Analysis time!
[] Fighting Fate - Sometimes, it seems like the entire universe has been set against them, and yet, they persist. Sometimes, even, with a bit of aid from the Gods themselves. Gods, supreme beings that they are, often contest one another as well, and once again, it seems a locus point has been found where a great many are exerting their influence in a single place. For better or worse, influence becomes easier to push forward. A great many champions are present after all, and Gods are not above petty acts of vengeance. Frederick and Natasha both gain 1 Fate Point, and 1 Fortune Point To Use 'Per Day' I.E. In/around 24 hours within-universe.
Fate/Fortune points are always useful, and given just how hard Freddy and Nat have been spitting in its eye lately its very fitting while also, gameplay-wise, giving us a safety net when we have those random low rolls and Nat 1s that can totally ruin our good moments or turn a bad time even a disaster.
[] The Burning Bulwark of Love: It is a poison and an antidote, a balm and poultice and an open fortress with its gates unbarred and unguarded. Love is many things, and in the case of Natasha and Frederick, it is a source of strength that has yet to be matched. In the distant past, elves were averse to performing the ritual binding their very souls together for all the pain that it could bring them. And yet it was done, and it is a strength beyond strength. Neither shall be the weakness of the other, ever. Though it was unintended, perhaps because of the usage of materials born of the Realm of Chaos to try and hurt or the influences of the Gods themselves, the bond has grown stronger still. The Soulbond Connection Between Natasha and Frederick Grows Stronger To Untold Levels, Protecting Both Parties All The More.
Even more character fitting since its Nat and Freddy's love that has been keeping them both going, even as the latter has literal inhuman levels of torture put on him.
Honestly, I feel like if nothing else I
have to vote for this if only since super fitting character development.
[] By the Ancestors: The Greenskins have broken open Karaz-a-Karak, and yet they are finding it a difficult prize to plumb. The work of Kragg the Grim, never-ending, has provided a few more thorns than they might have ever expected. For the first time in a long time, new Gronti walk. Not the greatest of them, not yet, not quite, and yet that some have been forged anew, some reawoken from the deeper vaults, is a great boon to the dwarfs and their allies in the defense of their nation. The runes - and anger - of the dwarfs burn bright! Kragg the Grim has begun production of Gronti, powerful rune-golems, to help bolster the defenses of the Everpeak.
This is one of the less personal but still big changes, giving dwarves access to grontis again, even lesser versions, is like giving the high elves more dragons!
This will not only help them fight off current invasion, but will likely have big positive changes to empire as a whole if knowledge spreads after this, allowing more holds to produce neat golems to defend themselves with and even send out to fight.
[] With A Bit Of Time And Space: No one, not even the elves, are entirely sure how long they were trapped within the Realm of Chaos by none other than Kairos Fateweaver himself. The absolute shifting of an Arcane Fulcrum was no mean feat, and yet it was done, trapping the Asur and their magical experts in a place outside of time and space. Yet whether or not the twisted whims of Tzeentch intended it or not, much was gleaned in that time. Some of it out of desperation, admittedly. Aurelion, master of the Eternity Stair, has lost friends and allies in that fight, but now that she has returned to Mallus, she returns stronger than before, and with greater knowledge over the Fulcrum that she has bound herself to. Woe betide her enemies, and may her allies find themselves bolstered by this. Aurelion has gained significant knowledge over her Arcane Fulcrum, has connected with it further, and is that much stronger. Waystone Research has advanced significantly, despite the efforts (or because of?) of Tzeentch.
This is is the
worldly implications option, since anything that speeds along Waystone research will mean making more of them sooner, which in turn will help limit Chaos' overall influence on world and make things better in general.
Won't solve all problems, but will make most of them much easier to handle, and like gronti something that will effect wider world, whole one even, for everyone and for a long time.
[] Maligning Moulder: The greatest fleshcrafters and monstrous breeders and experimenters of the greatest (in their opinion) of all the Clans of the Skaven see now that their chance is nigh to finally scourge the lands above of those that could interfere with them. With all the potential extra space, their breeders could ensure that the man-things would never be able to dislodge the coming glorious lands of the Under-Empire. There is a chance they could fail, of course, that lesser leaders and foolish mistakes could doom them as they begin to make their move. That their efforts might be discovered early, would be even worse! And yet, such a thing just might occur. Clan Moulder's advance outwards from the Hellpit is blunted painfully, and early, forcing them to have to fight much, much harder to actually make successful gains in the War of Bitter Ice.
This is more of a family option, making it so War of Bitter Ice is slighted in our allies/daughter's favor by weakening one of the sides, which is not bad at all.
[] Raindrops Falling On Their Heads: It takes a great effort for a Slann to maintain focus and integrity at the best of times to remain conscious. Especially when they are far, far away indeed from their places of power, the fulcrums and temples built upon the Geomantic Web. Even worse, should their holy palanquin be destroyed, and be made to touch the corrupt world upon a platform of crude branches and the like. Yet Ulha'up persists as best he can, even in a land where the powers of Chaos are so long-standing and strong. The Slann awakens, this time, more fully than he has in a long time, and sees that those who follow the Old Ones are beset. While he can maintain himself before slumbering once more, great ruin shall fall upon the servants of Chaos, great ruin indeed. Lord Ulha'up, Voyager in the Rain Drops of Eternity, manages to reach notable wakefulness in his sanctum, and casts his prodigious power against the forces opposing the Norse Dwarfs and the Uxmaegr for a time before he must slumber once more.
Finally, this is the option to help out norse dwarfs and even some non-Chaos aligned Norscans by giving them Slann power for a time, which will massively help out both in surviving.
Overall, none of the options are bad at all and help forces of good in some way or another, but I'm voting this way.
[X] The Burning Bulwark of Love
[X] Fighting Fate
Fate and fortune points are nice, but feel like the soulbond getting stronger is more fitting and cause golems are awesome/want to make sure dwarf allies get the edge they need to deal with their own major threat.
High Elves will get waystone research done eventually in own time, so just let them work it, and the other two options while great in tipping scales I feel like don't have quite as far reaching implications at moment, not that they are any less important of course.
Edit: Changing Ancestors to Fate for fun, arguments made, and cause don't mind whatever wins.