon Age is two decades younger than Warhammer 40k as a setting.
 
[X] With A Bit Of Time And Space: No one, not even the elves, are entirely sure how long they were trapped within the Realm of Chaos by none other than Kairos Fateweaver himself. The absolute shifting of an Arcane Fulcrum was no mean feat, and yet it was done, trapping the Asur and their magical experts in a place outside of time and space. Yet whether or not the twisted whims of Tzeentch intended it or not, much was gleaned in that time. Some of it out of desperation, admittedly. Aurelion, master of the Eternity Stair, has lost friends and allies in that fight, but now that she has returned to Mallus, she returns stronger than before, and with greater knowledge over the Fulcrum that she has bound herself to. Woe betide her enemies, and may her allies find themselves bolstered by this. Aurelion has gained significant knowledge over her Arcane Fulcrum, has connected with it further, and is that much stronger. Waystone Research has advanced significantly, despite the efforts (or because of?) of Tzeentch.
[X] Raindrops Falling On Their Heads: It takes a great effort for a Slann to maintain focus and integrity at the best of times to remain conscious. Especially when they are far, far away indeed from their places of power, the fulcrums and temples built upon the Geomantic Web. Even worse, should their holy palanquin be destroyed, and be made to touch the corrupt world upon a platform of crude branches and the like. Yet Ulha'up persists as best he can, even in a land where the powers of Chaos are so long-standing and strong. The Slann awakens, this time, more fully than he has in a long time, and sees that those who follow the Old Ones are beset. While he can maintain himself before slumbering once more, great ruin shall fall upon the servants of Chaos, great ruin indeed. Lord Ulha'up, Voyager in the Rain Drops of Eternity, manages to reach notable wakefulness in his sanctum, and casts his prodigious power against the forces opposing the Norse Dwarfs and the Uxmaegr for a time before he must slumber once more.

We need fhe fulcrum knowledgde, please.

I passed the chance for tipsy fate before, and know, I want this again.
 
I remember reading once, probably in this thread, that Elector Counts could only have 300 Greatswords. Is there a canon source for that?
 
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